Note: All references to Weavile should instead be attributed to Scizor. In the course of progress, sacrifices must be made, including the remenants of originality and any form of theme.
Though I used to play competitive battling a fair deal, a combination of greatly reduced time, an inrush of new interests and the fact that my only remaining computer often won't load ShoddyBattle have meant that I haven't actually played much recently. Hopefully, this new team is the herald of a great deal to come. The team is offensively oriented, with the overall goal being to clear the field with my two main sweepers - Weavile and Infernape. Each Pokemon in the team has a specific role oriented to either setting up the sweep or supporting the team as a whole, and the team is carefully balanced to try and protect each other from marauding counters. The title is fairly self-explanatory, fire and ice obviously being my two main sweepers, while lightning being that avian demon that allows them to do so.
Aerodactyl @ Focus Sash
Ability: Pressure
EVs: 4 HP/ 252 Atk/ 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Stealth Rock
- Taunt
Though a somewhat typical lead Dact, Aerodactyl nevertheless is amazingly valuable for this team. With his superior speed, he can use Taunt to block opening attempts to set up Stealth Rock (or potentially the lesser weathers), and can then set up Stealth Rock himself. Earthquake and Stone Edge are there to provide coverage. However, since his moveset is almost identical to that of my Gliscor, and that he fills few roles in my team save that of a lightning SRer, I have considered swapping him for Azelf.
Scizor@ Choice Band
Ability: Technician
EVs: 248 HP/ 252 Atk/ 8 Spe
Adamant Nature
- U-Turn
- Bullet Punch
- Brick Break
- Pursuit
The heart and soul of the entire list, providing both a strong theme and a sleek, stylish figurehead.
Well that’s ****ed. On the plus side, Scizor is a beast of a sweeper, and if the rest of my team can clear out his counters, then he can be an utter beast. He can also cover the majority of Pokemon that Weavile does, saving me a great deal of editing. DD Mence is tricky, but if I can get off a Bullet Punch on the boost and a second before he can attack, then there’s a good chance of a quick kill, plus he resists Dragon and is neutral to ground.
Infernape@ Life Orb
Ability: Blaze
EVs: 64 Atk/ 252 SpAtk/ 192 Spe
Hasty Nature
- Close Combat
- Fire Blast
- Nasty Plot
- Grass Knot
MixApe is one of the most famous threats in the OU metagame, and rightly so. If you can get in a boost while an opponent switches, then he can easily devastate entire teams on his own. However, his greatest advantage is the manner in which Weavile and Infernape complement each other. Weavile is vulnerable to being walled or countered by almost any OU Steel, as well as bulky waters and Hippowdon. Infernape can easily pave the way for Weavile, eradicating his counters so that he can set up a sweep, or revenge kill if she faints. Also, Infernape's main counters are Cresselia, Starmie and Latias, alongside Latias and Azelf, and Weavile can destroy all of these Pokemon if used correctly, also potentially as a revenge killer. If my other walls fail to take down a marauding Scizor (priority STAB super-effective Technician Bullet Punch is not something that he appreciates), then Infernape can come in (potentially through a switch if he hasn't set up) and either nuke him or (more likely) force him to switch, giving Infernape a free Nasty Plot. Between Weavile and Infernape, I have a terrifyingly powerful offensive core, and one that can easily be built upon.
Starmie@ ---
Ability: Natural Cure
EVs: 136 HP / 156 Def / 216 Spe
Modest Nature
- Surf
- Ice Beam
- Thunderbolt
- Rapid Spin
Starmie's primary role in the team is a rapid spinner, clearing off any entry hazards that could threaten my two main sweepers, and also dealing with Zapdos' weakness to Stealth Rock. He can also absorb statuses for the group and can rack up several kills when need be. Strong, fast and with a wide coverage, he can easily fill in the small gaps in coverage left between my other Pokemon. He can also act as an auxiliary force, fast enough to step in and revenge kill the majority of Pokemon without having to risk the more essential combatants. It is for this reason I am considering swapping his nature to Timid, ensuring he has the speed required to get the drop on a weakened opponent, but that risks him not having enough strength to finish him off, and Starmie is fast in the first place. I've used her a great deal as both tank and sweeper, but never as a Rapid Spinner, so advice would be appreciated. I'm considering replacing her with a BulkyGyra, as Gyrados resists all of Weavile's weaknesses except Rock, although that would put a highly physical orient on the team (although spread across my team are Pokemon that can deal with the main physical walls).
Zapdos@ Leftovers
Ability: Pressure
EVs: 252 HP/ 220 Def/ 36 Spe
Bold Nature
- Thunderbolt
- Heat Wave
- Hidden Power Grass
- Roost
As Zapdos has managed to earn a place in the title beside my two main sweeepers, it has to be good, right? Totally. Zapdos is a tank of god-like proportions, capable of absorbing attacks and dealing out terrific amounts of damage over long term. Almost every major threat to my sweepers Zapdos counters, including Scizor, Gyarados, general steel types and bulky waters in general. Weavile renders Hidden Power Ice unnecessary, so Hidden Power Grass means that Zapdos can take down the bulky waters that are the bane of Weavile and Infernape, particularly the annoyingly light Vaporeon that Infernape has trouble with. Zapdos is often a good follow-up to Aerodactyl, who can deal with a fair few of the above Pokemon, and those Pokemon who counter Zapdos are generally monkey nuts. I can also easily adjust Zapdos to deal with threats coming from the special spectrum (since Gliscor is a strong physical wall and he could still take down most of his main targets) or boost his offensive power to boost his offence even further. This Pokemon is the cornerstone of my team, both in defence and offence.
Gliscor@ Yache Berry
Ability: Hyper Cutter
EVs: 216 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Swords Dance
- Roost
Gliscor's primary role on the team is to counter Heatran, Lucario, Heracross and Mach Punchers in general, some of the main threats to a Weavile sweep. He also helps to give a defensive core to the team, while still having the potential power to wipe out a broad range of Pokemon. If he can get in a Swords Dance edgeways, normally on a switch, then he can easily threaten to do some serious damage before he is ousted from his pedestal. He can now also pose a serious threat to a Gyarados if allowed to get a Swords Dance in, and he still retains enough defensive ability to stand as an effective wall. The Yache Berry helps to counter his glaring weakness to Ice, but since his set is so defensive (is there really any other kind of Gliscor?), Leftovers might also be a potential option. Shifting some points into SpDef would mean that he would be able to deal with Zapdos much more effectively, but this would mean that I could no longer outspeed a Jolly Lucario, which is effectively the kind of Pokemon that Gliscor is supposed to counter.
Synergy:
One of the main things I was focussing on when I was building this team was synergy. The initial synergy is fairly obvious - the majority of the team is chosen specifically to complement Weavile and remove her counters from the equation. However, the team as a whole complements each other remarkably well, covering each other's weaknesses and providing a powerful front. Most of this has been covered above, but in this section I've gone into much more detail. While the team does unfortunately contain three Ice-weak Pokemon, I am fairly confident that the overall team is able to compensate for that, as the other three are Ice-resistant and each has a way to reduce this weakness (Zapdos has Roost, Gliscor with both Roost and a Yache Berry and Aerodactyl has Focus Sash, though he isn't expected to survive anything much anyway). All of Weavile's weaknesses save rock are resisted by at least three Pokemon, and each of Infernape's is covered twice save water, which is only covered once. Laid out below is a list of each Pokemon's main weaknesses and the corresponding counters, coupled with a general threat list (with those Pokemon already covered excluded).
Aerodactyl: Bulky Waters, Slowbro, Hippowdon
Weavile: Bronzong, Gyarados, Heatran, Heracross, Infernape, Lucario, Magnezone, Metagross, Scizor, Swampert
Infernape: Azelf, Cresselia, Gliscor, Latias, Starmie, Tentacruel, Togekiss
Starmie: Blissey, Scizor
Zapdos: Blissey, Cresselia, Tyranitar, Gliscor
Gliscor: Bulky Waters, Slowbro
Azelf: The only decent Azelf counter I have is Weavile, though since Azelf is normally a lead and Weavile my late-gamer, he's somewhat redundant. He rarely poses a threat to Infernape, but as a lead can be tricky to deal with.
Blissey: Inferape, Weavile
Bronzong: Infernape, Gliscor
Bulky Waters: Zapdos, Starmie, Infernape
Cresselia: Weavile
Gliscor: Starmie, Weavile
Gyarados: Zapdos, Gliscor (once boosted), Infernape can 0HKO after a boosted Grass Knot with SR, and potentially without.
Heatran: Gliscor, Infernape, Starmie
Heracross: Gliscor, Zapdos, Infernape
Hippowdon: Infernape, Starmie
Infernape: Zapdos, Starmie, Gliscor
Latias: Weavile, Aerodactyl or Starmie can come in to revenge kill
Lucario: Gliscor, Infernape, Zapdos
Magnezone: Gliscor, Infernape, possibly Weavile one weakened
Metagross: Zapdos, Gliscor
Scizor: Zapdos, Infernape, Gliscor
Skarmory: Zapdos, Infernape
Slowbro: Zapdos, Infernape, Starmie
Starmie: Weavile, Zapdos
Swampert: Infernape, Zapdos
Tentacruel: Zapdos, Starmie (can also absorb poison and rapid spin away spikes), most of my Pokemon can deal with him.
Togekiss: Gliscor absorbs the typical Thunder Wave, and Zapdos hits down hard. Starmie can Ice Beam her and switch off the paralysis. While Weavile can do some damage and is an excellent revenge killer, she cannot stand Thunder Wave and risks getting bogged down by such a bulky sweeper.
Tyranitar: Infernape, Weavile
Zapdos: Gliscor, Weavile (once weakened, otherwise he could hit back with Heat Wave)
Abomasnow: Infernape, Weavile
Aerodactyl: Weavile, Starmie
Breloom: Zapdos, Infernape, Weavile
Celebi: Weavile, Zapdos, Infernape
Dusknoir: Weavile, although if he gets bogged down, then a Fire Punch could be dangerous.
Dugtrio: Starmie, Gliscor, Zapdos.
Electrivire: Gliscor can resist his electricity and is sturdy enough (along with Roost) to take the hits, but otherwise Electrivire is very hard for me to fully counter, as he has a broad enough spread of moves to super-effectively hit my entire team.
Flygon: Weavile, Starmie
Forretress: Zapdos, Infernape
Gengar: Weavile
Jirachi: Gliscor for physicals, Zapdos for both (presuming no Ice Beam), Infernape so long as he's set up
Jolteon: Gliscor, Zapdos
Kingdra: Not an easy one to counter. Hits almost all of my Pokemon with a super-effective hit, but Zapdos should be able to put up a decent defence.
Machamp: Gliscor, Zapdos
Mamoswine: Starmie, Infernape, Weavile can come in once weakened
Porygon-Z: Infernape
Raikou: Gliscor, Zapdos
Rhyperior: Starmie, Infernape and Zapdos can do some, Weavile can come in once weakened.
Roserade: Zapdos, Infernape. Starmie can Ice Beam her, absorb a Sleep Powder then switch to another counter, and Zapdos covers all of Starmie's weaknesses that a Roserade is likely to prey on.
Rotom: Zapdos, Weavile
Salamence: Weavile, Starmie can chip in
Skarmory: Zapdos, Infernape if already put up Nasty Plot
Snorlax: Infernape, Gliscor
Spiritomb: Weavile can lay down the hurt, and Zapdos and Gliscor are tough enough to take the attrition while still hitting hard.
Suicune: Zapdos, Starmie
Umbreon: Infernape, Weavile
Vaporeon: Zapdos, Starmie
Walrein: My team is hard-pressed to deal with a typical StallRein, as there is little that I have that can stop the chain. However, Weavile can easily Swords Dance up on a Protect and score a 0HKO before he can use Substitute, plus he is immune to hail. Infernape can perform similarly with Nasty Plot and 0HKO (I believe?) with Close Combat, but this requires the utmost levels of predictions as Infernape is likewise 0HKOed by Surf.
Weavile: Infernape, and Weavile can take him down too (but, of course, the same is in reverse. The trick would be to lock him into Ice Shard or similar and then use Brick Break).
Yanmega: Zapdos, Infernape, Weavile
Summary:
Pwnage. On a more serious note, my team is obviously highly offensive, with four sweepers and two offensive tanks. Every type save dragon is resisted, and rock and water are the only types that are super effective more than they are resisted (with 3 2xs apiece and only one resist for water). The weaknesses of my two main sweepers are extremely well covered, and for Infernape, those Pokemon most likely to use water attacks (bulky waters) are countered well throughout the team despite the lack of direct resistances. Each Pokemon on my team has their own counters covered by the other team members (i.e. Scizor counters Weavile, Zapdos counters Scizor) and the team can also deal with the majority of main threats in the metagame.
I have a fairly even mix of attacks from both spectrums, and tanks that can also take hits from both sides (although Zapdos would fulfil this role better if I switched to the Specially Defensive set, but this would reduce her ability to counter the team's threats). I also have a good spread of attack types, capable of hitting down hard on most Pokemon even with losses, and while Weavile is my only Pokemon that can hit pure Psychics and Ghosts for super-effective, neither group is likely to be getting up from it. While fully half of my team is SR-weak, I have measures both to prevent it from being fielded early on (a lot of people don't bother to add a second SRer or try and keep them alive for later) and to eliminate is once it has been set. Also, one of those SR-weaks is Aerodactyl, and since he isn't expected to survive unless I fail to put down SR (switch out to Starmie, Rapid Spin, come in on a faint), it's more of a 2/5 anyway.
A fortunate coincidence is that I also can deal fairly well with Sandstorm and Hail teams, as in the team are a pair of Pokemon that can respectively take both on on their own level. Weavile is immune to hail, taking little damage from Ice (though water is always a trouble) and can easily hit most Ice-types hard enough to quickly not them out, 0HKOs almost across the board after a SD, and he also does a remarkably good job of dealing with Zapdos and Starmie, two common accomplices to weather teams. Gliscor resists Sandstorm, and can actually benefit from it with Sand Veil (although I prefer Hyper Cutter as an anti-Gyarados option), can absorb the physical hits so common through Sandstorm teams, and can easily sweep his way through the team once his counters have been removed (also, almost all special attackers in Sandstorms are either the previously covered Zapdos or Starmie or Steel types (Heatran, Lucario, Empoleon e.g.), which he can easily storm his way through, and all those who aren't steel are Weavile weak.
Overall, my team is extremely effective, well-balanced to support each other and with a devastating onslaught of attacks, as well as faring well against both forms of weather team that are so prevailant through the OU metagame. While the team does have some notable shortcomings (what team doesn't), it is formed in such a manner that it can deal with those threats with reasonable efficiency.
Though I used to play competitive battling a fair deal, a combination of greatly reduced time, an inrush of new interests and the fact that my only remaining computer often won't load ShoddyBattle have meant that I haven't actually played much recently. Hopefully, this new team is the herald of a great deal to come. The team is offensively oriented, with the overall goal being to clear the field with my two main sweepers - Weavile and Infernape. Each Pokemon in the team has a specific role oriented to either setting up the sweep or supporting the team as a whole, and the team is carefully balanced to try and protect each other from marauding counters. The title is fairly self-explanatory, fire and ice obviously being my two main sweepers, while lightning being that avian demon that allows them to do so.







Aerodactyl @ Focus Sash
Ability: Pressure
EVs: 4 HP/ 252 Atk/ 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Stealth Rock
- Taunt
Though a somewhat typical lead Dact, Aerodactyl nevertheless is amazingly valuable for this team. With his superior speed, he can use Taunt to block opening attempts to set up Stealth Rock (or potentially the lesser weathers), and can then set up Stealth Rock himself. Earthquake and Stone Edge are there to provide coverage. However, since his moveset is almost identical to that of my Gliscor, and that he fills few roles in my team save that of a lightning SRer, I have considered swapping him for Azelf.

Scizor@ Choice Band
Ability: Technician
EVs: 248 HP/ 252 Atk/ 8 Spe
Adamant Nature
- U-Turn
- Bullet Punch
- Brick Break
- Pursuit
The heart and soul of the entire list, providing both a strong theme and a sleek, stylish figurehead.
Well that’s ****ed. On the plus side, Scizor is a beast of a sweeper, and if the rest of my team can clear out his counters, then he can be an utter beast. He can also cover the majority of Pokemon that Weavile does, saving me a great deal of editing. DD Mence is tricky, but if I can get off a Bullet Punch on the boost and a second before he can attack, then there’s a good chance of a quick kill, plus he resists Dragon and is neutral to ground.

Infernape@ Life Orb
Ability: Blaze
EVs: 64 Atk/ 252 SpAtk/ 192 Spe
Hasty Nature
- Close Combat
- Fire Blast
- Nasty Plot
- Grass Knot
MixApe is one of the most famous threats in the OU metagame, and rightly so. If you can get in a boost while an opponent switches, then he can easily devastate entire teams on his own. However, his greatest advantage is the manner in which Weavile and Infernape complement each other. Weavile is vulnerable to being walled or countered by almost any OU Steel, as well as bulky waters and Hippowdon. Infernape can easily pave the way for Weavile, eradicating his counters so that he can set up a sweep, or revenge kill if she faints. Also, Infernape's main counters are Cresselia, Starmie and Latias, alongside Latias and Azelf, and Weavile can destroy all of these Pokemon if used correctly, also potentially as a revenge killer. If my other walls fail to take down a marauding Scizor (priority STAB super-effective Technician Bullet Punch is not something that he appreciates), then Infernape can come in (potentially through a switch if he hasn't set up) and either nuke him or (more likely) force him to switch, giving Infernape a free Nasty Plot. Between Weavile and Infernape, I have a terrifyingly powerful offensive core, and one that can easily be built upon.

Starmie@ ---
Ability: Natural Cure
EVs: 136 HP / 156 Def / 216 Spe
Modest Nature
- Surf
- Ice Beam
- Thunderbolt
- Rapid Spin
Starmie's primary role in the team is a rapid spinner, clearing off any entry hazards that could threaten my two main sweepers, and also dealing with Zapdos' weakness to Stealth Rock. He can also absorb statuses for the group and can rack up several kills when need be. Strong, fast and with a wide coverage, he can easily fill in the small gaps in coverage left between my other Pokemon. He can also act as an auxiliary force, fast enough to step in and revenge kill the majority of Pokemon without having to risk the more essential combatants. It is for this reason I am considering swapping his nature to Timid, ensuring he has the speed required to get the drop on a weakened opponent, but that risks him not having enough strength to finish him off, and Starmie is fast in the first place. I've used her a great deal as both tank and sweeper, but never as a Rapid Spinner, so advice would be appreciated. I'm considering replacing her with a BulkyGyra, as Gyrados resists all of Weavile's weaknesses except Rock, although that would put a highly physical orient on the team (although spread across my team are Pokemon that can deal with the main physical walls).

Zapdos@ Leftovers
Ability: Pressure
EVs: 252 HP/ 220 Def/ 36 Spe
Bold Nature
- Thunderbolt
- Heat Wave
- Hidden Power Grass
- Roost
As Zapdos has managed to earn a place in the title beside my two main sweeepers, it has to be good, right? Totally. Zapdos is a tank of god-like proportions, capable of absorbing attacks and dealing out terrific amounts of damage over long term. Almost every major threat to my sweepers Zapdos counters, including Scizor, Gyarados, general steel types and bulky waters in general. Weavile renders Hidden Power Ice unnecessary, so Hidden Power Grass means that Zapdos can take down the bulky waters that are the bane of Weavile and Infernape, particularly the annoyingly light Vaporeon that Infernape has trouble with. Zapdos is often a good follow-up to Aerodactyl, who can deal with a fair few of the above Pokemon, and those Pokemon who counter Zapdos are generally monkey nuts. I can also easily adjust Zapdos to deal with threats coming from the special spectrum (since Gliscor is a strong physical wall and he could still take down most of his main targets) or boost his offensive power to boost his offence even further. This Pokemon is the cornerstone of my team, both in defence and offence.

Gliscor@ Yache Berry
Ability: Hyper Cutter
EVs: 216 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Swords Dance
- Roost
Gliscor's primary role on the team is to counter Heatran, Lucario, Heracross and Mach Punchers in general, some of the main threats to a Weavile sweep. He also helps to give a defensive core to the team, while still having the potential power to wipe out a broad range of Pokemon. If he can get in a Swords Dance edgeways, normally on a switch, then he can easily threaten to do some serious damage before he is ousted from his pedestal. He can now also pose a serious threat to a Gyarados if allowed to get a Swords Dance in, and he still retains enough defensive ability to stand as an effective wall. The Yache Berry helps to counter his glaring weakness to Ice, but since his set is so defensive (is there really any other kind of Gliscor?), Leftovers might also be a potential option. Shifting some points into SpDef would mean that he would be able to deal with Zapdos much more effectively, but this would mean that I could no longer outspeed a Jolly Lucario, which is effectively the kind of Pokemon that Gliscor is supposed to counter.
Synergy:
One of the main things I was focussing on when I was building this team was synergy. The initial synergy is fairly obvious - the majority of the team is chosen specifically to complement Weavile and remove her counters from the equation. However, the team as a whole complements each other remarkably well, covering each other's weaknesses and providing a powerful front. Most of this has been covered above, but in this section I've gone into much more detail. While the team does unfortunately contain three Ice-weak Pokemon, I am fairly confident that the overall team is able to compensate for that, as the other three are Ice-resistant and each has a way to reduce this weakness (Zapdos has Roost, Gliscor with both Roost and a Yache Berry and Aerodactyl has Focus Sash, though he isn't expected to survive anything much anyway). All of Weavile's weaknesses save rock are resisted by at least three Pokemon, and each of Infernape's is covered twice save water, which is only covered once. Laid out below is a list of each Pokemon's main weaknesses and the corresponding counters, coupled with a general threat list (with those Pokemon already covered excluded).
Aerodactyl: Bulky Waters, Slowbro, Hippowdon
Weavile: Bronzong, Gyarados, Heatran, Heracross, Infernape, Lucario, Magnezone, Metagross, Scizor, Swampert
Infernape: Azelf, Cresselia, Gliscor, Latias, Starmie, Tentacruel, Togekiss
Starmie: Blissey, Scizor
Zapdos: Blissey, Cresselia, Tyranitar, Gliscor
Gliscor: Bulky Waters, Slowbro
Azelf: The only decent Azelf counter I have is Weavile, though since Azelf is normally a lead and Weavile my late-gamer, he's somewhat redundant. He rarely poses a threat to Infernape, but as a lead can be tricky to deal with.
Blissey: Inferape, Weavile
Bronzong: Infernape, Gliscor
Bulky Waters: Zapdos, Starmie, Infernape
Cresselia: Weavile
Gliscor: Starmie, Weavile
Gyarados: Zapdos, Gliscor (once boosted), Infernape can 0HKO after a boosted Grass Knot with SR, and potentially without.
Heatran: Gliscor, Infernape, Starmie
Heracross: Gliscor, Zapdos, Infernape
Hippowdon: Infernape, Starmie
Infernape: Zapdos, Starmie, Gliscor
Latias: Weavile, Aerodactyl or Starmie can come in to revenge kill
Lucario: Gliscor, Infernape, Zapdos
Magnezone: Gliscor, Infernape, possibly Weavile one weakened
Metagross: Zapdos, Gliscor
Scizor: Zapdos, Infernape, Gliscor
Skarmory: Zapdos, Infernape
Slowbro: Zapdos, Infernape, Starmie
Starmie: Weavile, Zapdos
Swampert: Infernape, Zapdos
Tentacruel: Zapdos, Starmie (can also absorb poison and rapid spin away spikes), most of my Pokemon can deal with him.
Togekiss: Gliscor absorbs the typical Thunder Wave, and Zapdos hits down hard. Starmie can Ice Beam her and switch off the paralysis. While Weavile can do some damage and is an excellent revenge killer, she cannot stand Thunder Wave and risks getting bogged down by such a bulky sweeper.
Tyranitar: Infernape, Weavile
Zapdos: Gliscor, Weavile (once weakened, otherwise he could hit back with Heat Wave)
Abomasnow: Infernape, Weavile
Aerodactyl: Weavile, Starmie
Breloom: Zapdos, Infernape, Weavile
Celebi: Weavile, Zapdos, Infernape
Dusknoir: Weavile, although if he gets bogged down, then a Fire Punch could be dangerous.
Dugtrio: Starmie, Gliscor, Zapdos.
Electrivire: Gliscor can resist his electricity and is sturdy enough (along with Roost) to take the hits, but otherwise Electrivire is very hard for me to fully counter, as he has a broad enough spread of moves to super-effectively hit my entire team.
Flygon: Weavile, Starmie
Forretress: Zapdos, Infernape
Gengar: Weavile
Jirachi: Gliscor for physicals, Zapdos for both (presuming no Ice Beam), Infernape so long as he's set up
Jolteon: Gliscor, Zapdos
Kingdra: Not an easy one to counter. Hits almost all of my Pokemon with a super-effective hit, but Zapdos should be able to put up a decent defence.
Machamp: Gliscor, Zapdos
Mamoswine: Starmie, Infernape, Weavile can come in once weakened
Porygon-Z: Infernape
Raikou: Gliscor, Zapdos
Rhyperior: Starmie, Infernape and Zapdos can do some, Weavile can come in once weakened.
Roserade: Zapdos, Infernape. Starmie can Ice Beam her, absorb a Sleep Powder then switch to another counter, and Zapdos covers all of Starmie's weaknesses that a Roserade is likely to prey on.
Rotom: Zapdos, Weavile
Salamence: Weavile, Starmie can chip in
Skarmory: Zapdos, Infernape if already put up Nasty Plot
Snorlax: Infernape, Gliscor
Spiritomb: Weavile can lay down the hurt, and Zapdos and Gliscor are tough enough to take the attrition while still hitting hard.
Suicune: Zapdos, Starmie
Umbreon: Infernape, Weavile
Vaporeon: Zapdos, Starmie
Walrein: My team is hard-pressed to deal with a typical StallRein, as there is little that I have that can stop the chain. However, Weavile can easily Swords Dance up on a Protect and score a 0HKO before he can use Substitute, plus he is immune to hail. Infernape can perform similarly with Nasty Plot and 0HKO (I believe?) with Close Combat, but this requires the utmost levels of predictions as Infernape is likewise 0HKOed by Surf.
Weavile: Infernape, and Weavile can take him down too (but, of course, the same is in reverse. The trick would be to lock him into Ice Shard or similar and then use Brick Break).
Yanmega: Zapdos, Infernape, Weavile
Summary:
Pwnage. On a more serious note, my team is obviously highly offensive, with four sweepers and two offensive tanks. Every type save dragon is resisted, and rock and water are the only types that are super effective more than they are resisted (with 3 2xs apiece and only one resist for water). The weaknesses of my two main sweepers are extremely well covered, and for Infernape, those Pokemon most likely to use water attacks (bulky waters) are countered well throughout the team despite the lack of direct resistances. Each Pokemon on my team has their own counters covered by the other team members (i.e. Scizor counters Weavile, Zapdos counters Scizor) and the team can also deal with the majority of main threats in the metagame.
I have a fairly even mix of attacks from both spectrums, and tanks that can also take hits from both sides (although Zapdos would fulfil this role better if I switched to the Specially Defensive set, but this would reduce her ability to counter the team's threats). I also have a good spread of attack types, capable of hitting down hard on most Pokemon even with losses, and while Weavile is my only Pokemon that can hit pure Psychics and Ghosts for super-effective, neither group is likely to be getting up from it. While fully half of my team is SR-weak, I have measures both to prevent it from being fielded early on (a lot of people don't bother to add a second SRer or try and keep them alive for later) and to eliminate is once it has been set. Also, one of those SR-weaks is Aerodactyl, and since he isn't expected to survive unless I fail to put down SR (switch out to Starmie, Rapid Spin, come in on a faint), it's more of a 2/5 anyway.
A fortunate coincidence is that I also can deal fairly well with Sandstorm and Hail teams, as in the team are a pair of Pokemon that can respectively take both on on their own level. Weavile is immune to hail, taking little damage from Ice (though water is always a trouble) and can easily hit most Ice-types hard enough to quickly not them out, 0HKOs almost across the board after a SD, and he also does a remarkably good job of dealing with Zapdos and Starmie, two common accomplices to weather teams. Gliscor resists Sandstorm, and can actually benefit from it with Sand Veil (although I prefer Hyper Cutter as an anti-Gyarados option), can absorb the physical hits so common through Sandstorm teams, and can easily sweep his way through the team once his counters have been removed (also, almost all special attackers in Sandstorms are either the previously covered Zapdos or Starmie or Steel types (Heatran, Lucario, Empoleon e.g.), which he can easily storm his way through, and all those who aren't steel are Weavile weak.
Overall, my team is extremely effective, well-balanced to support each other and with a devastating onslaught of attacks, as well as faring well against both forms of weather team that are so prevailant through the OU metagame. While the team does have some notable shortcomings (what team doesn't), it is formed in such a manner that it can deal with those threats with reasonable efficiency.