Switch'n Sweep

Bleh..

bronzong.png

Bronzong @ Choice Band
Ability: Levitate
EVs: 252 HP/86 Atk/80 Def/92 SDef
Sassy nature (+SDef, -Spd)
- Gyro Ball
- Earthquake
- Stealth Rock
- Trick

This is such a fun lead. Most other leads will be concerned with setting up Stealth Rocks or Rain Dance or something and forgot that Bronzong knows trick.... so they end up with a useless Choice Band which eases my prediction by a lot (heck even if it ends up on a T-tar, it makes it easier to deal with). Stealth Rocks is a big deal for my team since 5 Pokes are there just to wear people down. This thing can survive 2-3 fire attacks, so Earthquake and Gyro ball are nice for damage causing. Gyro ball also helps against DD/Agiliteers etc etc.

heatran.png

Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 252 HP/16 SAtk/240 SDef
Modest nature (+SAtk, -Atk)
- Earth Power
- Fire Blast
- Substitute
- Toxic

95% of the time, Heatran is the next person to come in. Everyone sees Bronzong and they're like "FIREFIREFIREFIREFIREFIREFIREFIREFIREFIREFIREFIREFIRE", so he gets in pretty easily. Usually, they're locked into the fire move if it's early game thanks to Bronzong, so I get to set up a free substitute. If a bulky water comes in, BAM they get hit with Toxic. The special defence allows this to kill Gengar/Azelf/Jirachi/etc nicely and is a reliable switch in to most special attackers.

blissey.png

Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 Def/80 SAtk/178 SDef
Calm nature (+SDef, -Atk)
- Wish
- Protect
- Flamethrower
- Toxic

Bulky Water breaks my sub? No problem! Go Blissey! This is my answer to Calm Minders/Nasty Plotters etc etc. Exploding Gengar/Azelf/Forry/Metagross/Bronzong/etc etc are stopped short by some nice prediction and Protect. Toxic allows me to hit Hippowdon/Swampert/anything else that I need to stall out. Flamethrower kills Scizor/Mamoswine switch ins quite nicely and Wish heals me + supports team. Protect also allows me to scout Pokemon and switch accordingly.

zapdos.png

Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP/220 Def/38 Spd
Bold nature (+Def, -Atk)
- Roost
- Thunderbolt
- Heat Wave
- Roar

Scizor wrecks my team pretty badly, so this is here to stop it, Gyrados, Salamence, etc etc. Roar is great for those who like to set up on me and also scouts the team + piles up stealth rock damage.

celebi.png

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP/220 Def/36 Spd
Bold nature (+Def, -Atk)
- Psychic
- Grass Knot
- Recover
- Heal Bell

Celebi destroys Swamperts etc etc, helps wall stuff and is my switch in to Stone Edges/Earthquakes/etc etc. Heal Bell is an important move because it makes status an annoyance rather than a real problem. Psychic hits fighting types and can score some nice surprise KOs from those who don't expect it. Grass Knot again kills heavy Water/Ground/Rock Pokemon and keeps Gyrados in check once again.

scizor.png

Scizor (M) @ Life Orb
Ability: Technician
EVs: 32 HP/252 Atk/226 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Bullet Punch
- X-Scissor
- Superpower

Scizor almost never comes out until late game. Once the enemy team is weakened substantially by my 5 part defensive core, Scizor comes in and destroys with or without a Swords Dance. Bullet Punch picks off speedy annoying gnats such as Zam/Gengar/Azelf/etc. X-Scissor kill Celebi and weakened Dark Types. Superpower is important because it can kill a full strength Tyranitar and badly hurts Magnezone and opposing Scizor.

Major threats:
Trick Toxic Orb Clefable: I can't really handle this at all. I've only encountered it once and it completely wrecked my team. The only thing I can do is revenge it with Scizor, but it would just switch out and I'd take residual damage from LO/Rocks/Spikes/etc.

Calm Mind Jirachi: Again, it kills me late game since most of my team is Special. Scizor can hurt it, but if it sets up, I'm dead.

halp
 
First, I would reccomend Brick Break on SD scizor, just because if you're trying to sweep superpower is semi-counterproductive. Clefable isn't that common, so I wouldn't worry about it too much, when you see one you could go to a steel type so toxic orb does nothing. CM jirachi is much more common, maybe put seismic toss on blissey to break their subs. If you can get zapdos in early enough, you should be able to roar it away no problem

Hope I helped, and good luck
 
Sorry, I'm a bit exhausted so I'll just give you the jist of it.
---
You're team is well put together. Each pokemon supports one another pretty well and the synergy is there. You keep common threats in check and everything. If you run into T-Tar you'll almost HAVE to switch in Scizor (considering 'Zong is gone), which ruins late game surprises quickly.

As you mentioned it's specially oriented. With Latias coming into the suspect branch soon, this could be a big problem.

I'll take your word for Jirachi, but I must be missing something: 4 of them can hit it super effective and the Scizor can at least hit neutral. Oh well. Best advice I can give is to keep 'Zong alive.
 
First, I would reccomend Brick Break on SD scizor, just because if you're trying to sweep superpower is semi-counterproductive.

Superpower is on there to stop enemy Scizor and Magnezone. Brick Break just doesn't have the power to do that effectively.

Clefable isn't that common, so I wouldn't worry about it too much, when you see one you could go to a steel type so toxic orb does nothing.

Well it would carry a fire move too, so that eliminates Scizor and Heatran can't take repeated Facades, especially if spikes/SR are up.

CM jirachi is much more common, maybe put seismic toss on blissey to break their subs. If you can get zapdos in early enough, you should be able to roar it away no problem

Hope I helped, and good luck

Well, seeing as Jirachi can make 101 HP Subs, ST isn't really going to help me there. Plus, ST would leave me wide open to Gengar and I'd hate to switch anything in to an LO Focus Punch. Also, 99% of people who use CM Jirachis save them for late game when it could be their last Pokemon or my Zapdos is already put out of commission. Scizor can handle it if it doesn't get the chance to set up, but it usually gets one CM in before Scizor shows up.
 
I suggest Lava Plume on Heatran because it has a higher chance of burning the foe which would help you on burning physical attacker switch ins.

Brick Break instead of Super Power for Scizor as the popularity of Dual Screen increases, and it won't hurt you from the stat-drop.

Also looking at the team it looks a bit MixApe weak, so you might want to add a few changes in order for you to survive from a MixApe sweep.
 
I suggest Lava Plume on Heatran becauze it has a higher chance of burning the foe which would help you on burning phyzical attacker switch inz.

However, I'd rather my opponents be Poisoned instead of burnt :P
I specifically avoided Lava Plume for that reason. Celebi + Zapdos + Bronzong + Heatran can handle most physical attackers.

Brick Break instead of Super Power for Scizor as the popularity of Dual Screen increasez, and it won't hurt you from the stat-drop.

Again, I need the power of Superpower and with my team, it isn't hard to stall out the effects of screens.
Also looking at the team it lookz a bit MixApe weak, so you might want to add a few changez in order for you to survive from a MixApe sweep.


Yea, mixape can hurt me a bit, but he usually isn't very hard to predict and LO recoil + Rocks will put him in Bullet Punch KO Range pretty quickly.
 
However, I'd rather my opponents be Poisoned instead of burnt :P
I specifically avoided Lava Plume for that reason. Celebi + Zapdos + Bronzong + Heatran can handle most physical attackers.

I see, another physical stopper wouldn't be so bad, but then again, I suggest flamethrower then if you don't want the chance to miss.

Again, I need the power of Superpower and with my team, it isn't hard to stall out the effects of screens.

8-turn screens? They are getting common and they are annoying it could give teams problems. I seen your other post, it is solely for Magnezone, chances are it won't be OHKO you if it doesn't have Hp Fire. I think Brick Break will be much better.
 
Minor Edit: You may want to try HP grass on Heatran. You can dent those bulky waters, and hit Swampert. Cursepert could be quite the nuisance if Celebi is gone. Though Zapdos could probably handle rest + talk with roar, just make sure not to let it get a few curses. Only set to be wary of is the standard Cursepert.
 
Hi there. I'm a little worried about your dependance on Scizor to deal with Tyranitar to be Honest. If your facing a BandTar you don't really have any safe switches. Just to Make sure I'm not over Exaggurating:

Crunch vs Bronzong: 53-63%
Stone Edge vs Heatran: 68-80%
Earthquake vs Heatran: >.<
Crunch vs. Blissey: 67-79%
Stone Edge vs. Blissey: 84-99%
Earthquake vs. Blissey: 56-66%
Stone Edge vs. Zapdos: 118-139%
Crunch vs. Zapdos: 47-56%
Crunch vs. Celebi: 80-95%
Stone Edge vs. Celebi: 51-59%
Stone Edge vs. Scizor: 96-112%
Earthquake vs. Scizor: 63-74%

The immense number of Calculations I have done there really represents the small amount of safe switches you have. Not one of your pokemon is ever safe if your opponant predicts well. So first of all we are going to add some Bulk to Scizor. 232 HP / 252 Atk / 24 Spe sounds like a good idea and is a pretty standard spread that is floating around at the moment, this will give you more ability to switch into Crunches, you still wont survive 2 EQs and live to tell the tale, BUT if you put roost on there you can switch into either Crunch or EQ, attempt to KO with Bullet Punch or X-Scizzor against less Speedy versions and then Roost off the damage, so the set I will now suggest is:

Scizor @ Life Orb
Adamant Nature / Technician
EVs: 232 HP / 252 Atk / 24 Spe
~ Swords Dance / X-Scizzor
~ Roost
~ Bullet Punch
~ Brick Break / X-Scizzor

If you dont want to lose the coverage of the three attacking moves drop Swords Dance, Scizor can still sweep up to an extent without it, If you want the Power of Swords Dance then drop X-Scizzor but you will lose the ability to hit things like Bulky Waters and Bronzong hard.

Moving onto the rest of the team, that Scizor is no Way enough coverage against said Tyranitar yet, so I think we need a Swampert who can happily replace Bronzong, this way you maintain your rocks but you are using your wall to have better coverage against that specific threat (and others too o course) So another change I will reccomend is leading with Scizor, You could run U-Turn or anything of that sort to deal with those goddam suiciders, Blisseys Protect will finish them off as they Explode. Brick Break / Super Power will allow you to deal with lead Tars and aything you dont really like aiming a fast fire move at you is Heatran bait. U-Turn would make running Swords DAnce a little silly so you could probably drop that. That will mean you can use swampert to get rocks out and deal with TTar etc, Mix Pert will probably be best.

Well, thats all I got for now, try out the changes and if you are having any more problems please come back and say and I'll try and help out again.
 
Hi there. I'm a little worried about your dependence on Scizor to deal with Tyranitar to be Honest.

CB T-Tarz are predictable, also Scizor handlez it with Brick Break and I'm sure it will OHKO it. I'm not sure a lot of Cb T-tarz invest Defense and HP Ev'z.
 
CB Tars generally run 252 HP / 252 Atk if you must know, secondly I just proved that Scizor cant switch into CB Tars attacks more than once so once you switch into two EQs or just once Stone Edge, you fail to understand that Tars have this strange option called switching out to come back later a wreak more havoc. I showed by the calculations how much damage one small bit of bad preiction can do, also once Scziro is gone there is NOTHING he can do about DDTar who after a DD has the power of CB Tar AND outspeeds Zapdos and Celebi. I really do fail to see your point.

EDIT: He is depending on Scizor, nothing else really comes close to OHKOing CB Tar, and stop replacing your s with z. It's not cool and only begets shame.
 
CB Tars generally run 252 HP / 252 Atk if you must know, secondly I just proved that Scizor cant switch into CB Tars attacks more than once so once you switch into two EQs or just once Stone Edge, you fail to understand that Tars have this strange option called switching out to come back later a wreak more havoc. I showed by the calculations how much damage one small bit of bad preiction can do, also once Scziro is gone there is NOTHING he can do about DDTar who after a DD has the power of CB Tar AND outspeeds Zapdos and Celebi. I really do fail to see your point.

Here is what you said

your dependence on Scizor to deal with Tyranitar to be Honest.
The dependence to 'deal with it' you made it sound like Scizor is the one thats going to switch out. I'm sure it will predict a switch out knowing it has Brick Break or Super Power. It will probably switch out because knowing the abilities it has, it is bound to scare of T-Tar. The Player would probably Swords Dance at that point.

But nonetheless, i agree with you that CB T-Tar wrecks the entire team, its going to be a scare. Bullet Punch is one of the only counters, I could see, Celebi can't stand a chance.
 
Here is what you said



The dependance to 'deal with it' you made it sound like Scizor iz the one thatz going to switch out. I'm sure it will predict a switch out knowing it haz Brick Break or Super Power. It will probably switch out becauze knowing the abilitiez it haz, it is bound to scare of T-Tar. The Player would probably Swords Dance at that point.

But none-the-lezz, i agree with you that CB T-Tar wreckz the entire team, itz going to be a scare. Bullet Punch is one of the only counterz, I could see, Celebi can't stand a chance.



He really does have a valid point though. CB Tar can completely cripple my team. The first time they come in, it isn't that hard to predict an Earthquake/Crunch/Stone Edge or whatever it is going to use, so I can make the appropriate switch, but if the threat isn't dealt with quickly, I could have a major problem on my hands.

Swords Dancing as a CBTar switches out is a pretty stupid move, especially early game.

1. Scizor isn't coming out until late game
2. If they switch out CBTar, what makes you think they're bringing in something Scizor can easily kill? A Zapdos/ScarfMagneton/other Scizor counter would probably be coming in, so my best bet would be to just attack. Plus, if I mispredict and SD, but they don't switch, Scizor is done for.

The problem I have with Swampert is his ability to be crippled by Burn and Poison. The only Swampert I ever like to use is Waterfall/Curse/Rest/ST because status doesn't bother it at all and Toxic Spikes isn't a problem. A standard set-up Swampert isn't really going to be helping me at all later in the game because the only way it can heal is via Blissey's Wish. Celebi's Heal Bell can remedy the status problem a bit, but it's not something I'd like to rely on.
 
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