The Smogon "Suspect Test" Ladder is in full effect!

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I'm confused, is Garchomp banned in Standard Play or just on the Suspect Test Ladder? When I click on the ban list for Standard, it doesn't say Garchomp, but it does on the Suspect Test ban list.

You didn't even bother to read the first post of this thread that explains it all but you know that you have to post here to ask about it =/ my faith in humanity is lower every day.
 
Meh i could do more or less with gchomp gone but i dont think banning SR will get anything going cuz it will cause a much more different style due to yanmega and others pokes weak to the rocks
 
Garchompless metagame means less sp att ev's needed and no longer needing 269 sp att, which means more ev's for defenses on Starmie/Vappy/Cresselia/Slowbro!
Also I can use Stone Edge on hippo/hyper cutter gliscor instead of stupid useless ice fang(whom I'd only use for garchomp, surprise, surprise). And Gyara cannot set-up in front of Gliscor/hippo anymore.

I like it!
 
1. People can cut back on Ice moves.

2. Flygon/Dragonite/Salamence will rise in usage. (I am using at least one of them on my new teams)

Zapdos may start using HP Grass as Salamence and Dragonite get 2HKOed by Thunderbolt.

Porygon2 will rise in usage, because it is a good counter for both Gyarados and Salamence.

Cressilia will (and has) rose in usage because it counters Salamence well.

Infernape may start using Nasty Plot or Thunderpunch (hey, kills vappy and tenta) over HP Ice.

Slower scarfers may increase in popularity.

Starmie might use Modest nature more often.

My Jolteon already switched to HP Grass.

I have a feeling more BL pokemon might become OU, because they become more viable now. 1 less slot for Garchomp is 1 more slot for another poke.

These posts seem to imply that Ice attacks are suddenly not usful anymore, which isn't true at all. Ice is still a great attacking type, and I don't know why I would shy away from using HP Ice Zapdos, Infernape, or any other ice attacks. I know I don't pack Ice attacks on my pokemon because of Garchomp, I use Ice attacks because it is a great attacking type, which gives good coverage all around.
 
I wonder if just one month (especially busy August) is going to be enough to see the results of the metagame changes resulting from this. I'm honestly surprised that he's taken over to such an extent that people are dumping their ice attacks just because he's gone - people will change their minds about that soon enough, and it could take a week just to find the proper balance between "keeping three Pokemon with ice attacks for Garchomp-busting" and "yay, ice isn't mandatory anymore I'M GOING TO REPLACE EVERY SINGLE ICE ATTACK". There's other big factors of change that I'm sure people are going to take a lot of time before they even bother to properly think through, too.

EDIT: I think people are overestimating how much more Dragonite/Salamence we're going to see, though. Every single person I've battled so far in the Suspect Ladder started off with SR. Even with a Rapid Spinner, it's a pain.
 
These posts seem to imply that Ice attacks are suddenly not usful anymore, which isn't true at all. Ice is still a great attacking type, and I don't know why I would shy away from using HP Ice Zapdos, Infernape, or any other ice attacks. I know I don't pack Ice attacks on my pokemon because of Garchomp, I use Ice attacks because it is a great attacking type, which gives good coverage all around.

Sorry if my post implied that. I did not mean it like that at all.

I said people can cut back on them. I realize Salamence/Gliscor/Flygon/Dragonite/etc... are reason enough to still use Ice moves. However by cut back I meant that you will not have to ensure that 3 or more of your Pokemon carry an ice move simply to handle Garchomp. Pokemon like Hippowdon, and Gliscor can now carry a move in place of Ice Fang.
 
Sorry if my post implied that. I did not mean it like that at all.

I said people can cut back on them. I realize Salamence/Gliscor/Flygon/Dragonite/etc... are reason enough to still use Ice moves. However by cut back I meant that you will not have to ensure that 3 or more of your Pokemon carry an ice move simply to handle Garchomp. Pokemon like Hippowdon, and Gliscor can now carry a move in place of Ice Fang.

I suppose that I didn't really look at movesets like "Well I need a Ice attack here for Garchomp", I more looked at "Well adding an Ice type attack here gives me some good type coverage, so I'll use it". On pokemon who have an option, such as Gliscor/Hippowdon, Ice Fang may become "less" of an option, but I don't see a huge shift to HP Grass, or any other attacks any time soon. Garchomp or not, Ice is still a great attacking type.
 
I don't think HP Ice to Grass will be a common deal unless people really start to fear Swampert. Ice Fang to Stone Edge on pokemon like Gliscor, Gyara, Hippo, etc. will probably be more likely due to still covering Sala/Nite.
 
Garchomp is actually a fairly reliable answer to Lucario, being able to take the Extremespeed and all. Garchomp also outsped Salamence and Dragonite, and OHKO'd both. Gyarados was really the only one of the four that stood any chance against Garchomp.

As much as I like Garchomp being gone offensivly, I suddenly realize how much I relied on it in terms of defense as well.

Exactly my point!
________________~

I'm quickly adapting, Salamence is great, too. With a +speed nature he stops so many things that sits on the 299-307 speed rating. Lack of STAB on Earthquake sucks, but Flying type and Intimidate means I can switch into more things.

Maybe I'm going back to good old ADV team building, worrying about countering stuff instead of a "Kill their steels and let loose Garchomp" team.
 
I don't think I'd use HP Grass on my electrics, though. I'd still retain Ice, as Electric+Ice is still a great 2 attack combo. Electric+Grass leaves you to be walled by other Grasses.
However, most of my grass pokemon with HP Ice has switched to Fire.
 
This post isn't intended to be rude or questions the judgment of Chaos, Jumpman16, or any other Smogon administrator or badge holder supporting the idea of a "suspect ladder." That said, I felt I needed to say a few things about this method.

How will you go about determining whether this new metagame is less centralized? A metagame is going to change when a major player is taken out. If Gyarados or Lucario were removed from a metagame it seems only logical that teams would change, would this imply centralization? How exactly does this help in determining whether or not Garchomp is uber?

It's the first of many steps outlined in the Order of Operations thread. We are going to test all of the Suspect pokemon one at a time in a metagame without any Suspects to see which of them, if any, break the real metagame (one without suspects) by their own individual strength. We don't have the word "centralization" in our vocabulary for these tests—we are working on undeniable characteristics of an uber, and this is how we will decide what belongs in standard and what doesn't.

To me, this seems this is going to be a test of whether or not people prefer a metagame without Garchomp, not that Garchomp is necessarily uber. I'm not saying this is necessarily a bad way to determine something being uber but I don't see how this helps to determine over-centralization. I believe the only way to truly determine something is uber is by presenting arguments in favor for or against it (or if a statistical argument for centralization can be clearly made, which in that case, then we can just look at ladder statistics) We've played with Garchomp for quite some time and I think everyone is well equipped to make their arguments based on their experiences and I don't see how removing a Pokemon can allow anyone to conclude that Garchomp is uber.

I agree, and that is largely the point of my Order Of Operations and Portrait of an Uber threads, which I suggest you become familiar with. "Centralization" is a word with dubious meaning, and the bold voting process we followed for Wobbuffet and Deoxys-S was "tedious" as best. We have changed the way we are going to address Suspect pokemon, moves and clauses in the future for competitive pokemon.

Again, this isn't meant to question any smogon staff judgement but I don't see solid reasoning behind this (and yes, I've read all the Policy Review threads), I'm sure you have those reasons but I think they need to be layed out in more detail. Such as, how does this method help in determining whether Garchomp centralized the metagame? What metric is being used to determine this? If no solid metric is being used to determine this than there is no point in the ladder existing and a bold voting thread mine as well be used.

Also, I support Garchomp being banned if anyone questions my motives in saying this.

I honestly don't think you've read my PR threads closely enough, because not once do I cite "centralization" as something to be looking out for, and in both threads I have orchestrated the creation of such metrics you evidently failed to see (the entire method and stages of the Suspect Test Ladder in the Operations thread and the formation of obviously uber characteristics in the Portrait thread). We are in the process of determining the solid metrics you speak of.
 
Considering I already have ice-type attacks on my team, the switch to HP Grass wasn't solely based on Chomp. I didn't have a grass move before, so HP grass lets me deal with Swampert, who none of my pokes have a particularly easy time with. (Especially curse sets)

I don't think there will be a major shift in HP Ice > Grass, but some pokemon can use other moves that benefit them more. A spinner Starmie can now have an easier time choosing Thunderbolt > Ice Beam. I'm not saying that ice still isn't an awesome attacking type, because it is, but other moves will now be more viable on certain Pokemon.
 
this is a great idea guys. i'm defiantly gonna try to help out with this. i only just started using garchomp just so i stood a chance against everyone else.
 
As much as I like Garchomp being gone offensivly, I suddenly realize how much I relied on it in terms of defense as well.

That quote is a couple pages ago, but after giving the ladder a little bit of a run on my alt I must say this rings very true.

Onto other random notes, I tend to play an offensive style of play and without the addition of Garchomp it makes it tougher and easier at the same time. It becomes easier to build an offensive team without worrying about huge Garchomp problems, but also losing the ability to use Garchomp's offensive prowess hurts too. I think losing Garchomp helps some of those bulky CM pokemon become a little better off (Suicune, Celebi, Jirachi, Cresselia, etc.) as they have the ability to outspeed some of the top physical threats (Lucario/Mamoswine/Salamence) with speed EV's and a positive nature (running 285 or higher speed) and put some big damage to them without being OHKO'd in return. The area of 270-295 speed becomes VERY important when choosing your EV's as tons of offensive threats fall into that range - Salamence, Lucario, Mamoswine, Heatran, etc.

I haven't seen it at all on this new ladder but TyraniBoah can still get the job done well if you really despise the greater amount of stall teams showing up ;). Also Jolly 252 Speed/252 Attack Flame Orb Sword Dance Heracross with Megahorn/Close Combat/Stone Edge can do wonders to break up stall also since Gliscor seems to be some sort of taboo on D/P stall teams for some reason (It only walls physical Lucario, Heracross, physical Tyranitar, physical Salamence.. not major threats or anything!). An offensive play style is still very potent if you support it with the right pokemon
 
Can someone explain to me the point of "testing" a ban? This seems like a pretty big non sequitur because we actually haven't defined what we "want" in a metagame.
 
Can someone explain to me the point of "testing" a ban? This seems like a pretty big non sequitur because we actually haven't defined what we "want" in a metagame.

Why don't you take a look through the Policy Review threads, and read Jumpman's posts in this topic?
 
Perhaps you could be a bit less cryptic, and maybe a little more helpful, if that's not asking too much? The thread "so what **are** we looking for in a metagame anyways" received very little discussion at all, and from the threads that indirectly discussed the issue did not reach any sort of consensus. Are we looking for decentralization, or enough decentralization? Are we looking to minimize the amount of banned Pokemon, or make the least possible centralization out primary focus?

This is exactly why I asked for someone to explain it to me. I didn't think that it made sense to try to test things that will "benefit" the metagame when we don't have a clearly defined view of what change does and doesn't "benefit" the metagame, but it may make perfect sense to someone else.
 
ive explained it a few times and im tired of repeating myself, i just posted about this today in this thread in fact

mega news: deoxys-s is being taken off the suspect test ladder shortly, sorry about your teams and all but it is the right thing to do. we will retest dx-s itself in a month or two
 
It's the first of many steps outlined in the Order of Operations thread. We are going to test all of the Suspect pokemon one at a time in a metagame without any Suspects to see which of them, if any, break the real metagame (one without suspects) by their own individual strength. We don't have the word "centralization" in our vocabulary for these tests—we are working on undeniable characteristics of an uber, and this is how we will decide what belongs in standard and what doesn't.

All the "undeniable characteristics of uber" have been purely power-based. Testing what a metagame is like without a Pokemon will show absolutely nothing about its power. If we haven't defined what we "want" in a metagame, how can we define what "breaks" a metagame?

This is a non sequitur. Basically, from what I've gathered your arguments are as follows:

1. There are Pokemon that may or may not be too powerful for the current metagame.
2. Therefore, we must test a metagame that does not include these border-line uber Pokemon.

This argument requires another factor to make sense, and the reasoning itself does not make sense to me. If a Pokemon is too powerful for a metagame, what do we accomplish by testing a metagame without said Pokemon?

The only sensible answer to the bolded question is that we are measuring the impact said Pokemon had on the metagame.

But how can we analyze this impact without a clear definition of what we want in a metagame?

That's why I feel that this is a non sequitur. There needs another quality for this to make sense. That quality would have to be the "purpose" of a metagame, which are undefined.
 
The current test of a metagame without Garchomp/Deoxys-S is an attempt to get a "suspect free" metagame. After this "suspect free" metagame has been established, the rest of the tests will occur in this metagame. For example, Latios and Latias will be tested in the "suspect free" metagame, to see if they are a suspect. Other controversial pokemon will also be tested in this metagame. What the current ban of Garchomp/Deoxys-S is doing is establishing a control, for all future tests.

This is all outlined in the order of operations thread, by the way. I suggest you take a look.
 
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