Back from a Hiatus, Sandstorm Team (OU)

Hello, I'm Mister Militia. I'll save any introduction past that, as I have a more detailed one as my signature for the time being. This is the first time I have played using Shoddy Battle, and the first time I have played competitive Pokemon in about 9 months, though I only played Wifi then, and wasn't good at all (I still suck). However I sold my DS, but still like pokemon so hey here I am.

Additionally this is sort of a continuation of my first RMT from way back when, found here.
^^Please don't bump that^^

Anyways I wanted to start with a team I had built myself, but never played with, my sandstorm team. I looked at the list and obviously realized that Garchomp was an Uber now so I had to shift the focus of my team a bit.

All I knew is that I wanted sandstorm, Tyranitar that was a "boah" like varient, and SHUCK NORRIS aka Shuckle, who is unique, a great wall, and a utility guy. (I've since changed T-tar a bit, but kept him unpredictable.)

I'll spare you anymore preamble or iterations of my previous teams and get right into it.

Team at a glance
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Changes will be in Bold.

And now, for the Lead

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Lunchbox (Tyranitar) (M) @ Choice Scarf
Ability: Sand Stream
EVs: 120 Atk/252 Spd/136 SAtk
Naive nature (+Spd, -SDef)
- Thunderbolt
- Fire Blast
- Earthquake
- Crunch


I originally took the Tyraniboah variant and made him into a very interesting, and mostly unexpected lead. I've since realized that the choice scarf variant does many of the things I wanted (Be unexpected, fast, and be able to come back in late game). The moves may seem odd, but its for coverage and the Ev's were skewed towards special attacks. Because it is very unexpected to use this set as a lead I can do a lot of damage, while still getting my sandstorm out. Its solid against most common leads, especially Azelf, who expecting to be faster, often stays in to SR, only to be crunched to death. Also lead trickers are laughable.


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StrongSide (Shuckle) (M) @ Leftovers
Ability: Gluttony
EVs: 252 HP/208 Def/48 SDef
Impish nature (+Def, -SAtk)
- Encore
- Stealth Rock
- Rest
- Toxic

I'm going to tell you right now, Shuckle is not just a gimmick pokemon. In fact, I'll go as far as to say that he is my favorite Pokemon on my team. In a sandstorm, this thing makes you wanna punch yourself in the BALLS if you are a special attacker. Encore is one of my favorite moves and can allow you to either get some Rocks down, Go to sleep, get some poison going, or make a safe switch to a sweeper. Toxic is for residual damage, though with all the steels running around its a miracle it ever hits, Rest also allows it to status absorb and well, all teams need SR to do anything don't they. Shuckle is such a great team player and fits a great role on my team, though, I may try knock off over rest.

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Defy (Starmie) @ Leftovers
Ability: Natural Cure
EVs: 252 HP/4 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Rapid Spin
- Recover
- Grass Knot (Replacing Thunderbolt)
- Ice Beam

I felt if I wanted my residual damage to add up, I needed a pokemon who could get rid of entry hazards, heal a bit, absorb toxic, and dish out some damage in the process. Cue Starmie. I am partial to this pokemon, but it does play it's role on this team. It can hit hard put a dent in all the Rain Dance teams running around on the Suspect ladder. And do all of the prescribed. I have recently thought of changing this to a more sweeper set, as Rapid spin isn't helping me as much as it should, and only shuckle gets hit hard by SR or maybe Gengar, and add Ice Beam to T-tar over t-bolt.

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Neighbor (Flygon) (M) @ Life Orb
Ability: Levitate
EVs: 32 HP/252 Atk/8 Def/216 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Roost
- Stone Edge
- Dragon Claw

Ah yes, the "I'm so happy to be out from Garchomps shadow", the one and only Flygon. Flygon is a solid threat that doesn't get hit by Sandstorm, nor get destroyed by SR (I'm looking at you mence). Roost is a great recovery move that allows him to recover not only LO damage, but the previously mentioned residual damage. Levitate is also a huge help seeing as how spikes don't hit me, and EQ is such a destructive move to some of my key pokemon. Also can get in a lot of free switches when people try to T-bolt Skarmory or Starmie, which is a great bonus on a hard hitter. In fact, when it switches in on an electric w/o HP ice, it will often switch to mence and I usually get a good D-claw predict.

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Ace (Skarmory) (M) @ Shed Shell
Ability: Keen Eye
EVs: 252 HP/62 Atk/104 Def/92 SDef
Relaxed nature (+Def, -Spd)
- Brave Bird
- Whirlwind
- Spikes
- Roost

Please don't hate me, I've tried other pokemon in this spot, really I have, but eventually I came back to the tried and true. Skarm works well in tandem with a Sandstorm team for so many obvious reasons. I also really need the PHazing to let the toxic or entry hazards take their toll, as well as stat uppers. Spikes were actually an afterthought for me, though it seems obvious now. Unfortunately I don't have a ghost to ensure they stay in place. Nonetheless Skarmory does its job, and fits the bill for this team. It covers a lot of my other pogey's butts as far as weaknesses, and allows the residual damage to do work, as well as being another pogey that doesn't get hit by spikes, or toxic for that matter.

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Victory X (Scizor) (M) @ Choice Band
Ability: Technician
EVs: 252 HP/252 Atk/4 Spd
Adamant nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Superpower
- Pursuit

Man, After such an original and unique start, I feel like a d-bag with my last 2 steel partners in crime. To my defense, when I thought of him on my team, I didn't yet realize how much he is swarming the metagame now, since my hiatus and Garchomp's leaving. Anyways Scizor does work. Period. It comes in when everyone is weak and starts pooping on faces plain and simple. It can come in early and scout with U-turn, or it can come in later and revenge kill with Bullet Punch, or lastly, it can come in late and just absolutely poop on stuff with superpower. But you know that better than me.

Overall I like this team, but It has some glaring weaknesses. I ironically get beat up on by Scizor unless I catch it with a fire blast, or a bunch of Spikes/Stealth Rock damage.

I'm sure there are other glaring weaknesses, but I'm tired now and probably missed them all.

Anyways this is my Second RMT, Help a newbie out and RMT please.


OLD SETS-
Lunchbox (Tyranitar) (M) @
Ability: Sand Stream
EVs: 252 HP/24 Spd/234 SAtk
Quiet nature (+SAtk, -Spd)
- Focus Punch
- Substitute
- Thunderbolt
- Flamethrower

I've made major edits to my team I'd like some new imput and especially on the BOLD changes. Also the possible switch to say gengar.
 
Great Team...Theres No one pokemon that can rip through to my knowledge...Maybe a DD mence after a Dance will get alot of your pokemon but i'm guessing theres just something i'm over looking. Why not just add Grass Knot over Thunderbolt On your starmie, The only thing Thunderbolt Gets is Gyarados....which will most likely switch into your Tyranitar unexpectingly.
 
maybe try putting in a Cacturn with brightpowder..
It can learn a grass move/focus punch/suckerpunch
Another idea maybe is to put grassknot on starmy?(idk if thats possible havent checked) because u also have T-Bolt on TTar..
 
I appreciate the support, but I'm sure there are more pokemon that can hamper my plans, I will go check the threats list and edit my second post.
 
This team looks like it will have real trouble against Bulky Waters. Not only will Swampert be a problem, as you already mentioned, but also Vaporeon and Suicune. On Cacturne, Leftovers would be better than Brightpowder, because Brightpowder would only raise its evasion rate by 8%, and Leftovers would recover enough HP to make it more worth it in most matches.
 
On Skarm just use max hp and def. Starmie definitely wants thunderbolt,grass knot is just bad, i mean what does it hit? Surf hits tyranitar harder, thunderbolt hits waters anyway, bar swampert who will lose anyway.
 
This team looks like it will have real trouble against Bulky Waters. Not only will Swampert be a problem, as you already mentioned, but also Vaporeon and Suicune.

Any Sandstorm team with bulky water problems can always run Cradily. It's hard to take down without CC or a Steel move, and can either Toxic your opponent's bulky waters or set up some Swords Dances. The latter has the nice bonus that Cradily can't be phazed.
 
I had someone run a successful Shuckle against me, and so I suggest you may run Wrap on that set. Trapping is very useful... and also forces them to eat some poison damage. Just make sure you keep Encore too. So I dunno, can Stealth Rock go?
 
Sorry the EV's on Skarm was an over sight, it's fixed. Still on the fence on Grass knot, I'll prolly switch it back. Shuckle as worked great this way, I don't think I'll change it.

I'm thinking about making T-tar Scarfed instead. This will allow him to actually do something as I don't really need sub-punch much (scizor and flygon can take Blissy) something like crunch EQ Fireblast thunderbolt.

This could also allow me to keep grass knot on starmie.
 
I've made major edits to my team I'd like some new imput and especially on the BOLD changes. Also the possible switch to say gengar.
 
Flygon is not suited to be a Life Orb sweeper. 100 Base attack and speed just isn't enough, especially with his rather lackluster defenses. Also, why are you running some HP/Def EVs rather than Max Speed? If you run Max Speed and mispredict on the Salamence Switch-in, you still have a chance of beating max+ Salamence if you also run max+ speed. 32 extra HP and 8 def won't help when your defenses and hp are 80. A Choice Band gives him the power he needs, as does Outrage over Dragon Claw. U-turn fits in nicely over Roost, allowing him to repeatedly scout the opponent's team until such time as you've determined it's safe to sweep. Generally, against teams that aren't triple steel triple dragon, you can eliminate their 1-2 Flying immunes or their 1-2 steel types and proceed to sweep through everything else with his CB Eathquake or Outrage, respectively.

Tbolt definitely gives better coverage with Ice Beam than Grass Knot does on Starmie. Grass Knot is only really an acceptable option when the move-set also includes Surf, in which case Water + Ice + Grass gets the same coverage as Water + Ice + Electric (only it hits Swampert 4x and Gyara neutral {though base 120} instead of Gyara 4x and Swampert immune).

If you are thinking about Gengar, I would consider Rotom-A instead. Much more physically bulky, much better dual STAB, much better resistances, much better fire move, etc.
 
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