Second RMT (OU)

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1. Jirachi@Choice Scarf
Nature: Jolly
EV: 252 Speed/ 176 Def / 80 HP
1. Trick
2. Iron Head
3. U-Turn
4. Stealth Rock

A slight variation on the standard Jirachi lead. It can screw up many leads. With Iron Heads 2HKOing Azelf/Dactyl, 60% of the time, they will flinch and won't do anything. T-Tar/Hippodwon/Swampert/Bronzong will be hampered by Trick, because they are all slow and won't gain much from a Tricked Choice Scarf. After using Trick, I can lay down SR, which every team needs.


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2. Gliscor@Leftovers
Nature: Impish
Ability: Hyper Cutter
EV: 252 HP/Def
1. Roost
2. Knock Off
3. Ice Fang
4. Earthquake

Physical Wall. One of the best walls in the game, and best counter to a Salamence/Gyarados. Roost is too heal of course. Earthquake is a great STAB, and Ice Fang hits Salamence hard. Knock Off can really mess up some Pokemon as well.

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3. Zapdos@Leftovers
Nature: Calm
EV: 252 HP/ 220 Sp. Def/ 36 Speed
1. Roost
2. Thunderbolt
3. Hidden Power Grass
4. Heat Wave

Most people don't realize how great of a Special Wall Zapdos can be. Even with little Def EVs, it can shrug of Scizor's STAB attacks, and OHKO with Heat Wave or just Roost to restore lost HP. Thunderbolt is a STAB attack, and HP Grass hits Swampert, who I have no other counters to.


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4. Salamence@Leftovers
Nature: Naive
EV: 252 Attack/ 148 Speed/ 86 HP/ 24 Sp. Attack
1. Outrage
2. Earthquake
3. Fire Blast
4. Dragon Dance

DD Mence. It can outrun all DDMence's with 232 Speed+Neutral nature. Since I have no spinner, the Leftovers allow it too live a bit longer.


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5. Lucario@Life Orb
Nature: Lonely
EV: 184 Atk/128 Sp. Attack/ 196 Speed
Ability: Steadfast
1. Agility
2. Close Combat
3. Hidden Power Ice
4. Dark Pulse

MixCario. A really good set, better than the MixApe. I think this set is way better than the MixApe. The only downfall is that it is not as fast (initially). But that's where Agility comes in. After using Agility, I commence the sweep. Close Combat is for Blissey, HP Ice for Dragons, and Dark Pulse for Ghosts.

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6. Alakazam@Choice Specs
Nature: Timid
EV: 252 Sp. Attack/Speed
1. Psychic
2. Focus Blast
3. Signal Beam
4. Trick

TrixkSpecsZam. One of the best sets around. It can really screw with Pokes and mess up strategies. Plus, even if I don't need to use Trick, Choice Specs sure as hell benefit a 369 Sp. Attack power, boosting it too 554. Psychic gets STAB raising it too 135 (I think), and very few things can survive a STAB 135 BP attack coming from something with 554 Sp. Attack. Focus Blast is for Steels/T-Tar/Rock, and Signal Beam hits other Psychics/Celebi/Cresselia HARD.
 
I think you should explain your Pokemon a bit more.. why the EV spread, why you chose that pokemon, what it does for the team, etc. I'm not sure if you need Weezing to specifically counter scizor since 4 of your pokemon resist its bullet punch (starmie resists both Bullet Punch and Superpower/Brick break) and probably outspeed it.
 
I agree with BoyBoy. This thread will most likely get locked by a mod. You need better descriptions with each Pokemon, explaining why you're using it, the moves, the EV's, and all of that. Not just "this is a great poke <3"
 
I know see why you didnt get enough responses on your last post, as everyoen has said so far you NEED to desbribe alot more the role that each of the other pokemon developes. Sayin: Standard MixPert is not enough. Say something like: it covers my Physical Weakness and it also blocks Zapdos or whatever. Try editting it.
 
Same as everyone that posted before me but anyways:

1) Run 80 more Speed EVs on Metagross, so you can outspeed Scarf Heatran after Agility.
2) Change Confuse Ray with Taunt or Sucker Punch, Confuse Ray isnt that good to waste a moveslot.
3) HP Grass on swampert isnt helping you aside from other Swamperts, so it would be better Ice Beam for the dragons that will block you, Roar for set-upers or Protect to scout Explosions.
 
Same as everyone that posted before me but anyways:

1) Run 80 more Speed EVs on Metagross, so you can outspeed Scarf Heatran after Agility.
2) Change Confuse Ray with Taunt or Sucker Punch, Confuse Ray isnt that good to waste a moveslot.
3) HP Grass on swampert isnt helping you aside from other Swamperts, so it would be better Ice Beam for the dragons that will block you, Roar for set-upers or Protect to scout Explosions.

All good points actually, but Metagross can outrun ScarfTran after Agility. It's just BEFORE Agility. However, I do no worry about that, since I will not switch into Heatran, unless it's stuck on a move not SE on Metagross. My idea is to switch Metagross into something that would switch out (which is many different Pokes), then use Agility.
 
All good points actually, but Metagross can outrun ScarfTran after Agility. It's just BEFORE Agility. However, I do no worry about that, since I will not switch into Heatran, unless it's stuck on a move not SE on Metagross. My idea is to switch Metagross into something that would switch out (which is many different Pokes), then use Agility.

Lets put it like this. You are against a pokemon that cant kill you, but its faster than you or something.
You are like "haha" im going to set-up an Agility cuz i know its going to switch out into something to take my Meteor Mash (Example).
You agility, he brings in Scarf Tran, he outspeeds you, and you wasted your move and sweeper for not having the right EV combination.
 
With your Houndoom set, have you tested it as an anti lead? Right now, it gets rid of some of the most potent leads, such as Metagross, and I have used it to great success. On your Hound's moveset though, change his Flamethrower to Overheat. Why, you question? Mainly because Houndoom is going to be taking much damage from Stealth Rock, Sandstorm, and many other amounts of damage that will keep him from late game sweeping, especially due to the fact that Scizor pretty much controls the late game situation with Quick attack and Bullet Punch. Let's not forget that Houndoom will not be in for longer than a turn (if you play him correctly) which means that you're just going to be using Overheat, losing the special attack, and switching out, thus negatng the special attack drop.Another question; Why is his nature Mild? Switch it to Timid, gives Houndoom more firepower and speed.

Your LeadPert is reliable and all, but have you attempted to use the Cursetalk Swampert? I find him extremely useful, sort of like Calm Mind Suicune, although it lowers his speed and raises defense and attack, not Sp Attack and Sp Def. I find it more useful, especially in todays more physical metagame. you should test it, it's really a reliable pokemon. After one Curse, you hit pretty hard. Can you imagine a +3 or +4 Attack and Defense Swampert? Then you have Rest, which I wouldn't call reliable, but after you have a couple curses, it doesn't really matter if you get hit or not, you wont be taking much unless the attack is a boosted Special attack, or anything grass. Sleep Talk nets you easy kills once you get a couple Curses up, and of course, Waterfall is his one and only attack. The only problem with this is that Vaporeon can't be touched, but you can cover Vaporeon on another pokemon.

With your Metagross, I don't see the reason that anyone would run Agiligross for a couple of less obvious reasons. Tyranitar is swarming todays metagame, and Earthquake doesn't like Metagross. Not to mention that Heatran can Earth power or Overheat Metagross into a pile of scrap. It's not really the metagross thats the problem, but the fact that there are many pokemon now that negate this set. If anything, Choice Scarf is the way to go. Otherwise, I would run a bulky Metagross.

On your Starmie, Recover over Grass Knot. Sure, I <3 Grass Knot too, but you need a way to keep the star shining, and Recover is great for things that carry Sucker Punch also.

Spiritomb's interesting, but hey, whatever works for you.

I'd like to know how you get around Gallade. Sure, it's an uncommon pokemon, but once he gets in the Swords Dance, it's pretty much GG. You can counter my statement by saying that Spiritomb can come in, but Ice Punch will if not kill it, put it in ciritcal condition.

With Shadow Sneak after a Swords Dance it can wreck your Starmie also, not to mention that since you have a Life Orb on it, it will already be weaknened. Metagross is OHKO'd by Close Combat, along with Swampert. Houndoom doesn't stand a chance. I don't see what Weezing can do either.

I suggest Dusknoir as a wall rather than Spiritomb, he can hit Gallade much harder and easily win the 1 v 1 matchup, although you still have a pretty big Machamp hole. I'll have to get back to you.

Good luck.!

-Artisan
 
With your Metagross, I don't see the reason that anyone would run Agiligross for a couple of less obvious reasons. Tyranitar is swarming todays metagame, and Earthquake doesn't like Metagross. Not to mention that Heatran can Earth power or Overheat Metagross into a pile of scrap. It's not really the metagross thats the problem, but the fact that there are many pokemon now that negate this set. If anything, Choice Scarf is the way to go. Otherwise, I would run a bulky Metagross.

Can i ask from what planet are you from?
AgiliGross is one of the best Late-Game sweepers, and Choice Scarf Metagross sucks a lot. "Hooray i killed his T-tar with EQ!!!" then he brings in Mence, set ups a few DDs, then sweeps you.

Heatran is outsped by Metagross after agility (even ScarfTran). Tyranitar doesnt stand a chance since most dont run max speed, and if they do, EQ isnt killing (unless its CB T-tar, and you can bring something to set-up against him anyways)

The only pokemons i can see "negating" this set are physical walls, and since physical walls can "negate" a lot of physical pokes like Metagross, your argument isnt valid.
 
Lets put it like this. You are against a pokemon that cant kill you, but its faster than you or something.
You are like "haha" im going to set-up an Agility cuz i know its going to switch out into something to take my Meteor Mash (Example).
You agility, he brings in Scarf Tran, he outspeeds you, and you wasted your move and sweeper for not having the right EV combination.

I did some wrong calculations. Thanks for bring it up lol.
 
Can i ask from what planet are you from?
AgiliGross is one of the best Late-Game sweepers, and Choice Scarf Metagross sucks a lot. "Hooray i killed his T-tar with EQ!!!" then he brings in Mence, set ups a few DDs, then sweeps you.

Heatran is outsped by Metagross after agility (even ScarfTran). Tyranitar doesnt stand a chance since most dont run max speed, and if they do, EQ isnt killing (unless its CB T-tar, and you can bring something to set-up against him anyways)

The only pokemons i can see "negating" this set are physical walls, and since physical walls can "negate" a lot of physical pokes like Metagross, your argument isnt valid.

Most of the fire pokemon I.E. Heatran, run a scarved max speed timid set, so you pretty much just waste one turn using Agility and then getting OHKO'd.

Choice Scarf Metagross was just a quick thought anyways.
 
Most of the fire pokemon I.E. Heatran, run a scarved max speed timid set, so you pretty much just waste one turn using Agility and then getting OHKO'd.

Choice Scarf Metagross was just a quick thought anyways.

Thats the exact reason im saying he should change the EV spread on Metagross -_-'
 
Stealth Rock or Body Slam > Thunder Wave on Jirachi. Body Slam will paralyze grounds as well as Jolteon/Electivire when those show up, and Stealth Rock is useful on a lead after you have tricked your Scarf. Use the spread 80 HP/252 Atk/176 Spd. Defense is unnecessary and you don't need more than 176 speed. You want 252 atk to deal maximum damage and not have to worry about the 40% chance you don't flinch.

If you put SR on Jirachi, use Swords Dance over SR on Gliscor. I hate SR on Gliscor because he can tank so formidably without it (he needs the moves that people typically replace for SR). Sand Veil > Hyper Cutter, as Gyarados and Mence have no business switching in unless it's Specs Mence. Use one of these spreads:
- Impish 252 HP/40 Def/216 Spd
- Jolly 252 HP/40 Atk/216 Spd
The first spread outspeeds Adamant Lucario and OHKOs with Earthquake. 252 HP and 40 Def max out physical defensiveness with a jump point in Def. The second spread outspeeds Jolly Lucario and packs a bit more of a punch. It doesn't lose too much defensive capability.

Zapdos and Mence look fine.

I'm finding Lucario and Alakazam kind of redundant. They're both walled by Blissey despite Fighting type attacks. You still lose if you Trick the Orb onto Blissey if she runs Toxic, or possibly even Seismic Toss. My suggestions would be to either:
1. Scarf Alakazam, as this gives you a revenge killer as well, and screws Blissey over more than an Orb would, or
2. Make Lucario physical or mixed.
 
Thanks, that is good advice. Should Jirachi be:

EV: 252 Speed/ 176 Attack/ 80 HP
1. U-Turn
2. Body Slam
3. Iron Head
4. Trick

and Lucario

1. Agility
2. Close Combat
3. Earthquake
4. Thunderpunch (or Ice Punch)?
 
Jirachi: yes.

Lucario: I don't think Thunderpunch OHKOs Gyara after Intimidate, which is just about the only thing it's good for. The set in the analysis is

Lucario @ Life Orb
Ability: Inner Focus
Nature: Lonely
EVs: 184 Atk/128 SAtk/196 Spd
- Agility
- Close Combat
- Dark Pulse / Shadow Ball
- HP Ice

If you Agility and start firing of HP Ice / Dark Pulse, then Blissey will probably be drawn in, in which case you then Close Combat her. 196 Spd EVs means you outspeed positive base 110s with a Scarves. Going purely physical with Agility isn't quite worth it because nonSTAB attacks really won't get enough power.
 
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