This will be my second RMT. This time, it is a Shoddy team, but it's an improved and revised version of my D/P Sandstorm Team(ALOT has changed from the original team). I've played this for quite a while now. I won some, I lost some, and now I want to improve this team. So please RMT and show me what's wrong.
Changes made in bold.
Tyranitar@Focus Sash
Sandstream
Jolly
252atk/ 252spd/ 6hp
-Fire Punch
-Counter
-Taunt
-Crunch
This is my lead. He sets up Sandstorm and murders leads like Azelf with Crunch. Taunt and Counter is mainly for Hippowdon, but ironically, I haven't seen a Hippo lead since changing. Taunt so far hasn't been super useful, but Counter's worked wonders. Fire Punch has easily let me take down Scizor, too.
Magnezone@Leftovers
Magnet Pull
Modest
252spd/ 252sp.atk/ 6hp
-Thunderbolt
-Hidden Power (Fire)
-Flash Cannon
-Signal Beam
Magnezone is pretty awesome when passed Rock Polish. I tried Choice Scarf, but the restriction was causing me to constantly switch out. Not much more to say here, but Signal Beam hasn't seen much use.
Heatran@Choice Scarf
Flash Fire
Modest
252spd/ 252sp.atk/ 6hp
-Fire Blast
-Earth Power
-Hidden Power (Grass)
-Dragon Pulse
Fire Blast is an awesome STAB, while Earth Power is for coverage and obviously for other Heatran. HP Grass is for Swamperts and waters who think they can counter me, and Dragon Pulse is for Mence and Flygon. Plus, it has decent attack power. Tran is also my Infernape counter, coming in with Earth Power while most likely outspeeding it. I'm also able to more easily kill other Heatrans.
Scizor@Leftovers
Technician
Adamant
34hp/ 252atk/ 224spd
-Swords Dance
-Bullet Punch
-X-Scissor
-Brick Break
Scizor is my Sweeper. With SD and Rock Polish combined, he's pretty amazing. Bullet Punch is obviously for priority, and X-Scissor for a powerful STAB. Brick Break is for T-tar and predicting Heatran switches.
Gliscor@Leftovers
Sand Veil
Jolly
252hp/ 216atk/ 42spd
-Earthquake
-Rock Polish
-Stealth Rock
-Baton Pass
Gliscor is my wall and my solution to Heatran. For Heatran, I switch in when it's obviously gonna Fire Blast or Earth Power. So I hope to outspeed it with Earthquake. As for Heracross, he's easily walled, and I can setup. Gliscor is also my Stealth Rocker. After that, just one Rock Polish and I can pass to pretty much anyone in my team(most of the time it's Zone or Scizor).
Cacturne@Brightpowder
Sand Veil
Jolly
252atk/ 252spd/ 6hp
-Seed Bomb
-Sucker Punch
-Swords Dance
-Thunder Punch
Cacturne is also a great sweeper. 252 speed EVs with Jolly puts it at about 200 speed, so it can easily kill Swampert, Rhyperior, and Bronzong(with Thunder Punch). One SD, and Cacturne's ready to sweep. If I had a good enough attack(besides Sucker Punch) then it makes an awesome Celebi counter. Gyrados seems to like to set up DD, so I just Thunder Punch it and it dies. Sucker Punch is an awesome priority and STAB attack, because Cacturne obviously isn't outspeeding Infernape any time soon. After a Close Combat or two, Infernape falls to Sucker Punch's power, so that would hopefully take care of an obvious Infernape weakness.
Nothing much has changed. Still amazing, but why didn't I think of Brightpowder before? Awesome improvement.
Changes made in bold.
Tyranitar@Focus Sash
Sandstream
Jolly
252atk/ 252spd/ 6hp
-Fire Punch
-Counter
-Taunt
-Crunch
This is my lead. He sets up Sandstorm and murders leads like Azelf with Crunch. Taunt and Counter is mainly for Hippowdon, but ironically, I haven't seen a Hippo lead since changing. Taunt so far hasn't been super useful, but Counter's worked wonders. Fire Punch has easily let me take down Scizor, too.
Magnezone@Leftovers
Magnet Pull
Modest
252spd/ 252sp.atk/ 6hp
-Thunderbolt
-Hidden Power (Fire)
-Flash Cannon
-Signal Beam
Magnezone is pretty awesome when passed Rock Polish. I tried Choice Scarf, but the restriction was causing me to constantly switch out. Not much more to say here, but Signal Beam hasn't seen much use.
Heatran@Choice Scarf
Flash Fire
Modest
252spd/ 252sp.atk/ 6hp
-Fire Blast
-Earth Power
-Hidden Power (Grass)
-Dragon Pulse
Fire Blast is an awesome STAB, while Earth Power is for coverage and obviously for other Heatran. HP Grass is for Swamperts and waters who think they can counter me, and Dragon Pulse is for Mence and Flygon. Plus, it has decent attack power. Tran is also my Infernape counter, coming in with Earth Power while most likely outspeeding it. I'm also able to more easily kill other Heatrans.
Scizor@Leftovers
Technician
Adamant
34hp/ 252atk/ 224spd
-Swords Dance
-Bullet Punch
-X-Scissor
-Brick Break
Scizor is my Sweeper. With SD and Rock Polish combined, he's pretty amazing. Bullet Punch is obviously for priority, and X-Scissor for a powerful STAB. Brick Break is for T-tar and predicting Heatran switches.
Gliscor@Leftovers
Sand Veil
Jolly
252hp/ 216atk/ 42spd
-Earthquake
-Rock Polish
-Stealth Rock
-Baton Pass
Gliscor is my wall and my solution to Heatran. For Heatran, I switch in when it's obviously gonna Fire Blast or Earth Power. So I hope to outspeed it with Earthquake. As for Heracross, he's easily walled, and I can setup. Gliscor is also my Stealth Rocker. After that, just one Rock Polish and I can pass to pretty much anyone in my team(most of the time it's Zone or Scizor).
Cacturne@Brightpowder
Sand Veil
Jolly
252atk/ 252spd/ 6hp
-Seed Bomb
-Sucker Punch
-Swords Dance
-Thunder Punch
Cacturne is also a great sweeper. 252 speed EVs with Jolly puts it at about 200 speed, so it can easily kill Swampert, Rhyperior, and Bronzong(with Thunder Punch). One SD, and Cacturne's ready to sweep. If I had a good enough attack(besides Sucker Punch) then it makes an awesome Celebi counter. Gyrados seems to like to set up DD, so I just Thunder Punch it and it dies. Sucker Punch is an awesome priority and STAB attack, because Cacturne obviously isn't outspeeding Infernape any time soon. After a Close Combat or two, Infernape falls to Sucker Punch's power, so that would hopefully take care of an obvious Infernape weakness.
Nothing much has changed. Still amazing, but why didn't I think of Brightpowder before? Awesome improvement.