Meet my BRAND NEW team!

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http://www.youtube.com/watch?v=thVsJrBxTjU

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Heatran @ Choice Scarf
Nature: Modest
6 / 0 / 0 / 252 / 0 / 252
Ability: Flash Fire
- Dragon Pulse
- Fire Blast
- Explosion
- Earth Power

Dragon Pulse takes care of the Dragons quite easily, Fire Blast for steels (oh, and i also played against a Duknoir, got a crit, and KO'd it :]), Dark Pulse isn't something you normally see on a ScarfTran set. It destroys lead Gengar, Azelf, and even Deoxys-S who think they can KO me. Earth Power for type-coverage.

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Salamence @ Leftovers
Nature: Jolly
60 / 252 / 0 / 0 / 36 / 160
Ability: Intimidate
- Dragon Dance
- Dragon Claw
- Earthquake
- Thunder Fang

My version of Salamence, and it rocks. It reaches 361 HP AND 369 Atk! The Sp.Def can shield against non-stab Ice Beams. Dragon Dance for high attack and speed, Dragon Claw gets STAB and does loads of damage with a DD, EQ is kinda staple and kills many anti-meta things. Thunder Fang kills Skarmory and Gyarados, but might replace with Fire fang or Brick Break.

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Mamoswine @ Life Orb
Nature: Jolly
64 / 252 / 0 / 0 / 0 / 192
Ability: Snow Cloak
- Stone Edge
- Earthquake
- Ice Shard
- Ice Fang

Life Orb gives it the extra boost when attacking, giving it that extra bit more extra variety than when using Choice Band. Stone Edge hits Gyarados, and Earthquake hits Magnezone - something that Lucario isn't too keen on. Ice Shard is for Garchomp, Salamence, Aerodactyl, Togekiss, Gliscor and Yanmega that will most probably outspeed me. Ice Fang has STAB and a chance of causing flinching.

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Gengar @ Wide Lens
Nature: Timid
6 / 0 / 0 / 252 / 252
Ability: Levitate
- Hypnosis
- Thunderbolt
- Focus Blast
- Shadow Ball

Late game sweeper. Wide Lens is to help with Hypnosis and Focus Blast hitting more often. Hypnosis for obvious reasons, Thunderbolt for Gyarados and Starmie, Focus Blast for steels and Blissey, and Shadow Ball for STAB and killing other Gengar, Azelf, occasional Alakazam, and Dusknoir.

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Cresselia @ Leftovers
Nature: Calm
200 / 0 / 16 / 40 / 252
Ability: Levitate
- Thunder Wave
- Ice Beam
- Charge Beam
- Moonlight

Calm works pretty well. Thunder Wave kills sweepers, Ice beam for Dragons and friends, Charge Beam is optional, but i like it due to the hurt on Skarmory and the chance of the SpA rise. Moonlight and Leftovers for general recovery.

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Gliscor @ Leftovers
Nature: Relaxed
252 / 6 / 252 / 0 / 0 / 0
Ability: Sand Veil
- Earthquake
- Roost
- Stealth Rock
- Ice Fang

My replacement for Shiny Swampert. Fits nicely into the team, and has proven to be very good during battles. EQ is for STAB and hitting most things like Nape and Magnezone that can dent my team. Roost is for basic recovery and healing off a Ice Beam. Stealth Rock because it "Rocks" (lol) and Ice Fang for Roserade, other Gliscor and T-Tar.

Credit to http://www.pokemonelite2000.com and http://www.arkeis.com for the images.

SU
 
1 hint - use sp.atk reducing nature on Gliscor because you don't have any special attack.(Impish is common with him)

anyway it seems like a very good team so I am giving it 9,5/10.
 
Switch Ice Fang out on Mamoswine for Bite. Ice Shard + STAB is enough. Bite helps if someone switches to Gengar to dodge an EQ so you can kill it without switching.
 
Switch Ice Fang out on Mamoswine for Bite. Ice Shard + STAB is enough. Bite helps if someone switches to Gengar to dodge an EQ so you can kill it without switching.

Ice Fang does too, and you need it more for a reliable STAB since Ice Shard is a measily 40 base, and with STAB is only 60. Mamoswine even with Bite can't do anything to Bronzong, so I'd day keep it and Ice Shard as back up since Ice Fang/Shard combo is great even though you don't know it yet.
 
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