So, I've been experimenting with a Rain Dance team lately and it's got potential, but there's something I don't like about it
Here's the team:
@ Damp Rock
Ability: Serene Grace
EVs: 252 HP/178 Def/80 SDef
Calm nature (+SDef, -Atk)
- Thunder
- U-Turn
- Rain Dance
- Grass Knot/Water Pulse
Jirachi makes the rain start ASAP and proceeds to attack with Thunder, while getting a good chance of Paralysis with it also thanks to Serene Grace. If Taunted, trapped or something like that, U-Turn to something that can abuse the Rain/take a hit. Jirachi is especially good in a Rain Dance team since almost everyone expects it to be Scarfed nowadays, so they usually won't Taunt/Trick it, letting me Rain Dance safely. EVs give maximum defensive abilities since I have no Wish on it. Special Defense is 1 point higher than Defense for Download. Removed Stealth Rock because Bronzong has it now. Any help on the last slot?
@ Damp Rock
Ability: Levitate
EVs: 252 HP/130 Atk/128 Def
Impish nature (+Def, -SAtk)
- Explosion
- Stealth Rock
- Rain Dance
- Confuse Ray
Changed Zapdos for this. Solid Defenses, great typing, no weaknesses in the Rain. He is also my Stealth Rock user and can Explode when he is no longer needed. Confuse Ray is just a filler, but I don't like Hypnosis' Accuracy. Overall, looks like a good addition to this team
@ Leftovers
Ability: Volt Absorb
EVs: 40 HP/84 Spd/134 SAtk/252 SDef
Calm nature (+SDef, -Atk)
- Thunder
- Surf
- Rain Dance
- Ice Beam
Lanturn, third Rain Dancer, with a much needed immunity to Electric attacks. Thunder is there with STAB (again), Surf is powered up by Rain and Ice beam rounds out coverage with those two moves, hitting Grass types, among others. 40 HP EVs give it 401 HP which will make it survive 4 Seismic Tosses if he took no damage beforehand (though that's unlikely). 84 Speed outspeeds 0 Speed Heatran, which is the only Heatran that could give me trouble (and I don't know what else to outspeed). Maxed Special Defense because maxing HP would give worse resistance to Special Attacks, given Lanturn's incredibly high Base HP, and the rest into Special Attack just to hit harder. Changed Damp Rock for Leftovers
@ Life Orb
Ability: Swift Swim
EVs: 252 Atk/76 Spd/182 SAtk
Naughty nature (+Atk, -SDef)
- Waterfall
- Outrage
- Dragon Dance
- Draco Meteor
A monster without rain, DDKingdra becomes even deadlier under the rain. Draco Meteor is to take out some physical walls if I haven't DD'd yet, and Waterfall/Outrage give an almost unresisted STAB combo. 76 Speed outspeeds Scarfed Neutral 100 Base Speed Poké like Flygon, and seemed a good breakpoint. Maxed Attack and the rest into Special Attack for DM. Maybe Substitute over Draco Meteor?
@ Life Orb
Ability: Technician
EVs: 252 HP/252 Atk/6 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Roost
- Brick Break
Scizor helps Rain Dance teams taking care of Tyranitar and Abomasnow, while also destroying screens that can stall the 8 turns of Rain. Scizor also gets its Fire weakness reduced under Rain and is just an overall cool Poké. Bullet Punch also helps stop most fast sweepers if I don't have Rain. U-Turn is your everyday scouting move, and Roost heals off Life Orb damage and helps Scizor staying alive (I REALLY need him alive). Changed EV spread to make him bulkier
@ Life Orb
Ability: Swift Swim
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Waterfall
- Poison Jab
- Swords Dance
- Explosion
Qwilfish is a cool Swift Swimmer that's often overlooked for Kabutops, but has a few tricks over him: the ability to hit Grass types with a STAB super effective attack and, most notably, Explosion, which will take care of any troublesome Poké if Rain is up. Max Speed Qwilfish under the Rain ties with neutral Scarf 130 Speed Poké, which is pretty cool if you also have SD
Here's the team:







Ability: Serene Grace
EVs: 252 HP/178 Def/80 SDef
Calm nature (+SDef, -Atk)
- Thunder
- U-Turn
- Rain Dance
- Grass Knot/Water Pulse
Jirachi makes the rain start ASAP and proceeds to attack with Thunder, while getting a good chance of Paralysis with it also thanks to Serene Grace. If Taunted, trapped or something like that, U-Turn to something that can abuse the Rain/take a hit. Jirachi is especially good in a Rain Dance team since almost everyone expects it to be Scarfed nowadays, so they usually won't Taunt/Trick it, letting me Rain Dance safely. EVs give maximum defensive abilities since I have no Wish on it. Special Defense is 1 point higher than Defense for Download. Removed Stealth Rock because Bronzong has it now. Any help on the last slot?

Ability: Levitate
EVs: 252 HP/130 Atk/128 Def
Impish nature (+Def, -SAtk)
- Explosion
- Stealth Rock
- Rain Dance
- Confuse Ray
Changed Zapdos for this. Solid Defenses, great typing, no weaknesses in the Rain. He is also my Stealth Rock user and can Explode when he is no longer needed. Confuse Ray is just a filler, but I don't like Hypnosis' Accuracy. Overall, looks like a good addition to this team

Ability: Volt Absorb
EVs: 40 HP/84 Spd/134 SAtk/252 SDef
Calm nature (+SDef, -Atk)
- Thunder
- Surf
- Rain Dance
- Ice Beam
Lanturn, third Rain Dancer, with a much needed immunity to Electric attacks. Thunder is there with STAB (again), Surf is powered up by Rain and Ice beam rounds out coverage with those two moves, hitting Grass types, among others. 40 HP EVs give it 401 HP which will make it survive 4 Seismic Tosses if he took no damage beforehand (though that's unlikely). 84 Speed outspeeds 0 Speed Heatran, which is the only Heatran that could give me trouble (and I don't know what else to outspeed). Maxed Special Defense because maxing HP would give worse resistance to Special Attacks, given Lanturn's incredibly high Base HP, and the rest into Special Attack just to hit harder. Changed Damp Rock for Leftovers

Ability: Swift Swim
EVs: 252 Atk/76 Spd/182 SAtk
Naughty nature (+Atk, -SDef)
- Waterfall
- Outrage
- Dragon Dance
- Draco Meteor
A monster without rain, DDKingdra becomes even deadlier under the rain. Draco Meteor is to take out some physical walls if I haven't DD'd yet, and Waterfall/Outrage give an almost unresisted STAB combo. 76 Speed outspeeds Scarfed Neutral 100 Base Speed Poké like Flygon, and seemed a good breakpoint. Maxed Attack and the rest into Special Attack for DM. Maybe Substitute over Draco Meteor?

Ability: Technician
EVs: 252 HP/252 Atk/6 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Roost
- Brick Break
Scizor helps Rain Dance teams taking care of Tyranitar and Abomasnow, while also destroying screens that can stall the 8 turns of Rain. Scizor also gets its Fire weakness reduced under Rain and is just an overall cool Poké. Bullet Punch also helps stop most fast sweepers if I don't have Rain. U-Turn is your everyday scouting move, and Roost heals off Life Orb damage and helps Scizor staying alive (I REALLY need him alive). Changed EV spread to make him bulkier

Ability: Swift Swim
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Waterfall
- Poison Jab
- Swords Dance
- Explosion
Qwilfish is a cool Swift Swimmer that's often overlooked for Kabutops, but has a few tricks over him: the ability to hit Grass types with a STAB super effective attack and, most notably, Explosion, which will take care of any troublesome Poké if Rain is up. Max Speed Qwilfish under the Rain ties with neutral Scarf 130 Speed Poké, which is pretty cool if you also have SD