Brawley Stall ^_^

[I've been laddering with this team for a while, but I got bored, and just decided to post this crazy team for y'all
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Tyranitar (M) @ Choice Band
Ability: Sand Stream
EVs: 4 HP/252 Atk/252 SDef
Adamant nature (+Atk, -SAtk)
- Stone Edge
- Crunch
- Pursuit
- Ice Punch
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Ah CB tar starts up the sand negating those evil sashes, and gets rid of lefties recovery. Main reason I put this here was to break stall wars. This switches in so easily with the spread I have and packs a huge punch for all the walls out there. Ice punch is for the ever so annoying gliscor.
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Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP/200 Def/58 SAtk
Bold nature (+Def, -Atk)
- Thunder Wave
- Leech Seed
- Grass Knot
- Recover
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Little man set here, this cures my suicune weaknessses and leech seed plus spikes really racks up the damage, main gyarados counter, and salamence counter as fire blast never kos. thunderwave is scizor, nape, and skymin mostly, and the rest of the set is standard stuff.
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Rotom-f @ Leftovers
Ability: Levitate
EVs: 252 HP/200 Def/58 SAtk
Bold nature (+Def, -Atk)
- Thunderbolt
- Rest
- Sleep Talk
- Will-o-wisp
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I love this set so much, I originally was running shadow ball over wisp but cbtar became annoying so I added wisp for fun. Restalk allows me to switch into spinners often, and generally lets rotom last a long time. Mainly here to block spin and burn shit.
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Tentacruel (M) @ Leftovers
Ability: Clear Body
EVs: 252 HP/4 Def/252 SDef
Bold nature (+Def, -Atk)
- Toxic Spikes
- Surf
- Ice Beam
- Rapid Spin
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Weakest member of the team, but he does his jon well, infernape counter, spinner, and spiker. Tentacruel can also switch into most special attackers with the spread I have, and he packs a decent punch, thinking of putting starmie here but I dunno.
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Skarmory (M) @ Leftovers
Ability: Keen Eye
EVs: 252 HP/16 Atk/240 Def
Impish (+Defense. - Sp. Attack)
- Spikes
- Whirlwind
- Roost
- Steel Wing
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Standard stuff, spikes, and whirlwinding for stat uppers, steel wing is odd, but its for tar mostly and the chance of boosting defense is really awesome, counters like 80 percent of physical sweepers.
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Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP/252 Def/4 SDef
Bold nature (+Def, -Atk)
- Thunder Wave
- Stealth Rock
- Seismic Toss
- Softboiled
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Finally the stealth rocker, blissey survives a ton of shit and can para some fast threats on the switch in if needed, counters most special attackers, and offers nice team support.

Okay there you have it rate and hate.
 
oh hey, i remember fighting this team.
if i remember correctly, i got pretty thrashed.
i remember though that offensive suicune can run through this team pretty easily once blissey goes down, outspeeding and 2hkoing celebi after a CM without being threatened by much of anything else either by outspeeding and crippling it or not being threatened by it. cant really see a way of lessening this threat wihout drastically changing the team though.
also, im questioning th usefulness if having two thunderwavers on the same team with toxic spikes. if you were to replace TW and softboiled with wishprotect on blissey, it could not only support the team more but also help scout choice users and help if you are toxistalling. basically, im suggesting you try using obis blissey as it seems like this tam could benefit more with wish and protect.
 
I agree with switching out Tentacruel for Starmie. Tentacruel's only purpose that i can see, is Rapid spinning. Starmie has more Speed, a Recovery Move, and better attacking stats for this job. Leftovers is required on this Starmie, however, because Sandstorm Damage will slowly wear it down without it. Also, Toxic Spikes doesn't seem useful, as you already have Blissey and Celebi to paralyze.

CM Jirachi also seems to be a problem with this team. It can set up on most team members, and can also OHKO most team members. Blissey is easy set-up bait, being unable to do anything to Jirachi. Tyranitar is your only counter, and once he's gone, it's game over.

On Rotom, I would suggest using Discharge > Thunderbolt. Although it has less power, it has a 30% Paralysis rate, allowing you to status pokemon more often. Also, since you'll be WoWing most Physical Threats, you may want to consider using more Special Defense EVs to help you against Special Attackers as well.

I"m also unsure as to why you only have 2 pokemon resisting Sandstorm. The other 4 Pokemon are hindered by Sandstorm, as they all lose important Leftovers recovery. You may consider having another pokemon resisting Sandstorm, such as Gliscor, Metagross, etc. That's not too big of a deal, it's just something that could be a bit of a problem for your team.

Anyways, Great team!
 
First of all stop staying once blank is gone you are weak to blank. no shit, testing starmie atm...., also I really wont change my team to make it more sandstream resistance lol.
 
Great team Brawley. I especially like the unique pictures that you used.

Steel Wing on Skarm is a bit... unique. Any uses other than Ttar?
 
make sure Skarm is impish (you have him at Bold, probably just overlooked it)

Also, shouldn't Blissey's evs be more SpDef focused? From the looks of it, all of your pokemon are concentrating on Def, save TTar who is banded. I'd suggest running something more like 252def/176spdef Calm with the rest in wherever. Just a thought.
 
looks like Banded Ttar and Banded Hera can hit this team pretty hard. Boa, although not that common anymore can set up sub on Blissey and proceed to hit the rest of your team. You could take out Ttar for a Hippo, but then you'd have to deal with some major stall wars ._.
 
I can see LOMence being a huge pain in the ass for you. Arn't you pretty much guaranteed a loss if it gets in Dragon Dance?

Tyranitar and Tentacruel die to Earthquake. Celebi, Blissey, and Rotom all die to Outrage with some prior damage (SR spikes you get it). And last but no least Skarmory dies to a LO Fire Blast/Thrower.

Maybe Hippowdon in here could work maybe over Tyranitar? You also lack a phazing move meaning something like a CM Jirachi or Celebi will sweep you when Tyranitar goes down.
 
Lo Mence is kind of a pain but never kos celebi or blissey, and most dont ko skarm, I just wear it down with srock, sr, and rotom helps against it.
 
In my opinion having two para users, and a willowisper seems very redundant alongside toxic spikes.
Maybe replace t wave on blissey for toxic, so it can hit flyer's/levitaters that aren't affected by ts.
Also, maybe replace seismic toss for flamethrower or ice beam on blissey, so you can more effectively counter skymin, who otherwise causes chaos in your team (with the sub seed set)
, Apart from the already mentioned LO Tar weakness Oh, and even non dd lo tar could put a fair dent in this team with Crunch/EQ/Stone edge/Flamethrower if SR is down.
All stall teams ive made face this problem, and apart from putting in a bulky fighting type like rest talk machamp, theres not really much that can be done.
All in all, a solid team, good job, Brawley.
 
I'll do a proper rate later, I'm just too tired right now.

Your last poke is so cute ^_______________^. Probably the best team member I'd say. caleum looks a bit angry in this pic, but the raw hotness of caelum is undeniable.

caelum nevers run Bold with maximum HP and defense. I'd consider switching to Calm since caelum can be 2HKO by shit like Choice Specs Alakazam's Focus Blast 99% of the time with Sandstream. However, if you want to leave it Bold because considering caelum is just paralyzing stuff you can leave it Bold but I'd probably run some Special Defense EVs. Sandstream is actually a huge liability to Bold caelum. If you weren't running Sandstream Bold would be more acceptable, but with, Calm seems preferable.

BTW, Brawley, your team IS weak to LO Salamence lol. Obviously, I'm confident you can bait Salamence into going into an Outrage bring in Skarm and forcing it out to force more SR damage & LO recoil. But in reality, you are going to have to run a near maximum Special Defense Skarmory to counter LO Salamence properly -_-.
 
caelum nevers run Bold with maximum HP and defense. I'd consider switching to Calm since caelum can be 2HKO by shit like Choice Specs Alakazam's Focus Blast 99% of the time with Sandstream. However, if you want to leave it Bold because considering caelum is just paralyzing stuff you can leave it Bold but I'd probably run some Special Defense EVs. Sandstream is actually a huge liability to Bold caelum. If you weren't running Sandstream Bold would be more acceptable, but with, Calm seems preferable.

BTW, Brawley, your team IS weak to LO Salamence lol. Obviously, I'm confident you can bait Salamence into going into an Outrage bring in Skarm and forcing it out to force more SR damage & LO recoil. But in reality, you are going to have to run a near maximum Special Defense Skarmory to counter LO Salamence properly -_-.

What caelum says is true, why not run Obi's 252/40/216 stall bliss? It works effectively in ss based teams.
You could replace something for that bulky rest talk champ i mentioned earlier, this is what you will be taking from LO mence with no DD's outrage;
405 Atk vs 210 Def & 384 HP (120 Base Power): 322 - 381 (83.85% - 99.22%) It also makes the perfect counter for LO mix tar, and the dynamic punch switches should benefit your team while spikes are down.
 
This RMT really made me laugh Brawley, especially that last picture.

I do not see why you would currently use Bold on Blissey, with no EVs into Special Defense. Pokémon such as Choice Specs Lucario, which OHKOs Tyranitar, will OHKO Skarmory with Stealth Rock (28% chance to OHKO without). Rotom-f takes 88.82% on average from Dark Pulse, Celebi taking 65.35% - 77.23%. Blissey takes 47.9% - 56.58% from Aura Sphere, a guarunteed 2HKO when Stealth Rock and even Leftovers are in play. Basically, you are going to be under serious pressure. Simply using 252 Def / 60 SpA / 196 SpD would be fine, as you could just normally out stall Lucario. (8% chance for Lucario to win with Leftovers and Stealth Rock in play).

I'm also wondering if a Choice Scarf, Timid Celebi would fit into this team. Even though it is using stall Celebi could make easy work of Salamence with Hidden Power Ice, and Leaf Storm would help with Suicune. (Suicune would take 83.66% - 99.5% provided it uses 252/0 with a neutral nature and no Calm Minds). A +1 offensive Life Orb Suicune would currently do 77.72% - 91.58% to your Celebi with Ice Beam anyway, with Choice Scarf you could come in and immediately threaten. Can be useful for Kingdra too. I've seen Mekkah use it rather well, it's a great Pokémon, especially as it can often work as a late game sweeper.
 
Turn 1: Your Tyranitar pursues an Azelf to death. They switch in their own life orb ttar running dd/fire blast/earthquake/crunch.
Turn 2: You switch to Skarm. They dragon dance.
Turns 3-8: Their ttar systematically ohkos each member of your team.

I see threatening life orb users like ttar with dd/fire blast/eq/crunch or your basic dd fire blast salamence causing problems. Even say substitute/shadow ball/focus blast/tbolt gengar would get free set ups all over the place. Ideally you could get them paralyzed but you won't be fortunate enough for that every time. I think someone suggested a scarf celebi, which at this point would probably be a helpful revenge killer.

Another thing, I believe the tyranitar could use less sp def evs, purely because with the sandstorm boost his sp def would end up significantly higher than hp, which is a huge waste of stats. Try to get the sp def x1.5 to equal hp with the odd point in hp for maximum special bulkiness.
 
The Specs Lucario argument is largely void seeing as Tentacruel can come in with little or no risk to itself and set up on it as long as it avoids Psychic, which SpecsLuke rarely carries due to Vacuum Wave generally being considered a superior option. Flash Fire boosted Specs Heatran could be a problem I guess, but that still 2HKO's with Stealth Rock quite a lot of the time iirc, so whatever. NP Azelf would be a problem if people used it, but with Thunder Wave you should beat it anyway so that doesn't matter either.

On Rotom, I would argue that Will-o-Wisp is largely pointless seeing as most of the things you'll want to hit with it (Tyranitar in particular comes to mind) are going to get hit by Toxic Spikes on the switch-in, so I would personally drop it for something else, maybe Toxic or Shadow Ball. This also removes the only Fire attack on your team, which may seem trivial but seeing as a Flash Fire boosted Specs Heatran can at least 2HKO your entire team with Stealth Rock in play it might be best to remove the possibility of that ever happening. This would allow your Blissey to run whatever you feel more like; defense might be helpful for taking the odd Earthquake from Swampert or something, but more special defense never hurt, seeing as most of the hits you'll be taking will be from that side of the spectrum.

You do seem to have a lot of problems with some rather worryingly common sets. CBTar Stone Edge is the most notable example, as nothing on your team takes it well and it's switching in relatively easily. Other problems include the aforementioned LO Salamence and Calm Mind Jirachi, Swords Dance Lucario with Crunch and Swords Dance Infernape. Maybe going with Hippowdon, Bronzong or Gliscor over Tyranitar would be logical. I don't like Tyranitar here if I'm honest; it doesn't fit with the team at all and Cresselia can be outstalled here though it will take a while. Hippowdon would probably be your best bet, helping against Salamence and giving you something that can survive a +2 Close Combat from Luke/Ape, and the recovery move helps considerably seeing as you've elected not to run Wish on Blissey. Calm Mind Jirachi is still a problem, but it's relatively uncommon and it probably won't 6:0 you as you've got a few things that can hurt it.

For this reason, I would also advise that you maybe run a Rest/Sleep Talk/Toxic Spikes/Surf set on Tentacruel. I'm not really surprised that you think it's the weakest link in your team considering it has no recovery, no Wish support and Sandstream cutting it's Leftovers. Surf hits most of the things you'll be coming in on for decent damage, and virtually always guarantees two layers of Toxic Spikes. Losing Rapid Spin isn't too much of a loss really as Stealth Rock isn't too painful for your team and any team that carries Spikes/Toxic Spikes will have an anti-spinner anyway, most of which Tentacruel can't get round, particularly when losing Tyranitar's Pursuit. Alternatively, you could just stick Wish on Blissey, but that's less reliable as you don't really have the moveslots to fit in both Wish and Protect/Softboiled. If you wanted to do that, it would probably be better to keep Tentacruel as a ReSTalker and give Rotom some support moves, maybe some screen support which would help here immensely, seeing as Rotom is generally better placed to take on the things that switch in to Blissey than Tentacruel is, making it easier to successfully pass Wishes.

Hope that helps. Props for trying stall in the current environment, I've been trying and it's extremely hard in the current environment; mainly due to the prevalence of Trick :(
 
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