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CAP 5 CAP 5 - Base Stat Submissions

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*sighes* Indeed it does. It would the calcualtor I use assumes max evs in every stat. makign it a compelte piece of crap for stat claculating. So the HP is wrong, however the rest is correct.
 
For the respectability of the CAP, I wouldn't want to see the 130+ Special Attack and 120+ Speed base stat spreads come to fruition. (I mean combined)

a) We are probably in that case going to have to nerf its movepool ridiculously to stop it being broken which means no boosting moves / any form of good type coverage outside of Hidden Power

b) Anyone looking at this pokemon is going to think "what the fuck" regardless of anything else which is not helpful when we are trying to get voters to actually play the metagame.

c) On a personal note, I think that it would be cool to make a low BST pokemon but compensate for it in everything else like movepool and typing; kinda like Medicham or Forestress to an extent.

PS I know BST is not directly proportional to power.
 
I'm going to try this again. A fast rock-type special sweeper that's supposed to break the mold seems to be the idea here. So I'll make fast and special sweeping, but I think we should break the mold even more by giving it godawful defense, but decent sdef, the opposite of most rock types.

HP: 100
At: 78
Df: 30
sA: 125
sD: 80
Sp: 122

BST: 535
BSR: 467 (excellent)
ODB: 37.4 (large offensive bias)
PSB: -70.3 (extreme special bias)

PS: 127 (moderately good)
PT: 56 (abysmal)
SS: 224 (amazing)
ST: 113 (above average)

As you can probably guess, 122 is solely to outspeed Syclant. But the 125ers still outspeed him. 100/30/80 is only attractive for special tanking. Meanwhile, the Satk is less than alakazam, and the speed is just slightly more. But with Power Gem being the only relialbe move this pokemon can get above 100 BP, I think it won't end up overpowered. should be able to take special hits well, and even better in sandstorm, but will get absolutely floored by physical ones. Definitely needs to watch out for pursuit, so specs versions of this shouldn't be horribly gamebreaking, and it will have trouble dealing with blissey without explosion/rock wrecker/head smash, all of which have rather unappealing side-effects.
 
95/43/90/125/60/112

Hp: 95
No 101 subs here, not that it really matters

Attack: 43
No physical moves, whatsoever, no focus punch, nothing

Defence: 90
If it were going to have no defence, it would be a second alakazam, if it has both decent defences, it would be too bulky, this is the way to go.

Spec Atk: 125
Pretty good, not gengar or alakazam, but if it gets a good new rock move (95/100 or something), it will hit strong enough

Spec Def: 60
Keeps it from being too bulky

Speed: 112
Really needs to beat gengar, but still gets beaten by starmie, sceptile, etc.

24.2 bias to offence
-38.7 bias to special
436 BSR (excellent)
525 BST
If excellent doesn't win, Hp = 85 lowers the rating to 401 (very good)


And if anyone has a problem with relative physical bulkyness, just remember we don't have to break EVERY mold for rocks, a fast special sweeper is a new thought. You don't want to change everything, because then we could argue this doesn't get rock moves, cause all other rock types do, etc.

A mold breaker doesn't need to break all molds, just enough to be different.
 
The thing is, a special sweeper does NOT need such ridiculous amounts of sp.atk and speed shown in this thread. So what if this guys STAB is pathetically weak, so what if this guys typing is horrible? It does not justify the ridiculous spreads I'm seeing.

120 Sp.atk should be more than enough, and anything with more than 110 speed is not a rock (and don't bring up Aerodactyl)
 
Guys you have about...4 or 5 days to finalize your spreads. After that, I will PM the 10 people who I think deserve to make it to the poll. If PM'd, you will have 24 hours to PM me back with your final spread. After 24 hours, the poll will be made with or without you. Also, if you don't back up your spread with SOLID reasoning, I won't pick you.
 
^ How solid a reasoning you need, sir?

Decided to team up with Mr. Goodbar with this spread.

cap5statrating2gx5.png



Special Attack: Having the same attack points as Weavile, and he does quite well with it I might add. It's relative high toward Rock type Pokemon, but considerable average when considered to other OU sweepers. Can leave some pretty big dents in some Pokemon. Now let assume* that CAP5 gets Ice Beam, Thunderbolt, Earth Power, and Shadow Ball with Power Gem given on those moves there let's see how much damage it could do.

Power Gem
Code:
Life Orb'd Rockmon using Power Gem on a Standard Togekiss: [B]50% - 59.68%[/B]
2HKO with SS and/or SR up.

Lifed Orb'd Rockmon using Power Gem on 0/0 Gengar: [B]68.2% - 80.84%[/B]
Another 2HKO by Rockmon. Be warned that Gengar do carry Choice Scarf

Against Weavile: [B]126.69% - 150.18%[/B]
Killed that damn weasel. Got to worry about speed ties though.

Against 216/0 Bulkydos: [B]73.25% - 86.23%[/B]
87% chance of OHKO with SR up.

Against 120/0 Salamence: [B]98.61% - 116.9%[/B]
OHKO with SR up

Against 252/220 Calm Zapdos: [B]57.81% - 68.75%[/B]
2HKO regardless of SR
Ice Beam
Code:
Life Orb'd Rockmon using Ice Beam on 252/0 Celebi: [B]62.87% - 74.26%[/B]
Can't switch into it without losing alot of Hp in the process.

6/0 Dragonite: [B]117.28% - 138.89%[/B]
Sala and Nite are down for the count.
Shadow Ball
Code:
Lifed Orb'd Rockmon using Shadow Ball on a 0/0 Gengar: [B]104.21% - 123.37%[/B]
Smother that damn shadow to death.

Against 20/0 Cresseila: [B]44.04% - 52.33%[/B]
I think we have someone who can stand up against it.

Against 252/0 Celebi: [B]52.97% - 62.87%[/B]
2HKO with Rock's up
Earth Power
Code:
Life Orb'd Earth Power to 252/0 T-tar faces: 59.9% - 70.79% ([B]40.1% - 47.52%[/B])
Pray you get a special defense drop upon switch in.

204/172 Calm Tentacruel: [B]69.32% - 81.82%[/B]
A wonderful 2HKO on the jellyfish.
Thunderbolt
Code:
Against 160/0 Starmie: [B]97.01% - 114.29%[/B]
OHKO with SR up.

Against 124/0 Milotic: [B]58.01% - 68.51%[/B]
Easy 2HKO on the water fish.

Against 216/0 Bulkydos: [B]131.95% - 155.84%[/B]
Just in case people wanted to see what it could do to Dos with TB
Speed: 130 in speed means that Syclant can no longer outspeed you in any such way, which is freaking great.

What does it outspeed?:
80 base speed Scarfers (Neutral natured)
Everyone below 130

What does it tie with?:
Aerodactly and the rest of the 130 crew.

What does outspeed it? This is here for the sake of countering it via speed:
Pokemon with 131+ base speed
Choice Scarfers with 264+ in speed
Fighting and Steel type priority moves.

[Special]Defense: Average defenses to counteract it's powerful special attack. It's physical defense isn't very high but it does allow it to survive weak neutral moves and not very effective moves from enemies. CAP5's special defense when under sand turned from 176 to 264. The extra boost in Special Defense combine with HP actually allow him to survive more stronger blows than it's defense.

Mr. Goodbar said:
Notable numbers concerning its defenses...
372 is the attack needed for a sure OHKO with EQ, no boosting item (the attack reached from adamant +attack base 120s)
312 is attack needed for a sure OHKO with seed bomb/waterfall (base 80 move), no boosting item but with stab/cb, 358 no stab with life orb (bulky gyarados can't reach this)

380 is the SpA needed for a sure OHKO with grass knot at maximum power, with LO, in sandstorm (azelf/infernape can't reach this)
321 is the SpA needed for a sure OHKO with surf, with LO and stab, in sandstorm (timid max SpA starmie cannot reach this)

Attack: Basically it's high enough for use in a gimmick Choice Band set, but otherwise not usable. I don't know what else to say about it since it's no going to be used much.

HP: A respectable 321 without EVs is something few Rock type Pokemon have. It helps cushion blows taken on the special side when Sandstorm is up. It probably would allow for some non-OHKOs on the physical side, but judging from all those physical monsters in OU not likely.

* Assume as in let's pretend it do have those moves.
 
^ How solid a reasoning you need, sir?

Will edit post with a stat spread following the recent events involving the bias.

At least explain why you made the stat what it is, and maybe provide calcs. For speed, detail threats you outspeed/don't outspeed. Also, post a picture or type in what X-Act's calc gives you.
 
Here is the stat spread that I'm proposing for this new Pokemon:

HP: 100
Atk: 60
Def: 50
SpA: 135
SpD: 60
Spe: 125

Physical Sweepiness: 96 (Average)
Physical Tankiness: 84 (Below Average)
Special Sweepiness: 224 (Amazing)
Special Tankiness: 96 (Average)
Offense/Defense Balance: 46.6 (Extreme Bias to Defense)
Physical/Special Balance: -53.8 (Extreme Bias to Physical)
Overall Rating: 484 (Excellent)


Well since we have a Rock type and its role is to Special sweep, I decided to give high Special attack because Power gem and Ancient power are the only Sp. attack moves in the game and they are not too good BP. Also, It's the only STAB it will be getting.

Attack will be low because It's a "break the mold" CAP and we don't want to see another Rock type sweeping with Physical attacks.

Its Speed is to outrun the most Pokemons in the game and can be stopped by Pokemons with maxed out 130 Speed having a chance to hit this pokemon first. Piority moves can stop it also.

I gave it 100 Hp if they want to have 101 Subs and but will have its speed lowered. This is good for if you wanna set up Bliss luls. But 100 Hp will be a "break a mold" by having the most Hp than other rock types and having the Hp to survive attacks or being able to switch in.

Defenses are in Below Average/Average because if it was bulky, it would be very dangerous if Most pokemon couldn't Ohko with a Good BP super-effective attack. Defense is 50 because most rock types usually have very high defense and also having a chance to stop this Pokemon with Piority moves, otherwises it would be too strong with 100 Hp.

Sp. Defense is 60 and okay enough for the CAP to switch in onto neutral attacks and can be boosted in sandstorm to assure more chances to survive.



Sorry If my English is bad, I got a C in my Class. But here you go! The explainations of each base stats and the reasons why.
 
Power gem and Ancient power are the only Sp. attack moves in the game and they are not too good BP.
I don't know if you've looked at any of the threads for CAP 5 yet, but it has been mentioned too many times that we are willing and able to make a new special Rock move.
 
120 Attack also will OHKO bulkydos with SR down 87% of the time. Our submissions are pretty similar GT besides the fact that I was nice enough to let mine outspeed weavile too and overall yours has greater defense while the spdef is about the same unless in sandstorm...maybe we could make a comprimise and submit the same thing?
 
120 Attack also will OHKO bulkydos with SR down 87% of the time. Our submissions are pretty similar GT besides the fact that I was nice enough to let mine outspeed weavile too and overall yours has greater defense while the Sp. def is about the same unless in sandstorm...maybe we could make a compromise and submit the same thing?
You mean the one on Page 1? I didn't noticed your set until I double check a few minutes ago. Personally I would trying not to mimic another person's spread, but since this place already have a shitload of simliar looking spread I could see that originally isn't a big thing. If it's okay with the rules, I'm be willing to team up with you. I just pray the overall rating stay at "Very Good".
 
120 Sp.atk should be more than enough, and anything with more than 110 speed is not a rock (and don't bring up Aerodactyl)

The whole point of this is to break the mold. If it's "not a rock", then we've done our job.
 
My second prototype:

HP: 95 (-15 from first prototype)
Atk: 50 (same as first prototype)
Def: 50 (+10 from first prototype)
SpA: 120 (+10 from first prototype)
SpD: 95 (-5 from first prototype)
Spe: 120 (same as first prototype)

Physical Sweepiness: 82 (Moderately Bad)
Physical Tankiness: 81 (Moderately Bad)
Special Sweepiness: 194 (Amazing)
Special Tankiness: 135 (Good)

ODB: 20.1 (Bias to Offense)
PSB: -75.5 (Extreme Bias to Special)

Overall Rating: 406 (Very Good)

I really don't know if this is very similar to someone else's base stats, as I haven't looked at everyone's stats. If that's the case, I apologise, and I would like the TL to consider that person's stat spread over mine.

Anyway, the point of this stat spread is to have an ODB as the minimum required. I wanted this Pokemon to be balanced, but since that idea was rejected by the majority, I went for the least ODB possible without going lower than 20.

The result is a stat spread that is very simple to remember, actually, as I only used three different numbers. :)

The Special Sweepiness has been improved by having 120 SpA and 120 Spe. The Special Tankiness of 95 HP and 95 SpD is still quite nice, but much less than than 110/100 it had previously. The Defense stat has now been improved slightly from 40 to 50 because the HP has been lowered.

The BST is still 530, but the Overall Rating has improved from the first prototype. The applet correctly is rating that the increase in Special Sweepiness is better than the decrease in Special Tankiness.
 
I'll have to finalize my spread once the BSR poll comes out.
Interestingly enough, my spread only comes out to about 378-Very Good.
I guess when other people have gotten theirs rated, they've been getting Excellent (even though mine looks bulkier in terms of the Base stat allocation).
So I can either increase my stats if we go with Excellent, or I won't have to edit them at all.
 
I think I may have a final spread now, and thankfully, whether the BSR poll is Very Good or Excellent I think it can be worked with. In fact, I'll probably adjust my original spread in order to add the goodie nugget I want.

Here is the "Very Good BSR" Version of my Spread:

HP: 106
Atk: 70
Def: 49
SA: 115
SD: 83
Speed: 127
BST: 550

PSweep: 111, Rank 1: Above Average
PTank: 85, Rank -1: Below Average
SSweep: 186, Rank 6: Amazing
STank: 128, Rank 2, Moderately Good

ODB: 20.5 Bias to Offense
PSB: -50.9 Extreme Bias to Special.
Overall: 413, Very Good.

Summary: 106/70/49/115/83/127

Basically I wanted to keep the ability not to get 2HKO'd by unboosted Aura Sphere in Sandstorm and retain my sets characteristically mediocre (as opposed to bad, like other proposed spreads) Attack stat. To do that and keep balance, something had to take a hit, and defense was it. In exchange, I upped the evilness by giving it 127 speed, which is now canon justifiable thanks to Skymin >_>.

This does the same damage as the "excellent" spread but doesn't take physical hits as well, making it weaker to priority moves.

My main focus in all the sets I've proposed for CAPs is variety in options. Despite the "Break the Mold" theme, I see no reason why the 90+% of physical rock moves should be rendered impotent by a horrendous worse-than-Gengar attack stat. If opponents fear an errant Stone Edge or Earthquake like they traditionally do from Rock types, all the better I say.

It's also the reason why every spread I've ever submitted is like "Deck Knight: blah blah natural Leftovers + 1, Sub + 1 blah," mostly because I like not having to screw around with EVs for getting the maximum benefit out of the most used non-attack move and the most used item in the game.
 
Newest version:
85/50/65/115/95/140
Physical Sweepiness:
82 Moderately Bad
Physical Tankiness:
93 Average
Special Sweepiness:
188 Amazing
Special Tankiness:
127 Moderately Good
ODB:
21.6 Bias to Offense
PSB:
-62.3 Extreme Bias to Special
Overall Rating:
392 Very Good
BST: 550
Updates: I'm pretty sure all I did was add 5 points to Special Defense.
I definitely agree with X-Act on the matter that we don't have to make CAP 5 suffer from retarded defenses, and in fact we can break the mold by giving it a decent Special Defense stat.

This is most likely going to be my last update unless I need to change the Overall Rating to be Excellent. What's so unique about my spread? The fact that it's one of, if not the fastest and fairest (I will refrain from criticizing some rather...sub-par stat spreads...). With a +SpAtk nature, it will still outspeed base 120 Pokemon, and also have an offense beating base 130 Pokemon. So essentially a +SpAtk nature will make it's stats resemble that of a 130+/120+ with a +Spe nature. The reason I made Speed 140 as opposed to 120 paired with 130 Special Attack is because I wanted more leniency in terms of Speed. +Speed natures are more popular than +SpAtk natures because of the importance of Speed in our metagame. Therefore, I wanted to couple a decent, though not overly powerful SpAtk stat with a very lenient Speed stat.
 
OK, slightly later than most, but here is my vision for a lowish BST pokemon. Part of this ambition for such a pokemon comes from the fact that the previous 4 CAPs have all had a high BST (555, 525, 540, 555) in order the pokemon were created. Not many pokemon actually have BST of over 544 which is the average which we have built and the majority of those are legendaries, ubers or powerhouse quasi-legendary top-tier pokemon like Metagross, Dragonite and Salamence.

I thought that part of the "breaking the mold" process during this CAP could also apply to the BST total. Obviously BST does not equal power as shown by 580 BST Articuno being UU, but in terms of attracting voters and people looking in on the outside of CAP to actually play the metagame, a modest BST does wonders for people's perceptions (*cough* Syclant *cough*).

It's also good to restrict ourselves and IMO having a tighter grip now will give us greater creativity in latter stages such as movepool, in contrast to say Pyroak where we had to nerf its movepool significantly because we gave it incredible defences and rare weaknesses.

So without talking much more bollocks, here is my spread:

70 HP
50 Atk
50 Def
120 SpA
83 SpD
112 Spe

485 BST

bstyl7.jpg


70 HP
70 HP I thought was a decent enough amount, with no EVs you have 282 HP which is decent enough to take unboosted hits but also breaks the mold of Rocks with large HP. Since this pokemon gets a SpDef boost in a sandstorm, a maximum of 344 HP opens up the possibility of using this as a tank of sorts even if it is a waste of its offence.

50 Atk
It was always going to have to be low attack for obvious reasons but even with 50 Base Atk it is still usable. Blissey is obviously going to be a pain for special-orientated pokemon but if we give this Focus Punch, with 94 Atk EVs and a neutral nature as well as Expert Belt you are going to be 2HKOing Blissey on average in a sandstorm and 2HKOing outside of a sandstorm with 144 Atk EVs. This is baring in mind that a Toxic/Flamethrower/Wish/Protect Blissey cannot even break its sub nor can any other non-Seismic Toss Blissey in a sandstorm with no EV investment whatsoever. Furthermore, should it get Explosion, with Life Orb, you are doing around 75% damage even with no Atk EVs.

50 Def

Nothing much to say here, Rock has precious little common physical resists so 50 Def doesn't really hurt it much here and at the same time gives it an obvious counter in the likes of Bronzong, Revenankh and Metagross which means we don't have to nerf it as much in later stages. Having said that, it can still take a Skarmory's Brave Bird for about 40% damage in a pinch.

120 SpA
Now we get to the business end of things, and I think the key here was not to go overboard. In a sandstorm, Weather Ball is 100 BP and will outpower Gengar's Shadow Ball even with the lower SpA and so having overkill special attack would be stupid. Even without Sandstorm, 120 SpA is high enough to compensate for Power Gem's low BP, having the same power as Weavile's Night Slash.

Power Gem vs 252 HP Togekiss:
339 Atk vs 266 Def & 374 HP (70 Base Power): 192 - 228 (51.34% - 60.96%)

A 2HKO on average without the aid of power-boosts.

Power Gem vs 252 HP Zapdos
339 Atk vs 216 Def & 384 HP (70 Base Power): 236 - 282 (61.46% - 73.44%)

A comfortable 2HKO

So basically Power Gem will 2HKO anything weak to it that isn't a special wall even with a Timid nature.

83 SpD

A nice number leaving 202 Special Defence with no investment, as such a 4HP / 0 SpDef spread will survive

~ Togekiss Aura Sphere 100% of the time
~ Timid Heatran (by far the most common) Earth Power 100% of the time
~ Modest Heatran Earth Power 67% of the time
~ Starmie / Vaporeon's Surf 20% of the time

Switching into to Heatran's Fire Blast, which will be typically a Timid Scarftran, a 4 HP / 0 SpD spread will take 40.43% - 47.87% which means that it can come in on it at a pinch if need be.

Moreover, with 252 SpDef EVs and a plus nature leads to 436 SpDef in a sandstorm meaning you can survive a Togekiss NP'd Aura Sphere as well as having surviving two of Gengar's Focus Blasts, and having a 88% chance of surviving two Focus Blasts even with SR damage.

112 Spe
Last but not least speed. Just in case you look at the speed and think "o shit 110 +2" Purugly already has 112 base speed.

I want this to be fast, since too slow and it will end up being killed by the number of stuff hovering at around 100 base speed and carrying EQ.

I think this speed has a number of things that can help it potentially sweep teams; outspeeding Gengar, Fidgit, Adamant Dugtrio and Infernape in particular that can potentially halt a sweep. Moreover, 112 is still a comfortable benchmark in terms of revenge killing and not making this pokemon broken: Starmie, Jolly Dugtrio, Weavile and Aerodactyl can all outspeed and OHKO.

This generates 355 Speed with Timid, outspeeding Deoxys-E with choice scarf and so makes it a good revenge killer if so you wish.


Comments and suggestions are more than welcome.
 
Honestly, with Rock's myriad of weakness, any base stats in its defenses will be a huge help.
So I don't think it's necessarily a negative thing to give Rock some help.
Articuno is part Ice type, a horrible defensive type.
Also, it takes 50% from Stealth Rock being a Flying type as well.
 
G_T, you can go lower than -40 >.> Also, I'm seeing some good reasoning in here, keep it up!
 
I've thought long and hard about all aspects of the following spread:

HP: 85
Atk: 55
Def: 50
SpA: 128
SpD: 80
Spe: 112

BST: 510

-----

Physical Sweepiness: 88 - Rank -1: Below Average
Physical Tankiness: 76 - Rank -2: Moderately Bad
Special Sweepiness: 206 - Rank 7: Amazing
Special Tankiness: 110 - Rank 1: Above Average

Offensive/ Defensive Balance: 34.4 - Large Bias to Offensive
Physical/ Special Balance: -66.7 - Extreme Bias to Special

Overall Rating: 392 - Excellent

-----


Now I'm going to examine each aspect of its spread in detail:

Speed: IMO probably the most important stat for this pokemon. 112 Speed is excellent for a sweeper. A pokemon with +ve base 112 Speed outspeeds everything with a neutral nature upto and including base 127 Speed. However, it is still outsped by a neutral natured base 130 with max Speed. 112 Speed will also let this pokemon outspeed things that EV specifically to outspeed Gengar (Starmie, for example).

Special Attack: 128 lets it do plenty of damage to opposing walls. It's not overkill and yet it is still significant enough to sweep.

252SpA Timid Rockmon @ Expert Belt using Power Gem vs 252/252 Calm Togekiss - 51 - 60%

HP: 85 HP does little to compensate its pathetic defence, but allows it to take Special hits quite well in or out of Sandstorm.

Defence: Base 50 isn't surviving much at all.

Special Defence: 80 SpD is respectable, allowing it to take 91-107% damage from Starmie's Surf without Sandstorm. In Sandstorm, that gets reduced to only 61-72%. This allows it to take a good beating if used in a Sandstorm.

Attack: 55 can't do much damage at all.

EDIT: dang SkarmBlissCounter used 112 Spe as well. And I thought I was going to be original =(..
 
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