EDIT: sorry can't get the pictures to fit on one line they keep reseting to the size they were on the web page. guess I should have saved them at the right size =(
Hey all.
This is a UU hail team that I decided to make due to seeing so many hail teams on shoddy lately.Obviously hail stall teams aren’t much different from one another so It probably won’t be something you haven’t seen before. I’ve used it on the ladder and it seems to fair quite well. It’s obviously stall orientated due to being a hail team. Main objective is to get status on the opponent and forcing them to switch and take entry damage. I’m by no means nearly one of the better battlers so any tips and comments are welcome.
TEAM AT A GLANCE
So it’s obviously a pretty standard hail stall team. Abomasnow for constant hail. Walrein because he can stall like no other. Froslass to get spikes down and annoy the opponent. Nidoqueen to phaze, Tspikes and absorb Tspikes. Haraiyama to take fire hits. Rotom is the main spinblocker and annoyer.
THE TEAM IN DEPTH
Abomasnow @ Leftovers
Ability: Snow Warning
EVs: 252 Hp / 252 Spe / 4 SpD
Nature: Timid
- Blizzard
- Energy Ball
- Substitute
- Leech Seed
Abomasnow is the lead to get the hail started asap. It’s the subseeding abomasnow, except with 252 SpA ev’s put into Hp for extra bulk. Blizzard and energy ball for stab. I chose energy ball due to breaking SpD walls with the SpD drop (allowed me to beat a wish chansey), but I’m not sure whether grass knot would be better overall. Sub and leech seed for good recovery coupled with leftovers. Max speed so he can get down the sub before alot of slower walls try to status him, like the regi’s, chansey and slowbro.
Walrein @ Leftovers
Ability: Ice Body
EVs: 252 HP / 252 Def / 4 SpD
Nature: Bold
- Surf
- Roar
- Substitute
- Protect
Walrein is great for stalling. Max Hp to get the most out of his subs, which aren’t broken by seismic toss. Surf for some stab and to deal some damage. Roar is good for phazing statuppers who see walrein as set up fodder. Substitute to protect from status and protect to score some free healing in hail with ice body and leftovers. I’m not quite sure whether toxic would be better over roar or not. If I took roar out Raikou would screw me over and I would need to switch, but toxic helps break bulky walls not named registeel and other steels.
Froslass @ Leftovers
Ability: Snow Cloak
EVs: 252 HP / 4 Def / 252 Spe
Nature: Timid
- Ice Beam
- Thunder Wave
- Spikes
- Substitute
Possibly more annoying then Walrein. Froslass comes in on a choiced fighting or normal attack, and then subs on the switch then cripples the opponent and lays down 3 layers of spikes. Once behind a sub and with the opponent Twaved and confused, Froslass will almost never get touched. Though I am considering an attacking move over confuse ray, like Ice Beam or Shadow Ball. But confuse ray makes it just that much harder to touch froslass.
Nidoqueen @ Leftovers
Ability: Poison Point
EVs: 252 HP / 252 Def / 4 Spe
Nature: Relaxed
- Stealth Rock
- Toxic Spikes
- Earthquake
- Roar
My toxic spikes absorber and setter upper. Though stealth rock is the first preference to be set up because it can’t be absorbed. Also my second phazer, my only real combatant to CM mismagius. Earthquake for some solid stab. I’m questioning nidoqueen, but without a toxic spike absorber this team is screwed. Also no one else on the team can put up SR, or can afford to lose a moveslot.
Hariyama @ Leftovers
Ability: Thick Fat
EVs: 4 Hp / 252 Def / 252 SpD
Nature: Adamant
- Force Palm
- Payback
- Rest
- Sleep Talk
Hariyama is my go to guy when I predict a fire or ice type move coming. Also takes rock attacks. Hariyama makes for a great mixed wall. Its Hp is already high enough so I felt there wasn’t a need for anymore Hp. Restalk increases his stalling capability. Revenge is for stab and payback to hit ghosts like mismagius who think I’m set up fodder. Hariyama is also my status absorber. I tried out knock off over payback and it seemed to work quite well, but I’m not sure on what is better. Any help there would be great.
Rotom @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
Nature: Bold
- Will-o-wisp
- Thunderbolt
- Rest
- Sleep Talk
Rotom is my spin blocker. It is also my answer to CB/CS Staraptor. Rotom has the handy immunities to normal, fighting and ground. Also the resistance to flying is great. This thing walls scyther like no other. Sort of the same case as with froslass. I’m considering Thunderbolt over confuse ray to have some attacking power. Rotom is also my second status absorber.
And thats the team. It seems to fair quite well, but any criticism you have feel free to post because any help I can get I welcome.
Changes are in bold.
Hey all.
This is a UU hail team that I decided to make due to seeing so many hail teams on shoddy lately.Obviously hail stall teams aren’t much different from one another so It probably won’t be something you haven’t seen before. I’ve used it on the ladder and it seems to fair quite well. It’s obviously stall orientated due to being a hail team. Main objective is to get status on the opponent and forcing them to switch and take entry damage. I’m by no means nearly one of the better battlers so any tips and comments are welcome.
TEAM AT A GLANCE






So it’s obviously a pretty standard hail stall team. Abomasnow for constant hail. Walrein because he can stall like no other. Froslass to get spikes down and annoy the opponent. Nidoqueen to phaze, Tspikes and absorb Tspikes. Haraiyama to take fire hits. Rotom is the main spinblocker and annoyer.
THE TEAM IN DEPTH

Abomasnow @ Leftovers
Ability: Snow Warning
EVs: 252 Hp / 252 Spe / 4 SpD
Nature: Timid
- Blizzard
- Energy Ball
- Substitute
- Leech Seed
Abomasnow is the lead to get the hail started asap. It’s the subseeding abomasnow, except with 252 SpA ev’s put into Hp for extra bulk. Blizzard and energy ball for stab. I chose energy ball due to breaking SpD walls with the SpD drop (allowed me to beat a wish chansey), but I’m not sure whether grass knot would be better overall. Sub and leech seed for good recovery coupled with leftovers. Max speed so he can get down the sub before alot of slower walls try to status him, like the regi’s, chansey and slowbro.

Walrein @ Leftovers
Ability: Ice Body
EVs: 252 HP / 252 Def / 4 SpD
Nature: Bold
- Surf
- Roar
- Substitute
- Protect
Walrein is great for stalling. Max Hp to get the most out of his subs, which aren’t broken by seismic toss. Surf for some stab and to deal some damage. Roar is good for phazing statuppers who see walrein as set up fodder. Substitute to protect from status and protect to score some free healing in hail with ice body and leftovers. I’m not quite sure whether toxic would be better over roar or not. If I took roar out Raikou would screw me over and I would need to switch, but toxic helps break bulky walls not named registeel and other steels.

Froslass @ Leftovers
Ability: Snow Cloak
EVs: 252 HP / 4 Def / 252 Spe
Nature: Timid
- Ice Beam
- Thunder Wave
- Spikes
- Substitute
Possibly more annoying then Walrein. Froslass comes in on a choiced fighting or normal attack, and then subs on the switch then cripples the opponent and lays down 3 layers of spikes. Once behind a sub and with the opponent Twaved and confused, Froslass will almost never get touched. Though I am considering an attacking move over confuse ray, like Ice Beam or Shadow Ball. But confuse ray makes it just that much harder to touch froslass.

Nidoqueen @ Leftovers
Ability: Poison Point
EVs: 252 HP / 252 Def / 4 Spe
Nature: Relaxed
- Stealth Rock
- Toxic Spikes
- Earthquake
- Roar
My toxic spikes absorber and setter upper. Though stealth rock is the first preference to be set up because it can’t be absorbed. Also my second phazer, my only real combatant to CM mismagius. Earthquake for some solid stab. I’m questioning nidoqueen, but without a toxic spike absorber this team is screwed. Also no one else on the team can put up SR, or can afford to lose a moveslot.

Hariyama @ Leftovers
Ability: Thick Fat
EVs: 4 Hp / 252 Def / 252 SpD
Nature: Adamant
- Force Palm
- Payback
- Rest
- Sleep Talk
Hariyama is my go to guy when I predict a fire or ice type move coming. Also takes rock attacks. Hariyama makes for a great mixed wall. Its Hp is already high enough so I felt there wasn’t a need for anymore Hp. Restalk increases his stalling capability. Revenge is for stab and payback to hit ghosts like mismagius who think I’m set up fodder. Hariyama is also my status absorber. I tried out knock off over payback and it seemed to work quite well, but I’m not sure on what is better. Any help there would be great.

Rotom @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
Nature: Bold
- Will-o-wisp
- Thunderbolt
- Rest
- Sleep Talk
Rotom is my spin blocker. It is also my answer to CB/CS Staraptor. Rotom has the handy immunities to normal, fighting and ground. Also the resistance to flying is great. This thing walls scyther like no other. Sort of the same case as with froslass. I’m considering Thunderbolt over confuse ray to have some attacking power. Rotom is also my second status absorber.
And thats the team. It seems to fair quite well, but any criticism you have feel free to post because any help I can get I welcome.
Changes are in bold.