:O(OU Baton Pass RMT)

How good is this team.


  • Total voters
    10
  • Poll closed .
Hey smogon this is my second RMT and this team has been pretty successful except when hax decides to say hi. Its a baton passing team so judge it as that. Alright here we go.

dpmfa142.png
Aerodactyl @ Focus Sash
Ability: Pressure
Evs: 252 atk,252 spe,6 hp
Nature: Jolly
Stone Edge
Earthquake
Taunt
Stealth Rock

Aerodactyl my team doesn't really like entry hazards so aerodactyl can taunt any leads trying to do so. In addition to stoping others from setting up entry hazards he can set up stealth rock which helps my lucario get some ohko's and 2hko's it wouldn't get should I not get fully set up. One example is Bold Zapdos is 3hko'd without stealth rock. Aerodactyl is a great player on this team.

dpmfa291.png
Ninjask @ Leftovers
Ability: Speed Boost
Evs: 248 Hp, 68 spe, 192 def
Nature: Adamant
Protect
Substitute
Baton Pass
X-Scissor

Ninjask is strictly a speed passer to get the baton pass chain going in the right direction. I used this spread so I'm never ohko'd by Adamant Choice Band Scizor's bullet punch or Jolly Choice Band Weaville's Ice Shard and Adamant because I ended up almost always using protect the first turn he was in and after a speed boost he outspeeds everything,scarfed or not. Adamant gives a nice kick and can 2hko bulky Tyranitars which can be good if I'm behind a sub. Aeria Ace keeps me from being totally messed up by taunt(even though its still a pain in the ass). Ninjask has been a good team player and has won me matches just from passing speed to lucario who really enjoys the speed boost.


dpmfa235.png
Smeargle @ Shed Shell
Ability: Own Tempo
Evs: 252 hp, 252 spe, 6 def
Nature: Jolly
Baton Pass
Spore
Belly Drum
Ingrain

Smeargle, almost every good baton passing team has it and mine does too. Spore puts pokes to sleep while I set up Belly Drum to pass to Lucario. Ingrain keeps pokes from roaring me away and provides some good healing. No Salac Berry here because Ninjask already passes speed. Smeargle is a team player and is pretty reliable I have no complaints.

dpmfa134.png
Vaporeon @ Leftovers
Ability: Water Absorb
Evs: 252 hp, 252 def, 6 spe
Nature: Bold
Wish
Substitute
Baton Pass
Acid Armor

Vaporeon, my reliable defensive pokemon it make VERY bulky before any stat boosts and the subs are nearly impossible to break in 1 hit without a critical hit after boosts. This Vaporeon gives the illusion of having surf causes a switch on the turn that I use substitute and the we work from there thanks to E4gleX for the upgrade in evs and its a big improvement from my last Vaporeon. If Vaporeon gets 1-2 Acid Armors it could be GG right there not to mention what would happen if I got 3 Acid Armors..This Vaporeon is really reliable and is a great asset to the team. It can also pass wishes to heal Smeargle if it needs to use Belly Drum again or Ninjask if it has to switch into stealth rock.

dpmfa122.png
Mr.Mime @ Leftovers
Ability: Soundproof
Evs: 252 hp, 40 def, 216 spe
Nature: Calm
Calm Mind
Taunt
Baton Pass
Substitute

Thanks to thechocolatebunny I now have an awesome Mr.Mime. Its great its fast enough to taunt some common taunters(hi there bulkydos) and gets some nice spD boosts to Lucario. Substitute can be tough to break when its +6 def and +6 spD and it also protects my team from status and critical hits both of which are annoying. I'm glad I made the switch to Mr.Mime as it has proven itself to be an essential point in this team.
dpmfa448.png
Lucario @ Life Orb
Ability: Inner Focus
Evs: 252 atk, 252 spe, 6 def
Nature: Adamant
Close Combat
Ice Punch
Thunderpunch
Crunch

The heart and soul of this team the ONLY sweeper on this team, all my other pokes work to make his sweep as easy as possible. This Lucario after a Belly Drum is capable of ohkoing every poke in the game. Stealth rock also prevents people from constantly lowering his atk with intimidate since argueab;y the 3 most common intimidaters Arcanine, Salamence, and Gyrados are all weak to stealth rock. Thanks to thechocolatebunny for this Lucario too as its a huge upgrade over Metagross because he can ohko the new Rotom forms something metagross failed to do. Inner Focus to prevent Fake Out though it doesn't do much it just gets annoying waiting another turn to win.

OK Here's The Team
dpmfa142.png
dpmfa291.png
dpmfa235.png
dpmfa134.png
dpmfa122.png
dpmfa448.png

There it is, my team, rate it and help me make it better please.


Threats List:
Jolteon- Specs version absolutely rapes me and life orb version isn't too much better if I can get 1-2 Calm Minds up I can still function but if not its GG this is my main threat in my opinion.

Weaville- Fake Out-Ice Shard Versions are quite troublesome since they usually have Night Slash and Vaporeon can't really Stall-Wall it because of Night Slash's critical hit ratio.

Swampert- If it has roar I could be in trouble if I don't have enough time to Ingrain.

Hippowdon- If it comes in while I'm in the Ninjask version of my sweep or if a poke is already sleep and it comes in on Smeargle then I'm in trouble because of roar.

Tokoal- Its funny because its the only poke I've seen that I can't always ohko even after a belly drum -_- good thing he's not common(even though he could be the best Scizor counter.

Lead Metagross- Lead Metagrosses kill atleast 2 of my pokes..and usually get rocks set up =/ maybe you can fix this.
Again like I said rate my team and help me make it better please ^_^.
 
ok i changed my mind
ninjask swords dance,sub,baton pass,protect @leftovers
for speed boost right away it really helps your team setup and substitute before they can hit you with hard attacks

gliscor taunt,substitute,baton pass,stealth rock@leftovers
taunt other taunters before they taunt you can still be baton passed in and out unlike aerodacytyl and get stealth rock to break focus sashes

smeargle ingrain,baton pass,sub,spider web/spore@shed shell
ingrain is really all you need here shed shell can help against perish song
so you dont lose something and can switch out to start setting up again. spider web is also good if you can trap something and setup very easy.

vaporeon sub,acid armor,aqua ring,baton pass@leftovers
252hp/252def bold
with aqua ring and ingrain and leftovers you recover enough damage to sub alot and acid armor to boost defense still.

gorebyss change to celebi or espeon calm mind,sub,baton pass,psychic/grass knot@leftovers. two water types might give you a common electric weakness so i think celebi or espeon would be better and they can sweep with 6+ in case metagross doesnt get it done.

metagross should be ok but you might want to consider zen headbutt for stab and neutral damage on rotom over thunderpunch.
threats

Jolteon- gliscor is immune to thunderbolt and celebi resist it shouldnt be too bad after you get some calm minds

Weaville- vapeoreon should be able to stall it pretty well unless it has swords dance and you can always switch to metagross early

Swampert- you should be getting ingrain up as soon as you have speed from ninjask so it doesnt roar you.

Hippowdon- again get ingrain up very fast so it doesnt phaze you
 
and perhaps add octillery instead of metagross because it cant be phazed by roar or whrilwind it akso ohkos hippowdon and with speed from ninjask its gonna become tough, it akso kos hippowdon something metagross cant do
 
and perhaps add octillery instead of metagross because it cant be phazed by roar or whrilwind it akso ohkos hippowdon and with speed from ninjask its gonna become tough, it akso kos hippowdon something metagross cant do

You realize he/she has Smeargle using Ingrain that prevents Roar right? Whirlwind isnt used by much except Skarm. He/she also can already OHKO Hippowdon using Vappy or Gorebyss. He/she also as Aero for taunting too.
 
there are a couple problems with this team

the first is the reciever, the objective with a BP team is to ensure that your reciever can OHKO everything legal in the tier with 100% accurate moves. Meteor Mash has shaky accuracy and if you dont get those defense passes in it could cost you the game. For this I recommend changing gross to

Lucario@Inner Focus
Life Orb
252 atk 252 spe 4 def
-brick break/close combat
-ice punch
-crunch
-bullet punch

this lucario OHKOs everything in OU with 100% accurate moves, hell it throws a prioroty move in there for some insurance, choice between BB and CC depends if you can pass +6 all the time in which case you go with BB or if you dont want to use LO or arent able to pass +6 in which case you go CC

2. Smeargle needs shed shell, if it ingrains itself and is taunted than you lose your chain and the game, at least shed shell gives you a 2nd chance

3.all BPers need substitute except Belly Drum smeargle. This protects you from critical hits and status. Also it makes getting boosts much easier and after getting the boost subs are hard to break

4. give vappy more physical bulk, even after acid armor it will still have trouble against DD LO outrages/SD LO Close Combats ect. vappy also gets bulky substitutes so its a must

5. an option over gorebyss is MR Mime, he gets ssoundproof to protect phazing if youu dont get the ingrain and he stops perish song which ingrain wont stop, only problem is its only way of boosting spD is Calm Mind, good things are that you no longer have weakness's of vappy and gorebyss and Mime gets moves that beat common phazers

hope i helped
 
http://www.smogon.com/forums/showthread.php?p=1247251

Look this up for some tips on Baton Passing.


Ninjask:

You're using the Dedicated Speed Passer Ninjask. But your EVs could use some improving. Have 248 HP / 0 Atk / 192 Def / 68 Spe

68 Speed EVs allows you to outrun Scarf Timid Alakazam after a Speed Boost. He is the fastest Scarf user you will encounter, and Ninjask is guaranteed after one Speed Boost to outspeed anything you will eoncounter. With the extra Defense EVs, Ninjask is much better protected against priority attacks. He will never be OHKOed by a Jolly Choice Band Weavile's Ice Shard or an Adamant Scizor's Choice Band Bullet Punch, and is almost never 2HKOed by an Adamant Lucario's Life Orb ExtremeSpeed thanks to Leftovers Recovery. True, you give up lots of Atk, but Ninjask was never meant to sweep; his sole purpose is to build up Speed and pass it to the team; this new EV spread aids that purpose.


Vaporeon:

Wish > Aqua Ring. Aqua Ring gives slow over-time healing, potentially healing more than Wish in the long turn. However, Wish is the only way you can provide immediate heal to a teammate so they can carry out their job alive. What happens if Smeargle is needed to set up another Belly Drum, or if Ninjask needs to come in on Stealth Rock?


Lucario:

Use these moves:
- Close Combat
- Crunch
- Ice Punch
- Extremespeed

You need Close Combat over Brick Break. Hippowdon, Tangrowth and Torkoal can survive Brick Break. The Defence drops are insignificant, for you will outspeed anything in the game and OHKO them. The only moves that might get past you are priority moves. Thankfully, Lucario resists Extremespeed and Bullet Punch, and sports his own priority attack that can OHKO many priority users with a Belly Drum Boost, including opposing Lucario. Thunderpunch isn't needed. Gyarados is always OHKOed by Close Combat, factoring Intimidate, unless he is the RestTalk variation and he has not switched in on Stealth Rock (and he still has a 46.15% chance of being OHKOed).
 
I updated with the things I've decided to change.
@darknessmalice-Hippowdon and Tangrowth are ohko'd after Belly Drum with ice punch and thunderpunch is also for suicune.
 
Back
Top