Name: Anti-Stall Pokemon
General Description: A pokemon that hinders stall, whether through not resilience towards residual damage (like Bronzong or Clefable) or being able to threaten common stall team members
Justification: This concept should help us to learn about stall; how in normal OU play one could go about introducing stall-breaking elements into their play as well as knowing what aspects of a pokemon threaten to disrupt stall teams should you run one yourself
Explanation: Stall is one of my favourite methods of play and a very interesting one at that and this concept has much scope; we could create an ultimate pursuiter for instance to terrorise Rotom, Blissey etc or create an Infernape like sweeper or have a taunt/magic guard set up sweeper that requires you to have strong attacks to deter. I also think that stall on CAP is unbalanced compared to offense when there are pokemon like Revenankh, Arghonaut and Fidgit that provide the complete core of a stall team.
General Description: A pokemon that hinders stall, whether through not resilience towards residual damage (like Bronzong or Clefable) or being able to threaten common stall team members
Justification: This concept should help us to learn about stall; how in normal OU play one could go about introducing stall-breaking elements into their play as well as knowing what aspects of a pokemon threaten to disrupt stall teams should you run one yourself
Explanation: Stall is one of my favourite methods of play and a very interesting one at that and this concept has much scope; we could create an ultimate pursuiter for instance to terrorise Rotom, Blissey etc or create an Infernape like sweeper or have a taunt/magic guard set up sweeper that requires you to have strong attacks to deter. I also think that stall on CAP is unbalanced compared to offense when there are pokemon like Revenankh, Arghonaut and Fidgit that provide the complete core of a stall team.