I Pawnch/Kick Babies (OU)

This Team has been doing well overall. Good coverage, nice defences, and it wins me battles. My friend and me made this team and it works really well for us. Originally there was a specs mence instead of latias but since latias came into OU, it works just as well as mence. There's no real big weakness's to this team but I'm sure that someone can find one. It hasn't hit OU leaderboard because I'm to lazy to ladder anymore but it did reach 9 on the suspect ladder when I switched latias for latios. Now for the team.
At a Glance:
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Metagross @ Occa berry
Ability: Clear Body
252 Atk/252 Speed/6 Hp
Nature: Adamant
Moves:
~Earthquake
~Meteor Mash
~Stealth Rock
~Thunder-Punch

Seem familiar to you? I bet you see metagross every other game. This guy is one of my best guys probably. First off he can take a fire blast from a heatran and EQ it for the KO. Meteor Mash owns everything not very effective to it. Mash can take out Salamence, T-tar leads, and a lot of other common leads. Stealth rock is my main priority. I have a strategy on getting rocks up though. Usually if they send out another metagross I EQ first while they set up rocks. They usually switch out saving their metagross and thats when u set up your rocks. Thunderpunch is for those pesky gyarados's that come in and try to set up on you.

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Starmie @ Leftovers
Ability: Natural Cure
160 Hp/40 Def/216 Speed/92 Sp Atk
Nature: Timid
Moves:
~Rapid Spin
~Surf
~Thunderbolt
~Recover

My bulky starmie. This is my rapid-spinning gyara counter. This starmie can take a EQ, Stone Edge, and even a STAB bounce and T-bolt it back. Rapid spin takes the SR, spikes, or t spikes away and since starmie has recover and natural cure it can recover off the spikes then switch out of poison from t-spikes. Surf is just for a strong STAB move.

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Latias @ Leftovers
Ability: Levitate
252 Sp Atk/252 Speed/6 Hp
Nature: Timid
Moves:
~Calm Mind
~Recover
~Dragon Pulse
~Surf

As I said before this took the place of spexmence. This latias has speed, attack, and bulkiness that can take down a lot of teams. Calm mind makes this thing deadly with sp def bulkiness and sp atk power. Recover so this thing just won't die. Dragon Pulse is for a very Strong STAB. Surf is for scizor when i have a few CM's up i can KO which Ice beam cannot. T-tar can be a pain but usually if it doesn't have pursuit I go scizor and U-Turn out.

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Scizor @ Choice Band
Ability: Technnician
252 Atk/208 Hp/40 Sp def
Nature: Adamant
Moves:
~Bullet Punch
~U-Turn
~SuperPower
~Pursuit

This scizor has helped this team out more than you know. He takes hits, hits hard, and runs out with U-Turn. This is my ultimate Latias counter. If it switched I pursuit and if it stays in I U-turn. Bullet punch is priority that can kill some pokes. SuperPower is for bliss or other pokes that are weak to fighting.

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Blissey @ Leftovers
Ability: Natural Cure
220 Hp/252 Def/32 Sp Def
Nature: Bold
Moves:
~Aromatherapy
~Softboiled
~Seismic Toss
~Thunder Wave

Bliss, my main sponge. She's annoying as crap. Her only weakness is blocked by latias and starmie so she's hard to kill. Aromatherapy can take off paralyze,burn,freeze,sleep, and poison that could cripple my team. Softboiled just gives my health back every turn I use it. Seismic toss is for damage that Bliss needs to do to wall properly. T-wave can cripple any fast sweeper that can KO my team. Overall this bliss is really gay but effective.


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Infernape @ Expert belt
Ability: Blaze
252 Sp Atk/240 Speed/18 Atk
Nature: Naive
Moves:
~Close Combat
~Hidden Power [Ice]
~Fire Blast
~Grass Knot

Infernape is my wall breaker. Grass knot for swampert, fire blast is for anything that is super effective to it and it can 2HKO a rotom. Hidden Power [Ice] is for dragons or flying. Close combat is for bliss or any other poke weak to it. I used to have LO on ape but when sandstorm is up ape dies to fast with sand and LO damage.

Threats -

Machamp - When machamp is sent out I always say to myself shit. I almost always lose one person to machamp but I don't think I've ever been completly sweeped by one. I usually kill machamp by either hitting him with a flamethrower from infernape and then hit it with a bullet punch from scizor.

Flygon - If it is scarfed and the oponent is smart then this rips holes in our team. Taken down by bullet punch from scizor after I get it to about 60%-70%.

Gliscor - Once infernape is dead this guy troubles this team. Usually I just HP [Ice] it for the KO but if they've seen me HP then it will be hard to kill this poke.
 
My first recommendation is for you to shift all those Speed EV's to HP on Metagross, basically changing your EV spread to max out HP and only giving him 4 Speed EV's; maxing out Speed while using a neutral nature only brings Metagross's Speed to 239 which isn't going to allow you to outrun anything worthwhile. Maybe it'll allow it to outrun a Tyranitar or Swampert lead here and there, but most leads you won't be outrunning. Plus maxing out HP gives Metagross bulk to work with and works well with Occa Berry at surviving those dreaded Fire attacks. You might be better off dropping ThunderPunch and going for Explosion instead; Metagross is a worthy suicide lead and Gyarados will be handled good enough by Starmie anyways. Thunderbolt will OHKO him around roughly 92% of time assuming Stealth Rock is in play or he took some damage from Life Orb recoils since most Gyarados will be carrying LO unless it's a BulkyGyara in which case he'll most likely be holding Leftovers. Alright with Latias I want to completely take him out and replace him with Cresselia; this gives you a way to counter Machamp, Flygon, and Gliscor who you said gave you problems and it works in the same manner as Latias does which is CM sweeping. Here is the set:

Cresselia @ Leftovers
Ability: Levitate
EVs: 96 HP / 252 SAtk / 160 Spe
Timid Nature (+Spe, -Atk)
~ Calm Mind
~ Psychic
~ Moonlight
~ Charge Beam / Ice Beam / Hidden Power Fighting

Okay so with this you pretty much do what you did with Latias which was setting up with Calm Mind and proceeding to sweep, but it's specifically here to counter the latter threats. Psychic is a STAB move that easily OHKO'es Machamp if it's boosted, and only has to worry about a Scarf Machamp; otherwise it will be faster. DynamicPunch might confuse but it won't hurt Cresselia that much to begin with. You have a few options to work with on this set. Charge Beam enables you to get boosts but you already get boosted enough from Calm Mind anyways, so the latter moves that are listed will most likely be of more use. Ice Beam effectively takes care of Dragons specifically those troublesome Flygon, and Gliscor too. A few Dark types like Tyranitar and Weavile may give you issues, so Hidden Power Fighting is an option and although I'll leave that decision up to you as to which move you choose, I recommend that you to go with Ice Beam which keeps said threats from wrecking you.

You did good with Scizor, but going for a SD variant may give you the versatility that your team needs. It's not absolutely required, but if you do decide to run a SD spread, go for the standard set (Swords Dance / Bullet Punch / Supepower / X-Scissor, 32 HP / 252 Atk / 224 Spe) and throw on a Life Orb. You might not decide to use that, so I'll go ahead and get to your current Scizor. 40 Sp. Def doesn't notably allow it to survive anything, but if it's there to allow it to survive a specific attack then you're fine. Actually, a spread of 200 HP / 252 Atk / 56 Spe is more beneficial as it gives Scizor more bulk and allows you to outspeed minimum Speed Skarmory. If you're in desire of a specially bulky Scizor spread, be sure to ask me and I'll give you one.

I'm not sure why you have 32 Special Attack EV's on Blissey if you aren't using any special attacks. Anyways they might be of some use because replacing Seismic Toss with a special attack like Ice Beam or Flamethrower will help you out more than the latter. If you don't go with a special attack, go ahead and put those Sp. Atk EV's into HP. A Wish Bliss may be of more usefulness than your current Blissey. To begin with your team isn't that vulnerable to status being that you have 2 Natural Curers, 2 Pokemon that are immune to poison, and one that has an immunity to burn. If you've ever actually used a WishBliss, you'll be familiar with it's abilities to help your team members sweep more efficiently due to passing Wishes thusly increasing their durability. On the other hand however your team isn't exactly the fastest so causing paralysis is beneficiary to your slower team mates like Metagross and Scizor who will perform better if they have a chance to land an attack first rather than usually attacking last. Try a WishBliss and if it doesn't work all that great then alternate back to your original set.

There's no need to max Speed unless you're trying to outspeed other max Speed Infernape or something so go ahead and switch your spread up to 64 Atk / 192 Spe; this makes Close Combat a little stronger which gives you a higher possibility to OHKO Blissey / Heatran or a Tyranitar. Assuming he's there for a late game sweep, LO will be more helpful since most of your opponents Pokemon will be weakened to an extent to where the recoils that you will sustain from said LO won't be such an issue. If he's not there for late game sweeping, then keep Expert Belt. Latias is definitely an issue if he hasn't been weakened enough or hasn't been KO'd yet, but Metagross takes care of her good enough due to resisting STAB Dragon Pulses and not taking too much from her other normal range of attacks like Surf / Grass Knot. If Metagross is still around, he can Explode on Latias if you have no further use for him. That and eliminating bulky Waters will greatly aid in increasing your chances of Infernape sweeping.

Good luck with your team.
 
This doesnt look that bad, although I dont understand 32 sp. attack ev's on blissey as you dont have any sp. attack moves, unless it is just an error and supposed to be sp. def. DD mence could also be a problem for this team, although you could take it down easily with some prediction
 
My first recommendation is for you to shift all those Speed EV's to HP on Metagross, basically changing your EV spread to max out HP and only giving him 4 Speed EV's; maxing out Speed while using a neutral nature only brings Metagross's Speed to 239 which isn't going to allow you to outrun anything worthwhile. Maybe it'll allow it to outrun a Tyranitar or Swampert lead here and there, but most leads you won't be outrunning. Plus maxing out HP gives Metagross bulk to work with and works well with Occa Berry at surviving those dreaded Fire attacks. You might be better off dropping ThunderPunch and going for Explosion instead; Metagross is a worthy suicide lead and Gyarados will be handled good enough by Starmie anyways. Thunderbolt will OHKO him around roughly 92% of time assuming Stealth Rock is in play or he took some damage from Life Orb recoils since most Gyarados will be carrying LO unless it's a BulkyGyara in which case he'll most likely be holding Leftovers. Alright with Latias I want to completely take him out and replace him with Cresselia; this gives you a way to counter Machamp, Flygon, and Gliscor who you said gave you problems and it works in the same manner as Latias does which is CM sweeping. Here is the set:

Cresselia @ Leftovers
Ability: Levitate
EVs: 96 HP / 252 SAtk / 160 Spe
Timid Nature (+Spe, -Atk)
~ Calm Mind
~ Psychic
~ Moonlight
~ Charge Beam / Ice Beam / Hidden Power Fighting

Okay so with this you pretty much do what you did with Latias which was setting up with Calm Mind and proceeding to sweep, but it's specifically here to counter the latter threats. Psychic is a STAB move that easily OHKO'es Machamp if it's boosted, and only has to worry about a Scarf Machamp; otherwise it will be faster. DynamicPunch might confuse but it won't hurt Cresselia that much to begin with. You have a few options to work with on this set. Charge Beam enables you to get boosts but you already get boosted enough from Calm Mind anyways, so the latter moves that are listed will most likely be of more use. Ice Beam effectively takes care of Dragons specifically those troublesome Flygon, and Gliscor too. A few Dark types like Tyranitar and Weavile may give you issues, so Hidden Power Fighting is an option and although I'll leave that decision up to you as to which move you choose, I recommend that you to go with Ice Beam which keeps said threats from wrecking you.

You did good with Scizor, but going for a SD variant may give you the versatility that your team needs. It's not absolutely required, but if you do decide to run a SD spread, go for the standard set (Swords Dance / Bullet Punch / Supepower / X-Scissor, 32 HP / 252 Atk / 224 Spe) and throw on a Life Orb. You might not decide to use that, so I'll go ahead and get to your current Scizor. 40 Sp. Def doesn't notably allow it to survive anything, but if it's there to allow it to survive a specific attack then you're fine. Actually, a spread of 200 HP / 252 Atk / 56 Spe is more beneficial as it gives Scizor more bulk and allows you to outspeed minimum Speed Skarmory. If you're in desire of a specially bulky Scizor spread, be sure to ask me and I'll give you one.

I'm not sure why you have 32 Special Attack EV's on Blissey if you aren't using any special attacks. Anyways they might be of some use because replacing Seismic Toss with a special attack like Ice Beam or Flamethrower will help you out more than the latter. If you don't go with a special attack, go ahead and put those Sp. Atk EV's into HP. A Wish Bliss may be of more usefulness than your current Blissey. To begin with your team isn't that vulnerable to status being that you have 2 Natural Curers, 2 Pokemon that are immune to poison, and one that has an immunity to burn. If you've ever actually used a WishBliss, you'll be familiar with it's abilities to help your team members sweep more efficiently due to passing Wishes thusly increasing their durability. On the other hand however your team isn't exactly the fastest so causing paralysis is beneficiary to your slower team mates like Metagross and Scizor who will perform better if they have a chance to land an attack first rather than usually attacking last. Try a WishBliss and if it doesn't work all that great then alternate back to your original set.

There's no need to max Speed unless you're trying to outspeed other max Speed Infernape or something so go ahead and switch your spread up to 64 Atk / 192 Spe; this makes Close Combat a little stronger which gives you a higher possibility to OHKO Blissey / Heatran or a Tyranitar. Assuming he's there for a late game sweep, LO will be more helpful since most of your opponents Pokemon will be weakened to an extent to where the recoils that you will sustain from said LO won't be such an issue. If he's not there for late game sweeping, then keep Expert Belt. Latias is definitely an issue if he hasn't been weakened enough or hasn't been KO'd yet, but Metagross takes care of her good enough due to resisting STAB Dragon Pulses and not taking too much from her other normal range of attacks like Surf / Grass Knot. If Metagross is still around, he can Explode on Latias if you have no further use for him. That and eliminating bulky Waters will greatly aid in increasing your chances of Infernape sweeping.

Good luck with your team.

The 32 EV's in sp.atk was a typo. I'll try your suggestion to switch Latias to Cress. I will never use a wish bliss as it is very cheap and this current blissey has saved me in alot of occasions. I don't like explosion over thunderpunch on metagross just because one of the most common switch ins for me is a gyra and they never expect a thunderpunch. I've never died OHKO from a fire move on metagross. The speed EVs make sure that it no matter what hits other metagrosses first, thus scaring it off 2nd turn. I'll fix the EVs on infernape I don't know why my friend has them like that.

This doesnt look that bad, although I dont understand 32 sp. attack ev's on blissey as you dont have any sp. attack moves, unless it is just an error and supposed to be sp. def. DD mence could also be a problem for this team, although you could take it down easily with some prediction

I don't let DD mence get more then 1 DD. Blissey can survive a +1 Outrage from a mence and cripple it with a twave. If mence gets 2 DD's then it's GG.
 
Why doesn't your metagross have bullet punch? What does it do against fast sleeping leads like gengar or roserade? What does it do against focus sash leads (which are the vast majority of leads).
A suicide aerodactyl could taunt you then set up rocks, worst case scenario it would still be alive and on 1hp from its sash after this.

Add flamethrower/firepunch TTar to your threat list. A dragon dance life orb TTar could rip through your team
 
^^^ Scizor beats T Tar, unless its packing Babiri Berry or something. Still, T Tar doesn't really have too many good set ups, as it even fears Blisseys T Wave. Blissey can survive a Jolly DDTar's Stone Edge too, taking 89%. If it has LO, it will KO, but that means Scizor can revenge. If it is Adamant, then Infernape and Starmie can revenge it, and Scizor can if it doesn't have Babiri Berry.

I would recommend changing Metagross EVs to:
252 HP/228 Atk/12 Def/16 Spd

It means that a CB Duggy EQ will never KO you, which is quite cool all things considered, meaning you can deliver a knockout shot to its face or set your rocks if it decides to show up and stop you. The speed lets you outspeed most T Tar, Skamory, Machamp, and others that like to sit around the 176 Spd tier.

I would also recommend changing his moveset to MM/Bullet Punch/SR and then pick Explosion or EQ for the last slot. EQ lets you beat other Metagross leads, and hit Jirachi hard, while Explosion is better for general use (you can kill Bronzong, Gyarados, bulky grounds, bulky waters, etc.).

Change Blissey's EVs to 252 Def/252 SpD Calm. Really, those Def EVs go a long way.

Your Scizor has an extra 8 EVs you can use.

Scizor can still beat a Salamence, even if it has 8 DDs by hitting it with BP after some LO recoil. Still something to watch out for though.

Not sure why Gliscor is a problem for your team; he have Starmie and Latias Surfs.
 
Why doesn't your metagross have bullet punch? What does it do against fast sleeping leads like gengar or roserade? What does it do against focus sash leads (which are the vast majority of leads).
A suicide aerodactyl could taunt you then set up rocks, worst case scenario it would still be alive and on 1hp from its sash after this.

Add flamethrower/firepunch TTar to your threat list. A dragon dance life orb TTar could rip through your team

Scizor keeps ttar in check as everyone is saying. I don't need bullet punch on my metagross. I almost always get rocks up at sometime in the game so it isn't that big of a deal. I always atk first so it will be at 1 hp regardless. Most aero leads taunt as I MM and then SR while I tpunch. It's not a big deal not to have bullet punch trust me.

^^^ Scizor beats T Tar, unless its packing Babiri Berry or something. Still, T Tar doesn't really have too many good set ups, as it even fears Blisseys T Wave. Blissey can survive a Jolly DDTar's Stone Edge too, taking 89%. If it has LO, it will KO, but that means Scizor can revenge. If it is Adamant, then Infernape and Starmie can revenge it, and Scizor can if it doesn't have Babiri Berry.

I would recommend changing Metagross EVs to:
252 HP/228 Atk/12 Def/16 Spd

It means that a CB Duggy EQ will never KO you, which is quite cool all things considered, meaning you can deliver a knockout shot to its face or set your rocks if it decides to show up and stop you. The speed lets you outspeed most T Tar, Skamory, Machamp, and others that like to sit around the 176 Spd tier.

I would also recommend changing his moveset to MM/Bullet Punch/SR and then pick Explosion or EQ for the last slot. EQ lets you beat other Metagross leads, and hit Jirachi hard, while Explosion is better for general use (you can kill Bronzong, Gyarados, bulky grounds, bulky waters, etc.).

Change Blissey's EVs to 252 Def/252 SpD Calm. Really, those Def EVs go a long way.

Your Scizor has an extra 8 EVs you can use.

Scizor can still beat a Salamence, even if it has 8 DDs by hitting it with BP after some LO recoil. Still something to watch out for though.

Not sure why Gliscor is a problem for your team; he have Starmie and Latias Surfs.

Metagross's moveset is fine because like I've stated earlier I almost always get a gyra switch in not expecting the tpunch. I can't risk getting outsped by other metagross leads. I might add like 50-100 EVs into Hp but I don't know if I want to risk it at this time. Blissey's EV's will never be changed. Without bold nature I can't survive a +1 outrage from sala. What should I add the EVs into for scizor? Gliscor is just a pain in the ass to kill is all.
 
I'll keep it real simple because you have a weakness to standard DD Mence. The 2 openings which it could set up on is Starmie and Scizor locked into Super Power or Pursuit. Give it one DD you give your team troubles. A more bulkier DD Mence is also another threat, but Salamence in general is big trouble without a proper physical wall to pair with Blissey as your special wall.
I suggest removing the only thing that wouldn't "help" the team as much, Starmie. Starmie provides rapid spin to remove toxic spikes and SR. You have 4 immune to toxic spikes + 1 including Starmie which you should remove (Blissey with Natural Cure). The only one who severely suffers the entry hazards is Infernape which it doesn't mind that much because you have expert belt slapped into it. In your description it also says it handles "gyarados", the only way to stop this is adding a physical wall. You could go two ways:

Skarmory @ Leftovers
Impish
EV: 252 HP / 220 Def / 32 Sp. Def

Brave Bird
Roost
Roar
Spikes

You get your physical wall to put Outrage-Mence and Gyarados in check and other physical in check. Brave Bird + Roost is a one of those combos that works well and Roar phazes baton pass chains, spikes is another support move. This also gives you a nice SkarmBliss combo.

Nitpicks:

Metagross needs EV changed to 252 HP / 252 Attack and the moveset Meteor Mash / Bullet Punch / Earthquake / Stealth Rock
The point of "anti-lead" is to prevent anti leads that are fragile. Sure you see Metagross everyday, but Aerodactly and Azelf till pops up and Meteor Mash + BP does the trick. Earthquake could go in place of Explosion to handle bulky waters. Stealth Rock is staples.

Good luck with the team, hope this helped.
 
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