Latest Balanced Team

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Swampert @ Leftovers
Torrent
Relaxed [+Def -Spd]
240 HP | 216 Def | 52 Sp.Atk
- Roar
- Earthquake
- Ice Beam
- Stealth Rock
  • Roar: Good for phazing after I have set up a Stealth Rock. Or if I just wanna get a good look at my opponents team.
  • Earthquake: Good to counter other leads weak to Ground. Especially the Jirachi leads that have gotten popular lately.
  • Ice Beam: This helps kill any threats such as Zapdos, Flygon, Salamence, and Hippowdon. Almost always come in handy.
  • Stealth Rock: Swampert sets up Stealth Rock well. Usually no leads have a Grass Attack to use against Swampert to OHKO instantly, the only lead I can't set up against usually is Infernape, carrying Grass Knot.
I chose Swampert as my teams lead because I feel Swampert would set up Stealth Rock best for this team. I don't have many resistances to support an Azelf lead consistantly IMO. Also has great coverage with Ice Beam and Hydro Pump together.

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Zapdos @ Leftovers
Pressure
Bold [+Def -Atk]
252 HP | 80 Sp.Atk | 176 Spd
- Roost
- Thunderbolt
- Toxic
- Heat Wave
  • Roost: Heals off any damage and makes Zapdos more bulky.
  • Thunderbolt: This does more damage then Discharge, though I do enjoy the extra status of discharge, in the end I needed this more though.
  • Toxic: More status and helps counter a lot of Pokemon. I really like this on Zapdos in place of Roar.
  • Heat Wave: Helps against Jirachi or any other Pokemon weak to Fire. Celebi being a major threat can't usually take many hits from a Heat Wave.
I chose Zapdos for it's bulkiness and type coverage it offers for this team. It is also a very tough Pokemon to take down in the current meta game and helps with the team resistances this team needs.


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Scizor @ Choice Band
Technician
Adamant [+Atk -Sp.Atk]
252 HP | 252 Atk | 4 Spd
- U-Turn
- Bullet Punch
- Pursuit
- Superpower
  • U-Turn: Scouts out my opponents team and counters Celebi.
  • Bullet Punch: Helps counter Gengar and Tyranitar. Neither are ever safe when facing a Scizor.
  • Pursuit: Probably the best Gengar counter in the game as of right now. Gengar has nothing to really hurt Scizor with. So this move really ruins Gengar's day.
  • Superpower: Another Fighting move and also helps counter a Blissey without Flamethrower.
I chose Scizor to be apart of this team because it seems to have a huge impact in the current meta game. It is also my best counter to ghost/psychic Pokemon. I can counter and wall a lot of Pokemon with this set. Choice Band makes my move choices limited but it still helps a lot.

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Jirachi @ Leftovers
Serene Grace
Impish [+Def -Sp.Atk]
240 HP | 160 Def | 76 Sp.Def | 32 Spd
- Wish
- Iron Head
- U-Turn
- Body Slam
  • Wish: I feel in a Balanced Team Wish Support Jirachi is probably one of the best Wish passers to pick from. So I chose him to be in the team.
  • Iron Head: Causes a 60% chance of flinch with Serene Grace. Also Jirachi's basic STAB move.
  • U-Turn: Scouting purposes and pairs up well with Wish.
  • Body Slam: Also pairs up well with Iron Head. I get a Pokemon paralyzed then start hitting with Iron Head for Flinch while they still make an attempt to hit me.
I chose Jirachi because I feel he is probably the best Wish Passer in a Balanced Team. Vaporeon may have done well also, but I prefer Jirachi for it's better type coverage when needed.

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Salamence @ Life Orb
Intimidate
Naughty [+Atk -Sp.Def]
4 HP | 252 Atk | 252 Spd
- Outrage
- Stone Edge
- Dragon Dance
- Earthquake
  • Outrage: Basic STAB and helps counter Flygon's after 1 DDance.
  • Stone Edge: Counters Gyarados if it doesn't have Ice Fang.
  • Dragon Dance: Ups my stats for a better sweep. Salamence's basic move.
  • Earthquake: Kills off Jirachi and others weak to Ground.
I chose Salamence because Flygon didn't have as good of resistances as Salamence here does. Flygon had the exact same as Swampert and I needed more Fighting resistances and this allowed me to move Choice Scarf onto Heatran to give this team a revenge killer.

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Heatran @ Choice Scarf
Flash Fire
Hasty [+Spd -Def]
4 HP | 252 Sp.Atk | 252 Spd
- Explosion
- Earth Power
- Hidden Power [Grass]
- Fire Blast
  • Explosion: When low on HP or felt necessary I use this as a final option for Heatran.
  • Earth Power: A good Ground based attack and helps me counter things like Jirachi. This set also helps counter lead Metagross.
  • Hidden Power [Ice]: Counters lead Salamence, Flygon, and so on. I've noticed a lot of Flygon's being played on teams lately, so I found this to be more useful.
  • Fire Blast: Heatran's STAB move of the set. I chose this over Flamethrower for the extra damage it can cause.
I chose Heatran to be apart of this team because Infernape wasn't doing as well as this Pokemon for the team. I really like this set and it's working nicely for the team so far. It gives me alot of extra resistances and immunities that really help the team, and most importantly, making it more balanced.
 
Hello Statistic.

At first glance, your team seems very expendable and flexible, which is an important asset to teams of this variety. However, there are certainly some loose strings to be tightened, starting in the middle with Jirachi. Zen Headbutt will almost always perform to a lesser degree than Iron Head, not only thanks to its higher flinch rate, but also its ability to hit some popular switch ins super effectively or for good damage, like Mamoswine. I would also like to see U-turn on this moveset somewhere, as your team is very resistant oriented, so you will likely have many opportunities to use it alongside Wish. Putting this over Ice Punch (your most expendable move atm) will make you lose a certain offensive presence however, so I recommend also switching Thunder Wave for Body Slam, should you choose to do this. This will allow you to do reliable and long-lasting damage to the likes of Salamence/Zapdos in the form of immediate health loss and paralysis. I recommend you also try max Speed on Flygon should Dragon Dance Salamence pose problems with the removal of Ice Punch. Speaking of Flygon in general, its resistances seem to overlap those of Swampert, Heatran, etc. I'd like you to comment on its general use a bit more so I can get a better idea in what it's doing for your team.

There isn't much to comment on in terms of actual flaws in movesets or placement of Pokemon, as most are reliant on prediction and proper switches to be used efficiently on this team. I do, however, advise you not to sacrifice Swampert early in the game to set up Stealth Rocks or as a suicide damage attempt. Doing this will lead to many headaches in your ability to counter Pokemon and general flexibility. I would also try a bit of double switching, as it looks to be quite effective on a team resistant reliant as this one.

Good luck with the team!
 
Hello Statistic.

At first glance, your team seems very expendable and flexible, which is an important asset to teams of this variety. However, there are certainly some loose strings to be tightened, starting in the middle with Jirachi. Zen Headbutt will almost always perform to a lesser degree than Iron Head, not only thanks to its higher flinch rate, but also its ability to hit some popular switch ins super effectively or for good damage, like Mamoswine. I would also like to see U-turn on this moveset somewhere, as your team is very resistant oriented, so you will likely have many opportunities to use it alongside Wish. Putting this over Ice Punch (your most expendable move atm) will make you lose a certain offensive presence however, so I recommend also switching Thunder Wave for Body Slam, should you choose to do this. This will allow you to do reliable and long-lasting damage to the likes of Salamence/Zapdos in the form of immediate health loss and paralysis. I recommend you also try max Speed on Flygon should Dragon Dance Salamence pose problems with the removal of Ice Punch. Speaking of Flygon in general, its resistances seem to overlap those of Swampert, Heatran, etc. I'd like you to comment on its general use a bit more so I can get a better idea in what it's doing for your team.

There isn't much to comment on in terms of actual flaws in movesets or placement of Pokemon, as most are reliant on prediction and proper switches to be used efficiently on this team. I do, however, advise you not to sacrifice Swampert early in the game to set up Stealth Rocks or as a suicide damage attempt. Doing this will lead to many headaches in your ability to counter Pokemon and general flexibility. I would also try a bit of double switching, as it looks to be quite effective on a team resistant reliant as this one.

Good luck with the team!
I mainly used Flygon for the speed. I felt I needed some form of speed on this team and Flygon felt like the best answer. I might replace Flygon for a Salamence for better resistances to Water/Fighting to help the team more. What would be your opinion on this or do you think there's a better option to this?

As for Jirachi I will take those suggestions. I do like that idea. Thank you! =]
 
i thing i have noticed on your team is a CB scizor with B insted of super power ( a -1 SP still stronger then BB so ive been told)
 
Nice team.

Weaknesses seem to be covered.

I don't see any glaring weakness.

Definately go with Superpower over Brick Break. The - Defense and Attack won't really matter since you will be in and out anyway.
 
Nice team.

Weaknesses seem to be covered.

I don't see any glaring weakness.

Definately go with Superpower over Brick Break. The - Defense and Attack won't really matter since you will be in and out anyway.
Thank you. =] I cover everything well except water. But then again heatrans the onyl one weak to it so i should be alright.

I replaced Brick Break with Superpower also. =]
 
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Heatran @ Choice Scarf
Flash Fire
Hasty [+Spd -Def]
4 HP | 252 Sp.Atk | 252 Spd
- Explosion
- Earth Power
- Hidden Power [Grass]
- Fire Blast

Hidden Power [Grass]: Counters lead Swampert, I've noticed a lot of Swampert's not using Waterfall anymore but instead Roar.

What about Earthquake? Not a fix, but I hope you don't switch Heatran in on Swamperts.
 
What about Earthquake? Not a fix, but I hope you don't switch Heatran in on Swamperts.
Why would I run Earhtquake when I have Earth Power already? Makes no sense IMO. Especially with Heatran being more special and not physical oriented. HP Grass helps alot and why not switch in on swampert? With Choice Scarf, I out speed it by a lot.
 
no, no, no. he's saying nearly ALL Perts run EQ (which is x4 SE on Tran) whether they run Waterfall/Surf (only x2 on Tran) or not. not that your Tran needs EQ

you should not be switching Tran into Pert what so ever. for a revenge kill yes, but unless you predict an Ice Beam NO
 
no, no, no. he's saying nearly ALL Perts run EQ (which is x4 SE on Tran) whether they run Waterfall/Surf (only x2 on Tran) or not. not that your Tran needs EQ

you should not be switching Tran into Pert what so ever. for a revenge kill yes, but unless you predict an Ice Beam NO
Ahh, I understand. What to replace HP Grass for then? And to be able to add a counter to swampert..
 
Hp Ice, or dragon pulse instead of Hp Grass is standard.

Im confused about what you mean by Swampert counter, and zapdos can stall it iff neccessary. If youe really worried, replace zapdos with celebi, and have it do the same thing.
 
It's a decent team. I'll just give you some general fixes. You want Protect on Lead Swampert. Saves him from Trick and Explosions which are very common on leads. Second your Zapdos is running an inefficient EV spread. Run Timid with 76EV's and put the rest in defense. You will end up with the same speed and more defense because Zapdos's base speed is higher than its base defense.

Now to the glaring issue. You lose to stall most of thet time. Mence is the only real stall breaker and stall teams always have an answer to Mence if Mence is used alone. You better hope you can Toxic Blissey with Zapdos and get Scizor in at full health for a Pursuit. Protect Blissey will allow it to keep safe from Scizor's Pursuit and Heatran's Explosion most of the time. Jirachi would be the only reason you'd beat poor stall teams but if Jirachi is in a position to be 2HKO'd it will die because you lack protect.

I think Infernape was a better fit over Heatran. You can get him Wishes with Jirachi's slow U-turn.

For your Swampert counter question. Zapdos does fine against it. With Toxic. If you are that paranoid about it. Use HP Grass on Zapdos and go more offensive which you seem like you want to do with SPA EV's.
 
It's a decent team. I'll just give you some general fixes. You want Protect on Lead Swampert. Saves him from Trick and Explosions which are very common on leads. Second your Zapdos is running an inefficient EV spread. Run Timid with 76EV's and put the rest in defense. You will end up with the same speed and more defense because Zapdos's base speed is higher than its base defense.

Now to the glaring issue. You lose to stall most of thet time. Mence is the only real stall breaker and stall teams always have an answer to Mence if Mence is used alone. You better hope you can Toxic Blissey with Zapdos and get Scizor in at full health for a Pursuit. Protect Blissey will allow it to keep safe from Scizor's Pursuit and Heatran's Explosion most of the time. Jirachi would be the only reason you'd beat poor stall teams but if Jirachi is in a position to be 2HKO'd it will die because you lack protect.

I think Infernape was a better fit over Heatran. You can get him Wishes with Jirachi's slow U-turn.

For your Swampert counter question. Zapdos does fine against it. With Toxic. If you are that paranoid about it. Use HP Grass on Zapdos and go more offensive which you seem like you want to do with SPA EV's.
I'll use Protect on Swampert, but I would like a much better explanation as to why Infernape is much better suited for this team over Heatran, I dont see it personaly.
 
I know this is a bit early of a post. But I need to know whether or not if I cut Salamence for a Starmie if that'd help this team in any way at all?

This is the Starmie I'd use:

Starmie @ Leftovers
Natural Cure
Timid []
136 HP | 156 Def | 216 Spd
- Surf
- Rapid Spin
- Recover
- Thunderbolt

I'd also like to know why Infernape would do better then Heatran still also...
 
Hey Statistic, it's Shur'tugal from ECT.

I'd also like to know why Infernape would do better then Heatran still also...

He suggested Infernape over Heatran because the former (Infernape) is much better at breaking walls than the latter (Heatran).

I know this is a bit early of a post. But I need to know whether or not if I cut Salamence for a Starmie if that'd help this team in any way at all?

This is the Starmie I'd use:

Starmie @ Leftovers
Natural Cure
Timid []
136 HP | 156 Def | 216 Spd
- Surf
- Rapid Spin
- Recover
- Thunderbolt

I fail to see how a Rapid Spinning Starmi will aid the team if Mence is gone. If you replace Salamence, the only pokémon you have who is weak to SR will be Zapdos. And besides, he can just Roost off the damage.

Might I suggest that you run BaitTran over your current Heatran and you could consider Scarfing Zapdos, that way you don't lose your revenge killer. That would also be when you will want to use Starmi to get rid of Rocks.

Just a suggestion.
 
Hey Statistic, it's Shur'tugal from ECT.



He suggested Infernape over Heatran because the former (Infernape) is much better at breaking walls than the latter (Heatran).



I fail to see how a Rapid Spinning Starmi will aid the team if Mence is gone. If you replace Salamence, the only pokémon you have who is weak to SR will be Zapdos. And besides, he can just Roost off the damage.

Might I suggest that you run BaitTran over your current Heatran and you could consider Scarfing Zapdos, that way you don't lose your revenge killer. That would also be when you will want to use Starmi to get rid of Rocks.

Just a suggestion.
Hey bud. =]

I'll try out the tyranitar you suggested over Heatran, but what to replace salamence with after that? Starmie?
 
What? Bait Tran is Heatran;

Heatran@Life Orb
Ability: Flash Fire
EVs: 252SAtk / 252Spe / 6Atk
Hasty Nature
- Explosion
- Earth Power
- Fire Blast/Flamethrower
- *filler*
 
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