This is a baton pass team I'm having trouble getting to work correctly. Any help would be appreciated.
Form Feet (Gliscor) @ Leftovers (Lum Berry?)
252/HP, 252/Spe, 4/SP.def
Nature: Jolly
Ability: Hyper Cutter
- Rock Polish
- Baton Pass
- Taunt (?)
- Roost
The obligatory opening speed passer. Rock polish builds up his speed while roost heals damage that might have been inflicted. Taunt is supposed to stop stealth rocks and status moves, but is replaceable.
And Legs (Smeargle)@Focus Sash
252/HP, 252/Spe, 4/Def
Nature: Jolly
Ability: Own Tempo
- Baton Pass
- Ingrain
- Spider Web
- Spore
The also obligatory smeargle that passes ingrains to stop whirlwind. Spore and focus sash lets him usually get at least one free turn. Spider web is there to lock a sleeping/set-up pokemon in place long enough to get the chain going.
Form Arms (Scizor)@Leftovers
252/HP, 104/Def, 152/Spe
Nature: Impish
Ability: Swarm
- Swords Dance
- Iron Defense
- Iron Head
- Baton pass
Resists ice moves that might be troublesome for Gliscor as well as passing attack and def boosts. Iron head is a powerful stab that hits a variety of pokemon and is more or less filler.
And Torso (Mr.Mime) @ Leftovers
252/HP, 216/Spe, 40/Sp.Def
Nature: Calm
Ability: Soundproof
- Calm Mind
- Encore
- Thunderbolt
- Baton Pass
There to soak up roars when neccesary as well as past calm mind boosts to pokemon. Encore lets him lock a pokemon trapped earlier by smeargle into a single move for long enough to get the chain going. Thunderbolt is there to hit skarmory, suicune, and starmie among other things
And I'll Form The Head (Vaporeon) @ Leftovers
188/HP, 252/Def, 68/Sp.Atk
Nature: Bold
Ability: Water Absorb
- Surf
- Ice Beam
- Substitute
- Baton pass
Passes 101 subs as well as hitting those pesky dragons and pokemon hit by his stab move. Very basic, bulky enough to take hits (especially with iron head or calm mind boosts backing him up)
that only leaves
Voltron (Metagross) @ Expertbelt
252/Atk, 132/Spe, 124/Sp.Atk
Nature: Naughty
Ability: Clear Body
- Meteor Mash
- Earthquake
- HP Fire
- Grass Knot
Hits a variety of pokemon for super-effective damage and most things for normal damage. Expertbelt lets him punish those that are weak to his attacks. If he gets all the boosts backing him up, he becomes nearly invincible. Resists Toxic Spikes and Sandstorm
I repeat, I'm actually having trouble getting this team to work, either because I suck at using baton pass teams (likely) or there is something fundamentally wrong with my pokemon choices (also likely). Any advice would be much appreciated.
5 bonus points if the refrences make you giggle
Form Feet (Gliscor) @ Leftovers (Lum Berry?)
252/HP, 252/Spe, 4/SP.def
Nature: Jolly
Ability: Hyper Cutter
- Rock Polish
- Baton Pass
- Taunt (?)
- Roost
The obligatory opening speed passer. Rock polish builds up his speed while roost heals damage that might have been inflicted. Taunt is supposed to stop stealth rocks and status moves, but is replaceable.
And Legs (Smeargle)@Focus Sash
252/HP, 252/Spe, 4/Def
Nature: Jolly
Ability: Own Tempo
- Baton Pass
- Ingrain
- Spider Web
- Spore
The also obligatory smeargle that passes ingrains to stop whirlwind. Spore and focus sash lets him usually get at least one free turn. Spider web is there to lock a sleeping/set-up pokemon in place long enough to get the chain going.
Form Arms (Scizor)@Leftovers
252/HP, 104/Def, 152/Spe
Nature: Impish
Ability: Swarm
- Swords Dance
- Iron Defense
- Iron Head
- Baton pass
Resists ice moves that might be troublesome for Gliscor as well as passing attack and def boosts. Iron head is a powerful stab that hits a variety of pokemon and is more or less filler.
And Torso (Mr.Mime) @ Leftovers
252/HP, 216/Spe, 40/Sp.Def
Nature: Calm
Ability: Soundproof
- Calm Mind
- Encore
- Thunderbolt
- Baton Pass
There to soak up roars when neccesary as well as past calm mind boosts to pokemon. Encore lets him lock a pokemon trapped earlier by smeargle into a single move for long enough to get the chain going. Thunderbolt is there to hit skarmory, suicune, and starmie among other things
And I'll Form The Head (Vaporeon) @ Leftovers
188/HP, 252/Def, 68/Sp.Atk
Nature: Bold
Ability: Water Absorb
- Surf
- Ice Beam
- Substitute
- Baton pass
Passes 101 subs as well as hitting those pesky dragons and pokemon hit by his stab move. Very basic, bulky enough to take hits (especially with iron head or calm mind boosts backing him up)
that only leaves
Voltron (Metagross) @ Expertbelt
252/Atk, 132/Spe, 124/Sp.Atk
Nature: Naughty
Ability: Clear Body
- Meteor Mash
- Earthquake
- HP Fire
- Grass Knot
Hits a variety of pokemon for super-effective damage and most things for normal damage. Expertbelt lets him punish those that are weak to his attacks. If he gets all the boosts backing him up, he becomes nearly invincible. Resists Toxic Spikes and Sandstorm
I repeat, I'm actually having trouble getting this team to work, either because I suck at using baton pass teams (likely) or there is something fundamentally wrong with my pokemon choices (also likely). Any advice would be much appreciated.
5 bonus points if the refrences make you giggle