When offense shows it's true bulk; RMT.

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The origional outline of this team was origionally given to me by one of my friends, False, about 7 months ago. Since then, I have made changes to the team to adapt it to Platinum and the presense of Latias; as well as adapting it to the ever-changing "standard" pokemon found in average battles. Yesterday I played with he team and kept a record; I also kept a record today. The record over the 2 day period was 57 wins to 9 loses. After a lot of playtesting with the team, I finally decided to post a RMT out of it to get peer reviews from other players that are more skilled than me in order to help the team out.

Before I begin the actual RMT, I need to explain how I play the team so that you can have some insight as to how it functions when I'm using it. The major thing I do that is not "standard" would have to be I rarely use Stealth Rock as my opening move. In fact, out of the top 10 leads, I only use Stealth Rock against a mirror lead (Jirachi). I understand that this could lead to bad consiquences later, however, I feel that Stealth Rock'ing against the majority of leads is the incorrect way to use Jirachi. I'll always use Iron Head against leads that are 2HKO's with it (Azelf, Aerodactyl, Tyranitar, etc) rather than set up myself because taking out their lead and, potentially, preventing THEM from Stealth Rock'ing appeals a lot more to me rather than to just Stealth Rock. Usually, if I'm not Iron Head'ing their lead I'll be U-Turning due to their lead being able to potentially KO or severely hurt my Jirachi (Metagross, Infernape, etc). Although using U-Turn allows them to set up Stealth Rock with virtually no draw backs, sending in a counter to their lead helps put pressure against them to force them to shuffle pokemon while I get a free set up turn, attack, or predict their switch and reswitch to put more pressure. There are specific leads that I WILL Trick immediately, even if it means Jirachi getting hurt. The reason I'm willing to sacrafice Jirachi so early for such a lead is because it's one of the pokemon that can potentially, if it has the right set, tear through my team. I'll elaborate more on opening Trick when Jirachi's part comes up.

Flygon rarely kills stuff on the team. Although he does have his moments against Dragon types, he usually is used to U-Turn off of incomming counters to put me in a better position. Flygon's main purpose is his immunity to ground and electric because it gives me an easy way to avoid Thunder Wave and Earthquake.

Zapdos comes in as my Steel type counter, allowing me to keep Metagross, Lucario, and Scizor from coming in and destroying the team (Gyarados does this too, but having Zapdos makes it so Gyarados doesn't die so quickly to all the switch ins and what not). The main thing I do with Zapdos is Thunder Wave. Most people expect Thunderbolt/Heat Wave and send something in to resist it (like Tyranitar); so, instead of just using the obvious attack that they're predicting to switch into, I use Thunder Wave to help criple their pokemon and make the game state overall better for me.

Those are the only pokemon I use "different" then some people might, so I figured it was best to explain my playstyle with them before I began the RMT. Well, this concludes the intro, so now onto the team:

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Jirachi @ Choice Scarf
Jolly :: Serene Grace
80 Hit Points / 252 Attack / 176 Speed
-Iron Head
-Stealth Rock
-Trick
-U-turn

Lead Jirachi is one of the most common leads right now, and for good reasons. This lead is, in my opinion, the overall best and most effective. Stealth Rock is almost a nessessity in today's metagame, it affects the outcome very strongly against most teams due to pokemon like Zapdos, Salamence, Latias, and Gyarados switching in as well as punishes anyone that tries to set up via Focus Sash. Iron Head is a primary attack that can potentially kill a lot of pokemon do to 60% flinch and decent typing overall. Trick is another amazing move to put on a lead because it can criple a lead pokemon that can be troublesome for the rest of the team (Hippowden, Swampert and Gliscor are mainly the only leads I'll trick) as well as can criple a wall or slow sweeper late game. Finally, U-Turn is probaby one of the most effective moves ever on lead Jirachi (with Scarf Flygon on same team). U-Turn allows Jirachi to scout out counters as well as severely damage a lot of pokemon + switch to counter. Along with that U-Turn works amazing with Flygon because they can "U-Turn tag" between each other to rack up fast damage.

Jirachi vs top 10 leads:

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Metagross

  • This is the most common lead at the moment. Against this lead, Metagross will either A) Stealth Rock or B) Earthquake. To counter this lead out, I use U-Turn with Jirachi (incase they randomly switch) and then go to Zapdos. This not only effectively puts pressure on the opponent but also lets me see if the Metagross has leftovers (usually Metagross lead has Scarf of Lum Berry).
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Azelf

  • Azelf is yet another lead that picked up in popularity...and is easily beaten. Jirachi's Iron Head does ~54% to it and will flinch it more than it won't. Usually they allow their Azelf to just die meaning I get a free kill or, at worst, a kill for the price of them setting up rocks.
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Swampert

  • Swampert poses quite a problem to my team (if it is the Curse set, or has Roar) so I simply use Trick immediately against it to prevent it from becoming a problem later. Most of the time they Earthquake or Stealth Rock. In either situation, I use U-Turn on the switch or to go to an immunity to Earthquake if that's their locked move.
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Jirachi

  • This lead is by far the easiest to make a move. Just Stealth Rock. However, lately Jirachi leads are non-scarf and use Stealth Rock as a "cover" to make them look Scarfed. They then Thunder Wave your switch rather than switch themselves. Luckily, I have Flygon that I switch to; Jirachi has no common move that can do any serious damage to Flygon, making it the perfect recipient after Stealth Rock'ing. Flygon then uses U-Turn on the Jirachi that stayed in or U-Turn's against the pokemon they brought in if it is unfavorable to me.
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Aerodactyl

  • Iron Head brings it to 1% (thanks to Sash) and will flinch more than it won't. Very easy lead to handle.
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Infernape

  • Jirachi uses U-Turn and goes to Gyarados. This effectivly breaks the Focus Sash that most lead Infernape carry and forces them to switch.
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Hippowden

  • Hippowden, like Swampert, can be very hard for the team to take down if it carries Roar. To prevent it from causing trouble later I use Trick to cripple it early on so that it won't cause problems later. Then U-Turn to appropriate pokemon.
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Ninjask

  • This is by far the most annoying lead...ever. Jirachi uses U-Turn to break the Substitute (usually after a Protect the 1st time, but not always) and then switches to Scizor to Bullet Punch to kill. The main problem though is Bullet Punch won't always kill it...but more times than not it does.
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Bronzong

  • Due to having Boah on the team I just have Jirachi use U-Turn and then switch to Boah to force Bronzong to either switch or Explode. Exploding will only kill my Tyranitar's Substitute while switchng will allow Boah to do at least a little damage to the incomming pokemon.
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Tyranitar

  • Much like the Azelf and Aerodactyl leads, Jirachi can easily 2HKO this with Iron Head while getting the flinch on the 1st one most of the time.

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Flygon @ Choice Scarf
Jolly :: Levitate
4 Hit Points / 252 Attack / 252 Speed
-Earthquake
-Outrage
-U-turn
-Thunderpunch

This is by far the most common recipient to Jirachi's U-Turn. Choice Scarf Flygon is extremely effective in cleaning up damaged pokemon. Earthquake and Outrage give off it's immense STAB while Thunderpunch and U-Turn make up less effective damaging attacks but offer more strategic ways to handle things. Origionally, Thunderpunch was Stone Edge/Dragon Claw; however, due to my Gyarados problem after Zapdos is dead, Thunderpunch was put in place of them to help give me a way to KO Gyarados. U-Turn is the most commonly used attack on the set. U-Turn is used so frequently because 99% of the time the opponent doesn't keep the pokemon in and so, doing that obvious attack results in being put in a tight poisition. Using U-Turn allows me to easily counte the opponents switch and then switch to an appropriate pokemon to put more pressure on them.

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Tyranitar @ Leftovers
Quiet :: Sand Stream
252 Hit Points / 48 Attack / 32 Speed / 176 Special Attack
-Dark Pulse
-Flamethrower
-Focus Punch
-Substitute

Boah is one of the biggest parts of the team. It wall breaks through a lot of threats that would other wise be difficult to take down. The biggest things Boah takes down are Scizor (non CB) that get switched in as I sub, Heatran (Earth Power hits, I sub, they Earth Power again as I Focus Punch) and most importantly, Rotom-whatever form. Rotom forms commonly Will-o-Wisp Tyranitar as it Dark Pulse's for 70-80% damage. Overall Boah is an amazing pokemon when used right and helps take down a lot of threats to the team.

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Zapdos @ Leftovers
Bold :: Pressure
248 Hit Points / 228 Defense / 32 Special Attack
-Heat Wave
-Thunderbolt
-Thunder Wave
-Roost

Zapdos is one of the newest additions to the team and has proven to make the team even more consistent. Zapdos, in the place of Porygon 2, assist Gyarados with being the bulk of the team to help contain threats like Gyarados, Scizor, Lucario, and Metagross. Although it can't handle Dragons like Salamence as well as Porygon 2 could, it gives much more security against steel types that are much more common. A lot of people would be skeptical to play Thunder Wave and Thunderbolt instead of Hidden Power Ice/Grass and Thunderbolt. Well, paralasis is a big part of the team. Paralasis makes Jirachi a sweeper, Boah and deadly beast, and gives Scizor/Gyarados an easier time to set up to sweep. Thunderbolt and Heat Wave are staples on Zapdos as is Roost to finish up the set.

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Scizor @ Leftovers
Adamant :: Technician
216 Hit Points / 108 Attack / 8 Speed / 176 Special Defense
-Brick Break
-Bullet Punch
-Roost
-Swords Dance

This is by far the best non-CB Scizor set I've ever used. It's effectiveness comes from it's bulkyness + Roost. People don't see Roost coming...ever. They allow me to Sword Dance once or twice, thinking they can just hit it one more time to kill and then I Roost, making all the SD's pure advanatage. Aside from that Roost gives Scizor a much longer life span and allows Scizor to become a bulky tank that has swept many teams.

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Gyarados @ Leftovers
Impish :: Intimidate
248 Hit Points / 224 Defense / 36 Special Defense
-Dragon Dance
-Rest
-Sleep Talk
-Waterfall

RestTalk Gyarados catches a lot of people off guard. Due to it's bulkyness, intimidate, and recover-like move, Gyarados is a physical wall that can sweep a lot of pokemon after just 1 or 2 Dragon Dances. The main purpose Gyarados has is to help stop Machamp, Infernape, Heatran, Scizor, and Lucario as well as be a status absorber.
 
Threat List

Bold Black lettering means no problem.
Bold Blue lettering means causes trouble, but nothing game breaking.
Bold Red lettering means potentially a serious threat.



Empoleon - Empoleon can potentiall sweep the team. If Empoleon uses Agility on the switch, Flygon can come in and OHKO it with Earthquake. However, if Empoleon uses Substitute on the switch, it can Ice Beam Flygon as it Earthquakes. Once Flygon dies, Empoleon can easily sweep the entire team. The only alternative is if Empoleon switches into a Thunder Wave from Zapdos, or comes in on Scizor that has 1+ Sword Dances already.

Gliscor - Sword Dance Gliscor can be a serious problem for my team. The team has no way of killing it before it can Roost off damage and Earthquake + Stone Edge is able to pick off every member of the team. I get away with Tricking Choice Scarf to it as it gets it's 1st Sword Dance to cripple it from being able to do any more damage.

Kingdra - SubDance Kingdra can potentially sweep my team. If they get SubDance going in rain then I usually can't handle it. If I catch it early on, Flygon can outspeed Kingdra after 1 Dragon Dance and revenge kill with Outrage/Dragon Claw. Zapdos will do >25% damage with Thunderbolt. Zapdos can cripple with Thunder Wave against non-Sub sets.

Rhyperior - I haven't played many Rhyperior's but from the few I have played they are a hard beast to take down. So far I've just Tricked Choice Scarf to it and then switched around accordingly until I could get Scizor in to set up and kill it.

Salamence - Salamence is somewhat of a problem. Flygon can easily come in to revenge kill but Life Orb mix Salamence can really hurt the team. Scizor can handle Outrage/Dragon Claw while Gyarados takes Fire Blast and is immune to Earthquake and also resists Brick Break. Zapdos can come in on a Dragon Dance to Thunder Wave and Roost off residential damage. Main way of killing it, however, is Flygon's Dragon Claw/Outrage or Scizor's Bullet Punch. Jirachi can also Iron Head flinch it easily after Paralization.

Dragonite - read Salamence.

Suicune - CroCune or Calm Mind Shuffle sets can wreck my team. Zapdos can Thunder Wave + Thunderbolt Calm Mind shuffle but can't do hardly anything to CroCune. I always try to Trick Choice Scarf to Suicune to avoid being swept as they are usually using Calm Mind as I go to Jirachi.



Hippowdon - Hippowdon with Roar can be troublesome due to not having a pokemon that can kill it before it Slack Off's without setting up first. I generally try to Trick Choice Scarf on Hippowdon to avoid being pHazed over and over. On non-Roar sets (or on a Hippowdon that has Scarf), however, Scizor and Gyarados can set up on them easily and then kill it.

Machamp - Machamp is actually quite an annoying pokemon to face for my team. Gyarados will typically switch into Dynamic Punch to intimidate, then I switch to Scizor to take the Thunder Punch or Stone Edge and then back to Gyarados to intimidate. After 2 intimidate Gyarados can hande Stone Edge and Waterfall. Zapdos can Thunder Wave to cripple while Roosting off damage.

Swampert - Swampert can be a problem sometimes. My team does not carry a Grass type move so there is no way to OHKO Swampert. The only sets that are troublesome are Curse sets, and sets that carry Roar because Roar pHazes my pokemon. Generally they are not Curse sets so that comes into play very seldom. Regardless, I try to Trick Choice Scarf to Swampert to cripple it and make it no threat.

Zapdos - Zapdos is another pokemon that can be a problem to the team. My Zapdos can use Thunder Wave to cripple it. After being paralized Jirachi can flinch hax it. Tyranitar can handle Thunderbolt, Heat Wave, and Hidden Power Ice while Dark Pulsing it over and over. Sub Toxic varients don't carry Heat Wave and allow Scizor to set up to take down.



Aerodactyl - Jirachi can Iron Head and Scizor can Bullet Punch. Flygon can outspeed and U-Turn to Scizor/Jirachi to take the hit then KO with steel attack. Generally Aerodactyl is only a lead and Jirachi handles it perfectly.

Alakazam - Scizor's Bullet Punch tears Alakazam apart. Flygon and Jirachi can easily U-Turn off it to do a lot of damage. Tyranitar can Dark Pulse it and Zapdos can Thunder Wave to cripple or Thunderbolt to really hurt it.

Azelf - Usually a lead, Jirachi can beat it. Flygon can U-Turn for damage on it. Scizor can Bullet Punch kill after a Sword Dance. Gyarados can switch in and take Explosion. Tyranitar can handle sets that don't carry Grass Knot/HP Fighting.

Blissey - Tyranitar can handle any type of Blissey. Gyarados can handle any Blissey that doesn't carry Thunderbolt. Scizor can handle any Blissey that doesn't carry Flamethrower.

Breloom - Gyarados takes the Spore from Choice Scarf and SubSeed sets. If Gyarados is switched in before sub is put up on Breloom then it can survive it's seed bombs enough to Rest, Sleep Talk, Sleep Talk, Rest, etc etc over and over. Scizor can Bullet Punch to weaken. Zapdos can handle Seed Bomb and Focus Punch and dish out Heat Wave. Tyranitar, while under a sub, can Flamethrower. Jirach and Flygon can U-Turn to break sub and go to Zapdos.

Bronzong - Tyranitar can switch in and Flamethrower standard Bronzong to kill after 3-4 Flamethrower's. Tyranitar can also Substitute on their Explosion. Zapdos can Heat Wave. Gyarados can always set up on Bronzong and only takes about 53% damage from Explosion.

Celebi - Jirachi and Flygon can U-Turn tag to force it to switch out really fast or die. Zapdos can Heat Wave for damage. Scizor can set up on non-HP Fire sets.

Cresselia - Tyraintar handles Cresselia very well. Gyarados can take down a non-Charge Beam set. Scizor can just set up and Bullet Punch over and over to kill.

Donphan - I haven't played a Donphan but Scizor can generally set up on it and take it down.

Dugtrio - I've actually never played a Dugtrio in all the games I've had so far. However, it seems like Scizor could handle it somewhat and Gyarados could switch in after it kills to set up.

Dusknoir - Tyranitar handles every Dusknoir.

Electivire - Electrivire is extremely easy to kill for my team. Due to always using Thunder Wave and Thunderbolt, Electrivire usually catches a motor drive from Zapdos. It then uses Ice Punch as I switch to Gyarados. Then it uses Thunder Punch/Thunderbolt while I go to Flygon. Flygon then OHKO's it with Earthquake. I have yet to see any Electrivire switch out when I bring in Flygon, thinking they are faster.

Flygon - Zapdos can handle most Flygon and scare it out with them thinking it has HP Ice. Scizor can switch into a non-Earthquake move and Roost off damage. My Flygon outspeeds most Scarf Flygon due to Jolly nature + max speed. Scizor can do a lot of damage after a Sword Dance. Gyarados can handle Stone Edge after intimidation and set up on Flygon.

Forretress - Tyranitar's Flamethrower and Zapdos's Heat Wave kill it without a problem.

Gengar - Scizor's Bullet Punch really hurts Gengar. Generally, Gengar is Scarfed and it's very easy to switch to a pokemon that can handle the attack it's dishing out. Non scarfed varients can be tedious to beat due to Substitute, but Gyarados can usually handle Sub varients since they rarely carry Thunderbolt.

Gyarados - Zapdos handles Gyarados without any problems. However, Gyarados can become a huge threat after Zapdos is dead and Jirachi can not Trick Choice Scarf to it.

Heatran - Heatran is not a problem; Gyarados can come in on any set and set up completely. Tyranitar can come in on Choice set Fire Blast/Flamethrower and use Substitute on the switch. Zapdos can come in on Earth Power and Thunder Wave incomming.

Heracross - Zapdos can come in on any move bar Stone Edge and hit back with Heat Wave. Tyranitar can kill behind a sub with Flamethrower. Gyarados can come in on a non-Stone Edge move and set up.

Infernape - Gyarados handles Infernape perfectly. Zapdos can, if in a desperate situation, cripple Infernape after Gyarados is already taken out with Thunder Wave. Flygon can OHKO with Earthquake.

Jirachi - Zapdos and Gyarados can handle common Jirachi sets (Gyarados can't handle sets with Thunderbolt/Thunder). Scizor can easily set up and kill with Brick Break. Jirachi and Flygon can be switched in on prediction of a Trick.

Jolteon - Flygon can outspeed standard sets and KO with Earthquake. Scizor's Bullet Punch after Sword Dance does substancial damage if not OHKO. Tyranitar can come in and handle most sets.

Latias - Jirachi and Flygon can both U-Turn tag on it to do sever damage. Scizor can Bullet Punch to hurt it very badly as well. Tyranitar can come in and threaten a non-Surf set.

Lucario - Gyarados and Zapdos can come in, take the hit, and strike back to kill. Aside from those 2 Flygon can Earthquake if it has most health still to take the Extremespeed.

Magnezone - Zapdos can handle non-HP Ice sets (they usually have HP Fire now) and Heat Wave. Flygon can come in on Thunderbolt and Earthquake to kill. Tyranitar can somewhat handle Magnezone if needed.

Mamoswine - Jirachi can Iron Head and Scizor can Bullet Punch. If it's attack has been dropped with Intimidate then Zapdos can come in on an Earthquake to Heat Wave.

Metagross - Flygon can handle Metagross everytime. Gyardos can handle Metagross if it has most health still and it doesn't carry Thunderpunch. Flygon can Earthquake to kill.

Ninjask - Usually U-Turn to break sub then go to Scizor to Bullet Punch for the kill. Ninjask itself isn't a "problem" since it doesn't sweep.

Porygon2 - Porygon2 is actually pretty annoying. Usually, I'll switch to Flygon on the Thunder Wave/Thunderbolt then U-Turn to Tyranitar on the Ice Beam. Then Subsitute and Focus Punch.

Porygon-Z - Scizor's Bullet Punch after a Sword Dance wrecks Porygon-Z. Tyranitar while behind a Substitute can KO with Focus Punch. Zapdos can Thunder Wave it to cripple it's Speed. Flygon can severely hurt it with Earthquake. Jirachi can Iron Head flinch it to death.

Rotom-A - Tyranitar is usually the pokemon that kills Rotom. 99% of the time they Will-O-Wisp while Tyranitar Dark Pulse's for ~80% damage. Zapdos can handle most sets and Thunder Wave to cripple.

Scizor - Zapdos can handle any kind of Scizor and Gyarados can handle any kind as well if it isn't already weakened. My Scizor can beat Choice Band Scizor if it's at 100% because it will Super Power and then I Roost off damage. My Scizor can also handle Sword Dance Scizor if it comes in before it gets a Sword Dance off.

Skarmory - Tyranitar can hit it with a surprise Flamethrower and Zapdos has Heat Wave.

Smeargle - Well, I'll send Gyarados in to take the status, then switch back to Jirachi/Flygon to U-Turn to break sub then go to Scizor to Bullet Punch.

Snorlax - Scizor and Tyranitar can handle Snorlax with ease. Gyarados can do a lot of damage if it gets 1 Dragon Dance before Snorlax comes in. Jirachi can Flinchhax Snorlax if he's paralized.

Starmie - Scizor can set up on non-Choice Specs sets. Jirachi and Flygon can U-Turn for colossal damage. Tyranitar can handle Surf and Dark Pulse for 75-80% on standard Starmie.

Tentacruel - Scizor can set up 100% and then kill. Zapdos can Thunderbolt till it dies.

Togekiss - Gyarados can handle FlinchHax Togekiss. Zapdos can switch in on Scarf Air Slash, Flamethrower, and Aura Sphere and hit back with Thunderbolt or Thunder Wave. Flygon can come in on Thunder Wave and U-Turn to appropriate pokemon depending on the set.

Tyranitar - Scizor keeps Tyranitar in check most of the time. Alternatively, Flygon and Jirachi can "U-Turn tag" between each other to rack up damage to Tyranitar and to switch to the other to avoid Earthquake or take Stone Edge well. My Boah Tyranitar can handle Tyranitar that are paralized. Gyarados can switch in on non-Stone Edge moves to intimidate.

Umbreon - Jirachi and Flygon can easily U-Turn tag to kill it while it can do nothing in return to stop it. Scizor can set up and Brick Break. Tyranitar can Sub then Focus Punch.

Vaporeon - Scizor can set up on every single set.

Weavile - Jirachi can Iron Head and Scizor can Bullet Punch to subdue Weavile.

Yanmega - Scizor's Bullet Punch severely hurts it and Zapdos can Thunder Wave/Thunderbolt.
 
Very nicely laid out and explained. Solid team, I remember playing it twice with a team you noted was "very similar to mine."

Lead Azelf/CB TTar/ResTalk Gyarados/Porygon2/Specs Lucario/BulkySD Scizor.

You won the first game, told me to switch P2 to Zapdos, and then in game two if i recall correctly, I only beat you because of P2.

But as I was playing you, I didn't particularly note any blatant holes in the defenses, though if Zapdos goes down you're in trouble for a lot of reasons.

I'm not a pro-rater or team builder, so I don't know how to make it any better, but I just thought I'd share the tiny insight I gained playing you a couple times.
 
Yeah you have an absolutely atrociously weak-to-Gyarados team. There is absolutely no way you can stop it. In fact the only single way you can even hope to stop it is to Trick Scarf onto it and hope that Zapdos is above 75% before Stealth Rock, as Waterfall will sweep. However if Jirachi is dead, Stone Edge easily OHKO's Zapdos.

Another major issue is the fact that Magnezone actually stops and removes 2 Pokes on it's own. That's the dangerous part about using a non-U-Turn Scizor, as it can't spam scout it as much and Magnezone will just get a free 2 kills the second you use Iron Head/switches into non-BB move from Scizor.

And to a lesser extent, Stone Edge Lucario can cause problems, but those aren't as common.

And Boah doesn't even stop Scizor, it comes in on a Substitute, will be faster, and U-Turn out as you Flamethrower.

Actually I don't think you understand the concept of what a counter is so perhaps you would work more on that before actually looking to improve the team. For example, do you honestly believe Jirachi can break a Ninjask sub or a Flygon can break Gengar's Sub while Gengar RESISTS it x4?
 
Giving thunderpunch>dragon claw on Flygon allows you to revenge kill a Gyarados. It's not a good counter, but at least stops it from sweeping more than one pokemon.
 
Very nicely laid out and explained. Solid team, I remember playing it twice with a team you noted was "very similar to mine."

Lead Azelf/CB TTar/ResTalk Gyarados/Porygon2/Specs Lucario/BulkySD Scizor.

You won the first game, told me to switch P2 to Zapdos, and then in game two if i recall correctly, I only beat you because of P2.

But as I was playing you, I didn't particularly note any blatant holes in the defenses, though if Zapdos goes down you're in trouble for a lot of reasons.

I'm not a pro-rater or team builder, so I don't know how to make it any better, but I just thought I'd share the tiny insight I gained playing you a couple times.

What was your username on shoddy?

Yeah you have an absolutely atrociously weak-to-Gyarados team. There is absolutely no way you can stop it. In fact the only single way you can even hope to stop it is to Trick Scarf onto it and hope that Zapdos is above 75% before Stealth Rock, as Waterfall will sweep. However if Jirachi is dead, Stone Edge easily OHKO's Zapdos.

Another major issue is the fact that Magnezone actually stops and removes 2 Pokes on it's own. That's the dangerous part about using a non-U-Turn Scizor, as it can't spam scout it as much and Magnezone will just get a free 2 kills the second you use Iron Head/switches into non-BB move from Scizor.

And to a lesser extent, Stone Edge Lucario can cause problems, but those aren't as common.

And Boah doesn't even stop Scizor, it comes in on a Substitute, will be faster, and U-Turn out as you Flamethrower.

Actually I don't think you understand the concept of what a counter is so perhaps you would work more on that before actually looking to improve the team. For example, do you honestly believe Jirachi can break a Ninjask sub or a Flygon can break Gengar's Sub while Gengar RESISTS it x4?

Ok, well, let me explain why I put my "counters" or rather, my "reasoning" for each pokemon.

I've never had Gyarados been a problem. You said they can DD then Stone Edge Zapdos. I guess they aren't running Stone Edge as much anymore? I bring Zapdos in as they Dragon Dance and use Thunder Wave (I use Thunder Wave because it's essentually the same thing since it makes Gyarados slow while also being overall better than Thunderbolt'ing something like Tyranitar/etc on the switch) while they Waterfall (does about 65-70% when it happened) and then I Thunderbolt. They usually switch out when I bring in Zapdos. I think it's the fact that the opponent doesn't know my team is really weak to Gyarados once Zapdos is gone is the reason they don't usually get a sweep because they don't push for the sweep like they could and get it off. I don't know, I'm just saying I've never been swept by Gyarados so either I'm lucky, all my opponents or bad, or something is going on.

I've only ran into 2 Magnezone's, one when Jirachi was U-Turn'ing and another while Jirachi was Iron Head'ing. So I'm guessing it's my lack of experience facing them that is making me oblivious to the problem.

I know Boah doesn't stop CB Scizor, but a lot of Scizors are Sword Dance and don't run U-Turn. Those Scizor's are easily killed by Boah while if they U-Turn then at least I'll know they are Choice Band for sure.

Well, I know Jirachi can break a Ninjask sub with U-Turn...and I guess I shouldn't have put that part on Gengar, wasn't thinking it all the way through.

Giving thunderpunch>dragon claw on Flygon allows you to revenge kill a Gyarados. It's not a good counter, but at least stops it from sweeping more than one pokemon.

I'll probably do that since I have a Gyarados weak team and all.
 
Nice team. Make flygon Adamant. The spread actually is nice as it outspeeds the regular choicegon set nicely.

Actually one of the best bulky offense teams i've ever seen. The gyara problem, well t-punch on flygon could do it because after a DD it OHKO's so that's a threat out the window.

Solid team no outstanding weaknesses.

GL!

SF
 
I've never had Gyarados been a problem. You said they can DD then Stone Edge Zapdos. I guess they aren't running Stone Edge as much anymore? I bring Zapdos in as they Dragon Dance and use Thunder Wave (I use Thunder Wave because it's essentually the same thing since it makes Gyarados slow while also being overall better than Thunderbolt'ing something like Tyranitar/etc on the switch) while they Waterfall (does about 65-70% when it happened) and then I Thunderbolt. They usually switch out when I bring in Zapdos. I think it's the fact that the opponent doesn't know my team is really weak to Gyarados once Zapdos is gone is the reason they don't usually get a sweep because they don't push for the sweep like they could and get it off. I don't know, I'm just saying I've never been swept by Gyarados so either I'm lucky, all my opponents or bad, or something is going on.

Just to say that stone edge is present on over 50% of Gyarados, according to the most recent server stats (57.6), so that's definitely a threat to consider. I believe that stone edge over dragon claw on Flygon may be an extra insurance against Gyarados, while also allowing you to 2hko Zapdos (thunder punch really helps only for Gyara), especially considering that you'll be faster than Gyara even after a DD. Note that Zapdos can be very annoying for your team, considering that it walls 4 of your pokemons and that your only safe switch into it is TTar - which, by the way, can't really hurt it without stone edge.

Other than that, you have a very solid team.

GL!
 
Same as my username here. Either it was you, or someone was playing a carbon copy of your team ~3 days ago now.

My friend, David, runs the team as well. It could have been him.

Nice team. Make flygon Adamant. The spread actually is nice as it outspeeds the regular choicegon set nicely.

Actually one of the best bulky offense teams i've ever seen. The gyara problem, well t-punch on flygon could do it because after a DD it OHKO's so that's a threat out the window.

Solid team no outstanding weaknesses.

GL!

SF

What does Adamant kill in OHKO or 2HKO that Jolly can't that would make Power > Speed?

Just to say that stone edge is present on over 50% of Gyarados, according to the most recent server stats (57.6), so that's definitely a threat to consider. I believe that stone edge over dragon claw on Flygon may be an extra insurance against Gyarados, while also allowing you to 2hko Zapdos (thunder punch really helps only for Gyara), especially considering that you'll be faster than Gyara even after a DD. Note that Zapdos can be very annoying for your team, considering that it walls 4 of your pokemons and that your only safe switch into it is TTar - which, by the way, can't really hurt it without stone edge.

Other than that, you have a very solid team.

GL!

Ok, well, Gyarados that I've played haven't had Stone Edge a lot of the times. I guess I'm just fortunate so far on my matchups then. I'm putting Thunderpunch on Flygon over Dragon Claw.
 
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