Hey guys, I am Robopoke and I'm new here to the forums! Please tell me if I have violated any rules while posting this team and I will fix them immediately! So here is the Stall Team I have been using for quite a while and it has been serving me well, however, therfe is always room for improvement I feel! So I will leave it up to the team raters I see here on Smgon to help me! Enjoy!
Hippowdon (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP/168 Def/88 SDef
Impish nature (+Def, -SAtk)
- Earthquake
- Ice Fang
- Slack Off
- Roar
Hippowdon is arguably the best lead on a stall team due to its amazing bulky and its ability to instantly set up sandstorn. With its massive HP and Defense stat, Hippowdon can take many hits from common leads such as Aerodactyl and the ever so common Metagross. Earthquake allows me to combat Tyranitar, Metgaross, Lucario, etc while prvovidng STAB. Ice Fang is my primary move against Dragon types such as Salamence who can sweep many teams, including mine easily. Slack Off is for the obvious choice of recovery and Roar allows me to phaze away threats such as CursePert who can easily set up on my team if I do not cripple it with Rotom's Trick.
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Tentacruel)(M) @ Black Sludge
Ability: Liquid Ooze
EVs: 252 HP/120 Def/136 SDef
Calm nature (+SDef, -Atk)
- Toxic Spikes
- Knock Off
- Rest
- Surf
Tentacruel is the second user of entry hazards. Toxic Spikes will take its toll on opposing stall teams, making it easier for me to deal with them. tentacruel is also my main counter to MixApe, who can destroy my team easily if Tenta is gone. Surf is for STAB of course and Knock Off is over Rapid Spin because I have Forry using Rapid Spin so Knock off can be used to rid Pokemon of their items such as Leftovers making it easier for sandstorm damage and Toxic Spikes to killl them off. Rest allows Tenta to heal off any damage it has taken, allowing it to survive for longer periods of time.
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Cradily (M) @ Leftovers
Ability: Suction Cups
EVs: 252 HP/160 Def/96 SDef
Careful nature (+SDef, -SAtk)
- Recover
- Stealth Rock
- Toxic
- Rock Slide
Cradily is a fun Pokemon to use in a sandstorm team since its Special Defense is bolstered greatly by sandtsrom due to cradily being a Rock type making it gain a 1.5 boost in its Special Defense. Under Sand, Cradily can take a myriad of Special Attacks from Pokemon as strong as Heatran, Suicune, Gengar, etc. With Recover, Cradily can easily heal any damage it has teken, making Cradily a very durable Pokemon! Stealth Rock is a great move since it limits the amount of times Salamence can come in and wreak some havoc on my team, same with Gyarados. Toxic lets me wear down walls such as Blissey, whom can be annoying to take out and Rock Slide is there for STAB!
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Forretress (M) @ Shed Shell
Ability: Sturdy
EVs: 252 HP/112 Atk/144 Def
Relaxed nature (+Def, -Spd)
- Rapid Spin
- Spikes
- Gyro Ball
- Explosion
Forry is the Pokemon that I go to set up SPikes and clear SR of the field so Dragonite can come in safely without taking prior damage. Forry also has good synergy with Dragonite since Dragonite resist Forry's main weakness to Fire while Forry resists Dragonites main weak to Ice. Gyro Ball is a good move on Forry since it gains STAB and with Forry's low Speed stat, it will hit Pokemon like gengar and incoming Azelf hard. Explosion allows me to go out with a bang once Forry has done evereything it was meant to do.
Dragonite (M) @ Leftovers
Ability: Inner Focus
EVs: 252 HP/60 Atk/196 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Dragon Claw
- Earthquake
- Roost
Dragonite is another fun Pokemon to use on stall teams since it cleans up nicely late game. Setting up DD's with Dragonite is not all that hard due to Dragonite's amazing durability and with the HP EV's and Roost, Dragonite can easily set up on most Pokemon. Thanks to Dragonite's good resistances, it can easily come in on locked Fighting, Bug, Water, etc attacks and start setting up. Earthquake allows Dragonite to kill Pokemon that resist Dragon Claw mainly Scizor and Heatran. Roost is there to heal any damage Dragonite teakes, making Dragonite a very durable Pokemon.
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Rotom-h @ Choice Scarf
Ability: Levitate
EVs: 252 HP/100 Def/152 SDef
Bold nature (+Def, -Atk)
- Toxic
- Trick
- Shadow Ball
- Overheat
Here is the final member of my team, Rotom-h! Rotom-h is the Pokemon that saves me from being swept from the dangerous SD Luke, since I can OHKO with Overheat. Trick is excellent on Rotom since it cripples the ever so common Blissey switch-in, making it easier for my team to dispatch of it. Toxic is there to hit Pokeon immune to Toxic Spikes being layed down by tenta. Shadow ball lets me hit opposing Rotom for hard damage while providing STAB. Thunderbolt is my main offense against Gyarados, who is pretty troublesome.
So there it is! I will pretty much welcome any suggestions so do not be afraid to post if you have any ideas! Thanks for reading! Happy rating!

Hippowdon (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP/168 Def/88 SDef
Impish nature (+Def, -SAtk)
- Earthquake
- Ice Fang
- Slack Off
- Roar
Hippowdon is arguably the best lead on a stall team due to its amazing bulky and its ability to instantly set up sandstorn. With its massive HP and Defense stat, Hippowdon can take many hits from common leads such as Aerodactyl and the ever so common Metagross. Earthquake allows me to combat Tyranitar, Metgaross, Lucario, etc while prvovidng STAB. Ice Fang is my primary move against Dragon types such as Salamence who can sweep many teams, including mine easily. Slack Off is for the obvious choice of recovery and Roar allows me to phaze away threats such as CursePert who can easily set up on my team if I do not cripple it with Rotom's Trick.
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Tentacruel)(M) @ Black Sludge
Ability: Liquid Ooze
EVs: 252 HP/120 Def/136 SDef
Calm nature (+SDef, -Atk)
- Toxic Spikes
- Knock Off
- Rest
- Surf
Tentacruel is the second user of entry hazards. Toxic Spikes will take its toll on opposing stall teams, making it easier for me to deal with them. tentacruel is also my main counter to MixApe, who can destroy my team easily if Tenta is gone. Surf is for STAB of course and Knock Off is over Rapid Spin because I have Forry using Rapid Spin so Knock off can be used to rid Pokemon of their items such as Leftovers making it easier for sandstorm damage and Toxic Spikes to killl them off. Rest allows Tenta to heal off any damage it has taken, allowing it to survive for longer periods of time.
---

Cradily (M) @ Leftovers
Ability: Suction Cups
EVs: 252 HP/160 Def/96 SDef
Careful nature (+SDef, -SAtk)
- Recover
- Stealth Rock
- Toxic
- Rock Slide
Cradily is a fun Pokemon to use in a sandstorm team since its Special Defense is bolstered greatly by sandtsrom due to cradily being a Rock type making it gain a 1.5 boost in its Special Defense. Under Sand, Cradily can take a myriad of Special Attacks from Pokemon as strong as Heatran, Suicune, Gengar, etc. With Recover, Cradily can easily heal any damage it has teken, making Cradily a very durable Pokemon! Stealth Rock is a great move since it limits the amount of times Salamence can come in and wreak some havoc on my team, same with Gyarados. Toxic lets me wear down walls such as Blissey, whom can be annoying to take out and Rock Slide is there for STAB!
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Forretress (M) @ Shed Shell
Ability: Sturdy
EVs: 252 HP/112 Atk/144 Def
Relaxed nature (+Def, -Spd)
- Rapid Spin
- Spikes
- Gyro Ball
- Explosion
Forry is the Pokemon that I go to set up SPikes and clear SR of the field so Dragonite can come in safely without taking prior damage. Forry also has good synergy with Dragonite since Dragonite resist Forry's main weakness to Fire while Forry resists Dragonites main weak to Ice. Gyro Ball is a good move on Forry since it gains STAB and with Forry's low Speed stat, it will hit Pokemon like gengar and incoming Azelf hard. Explosion allows me to go out with a bang once Forry has done evereything it was meant to do.

Dragonite (M) @ Leftovers
Ability: Inner Focus
EVs: 252 HP/60 Atk/196 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Dragon Claw
- Earthquake
- Roost
Dragonite is another fun Pokemon to use on stall teams since it cleans up nicely late game. Setting up DD's with Dragonite is not all that hard due to Dragonite's amazing durability and with the HP EV's and Roost, Dragonite can easily set up on most Pokemon. Thanks to Dragonite's good resistances, it can easily come in on locked Fighting, Bug, Water, etc attacks and start setting up. Earthquake allows Dragonite to kill Pokemon that resist Dragon Claw mainly Scizor and Heatran. Roost is there to heal any damage Dragonite teakes, making Dragonite a very durable Pokemon.
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Rotom-h @ Choice Scarf
Ability: Levitate
EVs: 252 HP/100 Def/152 SDef
Bold nature (+Def, -Atk)
- Toxic
- Trick
- Shadow Ball
- Overheat
Here is the final member of my team, Rotom-h! Rotom-h is the Pokemon that saves me from being swept from the dangerous SD Luke, since I can OHKO with Overheat. Trick is excellent on Rotom since it cripples the ever so common Blissey switch-in, making it easier for my team to dispatch of it. Toxic is there to hit Pokeon immune to Toxic Spikes being layed down by tenta. Shadow ball lets me hit opposing Rotom for hard damage while providing STAB. Thunderbolt is my main offense against Gyarados, who is pretty troublesome.
So there it is! I will pretty much welcome any suggestions so do not be afraid to post if you have any ideas! Thanks for reading! Happy rating!