Hey guys. I joined the site yesterday and I'd like some help with my team from the experts around here.
Team Introduction:
So here it is. Kind of offensive oriented. The Azelf lead usually puts me in advantage right from the get go thanks to the surprise factor. I've only used this for 3-4 days only to find out that I got myself on the top 20 with just a few hours of laddering with a rating of approximately 1600. However, I think it lost it's touch since the ladder keeps matching me with the same opponents over and over again. I believe that's the main reason I started losing, since everybody knew what I was going to do.
In Depth:
Credit goes to Arkeis.com for the pictures.
Item: Choice Scarf
Ability: Levitate
Nature: Jolly
EVs: 6HP / 252 Atk / 252 Spd
~Trick
~Stealth Rock
~Explosion
~U-Turn
This Azelf is capaple of crippling half an Uber Team that underestimates it. If I suspect that the opposing lead is scarfed then I u-turn out to a counter. This is helpful against Kyogre leads because even the slightest damage inflicted by U-Turn weakens their Water Spout. U-Turn also takes a huge chunk out of Darkrai bringing it in the KO range of Scizors bullet punch. Against common set up leads like Groudon and Deoxys I trick the scarf allowing me to set up stealth rock without any problems. Even if Deoxys decides to attack Azelf survives thanks to their own focus sash. Deoxys is now pursuit bait for my Scizor since it will most likely be locked in something Scizor resists. Trick has also been useful against the Lati twins too, stealing their soul dew. Once I'm done I explode on something.
Item: Lum Berry
Ability: Technician
Nature: Adamant
EVs: HP 176 / Atk 100 / SpDef 176 / Spd 56
~U-Turn
~Bullet Punch
~Pursuit
~Roost
Scizors primary job is to get rid of the Lati Twins so my Kyogre and Palkia can rampage through the opposing team. U-Turn + Pursuit is a nice combo for mind games. Even if they switch predicting U-Turn I still have the adavantage since I can get a safe switch in. Not only does it beat Lati@s one on one it also beats Darkrai thanks to Lum Berry. U-Turn is OHKO on Darkrai with stealth rock support. I've also encountered some weird Will-o-Wisp Mewtwo's so Lum Berry is prefered over a boosting item.
Item: Choice Scarf
Ability:Drizzle
Nature: Modest
Evs: 6 HP / 252 SpAtk / 252 Spd
~Water Spout
~Surf
~Ice Beam
~Thunder
I chose the scarf variant because I needed a fast hit and runner. I also need Kyogre for the rain(3 pokemon with Thunder) just in case my opponent uses a sun based team. Kyogre also comes early game throwing water spouts everywhere luring out common counters such as Latias, Palkia and even opposing Kyogres. The second time it's out I act accordingly. Scizor comes in to deal with Latias while the latter two will not enjoy a thunder. Dialga is a problem here.
Item: Adamant Orb
Ability: Pressure
Nature: Careful
Evs: 252 HP / 4 Atk / 252 SpD
~Bulk Up
~Dragon Claw
~Rest
~Sleep Talk
Dialga is a status absorber. I know it's weird using a stalling set like that might not be good for a somewhat offensive team but Dialga is the reason Blissey and Giratina(especially the CM version) don't stop my sweepers cold. It's also my initial switch to Darkrai. I use to run a scarf variant with sleep talk to deal with SD Ray but then CM Giratina became a pain. Now I can deal with those pesky Giratinas, however if my opponent wants to push his luck with his/her SD Ray by using earthquake It's gg :( . Help with this one please.
Item: Soul Dew
Ability: Levitate
Nature: Timid
Evs: 112 HP / 204 SpA / 192 Spe
~Calm Mind
~Thunder
~Dragon Pulse
~Recover
I initially put this to counter Kyogre and Palkia. It does a fine job at it as long as it avoids choice specs ice beams and spacial rends and sometimes Latias pulls of a late game sweep. Thunder > Grass Knot because Metagross gives me more troubles than Groudon. If someone can suggest a replacement to fix that nasty Rayquaza weakness then Latias can go despite being so useful to my team. :(
Item: Haban Berry
Ability: Pressure
Nature: Hasty
Evs:6 Atk / 252 SpA / 252 Spe
~Surf
~Aqua Tail
~Spacial Rend
~Thunder
Palkia is a monster. This thing puts a hole to pretty much any team if played correctly. Some people waste their Lugia to this just to shoot a thunder wave(thinking that I'm scarfed). Pretty much nothing can safely switch into this. With Haban berry Palkia usually takes the "revenge killer" down with it as well. Garchomp, opposing Palkias(usually scarfed) and Lati@s usually fail to revenge kill if Palkia is in a good health condition and Haban is still intact. Palkia can act as a wall breaker mid game or a late game sweeper.
So yeah, that was my Uber team. The only notable weakness I believe is SD Ray. I usually switch Dialga in making my opponent think that is the(nowdays) most popular ScarfDialga hoping to take an extremespeed and not an Earthquake. Lugia can also be problematic but I think I can deal with it with Kyogre and Palkia.
So rate away.
Team Introduction:






So here it is. Kind of offensive oriented. The Azelf lead usually puts me in advantage right from the get go thanks to the surprise factor. I've only used this for 3-4 days only to find out that I got myself on the top 20 with just a few hours of laddering with a rating of approximately 1600. However, I think it lost it's touch since the ladder keeps matching me with the same opponents over and over again. I believe that's the main reason I started losing, since everybody knew what I was going to do.
In Depth:
Credit goes to Arkeis.com for the pictures.

Item: Choice Scarf
Ability: Levitate
Nature: Jolly
EVs: 6HP / 252 Atk / 252 Spd
~Trick
~Stealth Rock
~Explosion
~U-Turn
This Azelf is capaple of crippling half an Uber Team that underestimates it. If I suspect that the opposing lead is scarfed then I u-turn out to a counter. This is helpful against Kyogre leads because even the slightest damage inflicted by U-Turn weakens their Water Spout. U-Turn also takes a huge chunk out of Darkrai bringing it in the KO range of Scizors bullet punch. Against common set up leads like Groudon and Deoxys I trick the scarf allowing me to set up stealth rock without any problems. Even if Deoxys decides to attack Azelf survives thanks to their own focus sash. Deoxys is now pursuit bait for my Scizor since it will most likely be locked in something Scizor resists. Trick has also been useful against the Lati twins too, stealing their soul dew. Once I'm done I explode on something.

Item: Lum Berry
Ability: Technician
Nature: Adamant
EVs: HP 176 / Atk 100 / SpDef 176 / Spd 56
~U-Turn
~Bullet Punch
~Pursuit
~Roost
Scizors primary job is to get rid of the Lati Twins so my Kyogre and Palkia can rampage through the opposing team. U-Turn + Pursuit is a nice combo for mind games. Even if they switch predicting U-Turn I still have the adavantage since I can get a safe switch in. Not only does it beat Lati@s one on one it also beats Darkrai thanks to Lum Berry. U-Turn is OHKO on Darkrai with stealth rock support. I've also encountered some weird Will-o-Wisp Mewtwo's so Lum Berry is prefered over a boosting item.

Item: Choice Scarf
Ability:Drizzle
Nature: Modest
Evs: 6 HP / 252 SpAtk / 252 Spd
~Water Spout
~Surf
~Ice Beam
~Thunder
I chose the scarf variant because I needed a fast hit and runner. I also need Kyogre for the rain(3 pokemon with Thunder) just in case my opponent uses a sun based team. Kyogre also comes early game throwing water spouts everywhere luring out common counters such as Latias, Palkia and even opposing Kyogres. The second time it's out I act accordingly. Scizor comes in to deal with Latias while the latter two will not enjoy a thunder. Dialga is a problem here.

Item: Adamant Orb
Ability: Pressure
Nature: Careful
Evs: 252 HP / 4 Atk / 252 SpD
~Bulk Up
~Dragon Claw
~Rest
~Sleep Talk
Dialga is a status absorber. I know it's weird using a stalling set like that might not be good for a somewhat offensive team but Dialga is the reason Blissey and Giratina(especially the CM version) don't stop my sweepers cold. It's also my initial switch to Darkrai. I use to run a scarf variant with sleep talk to deal with SD Ray but then CM Giratina became a pain. Now I can deal with those pesky Giratinas, however if my opponent wants to push his luck with his/her SD Ray by using earthquake It's gg :( . Help with this one please.

Item: Soul Dew
Ability: Levitate
Nature: Timid
Evs: 112 HP / 204 SpA / 192 Spe
~Calm Mind
~Thunder
~Dragon Pulse
~Recover
I initially put this to counter Kyogre and Palkia. It does a fine job at it as long as it avoids choice specs ice beams and spacial rends and sometimes Latias pulls of a late game sweep. Thunder > Grass Knot because Metagross gives me more troubles than Groudon. If someone can suggest a replacement to fix that nasty Rayquaza weakness then Latias can go despite being so useful to my team. :(

Item: Haban Berry
Ability: Pressure
Nature: Hasty
Evs:6 Atk / 252 SpA / 252 Spe
~Surf
~Aqua Tail
~Spacial Rend
~Thunder
Palkia is a monster. This thing puts a hole to pretty much any team if played correctly. Some people waste their Lugia to this just to shoot a thunder wave(thinking that I'm scarfed). Pretty much nothing can safely switch into this. With Haban berry Palkia usually takes the "revenge killer" down with it as well. Garchomp, opposing Palkias(usually scarfed) and Lati@s usually fail to revenge kill if Palkia is in a good health condition and Haban is still intact. Palkia can act as a wall breaker mid game or a late game sweeper.
So yeah, that was my Uber team. The only notable weakness I believe is SD Ray. I usually switch Dialga in making my opponent think that is the(nowdays) most popular ScarfDialga hoping to take an extremespeed and not an Earthquake. Lugia can also be problematic but I think I can deal with it with Kyogre and Palkia.
So rate away.