PBR Double battle (RMT)

I've recently started doing wifi battles on pbr. I've double battles to quite fun. Well here is the team.

At a glance:
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For once, I'm trying out OUs. The set up seems simple to understand. Please due note that this is a pbr team. So it's ment to be with that seeing opponet team and selecting four pokemon stuff.
Changes in red.
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Electivire @ Life Orb
Adament, Motor Drive
EV: 252 Att/Spe, 4 Def
Tpunch
Ice Punch
Brick Break
EQ

My main physical killer. Standard in most ways. I chose hime beacause of his outstanding attack and his motor drive ability. Which is a huge help for my two electric weak pokemon. EQ is important for hitting most opponets and activating Heatran's berry. BrickBreak > Cross Chop because of accuracy and destroying the very common dual screen combo.
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Butterfree @ Focus Sash
Rash, Compoundeyes
EV: 252 Sp.Att/Spe, 4 HP
Tailwind
Safeguard
Sleep Powder
Bug Buzz

Butterfree is a beast in this team. He may not be the most powerful, but the support he gives with Tailwind and Safeguard are fantastic. Both moves has save me from a loss many times. Tailwind makes up for the lack of speed that much of my team lacks, and safeguard has helped me from many dual status foes (*caugh*Gallade*caugh*). Sleep Powder also gets some credit to support. Putting one of my opponets to sleep is quite useful. He makes a great start combo with Hitmonchan. Who's fake out allows easier acess to Tailwind/Safeguard support.

A little side note. I play with a sleep cause sort of thing.So I usually don't put both opponets to sleep.
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Hitmonchan @ Leftovers/ Muscle Band
Relaxed, Iron Fist
EV: 56 HP, 252 Att, 200 Def
Fake Out
Mach Punch
Protect/ Helping Hand
Ice Punch/ Sucker Punch/ Helping Hand

Another fantastic support for the team. Chan is my favorite of the Hitmon trio. Fake out makes him a great start. Fliching the opponet on the starting turn. Mach Punch does a great job at picking down those weaken foes latter on in the match. The combo of the two has KO a few Darkrias. Protect is to heal with Leftovers. I'm not sure what to give as a last move though. Ice Puch hits grass, flying, ground, and dragons. I already have two Ice users, but one s weak to Ground, and the other is weak to grass. So getting those in is not the easiest thing to do. Sucker Punch is also an option. It may not get Iron Fist boast, but it does offer great power against ghost and psychic types. Helping Hand is also an option as it powers up my partners attacks.

The EV I gave it a 118 HP (A little weak), 142 Att, and 141 Def at level 50. This allows a good suvival to many attacks (Electivire's EQ fail to even 3HKO him in doubles with lefties). Plus, his natural high Sp.Def gives him 120 Sp.Def. Giving him a decent shot at suviving special hits as well. I'm quite proud of him.
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Staraptor @ Choice Scarf
Adament, Intimidate
EV: 252 Att/Spe, 4 HP
Frustration
Brave Bird
U-turn
CC

Scarfers are suprisingly uncommon in doubles. Giving Raptor the element of surprise. Frustration > Return because I don't feel like raising it's friendship (Got it from a trade). U-turn would have to be it's most commonly used move. It allows me to scout, and switch out to Electivire to absorb the expected electrice and get a free speed boast. The rest of the move set is standard. Staraptor is probably the only member of the team that doesn't really needs Tailwind support.
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Heatran @ Salac Berry/ Petaya Berry
Rash, Flash Fire
EV: 252 Sp.Att/Spe, 4 HP
Heat Wave
Dragon Pulse/ Earth Power
Taunt
Endure

My own special Heatran. He proves quite useful if I can get the right prediction right. Taunt has messed up many team. Most moteably Trick Room teams. I think it's a muct have on almost every team. Heat Wave hits both opponets, and which move to have a a second offencive is quetionable. DP hits dragon and hits most types nutral at least, but Earth Power provides more super effective damage (I already have two two ground moves though). Endure is a unique move on Heatran. It's escpecially a great combo with my two EQ users. I'm not sure which berry is better. Salac provides speed boast, but with Tailwind in effect often, I might go with petaya instead. The imunaty to Sandstorm is a nice touch to using Heatran. He is also a great fire escape for Butterfree (No pun intended). Also, let's not forget about the 4x grass resistance to help Swampert.
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Swampert @ Leftovers
Impish, Torrent
EV: 252 HP, 200 Def, 56 Att
EQ
Protect
Avalanche
Waterfall/ Stone Edge

Swampert has proven quite useful to me. My largest reason for using him is to have a tough water type without having a third electrice weakness. That and also the fact that Pert is dang it awsome!! I revised his normal EVs a bit to give him more power. Protect is also used to guard against Electivires EQs, scout, and Heal a bit with lefties. I'm not sure what to have as a last move. Waterfall provides great stab, and has flinching possibilities when in tailwind. Stone Edge hits gyrados and other fliers who are either not weak to ice or would face an unboasted Avalanche. I do sometime hit Swampert with my own EQ to power up his Avalanche move. It works quite decently.

Well that is my team. Please remember the fact that it's for PBR. So please rate.
 
on PBR doubles 2 absols with super luck and scope lens and night slash is fun and if they pull something fast use sukah punch.

give hitmon a muscle band he wont really get to use lefties much, if you want try the haxy team of jirachi and togekiss holding choice scarves flinchin away. i cant say much on improving because your team is very close to perfect.
 
on PBR doubles 2 absols with super luck and scope lens and night slash is fun and if they pull something fast use sukah punch.

give hitmon a muscle band he wont really get to use lefties much, if you want try the haxy team of jirachi and togekiss holding choice scarves flinchin away. i cant say much on improving because your team is very close to perfect.

1.Those sound like some nice (Yet oddly prdictable) combos. I might try the flinch duo on a diffent team sometime.
2.Maybe I'll try mucle band, but lefties has saved me in the past on multiple occasions. I'll give it a try though.
3.Thanks.
 
Doing see how your team is structured, Trick Room you ago very bad, as do you think about stopping this strategy?

I have faced many TR teams on wifi, and I have to agree that they can be a problem if they can set up. The best thing I can really do is Taunting the trick roomer (Since Taunt isn't a common move on Heatran, I have an easy time pulling it off). If they still pull it off, the best thing I can do is either attempt to continue battle, or stall with Protect, Endure, and Fake out. If that doesn't work, well I can only say GG.
 
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