Primeape [4F]*

http://www.smogon.com/dp/pokemon/primeape

Changes:
- Rewrote all sets.
- Fused "Focus Sash" and "Reversal" set to make "Lead" set.
- Fused "Reversal" set with "Hazerider" set.
- Added "Team Options".
- Rewrote "EVs", "Other Options", "Opinion", and "Counters".

Status: COMPLETE! (ready for uploading)
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[SET]
name: Choice Band
move 1: Close Combat

move 2: Earthquake

move 3: Ice Punch

move 4: U-turn / Stone Edge / Punishment

item: Choice Band
ability: Vital Spirit

nature: Jolly

evs: 6 HP / 252 Atk / 252 Spe

[SET COMMENTS]
<p>Working off of a respectable base 105 Attack stat coupled with its decent base 95 Speed stat and access to a powerful 120 Base Power attack, Primeape can effectively become a powerful Choice Bander. Reaching a grand Attack stat of 463 with a Choice Band equipped, Primeape can deal a considerable amount of damage to those that don't resist its moves.</p>

<p>Close Combat is mandatory on Primeape as it receives a useful STAB boost and is one of the most powerful Fighting-type moves in the game. Earthquake is an excellent choice to pair up with Close Combat, since it deals with the vast amount of Poison-types like Nidoking, Nidoqueen, and Toxicroak who resist Close Combat. Ice Punch helps Primeape deal with Pokemon that it would otherwise have trouble with, such as Claydol, Altaria, and Venusaur. For the last moveslot, Primeape can become an effective scout with U-turn. With it, Primeape would be able to switch out to a Pokemon who better handles the switch-in. Stone Edge acts as a decent alternative move in conjunction with Earthquake, as it provides a great type coverage combo, while Punishment allows Primeape to knock out Ghost-types, specifically Mismagius and Rotom, that would take minimal damage from Ice Punch, as most Ghost-types have access to Levitate as an ability and as a result, are immune to Earthquake.</p>

<p>Primeape will definitely appreciate having entry hazards spread onto the opponent's side of the field, as it helps it guarantee necessary KOs that it will need to eradicate its foe. Stealth Rock can be easily set up by Pokemon like Claydol and Registeel because of their decent bulk and ability to set it up more than once if it happened to be Rapid Spinned away. Not to mention that Claydol is capable of Rapid Spinning away entry hazards that would otherwise cause Primeape to lose small chunks of its health every time it switches in, and Registeel is a great team partner as it resists Primeape’s weaknesses to Flying- and Psychic-type moves. Weezing doesn't mind switching in on Primeape with its great defensive stats, and it can then proceed to threaten it with Will-O-Wisp, which Primeape can't afford to let happen. Houndoom enjoys taking on Weezing, since it loves absorbing Will-O-Wisp to increase its Fire-type attacks with Flash Fire and can OHKO Weezing with a powerful Fire Blast. An alternative to Houndoom would be Life Orb Milotic, as it's capable of OHKOing Weezing with Hydro Pump with Stealth Rock factored in.</p>

[SET]
name: Revenge Killer
move 1: Close Combat
move 2: Ice Punch
move 3: Punishment
move 4: U-turn / Stone Edge / Earthquake
item: Choice Scarf
ability: Vital Spirit
nature: Adamant
evs: 36 HP / 252 Atk / 220 Spe

[SET COMMENTS]
<p>Even though this set looks similar to the Choice Band set, it still plays a completely different role. From being a powerful hitter with a Choice Band, Primeape takes advantage of using Choice Scarf to become an effective revenge killer, capable of KOing many common threats in the lower tiers.</p>

<p>Once again, Close Combat will be your primary move to deal a decent amount of damage to opposing threats, such as Dragon Dance Feraligatr. Ice Punch helps deal with Pokemon resistant to Primeape’s STAB attack, such as Altaria, while Punishment deals with Espeon and Mismagius trying to set up Calm Mind. U-turn is an excellent option to scout for your opponent’s switch-ins, allowing you to send in a Pokemon to threaten the switch-in. If you don’t like scouting, you can always select another attacking move in the last slot. Stone Edge and Earthquake are viable options and serve for greater coverage paired with the given moves.</p>

<p>The given EV spread allows Primeape to outspeed many common threats as stated before. These include Dragon Dance Feraligatr and Altaria, SubSalac Hitmonlee, Choice Scarf Absol, max Speed Electrode, and Modest Omastar in the rain. Each of these Pokemon lose to Primeape’s appropriate moves mentioned in the set. Max Attack allows Primeape to deal maximum damage, while the remainder of the EVs are dumped into HP to allow a little more survivability.</p>

<p>The same team options from the Choice Band set applies for the Choice Scarf set as well. Primeape can benefit from entry hazards once again. Registeel is a very good pair up with Primeape, since it resists Primeape’s weaknesses to Psychic- and Flying- attacks and can set up Stealth Rock quite easily. Qwilfish is an excellent Spikes supporter due to its reasonably high Speed and ability to absorb Toxic Spikes, which Primeape dislikes being crippled by. Since Primeape will be switching out and in a lot, it’s best to remove entry hazards so Primeape doesn’t have to worry about them taking chunks of its health away as it switches in, Spikes in particular due to the fact that Primeape takes 25% damage from a full layer upon switching in. Claydol is capable of Rapid Spinning away entry hazards, can set up Stealth Rock, and resists Primeape's Psychic-type weakness, making it another great pair up. Once again, Weezing can switch in much more easily since Primeape isn't boosting its Attack stat. Will-O-Wisp can potentially make Primeape useless, so it's best to remove Weezing as soon as possible. Using a Pokemon with Guts can give it a free boost in power, which can be really helpful. Swellow and Ursaring really enjoy taking in Will-O-Wisp and can attempt to hit for heavy damage with Facade. Milotic can take Will-O-Wisp to increase its Defense with Marvel Scale and can proceed to hit Weezing with Surf to deal a reasonable amount of damage.</p>

[SET]
name: Life Orb Sweeper
move 1: Close Combat
move 2: Stone Edge
move 3: Ice Punch / Earthquake / Punishment
move 4: U-turn
item: Life Orb
ability: Vital Spirit
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Primeape is usually seen carrying a Choice item, but this set gives it the added flexibility of being able to alternate between attacks with a Life Orb equipped, while still abusing its expansive offensive movepool to its fullest potential. Close Combat is a powerful STAB attack, doing massive amounts of damage to Pokemon that don’t resist it. Stone Edge provides great coverage alongside Close Combat, hitting the entire UU metagame for at least neutral damage, with the exceptions of Toxicroak, Claydol, and Nidoqueen. Ice Punch, Earthquake, and Punishment are options in the third slot to provide additional coverage against particular threats. Ice Punch is useful for hitting Venusaur and Altaria harder than Primeape's other attacks; Earthquake scores super effective damage on Toxicroak and Nidoqueen, both of which resists Close Combat and Stone Edge; and Punishment can be useful to hit frail Ghost- and Psychic-type Pokemon, specifically Mismagius and Rotom, with slightly more power and accuracy than Stone Edge. U-turn is the preferred option in the last slot and separates Primeape from other Fighting-types like Hitmonlee and Hitmontop. It's an excellent move for scouting the opposing team keeping the momentum of the match in your favor.</p>

<p>Life Orb Primeape experiences the same problems as any other Primeape set. Physically bulky Pokemon will be a nightmare for Primeape to get through, particularly Weezing, Dusclops, and Slowbro. Weezing and Dusclops both take laughable damage from Close Combat and can cripple Primeape with Will-O-Wisp, while Slowbro can paralyze it and strike back with a STAB Psychic. Houndoom is an excellent switch-in to Weezing and Duslcops, absorbing Will-O-Wisp to activate its Flash Fire ability and proceeding to scorch them with Fire Blast. It is also capable of switching into Slowbro’s Psychic and KOing it with a powerful STAB Dark Pulse. Like Houndoom, Drapion can switch into Psychic and proceed to set up Toxic Spikes or nail Slowbro with a super effective Crunch. Any Pokemon with Rest and Sleep Talk, like Bulk Up Poliwrath, can set up with impunity against Weezing and Dusclops, as their lackluster offenses won't be stopping them any time soon.</p>

[SET]
name: Hazerider
move 1: Substitute
move 2: Close Combat / Reversal
move 3: Ice Punch
move 4: Stone Edge / Protect
item: Leftovers / Salac Berry
ability: Anger Point
nature: Jolly
evs: 40 HP / 252 Atk / 216 Spe

[SET COMMENTS]
<p>This set takes advantage of Primeape’s often overlooked ability, Anger Point. If Primeape is hit by a critical hit, its Attack will skyrocket by six stages, reaching an incredible stat of 1236. This is not always achievable, as you will need a little bit of luck to gain such power. Leftovers allows Primeape to make five Substitutes, giving you exactly a 27.58% chance of being hit by a critical hit, which is the best Primeape can do. If you dislike the fact that Primeape can be outpaced once it successfully activates Anger Point and lose to the opposing Pokemon, Salac Berry can be used. If you opt to use Salac Berry, you must keep in mind that you've reduced Primeape's chances of receiving a critical hit, only having a 22.75% chance to activate. However, Primeape can be extremely threatening if it has gained both the Salac Berry and Anger Point boost. It's capable of OHKOing everything in UU with Stealth Rock in play, only missing a OHKO on Weezing, as it's only capable of dealing 90% maximum damage to max HP/Def versions with Stone Edge. However, should you choose to run Reversal instead of Close Combat, Weezing won't stand a chance if Primeape is close to one HP.</p>

<p>The moveset is pretty straightforward. Close Combat is your best bet as your main STAB attack, but Reversal can be used since it will have increased power because Primeape will be at low health due to Substitute. Ice Punch and Stone Edge allow for great type coverage in conjunction with Close Combat or Reversal. If you want to give Primeape an even higher chance at taking a critical hit, Protect is an option if you opt to use Leftovers, which allows you to make an additional Substitute. The given EVs allow Primeape to always make five Substitutes, which it definitely needs to increase its chance to activate Anger Point.</p>

<p>Entry hazards can ruin Primeape’s chances at receiving the boost, since they slowly chips off bits of Primeape's HP as it switches in. Toxic Spikes in particular will stop this set cold, so it’s a good idea to remove these before you attempt to pull this off. Claydol is a great Rapid Spinner since it’s unaffected by Toxic Spikes and Spikes while also resistant to Stealth Rock. Hitmontop is also a decent Rapid Spinner with its physical bulk and access to priority moves. Speaking of priority moves, priority users can potentially eliminate Primeape before it even has a chance to sweep once it has activated its ability, so it’s also best to remove these before you attempt a sweep. Common priority users include Sucker Punch Absol, Mach Punch Hitmontop, and Aqua Jet Azumarill. Espeon and Hariyama can handle Absol and Hitmontop reasonably well, as Espeon can use STAB Psychic on Hitmontop (thought it must be wary of Sucker Punch) and Hariyama can switch in on any of Absol's moves, excluding Psycho Cut, and OHKO with its Fighting-type attacks. Venusaur does really well against Azumarill, resisting Aqua Jet and threatening it with a powerful Leaf Storm. Mismagius can be a huge trouble for Primeape, since it can outrun Primeape and deal heavy damage with Shadow Ball. Also, Mismagius is immune to Primeape's STAB Fighting-type moves and takes minimal damage from the other two moves listed. The best way to eliminate Mismagius is to use a Pursuit user that will guarantee a KO. Drapion and Spiritomb are excellent choices for using STAB Pursuit with their overall bulk, the former also being able to absorb Toxic Spikes.</p>

[SET]
name: Lead
move 1: Counter

move 2: Endeavor / Taunt
move 3: Reversal / Close Combat
move 4: Stone Edge / Ice Punch

item: Focus Sash
ability: Vital Spirit

nature: Hasty

evs: 6 HP / 252 Atk / 252 Spe
ivs: 0 Def

[SET COMMENTS]
<p>Primeape has all the things it needs to become an effective lead. With the ability Vital Spirit, Primeape has no fear of being put to sleep by opposing leads that utilize a sleep inducing move. Primeape also has access to Counter, which can be extremely helpful against physical leads, and Endeavor, which, should Focus Sash activate, can be used after KOing a Pokemon with Counter to drain the opponents switch-in to one HP. On the offensive side, Reversal pairs up very well in conjunction with Focus Sash, since Reversal’s Base Power increases as Primeape’s HP decreases. If you dislike relying on Primeape’s HP to deal decent damage, Close Combat is a great alternative option to hit hard right off the bat. Ice Punch provides the best coverage with Reversal or Close Combat, and it also hits leads such as Nidoqueen and Hippopotas for super effective damage, while Stone Edge can be used to hit Flying-, Bug-, and Fire-type switch-ins that Primeape can't OHKO. Taunt is another viable option to stop opposing leads from setting up entry hazards or stat boosting.</p>

<p>Primeape isn't capable of threatening every UU lead; many of them can defeat it with ease and have no fear of getting OHKOed. Ambipom and Persian can destroy Primeape with their Fake Out and Return combo, leaving it useless in that situation. Registeel and Steelix are probably the most effective switch-ins if that happens, since they laugh at any move Ambipom and Persian attempt to throw at them, while threatening them at the same time with a powerful Iron Head or Gyro Ball, respectively. Uxie doesn't mind facing Primeape since its overall bulk protects it from whatever Primeape attempts to throw at it, and it has the ability to hit for hard damage with a STAB Psychic. Pursuit users like Absol and Honchkrow are decent options for countering Uxie, since they are both immune to Psychic-type attacks and can threaten Uxie with a powerful STAB Pursuit if it attempts to switch out.</p>

[Team Options]
<p>Overall, many of Primeape's sets can be severely affected by entry hazards, Spikes and Toxic Spikes in particular. The Choice and Substitute sets can't afford to be always hit with entry hazards upon switching in, since they will gradually reduce Primeape's HP, making it much harder for it to switch in safely. Claydol is an excellent Rapid Spinner as it is immune to Toxic Spikes and Spikes and is resistant to Stealth Rock, while also being able to set up Stealth Rock on its own afterward thanks to its decent bulk. Even though Primeape hates entry hazards on its field, it enjoys having them on the opponent's field to aid it in getting certain KOs on Pokemon. Registeel is one of the best partners for Primeape for setting up Stealth Rock, as it resists all of its weaknesses to Psychic- and Flying-type attacks. Drapion and Qwilfish are great examples of setting up Toxic Spikes or Spikes, respectively, Drapion packing decent overall bulk and Qwilfish with its great Speed, allowing them to lay down multiple layers with relative ease.</p>

<p>Since Primeape has below average defenses, it falls under the risk of being revenge-killed by strong priority users. Mach Punch Hitmontop, Vacuum Wave Blaziken, Sucker Punch Absol, and Aqua Jet Azumarill are just some of the common priority users that can hurt Primeape. Primeape will definitely appreciate it when these threats are gone from the battlefield so it won't have to worry about being KOed by priority moves every time it switches in. Weezing is capable of crippling many of these threats (excluding Blaziken due to its powerful Fire Blast) with Will-O-Wisp, draining their effectiveness so Primeape has an easier time against them. Venusaur and Slowbro can handle Azumarill and Blaziken, respectively, as they are both resistant to their STAB attacks.</p>

<p>Primeape has huge trouble handling opposing bulky Pokemon, namely Weezing and Slowbro. Because of their exceptional bulk, both Weezing and Slowbro are capable of switching with ease into Primeape's STAB attacks and other attacks it tries to throw at them. They can then proceed to cripple it with Will-O-Wisp or Thunder Wave, respectively. Although Weezing has massive Defense, its below average Special Defense can be taken advantage of to eliminate it in order to stop it from threatening Primeape. Milotic enjoys being burnt since it will boost its Defense thanks to Marvel Scale, and it can proceed to OHKO Weezing with a Life Orb powered Hydro Pump. Venusaur is capable of switching into Slowbro's Surf and destroy it with its high powered Leaf Storm.</p>

[Other Options]
<p>Payback powers up to 100 Base Power on incoming switch-ins and can be used as one of the options on the Choice sets instead of Punishment. Fire Punch and Overheat are options if you wish to use Primeape in OU, as the hit Forretress and Skarmory for super effective damage; otherwise they have no real uses since Primeape's Fighting-type moves already hit Steel-types for super effective damage. Aerial Ace has its uses against Bug-types which Primeape fails to hit for super effective damage with its preferred movesets, though it is outclassed in every other instance.</p>

[EVs]
<p>Primeape needs all the attack power it can get to deal a large amount of damage. Therefore, running max Attack is always recommended. Since it has mediocre Speed, it's generally a good idea to always run max Speed to outrun threats so it can fire out some hard hitting STAB attacks. The only exception to running max Speed would be on the Choice Scarf and Hazerider set, since they both have items that would already increase its Speed to a respectable amount.</p>

[Opinion]
<p>Although there is an amount of various other Fighters who are much better options, Primeape still occupies its own niche in the Underused environment. With Anger Point, it has the potential to sweep at a moment's notice. Alternatively, Vital Spirit will give you a free switch into any sleep inducing attack, making Primeape a very viable Sleep absorber. Most importantly, Primeape is the second fastest Fighting-type, coming right after Infernape. If used well, Primeape can be really threatening.</p>

[Counters]
<p>Weezing and Slowbro are primary options when it comes to countering Primeape. Boasting extraordinary Defense stats, resisting Fighting-type attacks, and having access to Will-O-Wisp and Thunder Wave, respectively, Weezing and Slowbro are definitely worth considering as they will give Primeape a load of trouble.<p>

<p>Bulky Ghost-types like Spiritomb and Mismagius can also give Primeape trouble, since they are both immune to its Fighting-type attacks and can strike back with Will-O-Wisp or a powerful Shadow Ball. Rotom is capable of switching into Primeape's Fighting-type attacks and can revenge-kill it if it's holding a Choice Scarf, but it must be careful if Primeape decides to use another move as it switches in, since Primeape can deal a large amount of damage due to Rotom's weak defenses.<p>



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Thanks.
 
<p>Close Combat is mandatory on Primeape as it receives a useful STAB boost and is one of the most powerful Fighting-type moves in the game. Earthquake is an excellent choice to pair up with Close Combat, since it deals with the vast amount of Poison-types like Nidoking, Nidoqueen, (removed "Drapion"), and Toxicroak who resist Close Combat. Ice Punch helps Primeape deal with Pokemon that it would otherwise have trouble with, such as Claydol, Altaria, Roserade, and Venasaur. For the last moveslot, Primape can become an effective scout with U-turn. With it, Primape will be able to retreat as the opponent switches in a Pokemon that is ready to eliminate Primeape, which allows you to switch in a Pokemon that is ready to eliminate the switch-in. Stone Edge acts as a decent alternative move to hit Bug- and Fire-types for super effective damage, while Punishment allows Primeape to knock out Ghost-types, specifically Mismagius, that would take minimal damage from Ice Punch, as most Ghost-types have access to Levitate as an ability to resist Earthquake.</p>

Drapion doesn't resist Fighting...you'd be better off just using Close Combat
who>that imo
Primeape>it because you just said "it" so it sounds weird (ha)
will>would
the underlined sentence is really rambly and repetitive/confusing. Try something like "...be able to switch with a Pokemon who better handles the switch-in." (key words are "something like")

<p>Primeape will definitely appreciate having entry hazards spread onto the field, as it helps it guarantee necessary KOes that it will need to eradicate its foe. Stealth Rock can be easily set up by Pokemon like Claydol and Registeel because of their decent bulk and ability to set it up more than once if it happened to be Rapid Spinned away. Not to mention that Claydol is capable of Rapid Spinning away entry hazards that would otherwise cause Primeape to lose small chunks of its health every time it switches in, and Registeel being a great team partner as it resists both of Primeape’s weaknesses to Flying- and Psychic-type moves. Crobat in particular can destroy Primeape with ease; (removed "with") its resistance to Close Combat, immunity to Earthquake, ability to Roost to receive minimal damage as Primeape attempts to Ice Punch or Stone Edge it, and the power to destroy Primeape with Brave Bird, makes it one of the (removed "most") toughest Pokemon for Primeape to take down. Packing a Crobat counter is extremely recommended so Primeape won’t have to worry of being completely walled. In this case, Registeel comes to mind again, along with Steelix, since they are amazing at forcing Crobat to switch out with their ability to wall certain types of Crobat and both having access to moves that deal a reasonable amount of damage towards it.</p>

will>would again
(the rest are self explanatory)

Anyway, the way you have the moves listed really isn't the most effective. Earthquake, first of all, is hugely redundant with Close Combat in terms of type-coverage. The only real things it covers are the Nidos and Muk (you're already always 2HKOing Toxicroak 463 Atk vs 166 Def & 307 HP (120 Base Power): 180 - 212 (58.63% - 69.06%)). The Nidos really aren't beating you all too easily when you have Ice Punch (which is absolutely necessary btw) since against even one of the most defensive Nidoqueen, only a little bit of preliminary damage is needed to 2HKO (463 Atk vs 290 Def & 384 HP (75 Base Power): 172 - 204 (44.79% - 53.13%)), and Nidoking is obviously always guaranteed to be beaten. This is all without even considering the fact that being locked in Earthquake is absolutely the worst. Stone Edge should be the secondary attack and coverage move, Ice Punch should remain the same, and I might slash in Earthquake with the other moves in the last slot, but it's really unnecessary altogether imo.

tl;dr

[SET]
name: Choice Band
move 1: Close Combat

move 2: Stone Edge

move 3: Ice Punch

move 4: U-turn / Punishment

item: Choice Band
ability: Vital Spirit

nature: Jolly

evs: 6 HP / 252 Atk / 252 Spe
 
This is a small point but Drapion is weak to Earthquake so you actually are better off using EQ. It still doesn't fit right because Drapion doesn't technically resist Fighting but I think it's an important point.
 
Espeon and Mismagius can handle Absol and Hitmontop reasonably well, as Espeon can use STAB Psychic on Hitmontop and Mismagius can use Hidden Power Fighting for Absol.

Wait a minute. You're using Mismagius to take care of Absol? It might interest you to know that Absol commonly carries this move called Sucker Punch. Basically, you have to perfectly predict Sucker Punch and Night Slash before you think of attacking him.

Long story short - I'd include a more reliable way to beat Absol if I were you.
 
Wait a minute. You're using Mismagius to take care of Absol? It might interest you to know that Absol commonly carries this move called Sucker Punch. Basically, you have to perfectly predict Sucker Punch and Night Slash before you think of attacking him.

Long story short - I'd include a more reliable way to beat Absol if I were you.

I suppose your right, my fault, wasn't really thinking. I just thought that Mismagius would Sub up and proceed to kill.

Anyways, edited in everything so far, thanks.
 
Too be Honest, Primape takes care of absol on its own. I actually don't think you need a specific counter for it, because you can simply just use Primape and OHKO it with basically any Fighting STAB attack.

It needs to be in very poor shape to be KOed by Sucker Punch (like below Sub range, otherwise it can just sub on the Spunch).
 
Too be Honest, Primape takes care of absol on its own. I actually don't think you need a specific counter for it, because you can simply just use Primape and OHKO it with basically any Fighting STAB attack.

It needs to be in very poor shape to be KOed by Sucker Punch (like below Sub range, otherwise it can just sub on the Spunch).

Actually, a Choice Banded Sucker Punch crit from Absol OHKOes Primeape surprisingly. So, Primeape wouldn't want to be in on it if it isn't behind a Substitute.
 
I'm pretty sure it does neither, unless my calculations are wrong.

591 Atk vs 156 Def & 272 HP (80 Base Power): 162 - 192 (59.56% - 70.59%)

(Max +Nature CB vs 4/0 Neutral Nature, 80 BP STAB 1/2 for resistance).

It's 57.65% - 68.33% for the Hazerider set.

(Btw, that's non-crit).
 
Suggesting lead set.

Primeape (M) @ Focus Sash
Ability: Vital Spirit
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Stone Edge
- Close Combat
- Taunt
- Endeavor
---

Vital Spirit thwarts Sleep, Stone Edge + CC for good coverage, Taunt often to prevent most set-ups, Sash + Endeavor to leave a mark on anything that isnt a ghost.
 
You mention Absol as a prominent threat to the Hazerider set, but forget to mention that both it and Honchkrow provide an increased opportunity for Anger Point activation due to their Super Luck ability, which increases the chance to 48.7% over five attacks (76.27% in the case of Psycho Cut on Absol). As long as Primeape still has enough HP to make another Sub after activation, there is room for mindgames against them with Substitute or attacking on Sucker Punch. Worth a mention for that particular set.
 
Actually, a Choice Banded Sucker Punch from Absol OHKOes Primeape surprisingly. So, Primeape wouldn't want to be in on it if it isn't behind a Substitute.

Just saying, if Absol (or anything) uses a CB Sucker Punch, then why in the hell would Primape attack it when it has Substitute?

No sucker puncher can threaten the Hazerider set because of Substitute to be honest. I think you should remove absol as a counter, and add Absol, Honchkrow, and Drapion (they use Scope Lens + Cross Poison often) to the "set up bait" list.
 
Suggesting lead set.

Primeape (M) @ Focus Sash
Ability: Vital Spirit
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Stone Edge
- Close Combat
- Taunt
- Endeavor
---

Vital Spirit thwarts Sleep, Stone Edge + CC for good coverage, Taunt often to prevent most set-ups, Sash + Endeavor to leave a mark on anything that isnt a ghost.

Have you tested this?

You mention Absol as a prominent threat to the Hazerider set, but forget to mention that both it and Honchkrow provide an increased opportunity for Anger Point activation due to their Super Luck ability, which increases the chance to 48.7% over five attacks (76.27% in the case of Psycho Cut on Absol). As long as Primeape still has enough HP to make another Sub after activation, there is room for mindgames against them with Substitute or attacking on Sucker Punch. Worth a mention for that particular set.

A critical hit with Sucker Punch/Night Slash coming from Absol will OHKO Primeape all the time, so I don't think Primeape wants to set up if the opponent has Absol, since Primeape might be at low health which gives Absol a chance to KO, which leads to mind games.

Just saying, if Absol (or anything) uses a CB Sucker Punch, then why in the hell would Primape attack it when it has Substitute?

No sucker puncher can threaten the Hazerider set because of Substitute to be honest. I think you should remove absol as a counter, and add Absol, Honchkrow, and Drapion (they use Scope Lens + Cross Poison often) to the "set up bait" list.

Well, Absol doesn't "counter" Primeape. I just put it there as a decent revenge-killer since it has Sucker Punch to screw over Primeape. I think you misunderstand what I'm trying to say. If Primeape successfully receives the boost, it will probably be near low health (unless you're very lucky) which means that you probably lost your Substitute since your opponent attacked. Primeape goes for the KO, not being behind a Substitute, which means Absol can just Sucker Punch it. Once again, that leads to mind games...


If I must, I'll remove Absol.
 
Nitpick:

move 4: Taunt
item: Focus Sash
ability: Vital Spirit


I also think you should emphasize the fact that Hazerider is a lethal set. Mention the fact that Close Combat will OHKO everything in the metagame w/ SR down resisted or not. You should also mention that a Pursuit user such as Spiritomb to eliminate Mismagius is a must. Mismagius totally outspeeds you and can come in on your STAB move. Pair it with a Pursuit user, it will help out this set more.

Also I see a problem with the lead set, I don't think its been tested enough to be a set. I need some effective logs to back up that set. It looses to Crobat, Ambipom and Uxie, all three being one of the most common leads.
 
Also I see a problem with the lead set, I don't think its been tested enough to be a set. I need some effective logs to back up that set. It looses to Crobat, Ambipom and Uxie, all three being one of the most common leads.

I just named the set "Lead" because as I fused the two sets together, I'd have Counter, Reversal/Close Combat, Ice Punch, Stone Edge with Focus Sash as an item. It also has Vital Spirit, so that's just another bonus. So it pretty much can become a decent lead, but it doesn't have to be used as one. I may just rename it to something else, like Focus Sash + Counter or something.

On a side-note, Crobat can't put Primeape to sleep, so it will obviously use Brave Bird, which it will be OHKOed with Counter.
 
Code:
Rules: Ladder Match, Sleep Clause, Freeze Clause, OHKO Clause, Evasion Clause, Species Clause, Strict Damage Clause
Peachfuzz sent out Crobat (lvl 100 Crobat ?).
ex point sent out Primeape (lvl 100 Primeape ?).
Crobat used Brave Bird.
It's super effective!
Primeape lost 100% of its health.
Primeape hung on using its Focus Sash!
Crobat was hit by recoil!
Crobat lost 29% of its health.
Primeape used Stone Edge.
It's super effective!
Crobat lost 71% of its health.
Peachfuzz's Crobat fainted.
---
Peachfuzz switched in Slowbro (lvl 100 Slowbro ?).
Primeape used Endeavor.
Slowbro lost 100% of its health.
Slowbro used Calm Mind.
Slowbro's special attack was raised.
Slowbro's special defence was raised.
Slowbro's leftovers restored its health a little!
Slowbro restored 6% of its health.
---
Primeape used Close Combat.
It's not very effective...
Slowbro lost 6% of its health.
Peachfuzz's Slowbro fainted.
Primeape's defence was lowered.
Primeape's special defence was lowered.
---

An example of the lead set I suggested. I'll post more if needed..
 
Small nitpick on the lead set description:

Registeel and Steelix are probably the most effective counters, since they laugh at any move Ambipom and Primeape

I'm fairly sure you mean Persian.
 
Code:
Rules: Ladder Match, Sleep Clause, Freeze Clause, OHKO Clause, Evasion Clause, Species Clause, Strict Damage Clause
Peachfuzz sent out Crobat (lvl 100 Crobat ?).
ex point sent out Primeape (lvl 100 Primeape ?).
Crobat used Brave Bird.
It's super effective!
Primeape lost 100% of its health.
Primeape hung on using its Focus Sash!
Crobat was hit by recoil!
Crobat lost 29% of its health.
Primeape used Stone Edge.
It's super effective!
Crobat lost 71% of its health.
Peachfuzz's Crobat fainted.
---
Peachfuzz switched in Slowbro (lvl 100 Slowbro ?).
Primeape used Endeavor.
Slowbro lost 100% of its health.
Slowbro used Calm Mind.
Slowbro's special attack was raised.
Slowbro's special defence was raised.
Slowbro's leftovers restored its health a little!
Slowbro restored 6% of its health.
---
Primeape used Close Combat.
It's not very effective...
Slowbro lost 6% of its health.
Peachfuzz's Slowbro fainted.
Primeape's defence was lowered.
Primeape's special defence was lowered.
---

An example of the lead set I suggested. I'll post more if needed..

I'd like some more logs, thank you. If you can do me a favor, would you care to test different versions for a lead? I have a few versions I want to test myself, and if you are willing to help, that would be appreciated.

These are the sets I have in mind:

Close Combat/Stone Edge/Counter/Taunt
Close Combat/Endeavor/Stone Edge/Vacuum Wave
Close Combat/Counter/Endeavor/Vacuum Wave or Stone Edge

Vacuum Wave seems a bit gimmicky, but it definitely helps against fast Focus Sash leads and works decently well with Counter/Endeavor. It may just work.

Small nitpick on the lead set description:



I'm fairly sure you mean Persian.

My bad, I did mean Persian. Thanks.
 
Code:
Rules: Ladder Match, Sleep Clause, Freeze Clause, OHKO Clause, Evasion Clause, Species Clause, Strict Damage Clause
Peachfuzz sent out Crobat (lvl 100 Crobat ?).
ex point sent out Primeape (lvl 100 Primeape ?).
Crobat used Brave Bird.
It's super effective!
Primeape lost 100% of its health.
Primeape hung on using its Focus Sash!
Crobat was hit by recoil!
Crobat lost 29% of its health.
Primeape used Stone Edge.
It's super effective!
Crobat lost 71% of its health.
Peachfuzz's Crobat fainted.
---
Peachfuzz switched in Slowbro (lvl 100 Slowbro ?).
Primeape used Endeavor.
Slowbro lost 100% of its health.
Slowbro used Calm Mind.
Slowbro's special attack was raised.
Slowbro's special defence was raised.
Slowbro's leftovers restored its health a little!
Slowbro restored 6% of its health.
---
Primeape used Close Combat.
It's not very effective...
Slowbro lost 6% of its health.
Peachfuzz's Slowbro fainted.
Primeape's defence was lowered.
Primeape's special defence was lowered.
---
An example of the lead set I suggested. I'll post more if needed..

Legit logs. For the lead slot a third slash should be added in on Ice Punch / Stone Edge. Punishment should do the trick on Fake Out + U-Turn Ambipom or guys that switch out on a Ghost-type. They would usually switch out to Mismagius and proceed to set up or just hit you. Punishment hits the nail in the coffin and you can score a OHKO on Mismagius, where as Stone Edge or Ice Punch will fail to OHKO.
 
Legit logs. For the lead slot a third slash should be added in on Ice Punch / Stone Edge. Punishment should do the trick on Fake Out + U-Turn Ambipom or guys that switch out on a Ghost-type. They would usually switch out to Mismagius and proceed to set up or just hit you. Punishment hits the nail in the coffin and you can score a OHKO on Mismagius, where as Stone Edge or Ice Punch will fail to OHKO.

Actually, Primeape can't OHKO the standard SubCM Mismagius with Punishment, it's a 2HKO. Also, Stone Edge is already a 2HKO on Mismagius, so it's basically a waste of a moveslot and type coverage to use Punishment.
 
That's true, I actually input 90 Base Power for Punishment and did it vs 0 HP / 0 Def Mismagius.
 
I tried to fix up some grammar issues and changed a few words, lmk what you think ;)

Lead
[SET COMMENTS]
<p>Primeape has all the things it needs to become an effective lead. With the ability Vital Spirit, Primeape has no fear of being put to sleep by opposing leads that utilize a sleep inducing move. Primeape also has access to Taunt and Counter, which gives it a chance to score a surprise OHKO on physical Pokemon that it can’t handle on its own. On the offensive side, Reversal pairs very well in conjunction with Counter, since Reversal’s base power increases as Primeape’s HP decreases. If you dislike relying on Primeape’s HP to deal decent damage, Close Combat is a great alternative option to hit hard right off the bat. Ice Punch provides the best coverage with Reversal or Close Combat, and it also hits leads such as Crobat, Nidoqueen, Roserade, and Yanmega for super effective damage.</p>

<p>Primeape isn't capable of threatening every UU lead; many of them can defeat Primeape with ease and have no fear of getting OHKOed. Ambipom and Persian can destroy Primeape with their Fake Out and Return combo, leaving it useless in that situation. Registeel and Steelix are probably the most effective switch-ins if that happens, since they laugh at any move Ambipom and Persian attempt to throw at them, while threatening them at the same time with a powerful Earthquake or Gyro Ball respectively. Uxie doesn't mind facing Primeape since its overall bulk protects it from whatever Primeape attempts to throw at it, while having the ability to hit for hard damage with a STAB Psychic. Pursuit users like Absol and Honchkrow are decent options for countering Uxie, since they both resist Psychic-type attacks and can threaten Uxie with a powerful STAB Pursuit or Night Slash if it attempts to switch outor continue staying in.</p>

Hazerider:
[SET COMMENTS]
<p>This set takes advantage of Primeape’s often underlooked ability, Anger Point. If Primeape is hit by a critical hit, its Attack will skyrocket by six stages, reaching an incredible stat of 1236. This is not always achievable, as you will need a little bit of luck to gain such power. Leftovers allows Primeape to make five Substitutes, giving you exactly a 27.58% chance of being hit by a critical hit, which is the best Primeape can do. If you dislike the fact that Primeape can be outran once it successfully activates Anger Point and lose to the opposing Pokemon, a Salac Berry can be used. If you opt to use a Salac Berry, you must keep in mind that you've reduced Primeape's chances of receiving a critical hit, only having a 22.75% chance to activate. However, Primeape can be extremely threatening if it has gained both the Salac Berry and Anger Point boost. It's capable of OHKOing everything in UU with Stealth Rock in play, only missing an OHKO on Weezing, as it's only capable of dealing 90% at most to max HP/Def versions with Stone Edge. However, should you choose to run Reversal instead of Close Combat, Weezing won't stand a chance.</p>

<p>The moveset is pretty straightforward. Close Combat is your best bet as your main STAB attack, but Reversal can be used since you will be at low health due to Substitute which will have increased power. Ice Punch and Stone Edge allow for great coverage in conjunction with Close Combat. The given EVs allow Primeape to use five Substitutes, which it definitely needs to increase its chance to activate Anger Point.</p>

<p>Entry hazards can ruin Primeape’s chances at receiving the boost since it slowly chips off bits of Primeape's Hp as it switches in. Toxic Spikes in particular will stop this set cold from working, so it’s a good idea to remove these before you attempt to pull this off. Claydol is a great Rapid Spinner since it’s unaffected by Toxic Spikes and Spikes, while also being resistant to Stealth Rock. Hitmontop is also a decent Rapid Spinner with its physical bulk and access to priority moves. Priority users can potentially eliminate Primeape before it even has a chance to sweep once it activated its ability, so it’s also best to remove these before you attempt a sweep. Common priority users include Sucker Punch Absol, Mach Punch Hitmontop, and Aqua Jet Azumarill. Espeon and Hariyama can handle Absol and Hitmontop reasonably well, as Espeon can use STAB Psychic on Hitmontop and Hariyama can switch in on any of Absol's moves, excluding Psycho Cut, and OHKO with its Fighting-type moves. Shaymin does really well against Azumarill, resisting Aqua Jet and threatening it with a powerful Seed Flare. Mismagius can be a huge trouble for Primeape, since it can outrun Primeape and deal heavy damage with Shadow Ball. Also, Mismagius is immune to Primeape's STAB Fighting-type moves and takes minimal damage from the other two moves listed. The best way to eliminate Mismagius is to use a Pursuit user that will guarantee a KO. Drapion and Spiritomb are excellent choices for using STAB Pursuit with their overall bulk.</p>
 
Ok, thanks for the edits everyone. I'm bumping this because I'd like more feedback to what I have done so far.

Team Options are now complete.
 
I've used the scarfer before and I feel for any Primeape set with U turn Swellow makes a great team mate. U turn damage between the two of them can be devastating and it keeps your offensive momentum going... Swellows most common switch ins run from primepe. I might have some logs i can post tomorrow if you need proof.
 
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