Amazing team, needs work

I made this team a week ago, and i've won a huge majority of my battles. Needs a lot of work though
Togekiss (F) @ Choice Scarf
Ability: Serene Grace
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Air Slash
- Aura Sphere
- Flamethrower
- Shadow Ball
ScarfKiss as a lead is frighteningly good, with moves to defeat almost evry lead barring the rare Aerodactyl. It also works well middle or late game, barring Blissey.
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Zapdos @ LIfe Orb
Ability: Pressure
EVs: 252 SpA/252 Spe/4 Def
Timid nature (+Spd, -Atk)
- Roost
- Thunderbolt
- Hidden Power {[ce]
- Heat Wave
Scizor was ruining my team, so in came Zapdos to incinerate the metal bug... thing.
This also acts as a counter to the bulky waters that plagued my team, but i have major trouble with Swampert.
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Infernape (M) @ Life Orb
Ability: Blaze
EVs: 64 Atk/192 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Hidden Power [Ice]
- Close Combat
- Flamethrower
- Grass Knot
Standard Mixape. I needed an ice-type counter with three poke's weak to it, and Infernape
begged to be chosen. Unfortunately, it loses to a lot of water types.
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Donphan (M) @ Life Orb
Ability: Sturdy
EVs: 252 HP/252 Atk/4 Def
Adamant nature (+Atk, -SAtk)
- Earthquake
- Stone Edge
- Rapid Spin
- Superpower
Rapid Spin+ physical attacker. Do I need a better spinner? Sperpower 2HKOs Blissey, but Donphan is actually not my best work.
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Porygon2 @ Leftovers
Ability: Trace
EVs: 252 HP/216 Def/40 SAtk
Bold nature (+Def, -Atk)
- Thunderbolt
- Ice Beam
- Thunder Wave
- Recover
Gyarados, Salamence, Heatran, Vaporeon, etc: What doesn't this thing counter? Okay, mostly just those, but this thing is a beast when it comes to those.
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Tyranitar (M) @ Lum Berry
Ability: Sand Stream
EVs: 252 HP/80 Atk/176 SAtk
Quiet nature (+SAtk, -Spd)
- Substitute
- Focus Punch
- Flamethrower
- Crunch
I LOVE Tyraniboah. This thing breaks walls like, well, Tyraniboah. Only weakness is to fighting moves or Scizor when weakened. Lumberry for thunderwaving Blissey. I'm considering replacing Crunch+Flamethrower with BoltBeam. Good idea?
In Conclusion: Togekiss, Tyranitar, and Porygon2 will never be taken out, but I do need help with the other three. The team you see is amazing for me, but it has major weaknesses:
-Fighting types: Togekiss actually does this the best, but i still need major help with this one.
-Water/Ice types. Again, help. 3 weak to water, 3 weak to ice.
Ideas?
 
Well, if Nape keeps on losing to bulky waters even though he carries GK ditch it for Nasty Plot. For Zapdos, go HP Grass over Ice to get rid of Pert. Nape can just revenge kill dragons anyday with HP Ice.
 
Try running starmie over donphan, it makes your ice/water weakness go down to 2 and also helps because it can damage other bulky waters with thunderbolt.
 
I gave zapdos metal sound to (somewhat) take care of blissey, plus changed boah's flamethrower to thunderbolt. Still, bulky waters really plague me.
 
Don't use White Herb on Rotom-H. Its one-time use only and no Scizors are gonna stay in anyways. Replace it for leftovers, it greatly helps survivability. You can also have Life Orb for damage.
 
Swampert loves you for this team. The only thing that can safely switch in is Zapdos and Zapdos has a LO and gets hurt by Stone Edge/Ice Beam.

So to fix this I recommend you use Celebi over Donphan. This also gives you a Gyarados counter. Next don't be so reliant on Life Orb. You have Sandstorm on this team as well and when you don't knock something out your pokemon are going to be pretty weak after being attacked by your oponent. So give Zapdos leftovers and change the spread to 252 HP / 80 SAtk / 176 Spe. This allows you to outrun Jolly Lucario and KO with Heat Wave. I'm also not liking ScarfKiss lead on this team. Try out Flygon instead. Not only does this give you a check to Zapdos ,Tyranitar is not going to be doing much after taking repeated thunderbolts, but it also gives you a check against +1 Salamence. If you decide to use Metagross then change Tyranitar to a CBTar.

So that leaves you with a team of:

Flygon or Metagross/Celebi/Zapdos/Infernape/Tyranitar/Porygon2
 
Swampert loves you for this team. The only thing that can safely switch in is Zapdos and Zapdos has a LO and gets hurt by Stone Edge/Ice Beam.

So to fix this I recommend you use Celebi over Donphan. This also gives you a Gyarados counter. Next don't be so reliant on Life Orb. You have Sandstorm on this team as well and when you don't knock something out your pokemon are going to be pretty weak after being attacked by your oponent. So give Zapdos leftovers and change the spread to 252 HP / 80 SAtk / 176 Spe. This allows you to outrun Jolly Lucario and KO with Heat Wave. I'm also not liking ScarfKiss lead on this team. Try out Flygon instead. Not only does this give you a check to Zapdos ,Tyranitar is not going to be doing much after taking repeated thunderbolts, but it also gives you a check against +1 Salamence. If you decide to use Metagross then change Tyranitar to a CBTar.
So that leaves you with a team of:

Flygon or Metagross/Celebi/Zapdos/Infernape/Tyranitar/Porygon2
I already said that scarfkiss is my lead, no questions asked. TyraniBoah is to, as i said, break walls. I can change donphan to celebi, but i need a set to use, plus that leaves me weak to SR without a spinner. As for zapdos, i need a special sweeper, and this is the LO zapdos set. As for gyarados, porygon2 is my counter already.
 
Comments in Dark Red.

Togekiss (F) @ Choice Scarf
Ability: Serene Grace
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Air Slash
- Aura Sphere
- Flamethrower
- Shadow Ball

Consider changing this to Flinch Togekiss or Jirachi. You have no Steels on your team so Jirachi is probably your best bet to absorb Outrages. If you want to keep Togekiss, try this set:

Togekiss (F) @ Leftovers
Ability: Serene Grace
EVs: 252 HP/6 Def/252 SpD
Calm nature
- Body Slam/Thunder Wave
- Air Slash
- Roost
- Aura Sphere/Substitute

This will help to defeat common Platinum leads. With Serene Grace, you get 60% chance to paralyze and 60% chance to flinch. That will help you to easily defeat common Steel leads. Body Slam or Thunder Wave is good, as both will help you paralyze. Air Slash is for obvious STAB and flinch rate. Roost is to help get rid of the Flying typing and give you a reliable recovery move. Aura Sphere for Tyranitar/Heatran leads or you can use Sub to last a little bit longer while you paralyze your opponent's team.

If you decide to use Jirachi, you could try a TrickScarf Jirachi:
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 80 HP/252 Atk/176 Spe
Calm nature
- Body Slam
- Stealth Rock
- Trick
- Iron Head

Body Slam will give you 60% paralysis, while Iron Head will give you STAB and 60% flinch rate. Trick to get rid of Choice Scarf, and Stealth Rock is there since you have no Stealth Rocker on your team.
--------------------------------
Zapdos @ Life Orb
Ability: Pressure
EVs: 252 SpA/252 Spe/4 Def
Timid nature (+Spd, -Atk)
- Roost
- Thunderbolt
- Hidden Power [Ice]
- Heat Wave

Seems pretty standard. I would recommend you try HP Grass, seeing as HP Ice and Heat Wave are sort of redundant, but since you have no reliable counter to Dragons, HP Ice looks pretty good. Consider making Zapdos a little bit more bulky: 252 HP/220 Def/36 Spe with Bold to absorb physical hits, or 220 SpD with Calm to absorb special hits. Nothing much else to say here.
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Infernape (M) @ Life Orb
Ability: Blaze
EVs: 64 Atk/192 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Hidden Power [Ice]
- Close Combat
- Flamethrower
- Grass Knot

I've used this set before and it's done me wonders. But with the changing metagame, Choice Scarf looks like a clear option over Life Orb. Sandstorm seems to be coming back with Latios trying to pop it's blue head into OU, but we'll just have to see how the voting goes.
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Donphan (M) @ Life Orb
Ability: Sturdy
EVs: 252 HP/252 Atk/4 Def
Adamant nature (+Atk, -SAtk)
- Earthquake
- Stone Edge
- Rapid Spin
- Superpower

This Pokemon is what worries me the most. I would highly recommend you put Stealth Rock over Superpower here, since Earthquake already does high damage to Tyranitar and Heatran. But if you don't put Stealth Rock here, then you should put Jirachi over Togekiss, or you can put Infernape as a Sash lead with SR.
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Porygon2 @ Leftovers
Ability: Trace
EVs: 252 HP/216 Def/40 SAtk
Bold nature (+Def, -Atk)
- Thunderbolt
- Ice Beam
- Thunder Wave
- Recover

This is a Pokemon that could be switched. Have you considered Cresselia over Porygon2. With the release of Platinum, Cresselia is more beastly. You could try:
Cresselia @ Leftovers
Ability: Levitate
EVs: 252 HP/200 Def/56 SpD
Calm nature
- Rest
- Sleep Talk
- Ice Beam
- Charge Beam/Thunder Wave/Psychic

For the last move, T-Wave is probably the best unless you fear Gyarados, then Charge Beam is pretty good too. I've used this Cresselia set before, and I really recommend it for your team.
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Tyranitar (M) @ Lum Berry
Ability: Sand Stream
EVs: 252 HP/80 Atk/176 SAtk
Quiet nature (+SAtk, -Spd)
- Substitute
- Focus Punch
- Flamethrower
- Crunch

I really recommend Dark Pulse over Crunch, so you can hit Gyarados and Salamence harder. If they switch in, then Crunch will be weakened due to Intimidate. I also recommend 28 Spe and only 56 Atk, so you can outspeed Blissey. Nothing much else to say except pretty solid team.
 
Togekiss has flamethrower and aurasphere for steels. Jirachi is interesting, but i really love togekiss as a lead.
Zapdos i changed to HP grass for swampert.
ScarfApe is an interesting idea, but i like mixape.
Donphan is expendable. It's really just a spinner and electric counter.
Porygon2 is my salamence counter, as well as the others mentioned.
Tyranitar, i'll try dark pulse, and the evs.
As mentioned, donphan is expendable, but i need:
a bulky water counter, an electric (zapdos mostly) counter, a spinner, and a dragon counter.
Any ideas?
 
Without a real SR user on your team, Donphan looks like an idiot on your team. If you have no SR, then it's really pointless to use RS. Also, only two of your Pokemon are wear to SR and both have recovery moves, so RS is also pointless here too. Maybe you could use SR Zong over Donphan, and give it Explosion. That way, you can handle Bulky Waters and Electrics with Explosion and get up SR, not to mention a Dragon Counter. If you really require RS, then put SR over Superpower. Maybe Ice Shard over Stone Edge to furthur aid your Donphan with being a Dragon Counter?
 
I guess I just have to ask why you post this team for rating if you dont' want to change anything except donphan?

I don't see a need for rapid spin on the team at all. Togekiss is your lead and shouldn't be coming in that often, and Zapdos has roost. I'd say drop him for some kind of steel type just so you can have something to switch into a Salamence's Outrage. Metagross or Bronzong would be my guesses, depending on whether you wanted a more offensive or defensive change to the team.

Mixape's Grassknot really isn't that strong without Nasty Plot. Vaporeon especially will laugh at it. If you want to keep it mixed, then give it Nasty Plot over HP ice since the steel type you get can switch into outrage and Porygon-2 threatens with Ice Beam.
 
Without a real SR user on your team, Donphan looks like an idiot on your team. If you have no SR, then it's really pointless to use RS. Also, only two of your Pokemon are wear to SR and both have recovery moves, so RS is also pointless here too. Maybe you could use SR Zong over Donphan, and give it Explosion. That way, you can handle Bulky Waters and Electrics with Explosion and get up SR, not to mention a Dragon Counter. If you really require RS, then put SR over Superpower. Maybe Ice Shard over Stone Edge to furthur aid your Donphan with being a Dragon Counter?
what? first of all, i agree that rapidspin is a bit pointless. I have been toying with the idea of an offensive mixed swampert to take out electric and dragon in one. But why do i need SR with RS?
 
what? first of all, i agree that rapidspin is a bit pointless. I have been toying with the idea of an offensive mixed swampert to take out electric and dragon in one. But why do i need SR with RS?

Most Donphan run SR and RS. They almost always have to, or else they're outclassed by Metagross who can SR, explode and has higher attack. Like Chimera said, why bother posting an RMT if you're not willing to change anything except Donphan. I'd agree that you shouldn't change anything if it's a very good team, but even then, there are still minor changes to be made.
 
As mentioned, donphan is expendable, but i need:
a bulky water counter, an electric (zapdos mostly) counter, a spinner, and a dragon counter.
Any ideas?

Run a Ice Beam/Thunderbolt/RS/Recover Starmie over Porygon? Then you are free to replace donphan with one of the steels for dragon counter or a different ground for zapdos counter.
 
I had an idea to replace Donphan:
Mamoswine @ Life Orb
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
Stealth Rock
Ice Shard
Earthquake
Stone Edge

OR

Tentacruel @ Black Sludge
Ability: Liquid Ooze
Nature: Calm
EV: 252HP 120Def 136SpD

Rapid Spin
Surf
Toxic Spikes
Ice Beam

Which is better?
Now i need a replacement for zapdos. Maybe magnezone for salamence resistance?
 
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