Hey! This is my team that i have been using for a LONG time, ever since the BLUU merge. You may not recognize it though, because i changed alot of it, but it keeps the same core and strategy.
The strategy is to shut down early game set ups and wear my opponent down with SR and forcing switches while hitting them hard. Eventually their walls will fall and this will allow me to either wall break further, or sweep.
The suspects being removed effected my team alot, so i had to Adapt to the changes. So without any more waiting, Here is the Adaptation.
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Team Adaptation
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Roserade (M) @ Choice Scarf
Ability: Natural Cure
EVs: 92 HP/164 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Leaf Storm
- Hidden Power [Ice]
- Sludge Bomb
- Sleep Powder
---
Summary: So, i went from Roserade, to Drapion, and now back to Roserade. Roserade is too good to pass up, because of its awesome revenge killing power. Roserade takes care of Shaymin too. It has slight trouble against LRcanine, but again, thats prediction based. Worst case scenario, i have a Toxic'd Slowbro.
Moveset: Sleep Powder is a godsend in UU, it stops Stall and stat boosters in their tracks from setting up early. Leaf Storm HURTs. Sludge bomb is for late game sweeping and Shaymin. HP ice is for altaria and Torterra.
EVs and Nature: EV'd to outspeed RP Torterra after a RP, and KO with HP ice. Also EVd to usually survive a Pursuit from Honchkrow.
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Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP/100 Atk/156 SDef
Careful nature (+SDef, -SAtk)
- Thunder Wave
- Iron Head
- Stealth Rock
- Explosion
---
Summary: Registeel is my first part of my awesome defensive combo that I came up with a long time ago, Slowbro+Registeel. They both cover each others weaknesses very well. Registeel sets up SR and spreads Paralysis. Its also my CM Missy/Espy counter. It has the almighty Paralfinch combo and my OH SHIT! button every team needs.
Moveset: Registeel has SR as it is a Staple on any team. Thunder Wave helps me set up a sweep. Iron Head is a strong stab attack that gives me paraflinch. Explosion is just awesome.
EVs and Nature: EVd to take hits well, while also not being set up fodder. Fairly simple :P.
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Slowbro (M) @ Leftovers
Ability: Oblivious
EVs: 252 HP/212 Def/44 SAtk
Bold nature (+Def, -Atk)
- Light Screen
- Slack Off
- Surf
- Psychic
---
Summary: My second half of the Defensive combo. Slowbro helps me by Psuedo Passing and countering numerous Physical threats. Slowbro helps my whole team out by wearing down my opponent with its attacks and forcing switches. This is especially effective at encountering the ever popular Sub-Punchers, which is why i use HP electric over Ice Beam. LS helps my Team Set up against the inevitable Shaymin switch.
Moveset: Surf is basic STAB. Slack off is for recovery. Psychic over Ice Beam so that it can deal with the super common Sub Punchers and dent Roserade on the switch. And LS allows me to annoy the inevitable Shaymin switch, and allows me to set up espeon.
EVs and Nature: Slowbro is EVd to take Physical hits well, and some STAB eruptions from Typhlosion. 44 SATk ensures a OHKO on many Fire Types.
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Blaziken (M) @ Life Orb
Ability: Blaze
EVs: 236 Atk/20 Spd/252 SAtk
Mild nature (+SAtk, -Def)
- Superpower
- Hidden Power [Electric]
- Fire Blast
- Vacuum Wave
---
Summary: Another invention of mine, Mix Priority Blaziken. I loved this as soon as i started using it because of its awesome wall breaking ability. It takes out the walls that stop Espeon and Honchkrow from sweeping, or doing further wall breaking. It doubles as a good revenge killer with Vacuum Wave. Everyone should try this as it seriously kicks ass. It 2HKOs the WHOLE metagame, not one exception. Only about 2 Pokemon require Prediction.
Moveset: Fire Blast hurts like a bitch. HP Electric hits Moltres and hits waters very hard. Superpower gets rid of the special walls among other things. Vacuum Wave is for priority.
EVs and Nature: Minimal speed to outspeed milotic. And the rest in Blazikens awesome attacking stats.
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Honchkrow (M) @ Life Orb
Ability: Insomnia
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Drill Peck
- Pursuit
- Sucker Punch
- Superpower
---
Summary: Honchkrow is awesome, and my replacement for Azumaril. I didnt want to lose powerful priority, so i picked Honchkrow. Azumaril wasnt working out because of the excessive amounts of Shaymin being used. This gives me a neat EQ immunity too. And is also my Roserade trapper.
Moveset: Honchrkow gets stab sucker punch and pursuit, so im using those clearly. Superpower hits Steels hard, and Drill Peck is for Stab.
EVs and Nature: Honchkrow cant take a hit, so after i maxed his awesome attack stat i put the rest in speed.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Espeon (M) @ Leftovers
Ability: Synchronize
EVs: 132 HP/252 Spd/16 SAtk/108 SDef
Timid nature (+Spd, -Atk)
- Calm Mind
- Substitute
- Psychic
- Signal Beam
---
Summary: I finally found a decent replacement for Raikou. Espeon isnt as bulky, so the Bulky Evs didnt really work that well. I used max/max and it worked a little better. Espeon is my late game sweeper who can end the match after a couple CMs, when hopefully Registeel is gone.
Moveset: Sub+CM is for boosting stats and blocking status. Psychic is for STAB, and Signal Beam>Shadow Ball for Superior coverage.
EVs and Nature: Max/Max is the way i went for Espeon, because 4 HP gives Espeon a leftovers number, which is enough for me to spam sub a couple more times.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
So thats my team, i dont think a threat list is needed yet, but i may add one later. Rate/Hate/Steal!
-For the record, i tested Missy, it works fine, but Espeon Flows better.
Passed Members:
Didnt make the cut :(.
Drapion (M) @ Leftovers
Ability: Sniper
EVs: 28 HP/252 Atk/12 Def/216 Spd
Jolly nature (+Spd, -SAtk)
- Toxic Spikes
- Crunch
- Earthquake
- Taunt
---
Summary: Drapion is my replacement for Roserade, who i stopped using because everyone and their mother is using a Honchkrow, so the only effective Roserade lead thats used is the Stall version. This lead is awesome at shutting down Stall or Set up leads early game with Taunt. It also packs quite a punch if the Pokemon doesnt resist or having Monstrous Defense. Debating using Swords Dance>Crunch or Toxic Spikes.
Moveset: Taunt is obvious as it stops set up. EQ+Crunch is for coverage and hits things. And Toxic Spikes is for Late game when i have already paralyzed everything i can, and it stops late game set ups. Debating using Swords Dance>Crunch or Toxic Spikes.
EVs and Nature: Drapion is faster than the Stall roserade lead, so it shuts it down with Taunt. It also is faster than smeargle. I dont use Lum Berry or because i have Honchkrow to switch in to the Scarf Roserade/Smeargles who get locked in Sleep and OHKOd by Pursuit.
The strategy is to shut down early game set ups and wear my opponent down with SR and forcing switches while hitting them hard. Eventually their walls will fall and this will allow me to either wall break further, or sweep.
The suspects being removed effected my team alot, so i had to Adapt to the changes. So without any more waiting, Here is the Adaptation.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Team Adaptation
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Roserade (M) @ Choice Scarf
Ability: Natural Cure
EVs: 92 HP/164 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Leaf Storm
- Hidden Power [Ice]
- Sludge Bomb
- Sleep Powder
---
Summary: So, i went from Roserade, to Drapion, and now back to Roserade. Roserade is too good to pass up, because of its awesome revenge killing power. Roserade takes care of Shaymin too. It has slight trouble against LRcanine, but again, thats prediction based. Worst case scenario, i have a Toxic'd Slowbro.
Moveset: Sleep Powder is a godsend in UU, it stops Stall and stat boosters in their tracks from setting up early. Leaf Storm HURTs. Sludge bomb is for late game sweeping and Shaymin. HP ice is for altaria and Torterra.
EVs and Nature: EV'd to outspeed RP Torterra after a RP, and KO with HP ice. Also EVd to usually survive a Pursuit from Honchkrow.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP/100 Atk/156 SDef
Careful nature (+SDef, -SAtk)
- Thunder Wave
- Iron Head
- Stealth Rock
- Explosion
---
Summary: Registeel is my first part of my awesome defensive combo that I came up with a long time ago, Slowbro+Registeel. They both cover each others weaknesses very well. Registeel sets up SR and spreads Paralysis. Its also my CM Missy/Espy counter. It has the almighty Paralfinch combo and my OH SHIT! button every team needs.
Moveset: Registeel has SR as it is a Staple on any team. Thunder Wave helps me set up a sweep. Iron Head is a strong stab attack that gives me paraflinch. Explosion is just awesome.
EVs and Nature: EVd to take hits well, while also not being set up fodder. Fairly simple :P.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Slowbro (M) @ Leftovers
Ability: Oblivious
EVs: 252 HP/212 Def/44 SAtk
Bold nature (+Def, -Atk)
- Light Screen
- Slack Off
- Surf
- Psychic
---
Summary: My second half of the Defensive combo. Slowbro helps me by Psuedo Passing and countering numerous Physical threats. Slowbro helps my whole team out by wearing down my opponent with its attacks and forcing switches. This is especially effective at encountering the ever popular Sub-Punchers, which is why i use HP electric over Ice Beam. LS helps my Team Set up against the inevitable Shaymin switch.
Moveset: Surf is basic STAB. Slack off is for recovery. Psychic over Ice Beam so that it can deal with the super common Sub Punchers and dent Roserade on the switch. And LS allows me to annoy the inevitable Shaymin switch, and allows me to set up espeon.
EVs and Nature: Slowbro is EVd to take Physical hits well, and some STAB eruptions from Typhlosion. 44 SATk ensures a OHKO on many Fire Types.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Blaziken (M) @ Life Orb
Ability: Blaze
EVs: 236 Atk/20 Spd/252 SAtk
Mild nature (+SAtk, -Def)
- Superpower
- Hidden Power [Electric]
- Fire Blast
- Vacuum Wave
---
Summary: Another invention of mine, Mix Priority Blaziken. I loved this as soon as i started using it because of its awesome wall breaking ability. It takes out the walls that stop Espeon and Honchkrow from sweeping, or doing further wall breaking. It doubles as a good revenge killer with Vacuum Wave. Everyone should try this as it seriously kicks ass. It 2HKOs the WHOLE metagame, not one exception. Only about 2 Pokemon require Prediction.
Moveset: Fire Blast hurts like a bitch. HP Electric hits Moltres and hits waters very hard. Superpower gets rid of the special walls among other things. Vacuum Wave is for priority.
EVs and Nature: Minimal speed to outspeed milotic. And the rest in Blazikens awesome attacking stats.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Honchkrow (M) @ Life Orb
Ability: Insomnia
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Drill Peck
- Pursuit
- Sucker Punch
- Superpower
---
Summary: Honchkrow is awesome, and my replacement for Azumaril. I didnt want to lose powerful priority, so i picked Honchkrow. Azumaril wasnt working out because of the excessive amounts of Shaymin being used. This gives me a neat EQ immunity too. And is also my Roserade trapper.
Moveset: Honchrkow gets stab sucker punch and pursuit, so im using those clearly. Superpower hits Steels hard, and Drill Peck is for Stab.
EVs and Nature: Honchkrow cant take a hit, so after i maxed his awesome attack stat i put the rest in speed.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Espeon (M) @ Leftovers
Ability: Synchronize
EVs: 132 HP/252 Spd/16 SAtk/108 SDef
Timid nature (+Spd, -Atk)
- Calm Mind
- Substitute
- Psychic
- Signal Beam
---
Summary: I finally found a decent replacement for Raikou. Espeon isnt as bulky, so the Bulky Evs didnt really work that well. I used max/max and it worked a little better. Espeon is my late game sweeper who can end the match after a couple CMs, when hopefully Registeel is gone.
Moveset: Sub+CM is for boosting stats and blocking status. Psychic is for STAB, and Signal Beam>Shadow Ball for Superior coverage.
EVs and Nature: Max/Max is the way i went for Espeon, because 4 HP gives Espeon a leftovers number, which is enough for me to spam sub a couple more times.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
So thats my team, i dont think a threat list is needed yet, but i may add one later. Rate/Hate/Steal!
-For the record, i tested Missy, it works fine, but Espeon Flows better.
Passed Members:
Didnt make the cut :(.
Drapion (M) @ Leftovers
Ability: Sniper
EVs: 28 HP/252 Atk/12 Def/216 Spd
Jolly nature (+Spd, -SAtk)
- Toxic Spikes
- Crunch
- Earthquake
- Taunt
---
Summary: Drapion is my replacement for Roserade, who i stopped using because everyone and their mother is using a Honchkrow, so the only effective Roserade lead thats used is the Stall version. This lead is awesome at shutting down Stall or Set up leads early game with Taunt. It also packs quite a punch if the Pokemon doesnt resist or having Monstrous Defense. Debating using Swords Dance>Crunch or Toxic Spikes.
Moveset: Taunt is obvious as it stops set up. EQ+Crunch is for coverage and hits things. And Toxic Spikes is for Late game when i have already paralyzed everything i can, and it stops late game set ups. Debating using Swords Dance>Crunch or Toxic Spikes.
EVs and Nature: Drapion is faster than the Stall roserade lead, so it shuts it down with Taunt. It also is faster than smeargle. I dont use Lum Berry or because i have Honchkrow to switch in to the Scarf Roserade/Smeargles who get locked in Sleep and OHKOd by Pursuit.







