Take a gander at this here team

I've used this team for a good while, and it has been giving me great success. There are a small amount of pokemon that give me a hard time like RestTalk Curse Pert and basically any form of Cress, so I'm open to any suggestions. I've been considering using a Scizor to get rid of Cress quicker, and squeezing in a powerful grass move somewhere, but I need someone else's opinion. So, here is my team:



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Metagross
Adamant @ Occa Berry
252 HP/226 Atk/12 Def/20 Spe
Stealth Rock
Meteor Mash
Earthquake
Bullet Punch

Metagross is my lead, and is incredibly reliable. His Evs are pretty standard, except I added four EVs to speed so he can outspeed the majority of other Metagross leads. I'll usually use Earthquake first if I'm facing another Metagross to just mess with my opponent's head just a little bit. Then just Stealth Rock on the Switch expecting something like Rotom or Gyarados. If it's something like a Swampert, I just Stealth Rock, and get the heck out of there. I had Explosion on him for the longest time but it just didn't really seem to help him out much, and the other moveslots are better used with something else imo.



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Latias
Timid @ Life Orb
252 SpA/4 Def/252 Spe
Draco Meteor
Surf
Thunderbolt
Recover

Latias is here to serve as a check to Infernape, and basically just break down physical walls in general. Draco Meteor is for insanely powerful STAB, and will nicely dent basically everything barring Blissey. Thunderbolt is to take out Gyarados and Suicune quickly before they set up, OHKOing the former, and 2HKOing the latter. Surf is for everything else. If I can nail Tyranitar on the switch, I believe it will 2HKO as long as they don't heavily invest in SpD, so I don't have to worry about pursuit. Scizor obviously gives her problems, but that's why I try to not let her get caught off guard by one.



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Togekiss
Modest @ Choice Scarf
252 SpA/4 Def/252 Spe
Air Slash
Aura Sphere
Tri-Attack
Flamethrower

Ah yes, good ol' ScarfKiss. She quickly takes out any fighting pokemon or frail grass/bug type dumb enough to stay in when she switches in. Air Slash being her obvious STAB, and with that nifty 60% flinch rate, she can be quite frustrating xD. Aura Sphere is for Steels/T-tar, Tri-Attack is for a secondary STAB (which does 2HKO common Electric types such as Jolteon) and Flamethrower is for pokemon like Scizor. Even though Air Slash does already hit it hard, it won't OHKO, which is why I need flamethrower so it can't 2HKO me with Bullet Punch.


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Machamp
Adamant @ Leftovers
252 HP/252 Atk/4 Spe
DynamicPunch
Ice Punch
Thunderpunch
Bullet Punch

Gotta love Machamp xD. Max attack for obvious reasons, and max HP hits an olrp so that works for me. DynamicPunch the scrub out of everything not named Rotom, and other Ghosts. I'm thinking about putting Stone Edge and Payback over Ice/Thunderpunch for what I believe may be better coverage, but I need some advice on this. An Ice/Thunderpunch followed by a Bullet Punch will take out Gengar, but that's really about it. If my opponent sends out something like Azelf, it just falls short. Rotom also scrub him over pretty hard, so that's another reason I'm thinking about Payback. Stone Edge could just take the role of Ice/Thunderpunch to take on Gyarados and Salamence.



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Lucario
Jolly @ Life Orb
252 Atk/4 Def/252 Spe
Swords Dance
Close Combat
Ice Punch
Extreme Speed

Lucario is my late game sweeper, and he fills this role quite nicely. I run Jolly over Adamant for the chance to tie or just outspeed other Lucario. I have Ice Punch over Crunch so I can OHKO neutral Salamence, Zapdos and Gliscor. Extreme Speed anything faster that may end my sweep such as Infernape. That's really all I can say about this guy. After a Swords Dance, there isn't much that can stop his rampage.


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Magnezone
Timid @ Choice Specs
4 HP/252 SpA/252 Spe
Thunderbolt
HP Grass
Flash Cannon
Signal Beam

My last pokemon, and bulky special sweeper that hits VERY hard. EVs are just to outspeed Adamant Breloom and others around that mark. I didn't really see a point investing the extra EVs into HP so I just maxed speed. Thunderbolt will OHKO most Scizor, so there is no need for HP Fire. HP Ice is redundant since Thunderbolt hits everything barring Flygon almost as hard. HP Grass allows me to OHKO Swampert. Signal Beam will easily take out Celebi in one hit, and Flash Cannon hits everything else pretty hard. If I can nail Tyranitar on the switch with Flash Cannon, I can quickly take it out in one more hit.]





So yeah, there's my team. Thank you for reading about it, and please don't hesitate to rip it apart.
 
Excellent team. I use that exact same Metagross, although I pump even more into Speed.

http://www.smogon.com/forums/showpost.php?p=1684946&postcount=27
First place I know of that Machamp+Latias+Magnezone was used.
Read up on that, it goes into excellent detail on the combo, which is obviously sound and then some.
http://www.smogon.com/forums/showthread.php?t=54970
A recent RMT using it.

Aaaah, good old ScarfKiss. I've found that Trick can be useful over Tri Attack, since I usually don't feel like using an easily punishable Normal type move on the off chance of nailing an Electric type. Also, I prefer Fire Blast over Flamethrower, but to each his own.

Ice Punch on Lucario won't get you anywhere. All Gliscor nowadays are specifically designed to outspeed all Lucario, so good luck beating them to the KO. And I haven't seen any Flygon anywhere that weren't either Positive Max Speed or Scarfed. Mence? You'll hit MixMence, but fail vs. the rising in popularity ScarfMence and any Mence with a DD. Crunch will do you far better, giving you an actual option vs. Rotom forms other than Iceing them and also saving you vs. Cress. Keep Jolly though, or you'll lose to all Mamoswine.

Looks pretty solid overall, however. I might consider making Latias a CM variant, Zone a Scarf variant, or Champ a Resttalk variant, but that's all up to you. Hope this helps.
 
Thank you, this was very helpful. I was a bit iffy as to Crunch vs. Stone Edge vs. Ice Punch, but Crunch would help a lot more against bulky ghosts. I've never really used Trick on Togekiss before, but I'll give it a shot. The least that it would do is cripple a Blissey, and that's never a bad thing. All other suggestions will be considered, but will probably remain as they are for the time being. Again thank you for your time in rating.
 
You have quite a big weakness to SD lucario especially if it outspeeds your own one in the speed tie or you lose Lucario by other means. Theres nothinkg that can really be done to prevent this problem without some shuffles that change the team like Scarfing Magnezone which would be a poor option. Please dont do this Scarf Magnezone is just set up bait try and be lucky and win the speed tie :P.

I actually think Ice Punch is a good idea as many Gliscor's dont actually run 216 Jolly to outspeed Gliscor as if they do that they are much less effective against a CB Scizor's U-turn and Outrage from Flygon and Salamence. Removing Gliscor will also be helpful as it allows Machamp an easier time letting off DynamicPunch.

I definitely think you should run Trick on Togekiss this will massively help you out against stall teams. Who otherwise may beat you. If you land Trick on Blissey both Latias and Magnezone will have an easy ride. Its nice to see Togekiss getting some use, it really is a beautiful Pokemon.

As Cress and Swampert go Magnezone being Specsed really helps you. Though a Rotom-C Specsed could work; Leaf Storm for Swampy and Shadow Ball for Cresselia. Though removing one of your Dragon and Scizor resists / counters is a risky decision in a metagame dominated by their presence.

You should probably leave Machamp as it is as it is one of your only answer to Dragon Dancers save Metagross. Definitely keep ThunderPunch so a bulky Gyarados doesnt easily set up on you.

Pretty cool team you seem to have the majority of threats on OU covered. Props for using SpecsZone im sure that has netted plenty of OHKOs as it is quite unexpected.

Good Luck.
 
I see that you have a pretty big SD Lucario weakness but that's the only real problem I see with this team. If I were to replace anybody then I'd most likely replace Togekiss for possibly RestTalk Gyarados which counters Lucario perfectly and can fit into your team well.

Not only that, but I'd suggest changing Machamp's moveset a bit. Possibly using RestTalk or a Substitute set with Payback becuase your current moveset doesn't look that great.

Machamp @ Leftovers
Ability: No Guard
Nature: Adamant
EVs: 252 HP / 252 Atk / 6 SpD
Moveset:
- Dynamic Punch
- Ice Punch / Stone Edge / Payback
- Rest
- Sleep Talk

This set could work well with your team. Ice Punch is for Dragons obviously, but Stone Edge works better if you're looking to take down Gyarados. Payback is also viable for dealing damage to Rotom-A, and being able to Rest off their status helps a lot.
 
I'd suggest Stone Edge on your Machamp's moveset, but over Bullet Punch rather than Ice/Thunderpunch. If you can't find a place for it on Machamp, then put it on Metagross. It will really help you with Zapdos, which I can see as being a threat to much of this team. Very solid team, though I feel that having Machamp and Lucario is somewhat redundant.

I hope I helped!
 
I see that you have a pretty big SD Lucario weakness but that's the only real problem I see with this team. If I were to replace anybody then I'd most likely replace Togekiss for possibly RestTalk Gyarados which counters Lucario perfectly and can fit into your team well.

Not only that, but I'd suggest changing Machamp's moveset a bit. Possibly using RestTalk or a Substitute set with Payback becuase your current moveset doesn't look that great.

Machamp @ Leftovers
Ability: No Guard
Nature: Adamant
EVs: 252 HP / 252 Atk / 6 SpD
Moveset:
- Dynamic Punch
- Ice Punch / Stone Edge / Payback
- Rest
- Sleep Talk

This set could work well with your team. Ice Punch is for Dragons obviously, but Stone Edge works better if you're looking to take down Gyarados. Payback is also viable for dealing damage to Rotom-A, and being able to Rest off their status helps a lot.

Im going to have to disagree with this for the reason that both Machamp sets provide a similar service for the team. Except his current set has the advantage that it provides him with a way of handling Gyarados who will otherwise manhandle this team.
If he replaces Togekiss with Gyarados then he has no revenge killer and will really struggle against Gengar and other fast sweepers. Stall will also easily beat this team as there will be no Trick and the Special Sweepers will be redundant. At least if he has Trick he has the chance of targeting Blissey.

Lucario is well enough covered in that if Lucario is jolly and outspeeds his own variant then it will battle to beat the rest of his team with ESpeed. The chances that this happens is unlikely though as few Lucario's run jolly. A quick fix for Lucario could be to change Metagross into Scarf Jirachi. Fire Punch, Iron Head, Stealth Rock and Trick is the preferred move set. Beating Jirachi and Scizor. Lucario can now be Adamant which should make it sweep a lot easier due to the substantial attack boost the Positive nature provides.
 
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