The point isn't that we don't know what the developer's intent is, but rather, that it doesn't matter. We're simulating the game we were given, not the game as we think GameFreak intended to make. Even if GameFreak came out and said "Hey guys, this was a mistake, we meant X.", then I would still advocate simulating the game we have.
Imagine if GameFreak came out tomorrow and said "Oh hey guys, we actually meant for that whole thing where you can get Sketch on anything with Transform. We also meant to give Regice Recover. Oh, hey, and wouldn't it be cool if Snorlax could use Baton Pass, Slack Off, and Taunt?"
The intent of the developer isn't what is important; the product they give us is.
Also, keep in mind that we can play DP with tradebacks. There are no illegal move combinations in DP that are legal in Pt.
However, personally I don't think an emergency solution is important and instead somebody should implement the glitch and then Obi's final option can be implemented when that is done.
Any of my solutions would work. The sole reason I proposed those as solutions are because Castform and Cherrim make the game not end. All of my solutions would avoid this. I don't have any particular preference as to which one we choose.
Banning Castform and Cherrim solves nothing. This is to find a fix to make it simulate an environment where Freak Weather doesn't happen. EIither through baninng the methods it comes from, or by choosing a battle environment where it doesn't exsist
Banning them does solve the problem. The real problem is that this can lead to a game ending in a draw. There is nothing inherently wrong with the acid weather conditions. Now, if we decide that they are too gamebreaking and thus should be banned, that's another question (but this should be given the same level of testing as Stealth Rock, Double Team, and Latias should get). However, this isn't a foregone conclusion.
Removing critical hits or making random status fail is not the same as the issue being presented. This isn't an issue as to changing game mechanics in order to make the game simply more desireable. This isn't anything like those debates. This is to decide whether or not a very damaging glitch should be implemented onto a battle simulator. We've never addressed an issue such as this and it should not be compared to the examples you gave, because they aren't remotely the same thing.
How are they not the same? In both cases, the reason is "I don't like this mechanic, so let's not implement it on the server.". I don't see how they're different. Personally, I would sooner remove elements of luck than remove this glitch entirely. However, that's not the issue here. The question is whether a Pokemon simulator should accurately simulate Pokemon.
I don't want to sacrifice Platinum mechanics. I want to use Gira-O/Skymin/Rotom-A on WiFi (well not legitimately obviously but still). At the expense of not being able to record battles, as well as losing formes, I'd say no to this. Of course, this is more of opinion than anything, because I don't have any argument to back up for this. Competitively and legally this could be the best option.
Weather clause is just ridiculous. Groudon ban in ubers anyone?
We don't take ubers into account when we talk about balancing things, because ubers is by definition unbalanced. In other words, Giratina-O, Shaymin-S, and Groudon are irrelevant to this discussion. Yes, I enjoy playing ubers, too (it's my favorite tier), but as a matter of policy, it doesn't come into "balance" discussions at all. The issue of banning a Pokemon because it causes a draw is not an issue of balance so much as allowing the game to end. (this is similar to how Arceus is banned from even uber play. it's not a matter of balance in either case)
I would also love to have an answer to the question why Doug would have to dedicate several tons of hours to implement something like this into Shoddy when there is so much else he could do for us, when it's pretty clear the majority do not even want to play with this glitch to begin with.
He doesn't have to. Shoddy isn't held hostage to the whim or personal constraints of any one developer. Imagine the following scenario: someone else fixes the bug (the bug being that Shoddy doesn't accurately simulate game mechanics). This should be added to the Smogon server no differently from any other bug fix: at the next server restart.