Hey there folks, the last team I built was fairly flawed but still worked alright. But, I still had not fully grasped the term 'counter'. I thought that a Jolteon could counter a Gyarados because it can outspeed it and KO with Thunderbolt. But, since Jolteon cannot switch in on many of Gyarados' attacks, it can't counter it and is only a good revenge killer against Gyarados.
After I grew to understand this concept, I started to develop a team that could counter a lot of the metagame. It's fairly standard, but why are these pokemon standard? Because they are the best at what they do. Or close to it. ;)
I'm going to build this team on WiFi so I could use all the help I can get so I don't have to re-do anything if someone stops performing well or whatever... I've tested a lot on Shoddy and this works well (but again it should as it's a standard team).
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AT A GLANCE:
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IN DEPTH:
Hippowdon
@ Leftovers
Sandstream
Impish (+Def, -Sp.Atk)
252 HP / 170 Def / 88 Sp.Def
~Slack Off: Basic recovery move. Helps for survivability and of course stalling. Recovery is always the most useful move in the arsenal of any wall/tank, IMO.
~Stealth Rock: Just lay rocks down the. Not much can KO this thing right off the bat, giving me a good opportunity to lay down an amazing entry hazard.
~Earthquake: The the always needed offensive move. Can't hit a lot of opposing leads (Bronzong, Azelf, Aerodactyl, Gengar...) but is good mid to late game VS. steels, electrics, etc.
~Roar: Phasing. It already walls a lot of the physical threats that like to set up (Lucario, 'Mence, Scizor) but really just getting rid of the boost is better for the rest of the team as I can't take down a 'Mence with +1 Speed.
Notes: Perhaps the best Physical wall in the game, IMO. A 108/118 Physical Defense spead is amazing, this guy just shuts down Tyranitar and any other Physical sweeper that doesn't fly or Levitate, and it can still just phaze them out.
Vaporeon
@ Leftovers
Water Absorb
Bold (+Def, -Atk)
252 HP / 230 Def / 28 Sp.Def
~Wish: Recovery that also can help the team out if I use good prediction and such. Obviously, works well with Protect.
~Protect: Amazing. Help activate Wish, scout the opponent. Such a good move!
~Hidden Power [Electric]: Replaced Toxic. Picked over it due to it's ability to avoid Restalking Bulky waters (except Swampert) who liked to Rest off my poisoning.
~Surf: STAB Water move. Scares off Infernapes (without Thunderpunch) and Heatrans as well as giving Donphan, Hippowdon, Gliscor, Tyranitar, and the many other Rocks and Grounds in the metagame a scare. Thanks to Vaporeons 110 base Sp.Atk it can be quite offensive.
Notes: Good ol' Vaporeon. My counter towards the many Rocks and Grounds and Bulky Waters that everyone likes to run (including myself). WishProtect is such a good combo, stalls like a king and can hold it's Ground against the likes of Tyranitar, Gyarados and Salamence, which I consider the 'big three' physical sweepers.
Zapdos
@ Leftovers
Pressure
Calm (+Sp.Def, -Atk)
252 HP / 220 Sp.Def / 38 Spd
~Roost: Recovery. Like I said before, always needed on a tank/wall. Roost is good, except I don't like being vulnerable to a Super Effective Ground attack, but it does remove my Rock and Ice weaknesses.
~Thunderbolt: STAB for opposing flyers and waters. Just a strong STAB attack coming off of a big 125 Sp.Atk stat.
~Heat Wave: Steel killer. Hurts grassers too. Just a good move that provides good coverage with an Electric/Fire/Grass combo.
~Hidden Power [Grass]: I had Ice originally, but Grass gives me the much needed coverage against the deadly Swampert, whom without HP Grass I had no answer to other than Toxic. But, Swampy liked to Rest of the poison as said before...
Notes: Ah, Zapdos. One of the most versatile tanks (or even pokemon?) in the game right now. Zapdos can be physically defensive, specially defensive or an offensive force with those great base stats. I chose a specially defensive version so it can keep Skymin in check, along with special and mixed versions of some great sweepers (MixMence, SpecsLuke, MixApe, etc.). Bold is good for countering Scizor, but this way I can also bluff that it is Bold, thus forcing the Scizor switch. Zapdos is a great counter to two of the most potent forces in the metagame: Skymin and Scizor.
Heatran
@ Choice Scarf
Flash Fire
Hasty (+Spd, -Def)
6 HP / 252 Sp.Atk / 252 Spd
~Fire Blast: STAB and extremely powerful alone and even more so if I happen to switch in on an opposing Fire move that is often aimed at my Scizor or Lucario.
~Earth Power: Meh. Hits other Heatrans, good coverage but also kind of weak and easy for Levitators and Flyings to switch into.
~Hidden Power [Ice]: Hits the irritating Dragons, Zapdos, Gliscor, etc. that like to come in and ruin my fun. Ice is always a great move, especially paired with Fire. Only other Fire types (covered by Earth power) and Water types can resist Fire/Ice.
~Explosion: Big finish. Kills Blissey (!) who like to come in and wall my Zapdos and Heatran like no tomorrow. Weirdly, I have amazing predicting with this and Explode at the perfect times. Could just be fluky, but whatever. :)
Notes: This this the most used Pokemon in the OU metagame for a reason. Can come in and dominate so many pokemon, especially in the late game once it's counters are out of the way. I chose Hasty because really, I'm going to die from any Physical attack that is thrown at me (Fighting, Water, and Ground) and from my experience people like to use Special moves against Heatran, even if they are neutral. Thunderbolts, Earth Power from opposing Heatran, etc. Just my choice :) I don't really think I need to explain the role of Heatran any more than I did, but its just a great Special Sweeper and Revenge killer that can switch into a lot thanks to it's plethora of resistances.
Scizor
@ Choice Band
Technician
Adamant (+Atk, -Sp.Atk)
6 HP / 252 Atk / 252 Spd
~Bullet Punch: DUH. Technician + CB + STAB + 130 base Atk = the reason priority moves have become used so much and a big reason why Scizor is one of the most used pokemon in the game. Tears through teams late game.
~Brick Break: Break screens is the main reason I chose BB > Superpower. That and the stat drops from Superpower. 75 base power isn't great, so I might switch for Superpower but for now Brick Break is staying as my Steel hitting attack. ;)
~U-Turn: Scout the counter, switch to my own counter. Still hits hard thanks to STAB. X-Scissor is good too, but the ability to scout n' switch is my choice for now.
~Pursuit: Ghosts and Psychics (Gengar and Azelf) who will usually switch get hit hard. This also just still hits hard if they don't thanks to Technician. But, most like to stay in and predict the Pursuit, only to hit Scizor with either a nice Flamethrower or Hypnosis as Scizor is obviously slower.
Notes: 591 Attack! With a STAB/Technician/Priority move. Scizor is a huge threat, and as said before it works well with Heatran. Most everyone packs a Scizor counter, but luckily I pack a counter for their Zapdoses and Heatrans :) Not much to be said here; Scizor is just a huge threat and anyone who has faced one knows the damage he can cause.
Lucario
@ Life Orb
Inner Focus
Adamant (+Atk, -Sp.Atk)
6 HP / 252 Atk / 252 Spd
~Swords Dance: The basis of this set. Most people will fear my attacks, as they know I can OHKO them, thus giving me a free Swords Dance and a chance to sweep with ExtremeSpeed.
~Close Combat: STAB and 120 base power. Hits all the steels and etc, threatens Tyranitar, scares off ScarfTran... usually I can switch him in and everything gets scared of Close Combat so I can just SD up.
~ExtremeSpeed: Priority! This + Swords Dance is great, switch in on one of it's many resistances, SD up, and then you can pretty much OHKO everything but Ghosts or bulkier pokemon with an ExtremeSpeed.
~Crunch: Cressy, Dusknoir, Rotom, and other various Psychic/Ghost pokemon killer. Crunch > Ice Punch just because I already have a few ways on my team to rid myself of Gliscor. I can usually get rid of him before I even atempt to sweep with Lucario.
Notes: I pretty much said everything already about him above. Strikes fear in the hearts of many. My favourite Pokemon and an awesome late game sweeper and another great revenge killer with ExtremeSpeed. Lucario and Scizor are fairly similar, except Scizor creates imidiate fear while Lucario can create it once it SDs. They serve similar roles, but Scizor is much better during the mid game.
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CONCLUSION:
Alright, so that's my team. As you can tell, I worked fairly hard on this team and it's only the fourth or fifth team I've built. Remember, I'm going to using this on WiFi and shoddy so it would be awesome to get lots of advice and help. Constructive critisism is welcome, but please don't be a total asshole.
Thanks for viewing, now leave a comment/rate too!
After I grew to understand this concept, I started to develop a team that could counter a lot of the metagame. It's fairly standard, but why are these pokemon standard? Because they are the best at what they do. Or close to it. ;)
I'm going to build this team on WiFi so I could use all the help I can get so I don't have to re-do anything if someone stops performing well or whatever... I've tested a lot on Shoddy and this works well (but again it should as it's a standard team).
---------------------------------------------------------------------------------------
AT A GLANCE:






---------------------------------------------------------------------------------------
IN DEPTH:
Hippowdon

@ Leftovers
Sandstream
Impish (+Def, -Sp.Atk)
252 HP / 170 Def / 88 Sp.Def
~Slack Off: Basic recovery move. Helps for survivability and of course stalling. Recovery is always the most useful move in the arsenal of any wall/tank, IMO.
~Stealth Rock: Just lay rocks down the. Not much can KO this thing right off the bat, giving me a good opportunity to lay down an amazing entry hazard.
~Earthquake: The the always needed offensive move. Can't hit a lot of opposing leads (Bronzong, Azelf, Aerodactyl, Gengar...) but is good mid to late game VS. steels, electrics, etc.
~Roar: Phasing. It already walls a lot of the physical threats that like to set up (Lucario, 'Mence, Scizor) but really just getting rid of the boost is better for the rest of the team as I can't take down a 'Mence with +1 Speed.
Notes: Perhaps the best Physical wall in the game, IMO. A 108/118 Physical Defense spead is amazing, this guy just shuts down Tyranitar and any other Physical sweeper that doesn't fly or Levitate, and it can still just phaze them out.
Vaporeon

@ Leftovers
Water Absorb
Bold (+Def, -Atk)
252 HP / 230 Def / 28 Sp.Def
~Wish: Recovery that also can help the team out if I use good prediction and such. Obviously, works well with Protect.
~Protect: Amazing. Help activate Wish, scout the opponent. Such a good move!
~Hidden Power [Electric]: Replaced Toxic. Picked over it due to it's ability to avoid Restalking Bulky waters (except Swampert) who liked to Rest off my poisoning.
~Surf: STAB Water move. Scares off Infernapes (without Thunderpunch) and Heatrans as well as giving Donphan, Hippowdon, Gliscor, Tyranitar, and the many other Rocks and Grounds in the metagame a scare. Thanks to Vaporeons 110 base Sp.Atk it can be quite offensive.
Notes: Good ol' Vaporeon. My counter towards the many Rocks and Grounds and Bulky Waters that everyone likes to run (including myself). WishProtect is such a good combo, stalls like a king and can hold it's Ground against the likes of Tyranitar, Gyarados and Salamence, which I consider the 'big three' physical sweepers.
Zapdos

@ Leftovers
Pressure
Calm (+Sp.Def, -Atk)
252 HP / 220 Sp.Def / 38 Spd
~Roost: Recovery. Like I said before, always needed on a tank/wall. Roost is good, except I don't like being vulnerable to a Super Effective Ground attack, but it does remove my Rock and Ice weaknesses.
~Thunderbolt: STAB for opposing flyers and waters. Just a strong STAB attack coming off of a big 125 Sp.Atk stat.
~Heat Wave: Steel killer. Hurts grassers too. Just a good move that provides good coverage with an Electric/Fire/Grass combo.
~Hidden Power [Grass]: I had Ice originally, but Grass gives me the much needed coverage against the deadly Swampert, whom without HP Grass I had no answer to other than Toxic. But, Swampy liked to Rest of the poison as said before...
Notes: Ah, Zapdos. One of the most versatile tanks (or even pokemon?) in the game right now. Zapdos can be physically defensive, specially defensive or an offensive force with those great base stats. I chose a specially defensive version so it can keep Skymin in check, along with special and mixed versions of some great sweepers (MixMence, SpecsLuke, MixApe, etc.). Bold is good for countering Scizor, but this way I can also bluff that it is Bold, thus forcing the Scizor switch. Zapdos is a great counter to two of the most potent forces in the metagame: Skymin and Scizor.
Heatran

@ Choice Scarf
Flash Fire
Hasty (+Spd, -Def)
6 HP / 252 Sp.Atk / 252 Spd
~Fire Blast: STAB and extremely powerful alone and even more so if I happen to switch in on an opposing Fire move that is often aimed at my Scizor or Lucario.
~Earth Power: Meh. Hits other Heatrans, good coverage but also kind of weak and easy for Levitators and Flyings to switch into.
~Hidden Power [Ice]: Hits the irritating Dragons, Zapdos, Gliscor, etc. that like to come in and ruin my fun. Ice is always a great move, especially paired with Fire. Only other Fire types (covered by Earth power) and Water types can resist Fire/Ice.
~Explosion: Big finish. Kills Blissey (!) who like to come in and wall my Zapdos and Heatran like no tomorrow. Weirdly, I have amazing predicting with this and Explode at the perfect times. Could just be fluky, but whatever. :)
Notes: This this the most used Pokemon in the OU metagame for a reason. Can come in and dominate so many pokemon, especially in the late game once it's counters are out of the way. I chose Hasty because really, I'm going to die from any Physical attack that is thrown at me (Fighting, Water, and Ground) and from my experience people like to use Special moves against Heatran, even if they are neutral. Thunderbolts, Earth Power from opposing Heatran, etc. Just my choice :) I don't really think I need to explain the role of Heatran any more than I did, but its just a great Special Sweeper and Revenge killer that can switch into a lot thanks to it's plethora of resistances.
Scizor

@ Choice Band
Technician
Adamant (+Atk, -Sp.Atk)
6 HP / 252 Atk / 252 Spd
~Bullet Punch: DUH. Technician + CB + STAB + 130 base Atk = the reason priority moves have become used so much and a big reason why Scizor is one of the most used pokemon in the game. Tears through teams late game.
~Brick Break: Break screens is the main reason I chose BB > Superpower. That and the stat drops from Superpower. 75 base power isn't great, so I might switch for Superpower but for now Brick Break is staying as my Steel hitting attack. ;)
~U-Turn: Scout the counter, switch to my own counter. Still hits hard thanks to STAB. X-Scissor is good too, but the ability to scout n' switch is my choice for now.
~Pursuit: Ghosts and Psychics (Gengar and Azelf) who will usually switch get hit hard. This also just still hits hard if they don't thanks to Technician. But, most like to stay in and predict the Pursuit, only to hit Scizor with either a nice Flamethrower or Hypnosis as Scizor is obviously slower.
Notes: 591 Attack! With a STAB/Technician/Priority move. Scizor is a huge threat, and as said before it works well with Heatran. Most everyone packs a Scizor counter, but luckily I pack a counter for their Zapdoses and Heatrans :) Not much to be said here; Scizor is just a huge threat and anyone who has faced one knows the damage he can cause.
Lucario

@ Life Orb
Inner Focus
Adamant (+Atk, -Sp.Atk)
6 HP / 252 Atk / 252 Spd
~Swords Dance: The basis of this set. Most people will fear my attacks, as they know I can OHKO them, thus giving me a free Swords Dance and a chance to sweep with ExtremeSpeed.
~Close Combat: STAB and 120 base power. Hits all the steels and etc, threatens Tyranitar, scares off ScarfTran... usually I can switch him in and everything gets scared of Close Combat so I can just SD up.
~ExtremeSpeed: Priority! This + Swords Dance is great, switch in on one of it's many resistances, SD up, and then you can pretty much OHKO everything but Ghosts or bulkier pokemon with an ExtremeSpeed.
~Crunch: Cressy, Dusknoir, Rotom, and other various Psychic/Ghost pokemon killer. Crunch > Ice Punch just because I already have a few ways on my team to rid myself of Gliscor. I can usually get rid of him before I even atempt to sweep with Lucario.
Notes: I pretty much said everything already about him above. Strikes fear in the hearts of many. My favourite Pokemon and an awesome late game sweeper and another great revenge killer with ExtremeSpeed. Lucario and Scizor are fairly similar, except Scizor creates imidiate fear while Lucario can create it once it SDs. They serve similar roles, but Scizor is much better during the mid game.
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CONCLUSION:
Alright, so that's my team. As you can tell, I worked fairly hard on this team and it's only the fourth or fifth team I've built. Remember, I'm going to using this on WiFi and shoddy so it would be awesome to get lots of advice and help. Constructive critisism is welcome, but please don't be a total asshole.
Thanks for viewing, now leave a comment/rate too!