New and "creative" moveset/EV spread thread "Mark 2"

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*Not Tested*
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Deoxys-S "Anti-Suicide Lead"
Item: Focus Sash/Life Orb
Nature: Modest
EVs: 252 SpA/252 Spe/4 HP
Taunt
Thunderbolt/Ice Beam
Shadow Ball
Knock-Off/Super Power/Filler

This set is designed to stop the two most common suicide leads: Aerodactyl and Azelf. The basis of the set is fairly simple, taunt so they can't set up rocks, you do this easily since you outspeed both. From there you proceed to take them out, you can do this a any way you want, but here are two ways:
1. Knock-Off their Sash, and proceed to kill. (Life-Orb recommended)
2. 2HKO with either T-Bolt or Shadow Ball.

I would go T-bolt > Ice Beam, since there are tons of Gyarados leads, so in case you don't get a suicide lead your covered. But if you fear the dragons go with Ice beam.
The fourth slot really is filler if you don't want knock-Off. I put up superpower for Tyranitar leads, which I have seen alot of lately. But its your choice.
 
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[SET]
name: EncoreChamp
move 1: DynamicPunch
move 2: Encore
move 3: Stone Edge
move 4: Ice Punch
item: Leftovers
ability: No Gaurd
nature: Adamant
EVs: 252 HP / 204 Atk / 52 Spe

A new set that I've been trying. The team with it: http://www.smogon.com/forums/showthread.php?t=45181

This set has a simple premesis: come into walls that use common moves or Pokemon that are slower than Machamp and simply Encore them. From there you have two choices: either switch to a Pokemon and allow them to set up OR simply sit there and punish everything in sight. Fighting / Rock / Ice gives perfect coverage and also punishes many walls in the game with their appropriate weaknesses. It works best with Wish support but obviously can work decently without it. Confusion, critical hax, or Freeze hax will also help make this set work (but confusion is the key helping move of the set).

Hard to explain, sorry. >_>;
 
ugh I really hate encorechamp. I used it way way back, and the problem is really that either a) you're forcing just the same amount of switches with dynamicpunch and making encore a waste or b) too slow and just barely not bulky enough to use it well.
 
Here's a thought, I'm not 100% if I'm the first one to come up with it and it's only a moveset as of now, but i think this could be fun, although gimmicky. Can see it decently in UU.
Sableye @leftovers Careful
Some EVs that I'm using for now, just trying some stuff out
252 HP 52 Atk 100 Def 100 Spdef Yes, it's starting totally standard, and will be distributed t find a balance of power and bulkiness
Flatter
Swagger
Punishment
Focus Punch

Of course a mixed sweeper will hurt you, but you can confuse any opponent with flatter for physical attackers and swagger for special. After this one move punishment will have a great 100 base power. For predicting switches focus punch can do some nice damage. The type coverage is fantastic. This guy can cause a lot of switches and works well with entry hazards.

After some testing, this guy isn't the most consisten poke ever, but can own. Even before a stat boost, Punishment can do nice damage. Baton passers cry. After confusion focus punch hits very nicely. I very much enjoy this set in UU.
 
Here's a thought, I'm not 100% if I'm the first one to come up with it and it's only a moveset as of now, but i think this could be fun, although gimmicky. Can see it decently in UU.
Sableye @leftovers Careful
Some EVs that I'm using for now, just trying some stuff out
252 HP 52 Atk 100 Def 100 Spdef Yes, it's starting totally standard, and will be distributed t find a balance of power and bulkiness
Flatter
Swagger
Punishment
Focus Punch

Of course a mixed sweeper will hurt you, but you can confuse any opponent with flatter for physical attackers and swagger for special. After this one move punishment will have a great 100 base power. For predicting switches focus punch can do some nice damage. The type coverage is fantastic. This guy can cause a lot of switches and works well with entry hazards.

After some testing, this guy isn't the most consisten poke ever, but can own. Even before a stat boost, Punishment can do nice damage. Baton passers cry. After confusion focus punch hits very nicely. I very much enjoy this set in UU.

The set looks really cool. But i don't think it's fast enough to pull off a confusion before getting killed, i would personally put recover over focus punch, since punishment hit the same as focus punch after STAB and your opponent's boost.

Here's my own set for a snatch bliss.
252spatk,252def,6spdef,bold/modest,@leftover
-snatch
-ice beam/t-bolt/flame thrower/psychic/seismic toss
-ice beam/t-bolt/flame thrower/psychic/seismic toss
-softboil/wish
This set takes advantage of various thing setting up on bliss by walling most of it's attack with good typing or 101hp subs, so snatch take their sub or stat boosts and stop them from setting up a sweep. Most lukes come in on bliss and stops the team with SD, but you can choose to stay in and snatch the SD or just flame throw it.
 
Warning: Do not attempt to use the following set.

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"Kyogre Counter / Special Sponge"
Palkia @ Leftovers
Trait: Pressure
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature (+SpD, -Atk)
- Rest
- Sleep Talk
- Roar
- Spacial Rend / Thunder

I came up with this set when I wanted to see if I could find a decent Specs Kyogre counter. Full-health Water Spout does 35.95% maximum damage. At full health, this will always survive two Choice Specs Thunders, which is why all of the HP/SpD is needed. This also phazes away Calm Minders, which is particularly helpful with the Rest/Talk/CM/Surf tanking Kyogre. Just to show how great of a counter it makes to Kyogre, let's look at calculations for the Choice Bander (which is actually a very cool set). The strongest attack the CBer can muster, Earthquake, does a max of 46.09%.

But what advantages, besides the obvious Kyogre countering ability, does it have over Dialga?

Dialga is superior at this set in most ways, but Palkia has some type advantages (and many disadvantages as well). Instead of taking Fire for neutral, Palkia 4x resists it. Dialga is easily OHKOed by Heatran's Sun-boosted Fire attacks, whereas Palkia is a good a counter as any. Palkia takes Fighting and Ground neutral, which makes for a better Darkrai counter (barring the rare Spacial Rend). Timid Darkrai's Life Orb-boosted Dark Pulse will do, at most, 34.37%. Though it's usually beaten by Taunt variations, Palkia also makes for a better switch-in to Mewtwo due to Aura Sphere. Although Taunt is not exactly a common move on Mewtwo according to DougJustDoug's statistics, so you'll usually be fine. Palkia is a nice switch-in to Specs/Scarf Mewtwo, and can easily phaze away SubCMers, SubPunchers, or three-attack CMers.

The ground neutrality is less important, but it helps when you're shuffling around 3 layers of Spikes and Stealth Rocks. Dragon Claw hurts Palkia a bit, but not too much from defensive/supporting Groudon (CB or Life Orb attacks will really hurt though).
 
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This has been tested

Pokemon Name: Deoxys-s
Moveset Name: Anti-Lead
Move 1: Thunderbolt
Move 2: Ice Beam
Move 3: Shadow Ball
Move 4: Psychic
Item: Choice Scarf(wtf????!!!)
Nature(s): Modest(+SpA -Atk)
EVs: 252 HP/252 SpA/4 Def

Description: This set emerged from my hatred of the oh-so-common suicide leads(Aerodactyl, Azelf, other Deoxys-s, etc...). With Deoxys-s's excellent base 180 speed, a Choice Scarf set may seem unnessesary. However, Choice Scarf allows you to run a more offencive Deoxys-s EV spread while maintaining the speed to outrun other Deoxys-s(even if they are using max speed with a +speed nature), and every other OU pokemon, Scarfed or not.

You might be wondering why Psychic and Shadow Ball appear on the same set. The main reason is that Shadow Ball only deals around 80% to Gengar, while Psychic will OHKO them 100% of the time unless they are carrying a Focus Sash. Psychic also works wonders against Infernape and Roserade. Shadow Ball 2HKOs opposing Deoxys-s and Azelf, who doesn't have anything on you except for Explosion, which they probably won't use.

Thunderbolt is needed because of Gyarados, who will often think that you are using the Screen set and stay in against you. Thunderbolt is also helpful for revenge killing Suicune and other random water-types later in the game.

Ice Beam 2HKOs Aerodactyl, who doesn't threaten you in the least, as well as OHKOing Salamence, and 2HKOing Zapdos.

This set was primarily designed to utterly destroy lead Aerodactyl, Azelf, and Deoxys-s. None of these pokemon can OHKO you with a non-critical hit and most will predict a Taunt opt to attack. Therefore, the "suicide lead" will be unable to serve it's purpose of putting down rocks. While they could set up Steath Rocks on turn 1, they will be in a world of hurt, and should they choose to stay in, they would be down 1 pokemon and Deoxys-s would have full HP, ready to come back in later in the game to revenge kill or straight-up sweep.

Speaking of switching in, Deoxys-s can do this rather safely. 252 HP EVs allows you to survive an unboosted Outrage from Garchomp, most of the time, unless Steath Rocks are setup. You should have about a 50% chance of surviving in this case because of the RNG. Needless to say, that's pretty beastly.

Counters:
The main things that you have to worry about are Bronzong, Tyranitar, and to a lesser extent, Weavile. While you may think a fighting move such as Focus Blast would be useful for Tyranitar and Weavile leads, you can't OHKO Tyranitar with max HP, regardless of what you use. The best play is to just switch out against all of these, which you can usually do without concern. Choice Band Metagross can also come in on turn one to Pursuit you, but the strength of this set comes from it's unpredictibility so the odds of your opponent switching a counter just isn't likely.


In conclusion, Choice Scarf Deoxys-s makes for a very reliable lead and remains a vicious revenge killer for the entire game. It's high HP(304) and decent defenses make it easy for it to switch in safely at least once per game, assuming that you are at close-to-full-health prior to the switch.

This set also discourages the opponent's usage of Stealth Rock with their lead, as if they decide to set them up turn 1, then they will be at a great disadvantage.
 
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This has been tested

Pokemon Name: Deoxys-s
Moveset Name: Anti-Lead
Move 1: Thunderbolt
Move 2: Ice Beam
Move 3: Shadow Ball
Move 4: Psychic
Item: Choice Scarf(wtf????!!!)
Nature(s): Modest(+SpA -Atk)
EVs: 252 HP/252 SpA/4 Def

Description: This set emerged from my hatred of the oh-so-common suicide leads(Aerodactyl, Azelf, other Deoxys-s, etc...). With Deoxys-s's excellent base 180 speed, a Choice Scarf set may seem unnessesary. However, Choice Scarf allows you to run a more offencive Deoxys-s EV spread while maintaining the speed to outrun other Deoxys-s(even if they are using max speed with a +speed nature), and every other OU pokemon, Scarfed or not.

You might be wondering why Psychic and Shadow Ball appear on the same set. The main reason is that Shadow Ball only deals around 80% to Gengar, while Psychic will OHKO them 100% of the time unless they are carrying a Focus Sash. Psychic also works wonders against Infernape and Roserade. Shadow Ball 2HKOs opposing Deoxys-s and Azelf, who doesn't have anything on you except for Explosion, which they probably won't use.

Thunderbolt is needed because of Gyarados, who will often think that you are using the Screen set and stay in against you. Thunderbolt is also helpful for revenge killing Suicune and other random water-types later in the game.

Ice Beam 2HKOs Aerodactyl, who doesn't threaten you in the least, as well as OHKOing Salamence, and 2HKOing Zapdos.

This set was primarily designed to utterly destroy lead Aerodactyl, Azelf, and Deoxys-s. None of these pokemon can OHKO you with a non-critical hit and most will predict a Taunt opt to attack. Therefore, the "suicide lead" will be unable to serve it's purpose of putting down rocks. While they could set up Steath Rocks on turn 1, they will be in a world of hurt, and should they choose to stay in, they would be down 1 pokemon and Deoxys-s would have full HP, ready to come back in later in the game to revenge kill or straight-up sweep.

Speaking of switching in, Deoxys-s can do this rather safely. 252 HP EVs allows you to survive an unboosted Outrage from Garchomp, most of the time, unless Steath Rocks are setup. You should have about a 50% chance of surviving in this case because of the RNG. Needless to say, that's pretty beastly.

Counters:
The main things that you have to worry about are Bronzong, Tyranitar, and to a lesser extent, Weavile. While you may think a fighting move such as Focus Blast would be useful for Tyranitar and Weavile leads, you can't OHKO Tyranitar with max HP, regardless of what you use. The best play is to just switch out against all of these, which you can usually do without concern. Choice Band Metagross can also come in on turn one to Pursuit you, but the strength of this set comes from it's unpredictibility so the odds of your opponent switching a counter just isn't likely.


In conclusion, Choice Scarf Deoxys-s makes for a very reliable lead and remains a vicious revenge killer for the entire game. It's high HP(304) and decent defenses make it easy for it to switch in safely at least once per game, assuming that you are at close-to-full-health prior to the switch.

This set also discourages the opponent's usage of Stealth Rock with their lead, as if they decide to set them up turn 1, then they will be at a great disadvantage.

I've tried this with 252 Attack/Special attack and Superpower over Psychic. Deoxys-E is almost worthless without it's ability to revenge kill and switch it's moves. You can't take down a Gyarados then a Gliscor with Scarf, but with Expert Belt you can. Also, since when is 304 HP "high"?
 
I've tried this with 252 Attack/Special attack and Superpower over Psychic. Deoxys-E is almost worthless without it's ability to revenge kill and switch it's moves. You can't take down a Gyarados then a Gliscor with Scarf, but with Expert Belt you can. Also, since when is 304 HP "high"?

Were you using Expert Belt or Choice Scarf? In the the case of the former, you would only have 396 speed, meaning that you get outsped by Screen Deoxys-s, letting him set up Light Screen. Shadow Ball will probably only deal about 240 before the Screen goes up. In this case, you would only 3HKO him and he could set up Stealth Rock, Reflect, and of course Light Screen. All of this is assuming that you are running 252 SpA EVs and a +SpA nature.

In other cases, that spread won't allow you to outspeed most Scarf Pokemon, especially if you are running Atk EVs for Superpower.

As for the HP thing, no other pokemon above the 110 speed tier even comes close to having 304 HP. No other pokemon has the option of being this bulky, this strong, and this fast. The EV spread combined with Choice Scarf allows Deoxys-s to be all of these. I'm not saying that he's wall-material, but he survives quite a lot while still being able to hit a lot of types for super-effective damage. He also has the same base defenses as Swampert, if that means anything.

Now one final thing: Why would someone switch Gliscor into Deoxys-s after you kill their Gyarados? Even if they do, you can just switch out so I really don't see how it's a big deal.
 
HAVEN'T TESTED THIS YET!

Mammoth has a scary face

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Mamoswine @ Life Orb
Ability: Snow Cloak
EVs: 30 HP/252 Atk/228 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Ice Fang
- Stone Edge/Subsitute
- Scary Face

This may sound gimmick, but it can be pretty useful. If something like Gengar thinks that he can get free switch in 'cause of Earthquake, he is wrong. Scary Face lowers foe's speed by two stages so after the Scary Face you can outspeed every pokemon whos speed is 505 or lower.

Moveset is pretty standard. Earthquake and Ice Fang for good STABs. Stone Edge is okay choice if you want pummel Gyarados and some other things. Subsitute is alternative choice if you predict foe's switching after Scary Face.

I suggest using this with Stealth Rock and Toxic Spikes so it doesn't harm you if they switch.

Feel to free comment! :heart:
 
This actually looks to be a good set. If you alter the EVs a bit it'll be great. Since you're going to be using Scary Face first turn, perhaps you can move a bunch of EVs into HP instead of Speed. You only need to outrun Aerodactyl at best, since I doubt Deoxy-S would be switching into a possibly EQ or even Ice Shard..

With no EVs at all, you can be outrunning Aero. Somewhere around 150 EVs, you will be able to outrun most common scarf users such as Heracross, and Pory-Z. Then reallocate the rest into HP??
 
The current infauation with Bulky Life Orb sweepers has produced this set to counter and kill them:

NOT TESTED YET

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Vaporeon (M) @ Life Orb
Ability: Water Absorb
EVs: 32 HP/232 Spd/244 SAtk
Timid nature (+Spd, -Atk)
- Ice Beam
- Hidden Power [Electric]
- Surf
- Toxic


Ok before I show some damage calcs, I probably should explain the set and the evs. Alright, well like any life orb sweeper set, it tries to hit a certain speed number (in this case 246) and uses 3 primary sweeping moves, Ice Beam, Surf, and HP Electric. The last slot is Toxic which beats Blissey but also is a great substitute for Calm Mind, the attack Vaporeon unfortunately lacks.

Toxic is such a great attack, especially for cune and blissey. Vaporeon will absorb Surfs from Suicune and can easily Toxic the Life Orb versions and then use HP Electric to ko. If it is Crocune, you can pretty much just take it down eventually with HP Electric and Toxic. You will outpace suicune as well so no worries. Blissey seismic toss will 5hko unless you take life orb damage. Toxic + Surf will quickly wear it down. You only beat Blissey if blissey is their last Pokemon and if their blissey doesnt have toxic (which might ruin it).

damage calcs:


Surf to 4 HP Gengar:

Defender HP: 262
Move Damage: 229 - 269
Damage: 87.40% - 102.67%

Almost always ohkos with Stealth Rock
Hidden Power Electric to 216 HP Gyarados:

Defender HP: 385
Move Damage: 358 - 421
Damage: 92.99% - 109.35%

always koed with sr, ohkoed 60% of the time without it
Ice Beam on 252 HP Celebi:

Defender HP: 404
Move Damage: 241 - 284
Damage: 59.65% - 70.30%

Always 2hko


Im planning on running this on a stall team and using vaporeon as my late-game sweeper. spikes, toxic, sr will easily add up and turn pretty much everything into ohkos (even ice beam on celebi).

I think this could work eh?_?
 
The set looks really cool. But i don't think it's fast enough to pull off a confusion before getting killed, i would personally put recover over focus punch, since punishment hit the same as focus punch after STAB and your opponent's boost.

Actually, he takes hits extremely well, of course his typing is amazing so he can switch in and takes about 40% on the strongest hits, I've never seen him 2HKOd.
 
@ kd24, it looks like a pretty cool set, but if you're already running toxic spikes (stall team) then mebbe something like fake tears to punish switchins? or even wish as pseudo-recovery
 
Were you using Expert Belt or Choice Scarf? In the the case of the former, you would only have 396 speed, meaning that you get outsped by Screen Deoxys-s, letting him set up Light Screen. Shadow Ball will probably only deal about 240 before the Screen goes up. In this case, you would only 3HKO him and he could set up Stealth Rock, Reflect, and of course Light Screen. All of this is assuming that you are running 252 SpA EVs and a +SpA nature.

In other cases, that spread won't allow you to outspeed most Scarf Pokemon, especially if you are running Atk EVs for Superpower.

As for the HP thing, no other pokemon above the 110 speed tier even comes close to having 304 HP. No other pokemon has the option of being this bulky, this strong, and this fast. The EV spread combined with Choice Scarf allows Deoxys-s to be all of these. I'm not saying that he's wall-material, but he survives quite a lot while still being able to hit a lot of types for super-effective damage. He also has the same base defenses as Swampert, if that means anything.

Now one final thing: Why would someone switch Gliscor into Deoxys-s after you kill their Gyarados? Even if they do, you can just switch out so I really don't see how it's a big deal.

I used No-Speed +Nature with Choice Scarf. Also, Crobat and Floatzel both have base 85, and both can use bulky sets effectively. Last, when you're getting swept in the endgame, you sometimes don't have a choice but to sacrifice some things, and you have to deal with many different types. The Choice Scarf doesn't allow you do do this, so you would have to keep switching in and out. Deoxys-E is only good when it's versitile imo.
 
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(M) @ Passho Berry
Ability: Blaze
EVs: 104 HP/90 Spd/252 SAtk/64 SDef
Timid nature (+Spd, -Atk)
- Calm Mind
- Slack Off
- Flamethrower
- Hidden Power [Electric]

-> WTF? Calm Mind on Infernape?
Yes xD I thought about some pokemon, which could take care of Starmie, Vaporeon, Milotic.... you know, those annoying bulky waters. And Cresselia ;) Well, each of them is normally able to counter Infernape. But not on this set. CM up on turn 1, see them switching in their counter. CM again on turn 2, survive their Surf due to Passho Berry. Then, in Case of Starmie, attack and kill, while surviving for sure. Vaporeon is even easier, because you can CM 3 times and then Recover away your damage with Slack Off. After killing the bulky water, have some fun with Gyarados.
Useable?

edit: Damn, i knew that Baris knew this set, but I gave him the Passho Berry idea as well as using Slack Off =(
 
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Mamoswine @ Life Orb
Ability: Snow Cloak
EVs: 30 HP/252 Atk/228 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Ice Fang
- Stone Edge/Subsitute/ Toxic/ Reflect/ SR/ Light Screen
- Scary Face/ Icy Wind/ Rock Tomb

I used a similar set except I used Icy Wind over Scary Face. He made a good supporter as well as an attacker.

dpmfb392.png
(M) @ Passho Berry
Ability: Blaze
EVs: 104 HP/90 Spd/252 SAtk/64 SDef
Timid nature (+Spd, -Atk)
- Calm Mind
- Slack Off
- Flamethrower
- Hidden Power [Electric]/ Grass Knot

This set has been done except Grass Knot over Hp Electric...

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Vaporeon (M) @ Life Orb
Ability: Water Absorb
EVs: 32 HP/232 Spd/244 SAtk
Timid nature (+Spd, -Atk)
- Ice Beam
- Hidden Power [Electric]
- Surf
- Toxic/ Wish/ Roar/ Icy Wind/ Yawn

Woot! Offensive Vappy. If ou run this with Spike Support Roar will help rack up damage for later KO's and Wish was always nice to have.
 
HAVEN'T TESTED THIS YET!

Mammoth has a scary face

dpmfa473.png

Mamoswine @ Life Orb
Ability: Snow Cloak
EVs: 30 HP/252 Atk/228 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Ice Fang
- Stone Edge/Subsitute
- Scary Face

This may sound gimmick, but it can be pretty useful. If something like Gengar thinks that he can get free switch in 'cause of Earthquake, he is wrong. Scary Face lowers foe's speed by two stages so after the Scary Face you can outspeed every pokemon whos speed is 505 or lower.

Moveset is pretty standard. Earthquake and Ice Fang for good STABs. Stone Edge is okay choice if you want pummel Gyarados and some other things. Subsitute is alternative choice if you predict foe's switching after Scary Face.

I suggest using this with Stealth Rock and Toxic Spikes so it doesn't harm you if they switch.

Feel to free comment! :heart:

I would put icy wind over scary face since icy wind deals damage and still lowers speed(that is if mamo has it.

EDIT*: Some one posted this already so plz ignore it.
 
CurseGar

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Gengar (M) @ Nothing
Ability: Levitate
EVs: 248 HP/8 Def/252 Spd
Timid nature (+Spd, -Atk)
Item: Leftovers

- Hypnosis
- Mean Look
- Curse
- Substitute
---

Wait, what? This set has not been tested yet, but in theory, it MIGHT work. It works like this:

You bring in Gengar and sub up and then mean look the switchin. After the target has been trapped, you use hypnosis and then you proceed to curse, taking off 25% of the opponents HP each turn while he is unable to switch out of the effect. Refresh sub and hypnosis as neccecary until the opponent dies.

Pretty gimmicky and could the accuracy on hypnosis might fail you, but could take out some special walls which cause trouble for the regular Gengar. Won't work against sleep talkers either.
 
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