At a glance:
--------------------------------------------------
Gyarados @ Life Orb
252 Atk / 252 Spd / 4 HP
Ability: Intimidate
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Ice Fang
- Stone Edge
- Waterfall
I feel Earthquake is needed in this set, but not sure on what to replace it with.
--------------------------------------------------
Gengar @ Choice Scarf
252 Speed / 252 SAtk / 4 HP
Ability: Levitate
Modest Nature (+SAtk, -Speed)
- Focus Blast
- Shadow Ball
- Thunderbolt
- Trick
Main Special attacker for the team.
--------------------------------------------------
Lucario @ Life Orb
252 Speed / 252 Atk / 4 HP
Ability: Inner Focus
Jolly Nature (+Speed -SpAtk)
- Bullet Punch
- Crunch
- Extremespeed
- Swords Dance
I just keep Swords Dancing and when the HP gets low, I continuously use my first priority attacks. Crunch for Ghosts. I'm not too sure if I should keep using Life Orb.
--------------------------------------------------
Dusknoir @ Leftovers
252 HP / 252 Def / 4 SAtk
Ability: Pressure
Bold Nature (+Def -Atk)
- Calm Mind
- Ice Beam
- Pain Split
- Shadow Ball
This set isn't doing me so good tbh. I need some help with this.
--------------------------------------------------
Donphan @ Leftovers
252 HP / 252 Def / 4 Atk
Ability: Sturdy
Impish Nature (+Def, -SAtk)
- Earthquake
- Ice Shard
- Rapid Spin
- Stealth Rock
If I switch it in when the oppenent has a strong special attacker out, it won't last even one turn. I'm thinking of using another Spinner over Donphan.
--------------------------------------------------
Bronzong @ Leftovers
216 Def / 252 HP / 40 SAtk
Ability: Levitate
Bold Nature (+Def, -Atk)
- Block
- Calm Mind
- Psychic
- Rest
The strategy with this is to switch in on something that couldn't do any real harm to Bronzong, then Block and keep using Calm Mind. Dark types counter this completely.






--------------------------------------------------

Gyarados @ Life Orb
252 Atk / 252 Spd / 4 HP
Ability: Intimidate
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Ice Fang
- Stone Edge
- Waterfall
I feel Earthquake is needed in this set, but not sure on what to replace it with.
--------------------------------------------------

Gengar @ Choice Scarf
252 Speed / 252 SAtk / 4 HP
Ability: Levitate
Modest Nature (+SAtk, -Speed)
- Focus Blast
- Shadow Ball
- Thunderbolt
- Trick
Main Special attacker for the team.
--------------------------------------------------

Lucario @ Life Orb
252 Speed / 252 Atk / 4 HP
Ability: Inner Focus
Jolly Nature (+Speed -SpAtk)
- Bullet Punch
- Crunch
- Extremespeed
- Swords Dance
I just keep Swords Dancing and when the HP gets low, I continuously use my first priority attacks. Crunch for Ghosts. I'm not too sure if I should keep using Life Orb.
--------------------------------------------------

Dusknoir @ Leftovers
252 HP / 252 Def / 4 SAtk
Ability: Pressure
Bold Nature (+Def -Atk)
- Calm Mind
- Ice Beam
- Pain Split
- Shadow Ball
This set isn't doing me so good tbh. I need some help with this.
--------------------------------------------------

Donphan @ Leftovers
252 HP / 252 Def / 4 Atk
Ability: Sturdy
Impish Nature (+Def, -SAtk)
- Earthquake
- Ice Shard
- Rapid Spin
- Stealth Rock
If I switch it in when the oppenent has a strong special attacker out, it won't last even one turn. I'm thinking of using another Spinner over Donphan.
--------------------------------------------------

Bronzong @ Leftovers
216 Def / 252 HP / 40 SAtk
Ability: Levitate
Bold Nature (+Def, -Atk)
- Block
- Calm Mind
- Psychic
- Rest
The strategy with this is to switch in on something that couldn't do any real harm to Bronzong, then Block and keep using Calm Mind. Dark types counter this completely.