This is my first rmt, as it says, it's for uu.
Yanmega (M) @ Life Orb
Ability: Tinted Lens
EVs: 104 HP/152 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Hp:groung
- Psychic
- Bug Buzz
- Air Slash
Okay, yanmega leads off. His power allows him to dish out powerfull hits, combined with speed boost, gives him great sweeping providability. But he hates stealth rock. Psychic provides great coverage on things like crobat. Bug buzz and air slash provide STAB and allows Yanmega to counter fighting, psychic, and dark types.
Blaziken (M) @ Life Orb
Ability: Blaze
EVs: 72 Atk/184 Spd/252 SAtk
Mild nature (+SAtk, -Def)
- Fire Blast
- Superpower
- Hidden Power [Electric]
- Vacuum Wave
Wall Breaker. How does it help the team? By getting 2hko's on everything in UU. Chansey, Registeel/rock/ice, weakened dark and normal types, water types, etc. Fire Blast hits specielly weak walls, superpower hits things like chansey and regice, vaccum wave revenges, and hidden power gets waters. Electric was chosen over grass for the coverage on flying types.
Crobat (M) @ Leftovers
Ability: Inner Focus
EVs: 104 HP/252 Spd/154 SDef
Jolly nature (+Spd, -SAtk)
- Brave Bird
- Taunt
- Roost
- U-turn
Brave Bat crobat with a defensive twist. I found that crobat wasn't surviving enough, so I gave him some bulk and it works wonders. Brave Bird lets him revenge kill many things, taunt means no setup, roost helps him survive, and u-turn for more scouting.
Steelix @ Leftovers
Ability: Sturdy
EVs: 252 HP/120 Atk/136 S.Def
Impish nature (+Def, -SAtk)
- Stealth Rock
- Gyro Ball
- Earthquake
- Explosion
Registeel is so last testing period. Steelix is awesome! Gyro Ball helps with fast threats, Earthquake is standard STAB, but people always switch blaziken into earthquake. I mean, just if they have swellow out, they think I won't EQ just because swellows immune. NOOBS. Stealth Rock=Everything. If he can't get it down, the game is much tougher. Explosion is, well, you know...BOOM!
Clefable (M) @ Leftovers
Ability: Magic Guard
EVs: 252 HP/152 Def/4 Spd/100 SDef
Calm nature (+SDef, -Atk)
- Siesmic Toss
- Softboiled
- Thunder Wave
- Encore
My speciel wall. Standard bliss with wieght loss. I chose this over chansey because so many things set up on chansey. Siesmic toss for damage, softboiled is obvious, though I'm thinking of giving it wish, to help blaziken and registeel. Thunderwave slows things down, helping blaziken. Encore seperates this from chansey. Do not set up on this.
Shaymin @ Life Orb
Ability: Natural Cure
EVs: 32 HP/224 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Seed Flare
- Earth Power
- Air Slash
- Synthesis
Standard shaymin. This thing breakes the game wide open mid-game and is a good final cleaner, being one of the fastest pokes in uu, and being quite bulky and having a great speciel attack. Seed Flare is amazing with a chance to halve the opponet's speciel defense. Earth power hits steels and fire types, and air slash rounds out my coverage by hitting grass types. Synthesis is great healing, thanks to almost no sandstorm or hail teams, sun teams make it heal more, and rain teams, well, if he gets a free turn to fire seed flares, he doesn't need to heal.
Remember, this is for shoddy, so feel free to suggest hidden power.

Yanmega (M) @ Life Orb
Ability: Tinted Lens
EVs: 104 HP/152 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Hp:groung
- Psychic
- Bug Buzz
- Air Slash
Okay, yanmega leads off. His power allows him to dish out powerfull hits, combined with speed boost, gives him great sweeping providability. But he hates stealth rock. Psychic provides great coverage on things like crobat. Bug buzz and air slash provide STAB and allows Yanmega to counter fighting, psychic, and dark types.

Blaziken (M) @ Life Orb
Ability: Blaze
EVs: 72 Atk/184 Spd/252 SAtk
Mild nature (+SAtk, -Def)
- Fire Blast
- Superpower
- Hidden Power [Electric]
- Vacuum Wave
Wall Breaker. How does it help the team? By getting 2hko's on everything in UU. Chansey, Registeel/rock/ice, weakened dark and normal types, water types, etc. Fire Blast hits specielly weak walls, superpower hits things like chansey and regice, vaccum wave revenges, and hidden power gets waters. Electric was chosen over grass for the coverage on flying types.

Crobat (M) @ Leftovers
Ability: Inner Focus
EVs: 104 HP/252 Spd/154 SDef
Jolly nature (+Spd, -SAtk)
- Brave Bird
- Taunt
- Roost
- U-turn
Brave Bat crobat with a defensive twist. I found that crobat wasn't surviving enough, so I gave him some bulk and it works wonders. Brave Bird lets him revenge kill many things, taunt means no setup, roost helps him survive, and u-turn for more scouting.

Steelix @ Leftovers
Ability: Sturdy
EVs: 252 HP/120 Atk/136 S.Def
Impish nature (+Def, -SAtk)
- Stealth Rock
- Gyro Ball
- Earthquake
- Explosion
Registeel is so last testing period. Steelix is awesome! Gyro Ball helps with fast threats, Earthquake is standard STAB, but people always switch blaziken into earthquake. I mean, just if they have swellow out, they think I won't EQ just because swellows immune. NOOBS. Stealth Rock=Everything. If he can't get it down, the game is much tougher. Explosion is, well, you know...BOOM!

Clefable (M) @ Leftovers
Ability: Magic Guard
EVs: 252 HP/152 Def/4 Spd/100 SDef
Calm nature (+SDef, -Atk)
- Siesmic Toss
- Softboiled
- Thunder Wave
- Encore
My speciel wall. Standard bliss with wieght loss. I chose this over chansey because so many things set up on chansey. Siesmic toss for damage, softboiled is obvious, though I'm thinking of giving it wish, to help blaziken and registeel. Thunderwave slows things down, helping blaziken. Encore seperates this from chansey. Do not set up on this.

Shaymin @ Life Orb
Ability: Natural Cure
EVs: 32 HP/224 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Seed Flare
- Earth Power
- Air Slash
- Synthesis
Standard shaymin. This thing breakes the game wide open mid-game and is a good final cleaner, being one of the fastest pokes in uu, and being quite bulky and having a great speciel attack. Seed Flare is amazing with a chance to halve the opponet's speciel defense. Earth power hits steels and fire types, and air slash rounds out my coverage by hitting grass types. Synthesis is great healing, thanks to almost no sandstorm or hail teams, sun teams make it heal more, and rain teams, well, if he gets a free turn to fire seed flares, he doesn't need to heal.
Remember, this is for shoddy, so feel free to suggest hidden power.