When I first started building this team, I looked for pokemon with a lot of resistances and then grouped them together so that I would always be able to take as many hits as possible while dealing high amounts of damage. So far it has had quite a bit of success.
TEAM AT A GLANCE:
IN DEPTH:
(CHANGES IN BOLD)
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Sableye @ Life Orb
Ability: Keen Eye
EVs: 252 HP / 252 Atk / 4 Def
Nature: Adamant
- Fake Out
- Shadow Sneak
- Sucker Punch
- Will-O-Wisp
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Description:
I know what you're thinking, Sableye sucks gratuitous amounts of cock, right? Wrong. Fake out on the first turn, then Shadow Sneak while my opponent attempts to set up, and then usually Sucker Punch for the KO. This set may appear to be walled by steal and dark types, but Tyranitar, Weavile, Metagross (who might as well be resistant to SS and SP because of his defense), Hippowdon (who is in the same boat as Metagross), Skarmory, and many others all hate being burned, and then I can then switch this guy out and save him for later. This is one of my favorite pokemon on this team because absolutely no one knows what to do when they see a Sableye lead.
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Hitmontop @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpD
Nature: Impish
- Rapid Spin
- Close Combat
- Stone Edge
- Toxic
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Description:
I don't really think that this guy needs explaining. He comes in on countless physical sweepers and laughs in their face, or just lowers their attack so I can switch to a different counter. My first spinner and my main physical wall. Close Combat does major damage to Blissey, who doesn't really care about anything else this team can do to her. Toxic wears down Cresselia and any other floating walls.
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Tentacruel @ Leftovers
Ability: Liquid Ooze
EVs: 252 HP / 120 Def / 136 SpD
Nature: Calm
- Toxic
- Protect
- Toxic Spikes
- Surf
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Description:
This guy also needs very little explaining. He serves as my main special sponge, as well as a good Toxic Staller. EVs are standard, moveset is not. There really isn't much else I can say about this guy.
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Flygon @ Life Orb
Ability: Levitate
EVs: 252 Atk / 148 Spe / 108 SpA
Nature: Naive
- Earthquake
- Draco Meteor
- Roost
- U-turn
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Description:
This guy is also pretty self-explanatory. The Spe EVs allow him to reach 301, to outspeed Salamence and other base 100 Spe pokemon who use a neutral nature. This is important because this will usually allow him to outspeed and kill him with Draco Meteor. This guy can absorb Ground, Fire, Electric, and Rock attacks (Although Hitmontop will almost always be the one to switch into a Stone Edge) that hit the other pokemon on this team for super effective damage.
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Jirachi @ Leftovers
Ability: Serene Grace
EVs: 240 HP / 252 Atk / 16 SpD
IVs: 0 Spe
Nature: Sassy
- Body Slam
- Ice Punch
- U-turn
- Wish
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Description:
Body Slam for the 60% paralysis rate, Ice Punch for Ground types and Dragons, as well as the handy 20% freeze rate. Wish and U-Turn are good for passing a 50% health boost and also give Jirachi the ability to heal itself. Wish helps to relieve Moltres of the 50% damage it takes from Stealth Rock, although it will rarely take that damage thanks to the two spinners I have. U-Turn is a valuable move because it allows Jirachi to take a hit instead of the pokemon it is passing wish to. 0 Spe IVs is so that Jirachi is more likely to move last when passing wish with U-Turn.
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Moltres @ Life Orb
Ability: Pressure
EVs: 252 Spe / 252 SpA / 4 HP
Nature: Modest
- Overheat
- Air Slash
- HP (Ground)
- Roost
____________
Description:
This guy can really do some serious damage. A Life Orb/STAB Overheat from 383 SpA can do major damage to pretty much anything not names Blissey, while Air Slash, with its handy 30% Flinch rate, is nothing to laugh at either. Just like Flygon, this guy resists both of Jirachi's weaknesses, while also boasting several other helpful resistances such as Steel and Fighting, and x.25 resistances in Grass and Bug. HP (Ground) is for Heatran / Tyranitar who think they can wall Moltres.
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So there it is, Team Synergy. If you see anything that needs changing, or have any suggestions then feel free to post. Oh and yes, I am well aware of the fact that I have 3 Leftovers users and 3 Life Orb users, it just worked out that way.
TEAM AT A GLANCE:






IN DEPTH:
(CHANGES IN BOLD)
____________

Sableye @ Life Orb
Ability: Keen Eye
EVs: 252 HP / 252 Atk / 4 Def
Nature: Adamant
- Fake Out
- Shadow Sneak
- Sucker Punch
- Will-O-Wisp
____________
Description:
I know what you're thinking, Sableye sucks gratuitous amounts of cock, right? Wrong. Fake out on the first turn, then Shadow Sneak while my opponent attempts to set up, and then usually Sucker Punch for the KO. This set may appear to be walled by steal and dark types, but Tyranitar, Weavile, Metagross (who might as well be resistant to SS and SP because of his defense), Hippowdon (who is in the same boat as Metagross), Skarmory, and many others all hate being burned, and then I can then switch this guy out and save him for later. This is one of my favorite pokemon on this team because absolutely no one knows what to do when they see a Sableye lead.
____________

Hitmontop @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpD
Nature: Impish
- Rapid Spin
- Close Combat
- Stone Edge
- Toxic
____________
Description:
I don't really think that this guy needs explaining. He comes in on countless physical sweepers and laughs in their face, or just lowers their attack so I can switch to a different counter. My first spinner and my main physical wall. Close Combat does major damage to Blissey, who doesn't really care about anything else this team can do to her. Toxic wears down Cresselia and any other floating walls.
____________

Tentacruel @ Leftovers
Ability: Liquid Ooze
EVs: 252 HP / 120 Def / 136 SpD
Nature: Calm
- Toxic
- Protect
- Toxic Spikes
- Surf
____________
Description:
This guy also needs very little explaining. He serves as my main special sponge, as well as a good Toxic Staller. EVs are standard, moveset is not. There really isn't much else I can say about this guy.
____________

Flygon @ Life Orb
Ability: Levitate
EVs: 252 Atk / 148 Spe / 108 SpA
Nature: Naive
- Earthquake
- Draco Meteor
- Roost
- U-turn
____________
Description:
This guy is also pretty self-explanatory. The Spe EVs allow him to reach 301, to outspeed Salamence and other base 100 Spe pokemon who use a neutral nature. This is important because this will usually allow him to outspeed and kill him with Draco Meteor. This guy can absorb Ground, Fire, Electric, and Rock attacks (Although Hitmontop will almost always be the one to switch into a Stone Edge) that hit the other pokemon on this team for super effective damage.
____________

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 240 HP / 252 Atk / 16 SpD
IVs: 0 Spe
Nature: Sassy
- Body Slam
- Ice Punch
- U-turn
- Wish
____________
Description:
Body Slam for the 60% paralysis rate, Ice Punch for Ground types and Dragons, as well as the handy 20% freeze rate. Wish and U-Turn are good for passing a 50% health boost and also give Jirachi the ability to heal itself. Wish helps to relieve Moltres of the 50% damage it takes from Stealth Rock, although it will rarely take that damage thanks to the two spinners I have. U-Turn is a valuable move because it allows Jirachi to take a hit instead of the pokemon it is passing wish to. 0 Spe IVs is so that Jirachi is more likely to move last when passing wish with U-Turn.
____________

Moltres @ Life Orb
Ability: Pressure
EVs: 252 Spe / 252 SpA / 4 HP
Nature: Modest
- Overheat
- Air Slash
- HP (Ground)
- Roost
____________
Description:
This guy can really do some serious damage. A Life Orb/STAB Overheat from 383 SpA can do major damage to pretty much anything not names Blissey, while Air Slash, with its handy 30% Flinch rate, is nothing to laugh at either. Just like Flygon, this guy resists both of Jirachi's weaknesses, while also boasting several other helpful resistances such as Steel and Fighting, and x.25 resistances in Grass and Bug. HP (Ground) is for Heatran / Tyranitar who think they can wall Moltres.
____________
So there it is, Team Synergy. If you see anything that needs changing, or have any suggestions then feel free to post. Oh and yes, I am well aware of the fact that I have 3 Leftovers users and 3 Life Orb users, it just worked out that way.