Background:
Well, surprisingly this team was created without any thoughts whatsoever. I just brought these pokes to a Wi-Fi Battle against one of my friends, and it actually did really good. I ended up 4-0ing him. So, this team was good and I have 10 Wins, 8 DCers (noobs that go: "omg how r did tht happn?" because they were on they're last poke who couldn't take me out in anyway), and 2 Loses. So anyways, enjoy my team. Please feel free to give me any suggestions about it :).
Well, surprisingly this team was created without any thoughts whatsoever. I just brought these pokes to a Wi-Fi Battle against one of my friends, and it actually did really good. I ended up 4-0ing him. So, this team was good and I have 10 Wins, 8 DCers (noobs that go: "omg how r did tht happn?" because they were on they're last poke who couldn't take me out in anyway), and 2 Loses. So anyways, enjoy my team. Please feel free to give me any suggestions about it :).
Team at a glance:







Claydol @ Light Clay
Ability: Levitate
EVs: 252 Hp 4 Def 252 Sp. Def
Nature: Careful (+Sp. Def) (- Sp. Atk)
- Stealth Rock
- Reflect
- Light Screen
- Explosion
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Although Claydol is rarely used as a lead. I find it quite useful. First, I stealth Rock, get either Light Screen, Reflect, or sometimes both. And then I either save him for later, or just blow up in their faces xD. Good pokemon, and with extremely high Special Defense, and above 300 Defense, it will always do it’s job.

Azelf @ Focus Sash
Ability: Levitate
EVs: 4 Atk 252 Sp. Atk 252 Speed
Nature: Mild (+ Sp. Attack) (-Defense)
- Psychic
- Flamethrower/Thunderbolt
- U-Turn
- Explosion
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Standard Azelf sweeper. He gets the job done, and if he know’s he’s gonna die. He’ll just sash, and either explode, or I’ll save him later for a free switch in.

Togekiss @ Wise Glasses
Ability: Serene Grace
EVs: 4 Hp 252 Sp. Atk 252 Speed
Nature: Modest (+Sp. Atk) (-Attack)
- Heat Wave
- Air Slash
- Aura Sphere
- Nasty Plot
---
Togekiss’ main goal is to sweep, and also to get alot of Flinch Hax in, to outstall with air slash. The reason I have 3 attacks is because, if like a heatran comes in, I can’t Heat Wave, and Air Slash will barely be useful, there are alot of ScarfTrans that can outspeed me, so I went with Aura Sphere because it never misses, and is x2 on Heatran, Blisseys, etc. And is 4x on things like TTar. Pretty decent IMO.

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 Hp, 4 Defense, 252 Sp. Def
Nature: Calm (+Sp. Def) (-Attack)
- Leech Seed
- Recover
- Energy Ball/Psychic/Thunder Wave/Grass Knot
- Psychic/Energy Ball/Thunder Wave/Grass Knot
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This is a pretty basic Celebi, but there are more Bold Celebi’s than Calm ones. I wanted to use Calm because most people assume its Bold, and bring something with special attack in. It’s another Special wall, assuming that Claydol will die in the start of the game, thats why I also had it be calm. A good staller, and a common wall. And it's shiny :D

Infernape @ Life Orb
Ability: Blaze
EVs: 4 Hp. 252 Attack 252 Speed
Nature: Adamant (+Attack) (-Sp. Atk)
- Flare Blitz
- Close Combat
- Earthquake
- U-Turn
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Pretty basic Ape, not that much to say. It’s maxed in attack (337) so it hits pretty hard even if its moves are “not very effective” to some pokes. One time it did around half of max hp too a Gyarados with Flare Blitz. A good sweeper with around 300 speed.

Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 252 Hp. 252 Defense 4 Sp. Atk
Nature: Bold (+ Defense) (-Attack)
- Wish
- Protect
- Surf
- Ice Beam
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My Physical wall. Pretty good IMO. It also has decent special attack, so It can still do some good damage on things.
Well. There's my team. I hope you guys like it :) Tell me anything I need to improve on.