OK guys. This is my first real team, so i guess i might as well ask you to help me rate it. I will be using this team for Wi-Fi just in case you were wondering. I was trying to make a team centered around my Gyrados ( Remember! I am new at this whole battling thing so i need your constructive comments.) I have attempted to create a team with a lack of weaknesses and I am willing to change or add new pokes.
Changes in BOLD
The Lead:
Bronzong @ Lum Berry w/ Leviate
Nature: Sassy
EVs: 252 HP/ 128 Att/ 128 SpDef
-Gyro Ball
-Stealth Rocks
-Hypnosis
-Explosion?/EQ
Standard Bronzong lead. Set up stealth rocks or hypnosis early. Counters many common leads. I do not know what I should put in for the last slot. Explosion when im at low health maybe? Also need help with the EV spread.
Gengar @ Life Orb/ Wide Lens
Nature: Timid
EVs:4 HP/ 252 SpAtt/ 252 Spe
-Hypnosis
-T-Bolt
-Shadow Ball
-Foucs Blast
Special Sweeper. Takes care of Gyrados, T-tar, etc. Wide Lens gives more accurracy to hypnosis and focus blast, which help this frail sweeper a chance to sweep entire teams hopefully.
Infernape @Life Orb
Nature: Naive
EVs: 24 Atk/ 252 SpAtt/234 Spe?
-Flamethrower
-HP Ice 68
-Close Combat
-Grass Knot
Standard MixNape here. Worried about Nasty Plot though... Infernape cannot take a hit very well. 24 att to hit Bliss i think? Grass Knot for pesky bulky waters and some grounds/rocks. If Sand storm is in play Close Combat can be used for T tar and other rocks. Replaced Nasty Plot With HP Ice
Registeel @ Leftovers
Nature: Impish
Evs: 208 HP / 78 Atk / 224 Sp.Def
- Counter
- Curse
- Ice Punch
- ThunderPunch
Decent mixed wall. Thunderpunch for Gyrados who try to set up on it. Ice Punch for those Dragons, Grass types and grounds. I decided to put curse on this bad boy because after a couple it boosts it's attack which is good for Ko'ing pokes and boosting defense which helps it's dual walling capabilities. The Last and probably most important moveis Counter. Counter has OHKO'ed so many pokes its not even funny...
Donphan@ Leftovers
Nature: Impish
EVs:252 HP / 6 Atk / 252 Def
-Rapid Spin
-Ice Shard
-Roar
-EQ
Decided to get rid of Swampert. Donphan gets Rapid Spin which allows easy switch ins for Moltres and Gyarados. EQ on Donphan is stronger than Swampert.
Gyrados @ Leftovers
Nature: Adament
EVs: BulkyDos
-D Dance
-EQ
-Waterfall
-Ice Fang
The champion of this team! Standard Dragon Dance up and sweep. EQ for electrics that stop my parade. Ice Fang for annoying dragons and Waterfall for STAB. Do i need Taunt?
Changes in BOLD
The Lead:

Bronzong @ Lum Berry w/ Leviate
Nature: Sassy
EVs: 252 HP/ 128 Att/ 128 SpDef
-Gyro Ball
-Stealth Rocks
-Hypnosis
-Explosion?/EQ
Standard Bronzong lead. Set up stealth rocks or hypnosis early. Counters many common leads. I do not know what I should put in for the last slot. Explosion when im at low health maybe? Also need help with the EV spread.

Gengar @ Life Orb/ Wide Lens
Nature: Timid
EVs:4 HP/ 252 SpAtt/ 252 Spe
-Hypnosis
-T-Bolt
-Shadow Ball
-Foucs Blast
Special Sweeper. Takes care of Gyrados, T-tar, etc. Wide Lens gives more accurracy to hypnosis and focus blast, which help this frail sweeper a chance to sweep entire teams hopefully.

Infernape @Life Orb
Nature: Naive
EVs: 24 Atk/ 252 SpAtt/234 Spe?
-Flamethrower
-HP Ice 68
-Close Combat
-Grass Knot
Standard MixNape here. Worried about Nasty Plot though... Infernape cannot take a hit very well. 24 att to hit Bliss i think? Grass Knot for pesky bulky waters and some grounds/rocks. If Sand storm is in play Close Combat can be used for T tar and other rocks. Replaced Nasty Plot With HP Ice
Registeel @ Leftovers
Nature: Impish
Evs: 208 HP / 78 Atk / 224 Sp.Def
- Counter
- Curse
- Ice Punch
- ThunderPunch
Decent mixed wall. Thunderpunch for Gyrados who try to set up on it. Ice Punch for those Dragons, Grass types and grounds. I decided to put curse on this bad boy because after a couple it boosts it's attack which is good for Ko'ing pokes and boosting defense which helps it's dual walling capabilities. The Last and probably most important moveis Counter. Counter has OHKO'ed so many pokes its not even funny...

Donphan@ Leftovers
Nature: Impish
EVs:252 HP / 6 Atk / 252 Def
-Rapid Spin
-Ice Shard
-Roar
-EQ
Decided to get rid of Swampert. Donphan gets Rapid Spin which allows easy switch ins for Moltres and Gyarados. EQ on Donphan is stronger than Swampert.

Gyrados @ Leftovers
Nature: Adament
EVs: BulkyDos
-D Dance
-EQ
-Waterfall
-Ice Fang
The champion of this team! Standard Dragon Dance up and sweep. EQ for electrics that stop my parade. Ice Fang for annoying dragons and Waterfall for STAB. Do i need Taunt?