• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Super Smash Bros. Brawl: Character and Tier Discussion

Status
Not open for further replies.
Okay, I've been out of the Brawl loop for too long. I've moved BACK to Melee as I feel Melee is the superior Smash Brothers game. But I'm curious...

When the hell did Meta Knight and Snake get Top Tier and why? Last I checked, Marth was Top Tier like Melee, but that was... months ago.
 
Let me just say one thing...
I have never played a game where you had to counterpick the same character to win in tournaments.
That's just idiotic to let the playing field have a huge bump in it, *coughmetaknightcough*, when we could just ban his shit and then move on to let the Metagame advance past everyone using one broken character.
 
Khold, MK is vastly superior because all of his moves are very quick, have little to no lag, and large priority. He has probably the most spammable move in the game (Mach Tornado), and can recover absurdly well. He also has a couple very strong moves that are also pretty fast (dsmash in particular). I guess the only "disadvantage" he has is that he is lighter than most characters. Snake is a little more questionable as #2, but he has a few particularly great moves (f-tilt and u-tilt come to mind). Some would place other characters above Snake, however, such as G&W.
 
See I play Marth and Lucas, and my Marth has yet to have trouble with any char but Lucas. I work in a video game store and so anyone who walks in and plays Brawl, well, I play them. And I've yet to lose. Not to say I'm like THE BEST, but in my area, yeah, I'm one of the best. I guess I haven't played a good MK yet.

ps: I don't have my own wii yet.
 
See I play Marth and Lucas, and my Marth has yet to have trouble with any char but Lucas. I work in a video game store and so anyone who walks in and plays Brawl, well, I play them. And I've yet to lose. Not to say I'm like THE BEST, but in my area, yeah, I'm one of the best. I guess I haven't played a good MK yet.

ps: I don't have my own wii yet.

Why would Marth have any real trouble with Lucas?
 
Someone found a way out of his release chain-grab so this matchup and Marth/Ness aren't a given anymore, Marth probably still got the advantage but he might actualy have to try vs a good Lucas.

if it work for Ness I'll assume the technique should work for Lucas. Without this problem, he isn't really bad enough to say it's impossible to have trouble with him.
 
Someone found a way out of his release chain-grab so this matchup and Marth/Ness aren't a given anymore, Marth probably still got the advantage but he might actualy have to try vs a good Lucas.

if it work for Ness I'll assume the technique should work for Lucas. Without this problem, he isn't really bad enough to say it's impossible to have trouble with him.

I read about this in regards to Ness. Apparently it puts him out of his standing grab range, but even then, Marth can just dash grab. Furthermore, Marth can still grab release -> dsmash. I would expect the case to be the same at vs Lucas.

Even with grab release chains aside, I can't find anything Lucas has that would particularly give Marth trouble as opposed to the trouble he finds from someone like MK or R.O.B.
 
Well, Lucas' PK Fire spaces Marth well and his PKT is basically an auto-gimp as an edgeguard. If it wasn't for grab-release shenanigans I'd just about say Lucas has the advantage simply because he gimps Marth for free off-stage.
 
Grab release shenanigans


You mean like this?

And Lucas/Ness can't escape from being regrabbed. IF you hold the control stick and tap the c-stick diagonally away and up, you'll slide farther than you will from just DIing away. You slide out of standing grab range, but the Marth can still dash grab you, or tipped Fsmash you.
 
I've never had issues with PKF on stage. Maybe when I'm not shield dashing correctly, but not in an ideal situation. I've never had issues where PKT gimped me off stage either. I might have gotten hit, but I've always been pushed back on stage/gotten tail-whipped.
 
Many share the same opinion that you do. I'm mildly bothered that Overswarm was able to convince so many people with a poor analogy simply because we were cut off by time with no way to reply.

Actually, i can understand this. In fact, i thought that that was a bit of a problem with this form of debate. Rebuttals will always be stronger at convincing than simple statements weve heard before, and i guess you're right, he said it where you guys couldnt rebutt him
It was pretty clear that it was an issue in the moveset section, where you guys started first, but wanted OS to go first, and he denied, meaning he had the upper hand in a section that you might have been able to swing in your direction :/
 
Oh, I was just bored. I wanted to see if people posted their own misconceptions. But for the most part, you can just look at their weekly character thread they posted for Sonic:

http://www.smashboards.com/showthread.php?t=202190

Tenki's sig is also a good humorous reference:

http://www.smashboards.com/member.php?u=108900

I'll put out a disclaimer and point out that some of SBR's comments were on the nose, but stuff like:

http://www.smashboards.com/showpost.php?p=5689576&postcount=22

Is ignorance. For one thing, Recovering with Homing Attack, even without it locking onto an opponent, is a good thing. The only way spotdodging/air dodging really messes it up is when Sonics try to use it for a surprise recovery from below, which you most likely shouldn't be doing. The other comment in his post is an obvious error in logic.

Quick pause to make note of the best post in the thread:

http://www.smashboards.com/showpost.php?p=5743470&postcount=39

And back to my smashboards references:

http://www.smashboards.com/showpost.php?p=5757201&postcount=61

Lack of a good matchup says something about the logic being formed by some of the SBR. Dtilt spam can mess up Sonic good, but it isn't like an impenetrable wall. I for one have maneuvered around a lot of dtilt spam from both R.O.B. and MK through simple movements, such as early rising Fair or Spin Charge -> Homing Attack.

http://www.smashboards.com/showpost.php?p=5757344&postcount=67

I think Boxob will answer to this in my stead:

http://www.smashboards.com/showpost.php?p=5757376&postcount=68

And here's my favorite post, further fueling my dislike for SamuraiPanda:

http://www.smashboards.com/showpost.php?p=5758579&postcount=101

If you really feel like no one gives a shit about certain characters, why are you going through so much trouble to archive the synopsis for each character? This would assume that you want as much accurate information as possible about the strengths, weaknesses, and focal points of the characters' gameplay.

I can/should probably point out more stuff, but I gotta get going.
 
Oh, I was just bored. I wanted to see if people posted their own misconceptions. But for the most part, you can just look at their weekly character thread they posted for Sonic:

http://www.smashboards.com/showthread.php?t=202190

Tenki's sig is also a good humorous reference:

http://www.smashboards.com/member.php?u=108900

I'll put out a disclaimer and point out that some of SBR's comments were on the nose, but stuff like:

http://www.smashboards.com/showpost.php?p=5689576&postcount=22

Is ignorance. For one thing, Recovering with Homing Attack, even without it locking onto an opponent, is a good thing. The only way spotdodging/air dodging really messes it up is when Sonics try to use it for a surprise recovery from below, which you most likely shouldn't be doing. The other comment in his post is an obvious error in logic.

Quick pause to make note of the best post in the thread:

http://www.smashboards.com/showpost.php?p=5743470&postcount=39

And back to my smashboards references:

http://www.smashboards.com/showpost.php?p=5757201&postcount=61

Lack of a good matchup says something about the logic being formed by some of the SBR. Dtilt spam can mess up Sonic good, but it isn't like an impenetrable wall. I for one have maneuvered around a lot of dtilt spam from both R.O.B. and MK through simple movements, such as early rising Fair or Spin Charge -> Homing Attack.

http://www.smashboards.com/showpost.php?p=5757344&postcount=67

I think Boxob will answer to this in my stead:

http://www.smashboards.com/showpost.php?p=5757376&postcount=68

And here's my favorite post, further fueling my dislike for SamuraiPanda:

http://www.smashboards.com/showpost.php?p=5758579&postcount=101

If you really feel like no one gives a shit about certain characters, why are you going through so much trouble to archive the synopsis for each character? This would assume that you want as much accurate information as possible about the strengths, weaknesses, and focal points of the characters' gameplay.

I can/should probably point out more stuff, but I gotta get going.



Hahahahaha. That was painful. It's like they're reluctant to even talk about the low tier character and display thier lack of knowledge.
 
Dedede doesn't have an infinite on Bowser because he can't simply regrab Bowser from where he stands. Dedede can, however, walk forward ever so slightly and regrab, which makes it a really long chain grab to the edge and not an infinite. This is opposed to his Dash Grab CG. The other guys get infinited in place :<
 
Honestly, I'd call that "good enough" because for virtually all purposes it's the same damn thing as the infinite.
 
Status
Not open for further replies.
Back
Top