Aerodactyl (M) @ Focus Sash
Ability: Pressure
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Rock Slide
- Earthquake
- Taunt
- Stealth Rock
My current favorite lead. Taunt + Stealth Rock is always nice. I rarely use RS and EQ, but in case my opponents lead is weak, I'll go ahead and use them until Focus Sash activates for Stealth Rock. If I keep him alive, I'll use him to rake in Thunders and TBolts for Jolteon.
Jolteon (M) @ Choice Specs
Ability: Volt Absorb
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunder
- Shadow Ball
- Hidden Power [Grass]
- Signal Beam
Other than Thunder and Shadow Ball, I'm having a hard time for the other two. Signal Beam has proven to be pretty useless, as I've thought about slapping Yawn on it instead. Also, debating whether it's more logical to use TBolt over Thunder. Mid to late game, with Rain Dance in play, I tend to sweep at least 3 Pokemon if my setup works properly. However, as a solid choice, I've been debating whether I should just use TBolt instead. Help wanted here. :x
Kingdra (M) @ Life Orb
Ability: Swift Swim
EVs: 92 HP/252 Atk/164 Spd
Adamant nature (+Atk, -SAtk)
- Rain Dance
- Waterfall
- Outrage
- Yawn
Usually one of my last switch-ins. With RD already set, Yawn offers nice support for sleep and forced switches. Not really weak against anything, but doesn't like Salamence without Rain Dance.
Latias (F) @ Leftovers
Ability: Levitate
EVs: 148 HP/252 Spd/108 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Dragon Pulse
- Recover
- Reflect
Probably my most solid Pokemon on the team. The Reflect offers great support for my otherwise defensively weak team.
Tentacruel (M) @ Damp Rock
Ability: Liquid Ooze
EVs: 252 HP/120 Def/136 SDef
Calm nature (+SDef, -Atk)
- Surf
- Toxic Spikes
- Rain Dance
- Rapid Spin
My Celebi and Rozerade counter who tend to ruin Latias with Leech Seed. Rain Dance for my Jolteon+Thunder sweep late game. Toxic Spikes seems a little redundant, but it's useful if I've already caught one Pokemon with a Yawn. Rapid Spin for chip damage from SR and TS.
Vaporeon (M) @ Leftovers
Ability: Water Absorb
EVs: 188 HP/252 Def/68 SDef
Bold nature (+Def, -Atk)
- Ice Beam
- Surf
- Yawn
- Wish
My counter to other Rain Dance teams and provides nice support. I really like the Yawn + Wish combo. It's helpful for restoring my damaged Aerodactyl and Tentacruel late game as well as itself. It's really my only Salamence counter, which is usually enough unless Salamence has Dragon Dance.
So there you have it, my pseudo Rain Dance team. It's a very risky team, but it's nice to come off to late game sweeps. I've lost a total of 3 battles out of 20 with it, so it's playing pretty well. However, my main problems are Tyranitar, DDMence, and Blissey.
I don't really have enough bulk to deal with Tyranitar. Vaporean can do well one-on-one, but after that I start to struggle defensively and my Rain Dance option goes away. Latias can usually fair well on her own, but has a hard time with Dragon Dance versions.
DDMence...the version I emphasize. If I don't get a Yawn on that thing, I can't beat it. I have managed to get a Yawn on a few of them, but it doesn't stop it from coming back and doing the same thing. Only thing stopping it is if it comes in on the switch versus Latias + Dragon Pulse (I usually set up first) or Kingdra + Outrage (which I don't use too often)...also, if it's not the last Pokemon, why would it come in? Well, whatever. It hurts my team.
For Blissey, I usually lack Aerodactyl late game which is my main physical component aside from a RD Kingdra...both get ruined by TWave/Toxic.
Thanks for reading. All help is needed!
Ability: Pressure
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Rock Slide
- Earthquake
- Taunt
- Stealth Rock
My current favorite lead. Taunt + Stealth Rock is always nice. I rarely use RS and EQ, but in case my opponents lead is weak, I'll go ahead and use them until Focus Sash activates for Stealth Rock. If I keep him alive, I'll use him to rake in Thunders and TBolts for Jolteon.
Jolteon (M) @ Choice Specs
Ability: Volt Absorb
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunder
- Shadow Ball
- Hidden Power [Grass]
- Signal Beam
Other than Thunder and Shadow Ball, I'm having a hard time for the other two. Signal Beam has proven to be pretty useless, as I've thought about slapping Yawn on it instead. Also, debating whether it's more logical to use TBolt over Thunder. Mid to late game, with Rain Dance in play, I tend to sweep at least 3 Pokemon if my setup works properly. However, as a solid choice, I've been debating whether I should just use TBolt instead. Help wanted here. :x
Kingdra (M) @ Life Orb
Ability: Swift Swim
EVs: 92 HP/252 Atk/164 Spd
Adamant nature (+Atk, -SAtk)
- Rain Dance
- Waterfall
- Outrage
- Yawn
Usually one of my last switch-ins. With RD already set, Yawn offers nice support for sleep and forced switches. Not really weak against anything, but doesn't like Salamence without Rain Dance.
Latias (F) @ Leftovers
Ability: Levitate
EVs: 148 HP/252 Spd/108 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Dragon Pulse
- Recover
- Reflect
Probably my most solid Pokemon on the team. The Reflect offers great support for my otherwise defensively weak team.
Tentacruel (M) @ Damp Rock
Ability: Liquid Ooze
EVs: 252 HP/120 Def/136 SDef
Calm nature (+SDef, -Atk)
- Surf
- Toxic Spikes
- Rain Dance
- Rapid Spin
My Celebi and Rozerade counter who tend to ruin Latias with Leech Seed. Rain Dance for my Jolteon+Thunder sweep late game. Toxic Spikes seems a little redundant, but it's useful if I've already caught one Pokemon with a Yawn. Rapid Spin for chip damage from SR and TS.
Vaporeon (M) @ Leftovers
Ability: Water Absorb
EVs: 188 HP/252 Def/68 SDef
Bold nature (+Def, -Atk)
- Ice Beam
- Surf
- Yawn
- Wish
My counter to other Rain Dance teams and provides nice support. I really like the Yawn + Wish combo. It's helpful for restoring my damaged Aerodactyl and Tentacruel late game as well as itself. It's really my only Salamence counter, which is usually enough unless Salamence has Dragon Dance.
So there you have it, my pseudo Rain Dance team. It's a very risky team, but it's nice to come off to late game sweeps. I've lost a total of 3 battles out of 20 with it, so it's playing pretty well. However, my main problems are Tyranitar, DDMence, and Blissey.
I don't really have enough bulk to deal with Tyranitar. Vaporean can do well one-on-one, but after that I start to struggle defensively and my Rain Dance option goes away. Latias can usually fair well on her own, but has a hard time with Dragon Dance versions.
DDMence...the version I emphasize. If I don't get a Yawn on that thing, I can't beat it. I have managed to get a Yawn on a few of them, but it doesn't stop it from coming back and doing the same thing. Only thing stopping it is if it comes in on the switch versus Latias + Dragon Pulse (I usually set up first) or Kingdra + Outrage (which I don't use too often)...also, if it's not the last Pokemon, why would it come in? Well, whatever. It hurts my team.
For Blissey, I usually lack Aerodactyl late game which is my main physical component aside from a RD Kingdra...both get ruined by TWave/Toxic.
Thanks for reading. All help is needed!