I've been using it on wifi for a while. It's done pretty well. (Note that there are several battlers on wifi who do not yet have Plat moves. So those are not as worrisome as they are on shoddy.)
Bronzong @ Lagging Tail
Ability: Levitate
EVs: 252 HP/86 Atk/80 Def/92 SDef
Sassy nature (+SDef, -Spd)
- Trick
- Stealth Rock
- Explosion
- Gyro Ball
TrickZong is fun. I normally set up SR if I don't think my opponent will switch, and I Trick if I think they will switch to a Sweeper. It's basically standard though.
Tyranitar (M) @ Choice Band
Ability: Sand Stream
EVs: 252 HP/252 Atk/6 SDef
Adamant nature (+Atk, -SAtk)
- Crunch
- Pursuit
- Stone Edge
- Earthquake
What can I say? This thing owns. Especially late-game when nothing they have can OHKO me. :P Really though, the physical power this thing posseses is just too awesome. He also laughs at any special-type move, except Focus Blast/Aura Sphere.
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/160 Spd/96 SAtk
Modest nature (+SAtk, -Atk)
- Calm Mind
- Substitute
- Surf
- Ice Beam
This thing is underrated. SubCMCune is not very predivtable, so people usually try to Thunder Wave or Toxic it with Bliss. Or, they try to sleep it with something like Bronzong. Throwing a Sub up blocks that, then gives me basically at least 1 free CM. This Cune is also quite sexy, with a 31 HP IV. On wifi, this is not as easy to get as it is on shoddy, obviously. Many Blissey have tried to Toxix/TWave me as I set up a Sub, then they try to break the Sub with Seismis Toss, only to give me another free CM. 2 free ones, actually.
Machamp (M) @ Leftovers
Ability: No Guard
EVs: 252 HP/252 Atk/6 Def
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Stone Edge
- Sleep Talk
- Rest
BulkyChamp is ftw. He's mainly a status absorber, but DynamicPunch is helpful due to the confusion it causes.
Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Outrage
- Dragon Dance
- Stone Edge
I'm probably going to stick a Leftovers on this thing. LO and a DD make this thing REALLY powerful, however, with SR up, SS, and LO damage, I don't usually last long. At all. XD But when I do manage to get a free DD, this thing just flat-out pwns. Late-game sweeps are very easy with this thing.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP/252 Def/6 SAtk
Bold nature (+Def, -Atk)
- Grass Knot
- Recover
- Thunder Wave
- Leech Seed
Physical wall, but can take special hits need-be. (I usually survive Timid Gengar Shadow Balls with like 50 HP or so as I TW them to allow T-Tar to out speed and kill him with Crunch/Pursuit.) Thunder Wave is really helpful in general, since Machamp and T-Tar are pretty slow. Leech Seed helps stall, and allows things to swtich in easier since they get that little HP boost. (It has made me win games before. 0_o) Recover and Grass Knot are obvious.
Keep in mind that this is wifi, so all IVs are not perfect and whatnot.
Bronzong @ Lagging Tail
Ability: Levitate
EVs: 252 HP/86 Atk/80 Def/92 SDef
Sassy nature (+SDef, -Spd)
- Trick
- Stealth Rock
- Explosion
- Gyro Ball
TrickZong is fun. I normally set up SR if I don't think my opponent will switch, and I Trick if I think they will switch to a Sweeper. It's basically standard though.
Tyranitar (M) @ Choice Band
Ability: Sand Stream
EVs: 252 HP/252 Atk/6 SDef
Adamant nature (+Atk, -SAtk)
- Crunch
- Pursuit
- Stone Edge
- Earthquake
What can I say? This thing owns. Especially late-game when nothing they have can OHKO me. :P Really though, the physical power this thing posseses is just too awesome. He also laughs at any special-type move, except Focus Blast/Aura Sphere.
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/160 Spd/96 SAtk
Modest nature (+SAtk, -Atk)
- Calm Mind
- Substitute
- Surf
- Ice Beam
This thing is underrated. SubCMCune is not very predivtable, so people usually try to Thunder Wave or Toxic it with Bliss. Or, they try to sleep it with something like Bronzong. Throwing a Sub up blocks that, then gives me basically at least 1 free CM. This Cune is also quite sexy, with a 31 HP IV. On wifi, this is not as easy to get as it is on shoddy, obviously. Many Blissey have tried to Toxix/TWave me as I set up a Sub, then they try to break the Sub with Seismis Toss, only to give me another free CM. 2 free ones, actually.
Machamp (M) @ Leftovers
Ability: No Guard
EVs: 252 HP/252 Atk/6 Def
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Stone Edge
- Sleep Talk
- Rest
BulkyChamp is ftw. He's mainly a status absorber, but DynamicPunch is helpful due to the confusion it causes.
Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Outrage
- Dragon Dance
- Stone Edge
I'm probably going to stick a Leftovers on this thing. LO and a DD make this thing REALLY powerful, however, with SR up, SS, and LO damage, I don't usually last long. At all. XD But when I do manage to get a free DD, this thing just flat-out pwns. Late-game sweeps are very easy with this thing.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP/252 Def/6 SAtk
Bold nature (+Def, -Atk)
- Grass Knot
- Recover
- Thunder Wave
- Leech Seed
Physical wall, but can take special hits need-be. (I usually survive Timid Gengar Shadow Balls with like 50 HP or so as I TW them to allow T-Tar to out speed and kill him with Crunch/Pursuit.) Thunder Wave is really helpful in general, since Machamp and T-Tar are pretty slow. Leech Seed helps stall, and allows things to swtich in easier since they get that little HP boost. (It has made me win games before. 0_o) Recover and Grass Knot are obvious.
Keep in mind that this is wifi, so all IVs are not perfect and whatnot.