Yes, this time I'm making a double battle team.
EDITS IN BOLD ;)
Hasty Electrode @ Focus Sash
Ability: Static
EVs: 252 Spe/252 SpA/4 HP
Thunder Wave
Thunderbolt
Light Screen
Explosion
The point of this is so Electrode outspeeds most double battle leads, and can paralyze Ursaring for Quick Feet Activation. Thunderbolt helps for Gyarados, which is used lots because of Intimidate, which would cut down Explosion's power. I still don't know if I should put Explosion on there. Focus Sash is to survive and get up a Light Screen.
Jolly Ursaring @ Life Orb
Ability: Quick Feet
EVs: 252 Atk/252 Spe/4 HP
Earthquake
Protect
Facade
Crunch
Ursaring will be paralyzed so he won't lost HP. Instead, I chose to use Life Orb to lose HP. His speed will be boosted and he can hit lots for a great amount of damage. Facade gets STAB and is going to do ALOT.
Modest Tangrowth @ Heat Rock
Ability: Chlorophyll
EVs: 252 SpA/252 Spe/4 HP
Sunny Day
Solar Beam
Sleep Powder
Focus Blast
I needed a Sunny Day user for my Cress, which will use Moonlight. Anyways, after Chlorophyll, he will gain a nice speed boost and hopefully will be able to sweep and put things to sleep.
Calm Cresselia @ Leftovers
Ability: Levitate
EVs: 252 HP/108 Def/148 SpDef
Moonlight
Psychic
Ice Beam
Calm Mind
A standard Cress, except in sunlight, Moonlight will recover LOTS of HP. For the last slot, I'm not sure which move to chose since Tangrowth covers grass.
Adamant Donphan @ Choice Band
Ability: Sturdy
EVs: 252 Atk/252 Def/4 HP
Ice Shard
Earthquake
Stone Edge
Fire Fang
I want my Donphan to gets a kill or two while taking some hits. Ice Shard is for the sashers and Fire Fang is good since I lack fire-type moves.
Adamant Gallade @ Leftovers
Ability: Steadfast
Evs: 252 Atk/152 SpDef/104 Spe
Thunder Wave
Will-O-Wisp
Close Combat
Night Slash
I'm going to want to slow down some opponents, and since I'm not counting on Electrode to survive, Gallade comes in to either burn or paralyze the foe. Gallade can also get 1 or 2 kills.
Pokemon I got rid of:
Modest Cherrim @ Leftovers
Ability: Flower Gift
EVs: 252 SpA/252 SpDef/4 HP
Energy Ball
SolarBeam
Protect
Sunny Day
Ya Cherrim is frail, and I really didn't need the boost from Flower Gift. It also gives me another fire weakness.
Well, that's my double battle team. Please rate! ^_^
EDITS IN BOLD ;)

Hasty Electrode @ Focus Sash
Ability: Static
EVs: 252 Spe/252 SpA/4 HP
Thunder Wave
Thunderbolt
Light Screen
Explosion
The point of this is so Electrode outspeeds most double battle leads, and can paralyze Ursaring for Quick Feet Activation. Thunderbolt helps for Gyarados, which is used lots because of Intimidate, which would cut down Explosion's power. I still don't know if I should put Explosion on there. Focus Sash is to survive and get up a Light Screen.

Jolly Ursaring @ Life Orb
Ability: Quick Feet
EVs: 252 Atk/252 Spe/4 HP
Earthquake
Protect
Facade
Crunch
Ursaring will be paralyzed so he won't lost HP. Instead, I chose to use Life Orb to lose HP. His speed will be boosted and he can hit lots for a great amount of damage. Facade gets STAB and is going to do ALOT.

Modest Tangrowth @ Heat Rock
Ability: Chlorophyll
EVs: 252 SpA/252 Spe/4 HP
Sunny Day
Solar Beam
Sleep Powder
Focus Blast
I needed a Sunny Day user for my Cress, which will use Moonlight. Anyways, after Chlorophyll, he will gain a nice speed boost and hopefully will be able to sweep and put things to sleep.

Calm Cresselia @ Leftovers
Ability: Levitate
EVs: 252 HP/108 Def/148 SpDef
Moonlight
Psychic
Ice Beam
Calm Mind
A standard Cress, except in sunlight, Moonlight will recover LOTS of HP. For the last slot, I'm not sure which move to chose since Tangrowth covers grass.

Adamant Donphan @ Choice Band
Ability: Sturdy
EVs: 252 Atk/252 Def/4 HP
Ice Shard
Earthquake
Stone Edge
Fire Fang
I want my Donphan to gets a kill or two while taking some hits. Ice Shard is for the sashers and Fire Fang is good since I lack fire-type moves.

Adamant Gallade @ Leftovers
Ability: Steadfast
Evs: 252 Atk/152 SpDef/104 Spe
Thunder Wave
Will-O-Wisp
Close Combat
Night Slash
I'm going to want to slow down some opponents, and since I'm not counting on Electrode to survive, Gallade comes in to either burn or paralyze the foe. Gallade can also get 1 or 2 kills.
Pokemon I got rid of:

Modest Cherrim @ Leftovers
Ability: Flower Gift
EVs: 252 SpA/252 SpDef/4 HP
Energy Ball
SolarBeam
Protect
Sunny Day
Ya Cherrim is frail, and I really didn't need the boost from Flower Gift. It also gives me another fire weakness.
Well, that's my double battle team. Please rate! ^_^