Well... This team is based of the threats that I've seen come in against me... The only real problem I've seen to have is teams that have more than one exploder. I made this one day after realizing that an NU lead would really throw a person off... So... here we go.
At a glance
The Lead
Linoone @ Salac Berry
Ability: Gluttony
EVs: 12 HP/252 Atk/240 Spd/4 SpD
Adamant Nature (+Atk, -SpA)
- Belly Drum
- Extemespeed
- Seed Bomb
- Shadow Claw
Basically, Linoone is a beast. Belly Drum down to Salac Berry, speed boost on top of the speed that already nearly outspeeds enough of the typical leads to Belly Drum first... The only problems that this little bugger sees is Trick (before he eats his Salac Berry) and Explosion. The best part, once this little guy gets rolling with his sexy one turn set up, he goes on a killing rampage, usually taking out atleast 3 pokemon, and I've had battles where I left unscaved and only my beastly Linoone was out there to do the deed.
The Resistor
Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA/252 Spd/4 Def
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Shadow Ball
- Focus Blast
- HP Fire
Nothing new here... Another Standard Gengar that works wonders... Although I would like some input on weather I should keep the Life Orb or switch to Expert Belt, as this guy receives enough damage as it is.
Non-Choice/Non-Spinner Starmie
Starmie @ Expert Belt
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SpA
Timid Nature (+Spd, -Atk)
- Surf
- Grass Knot
- Ice Beam
- Recover
This Starmie set was from an IRL friend who said that Starmie could be used as a sweeper. One issue is the Thunderbolt Gengar/Grass Knot Swampert switch in... Cant seem to figure those out, which usually costs me the match.
Suicide Magnezone
Magnezone @ Life Orb
Ability: Magnet Pull
EVs: 88 HP/88 Atk/84 Spd/248 SpA
Mild Nature (+SpA, -Def)
- Thunderbolt
- HP Water
- Flash Cannon
- Explosion
Basically takes out anything that Starmie has issues with... HP Water for the typical Infernape switch in, although I wouldnt attack first, so with this it's usually is a prediction move...
Last Resort
Salamence @ Expert Belt
Ability: Intimidate
EVs: 138 HP/252 Atk/120 Spd
Lonely Nature (+Atk, -Def)
- Outrage
- Earthquake
- Fire Blast
- Stone Edge
Although it is rare for me to whip this guy out... He is there, and he does his job well... This Smogon set Mence is actually really good, all I did was take off the CB and add an Expert Belt for some pizazz. If you dont see the purpose of this guy, its sad, because this guy, like Linoone, can take out entire teams with this gorgeous moveset.
Tricksploder
Bronzong @ Macho Brace
Ability: Levitate
EVs: 252 HP/84 Atk/80 Def/92 SpD
Sassy Nature (+SpD, -Spd)
- Trick
- Stealth Rock
- Gyro Ball
- Explosion
One thing I hate, is when people say this should be my lead... He has 0 Spd IVs... He is built for suicide, his purpose is to prevent threats, or on a HailStall team... Suicide on Walrein so either Starmie or Salamence can go in for either Grass Knot or Fire Blast. The best part? Before he Explodes, he sets up rocks for late game switch ins, and Trick steals threats leftovers for a Macho Brace which reduces their speed by half. Pwnage.
Although I will constantly update this thread... I have yet to make a threat list, so please rate away while the Threat List is in creation.
At a glance






The Lead

Linoone @ Salac Berry
Ability: Gluttony
EVs: 12 HP/252 Atk/240 Spd/4 SpD
Adamant Nature (+Atk, -SpA)
- Belly Drum
- Extemespeed
- Seed Bomb
- Shadow Claw
Basically, Linoone is a beast. Belly Drum down to Salac Berry, speed boost on top of the speed that already nearly outspeeds enough of the typical leads to Belly Drum first... The only problems that this little bugger sees is Trick (before he eats his Salac Berry) and Explosion. The best part, once this little guy gets rolling with his sexy one turn set up, he goes on a killing rampage, usually taking out atleast 3 pokemon, and I've had battles where I left unscaved and only my beastly Linoone was out there to do the deed.
The Resistor

Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA/252 Spd/4 Def
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Shadow Ball
- Focus Blast
- HP Fire
Nothing new here... Another Standard Gengar that works wonders... Although I would like some input on weather I should keep the Life Orb or switch to Expert Belt, as this guy receives enough damage as it is.
Non-Choice/Non-Spinner Starmie

Starmie @ Expert Belt
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SpA
Timid Nature (+Spd, -Atk)
- Surf
- Grass Knot
- Ice Beam
- Recover
This Starmie set was from an IRL friend who said that Starmie could be used as a sweeper. One issue is the Thunderbolt Gengar/Grass Knot Swampert switch in... Cant seem to figure those out, which usually costs me the match.
Suicide Magnezone

Magnezone @ Life Orb
Ability: Magnet Pull
EVs: 88 HP/88 Atk/84 Spd/248 SpA
Mild Nature (+SpA, -Def)
- Thunderbolt
- HP Water
- Flash Cannon
- Explosion
Basically takes out anything that Starmie has issues with... HP Water for the typical Infernape switch in, although I wouldnt attack first, so with this it's usually is a prediction move...
Last Resort

Salamence @ Expert Belt
Ability: Intimidate
EVs: 138 HP/252 Atk/120 Spd
Lonely Nature (+Atk, -Def)
- Outrage
- Earthquake
- Fire Blast
- Stone Edge
Although it is rare for me to whip this guy out... He is there, and he does his job well... This Smogon set Mence is actually really good, all I did was take off the CB and add an Expert Belt for some pizazz. If you dont see the purpose of this guy, its sad, because this guy, like Linoone, can take out entire teams with this gorgeous moveset.
Tricksploder

Bronzong @ Macho Brace
Ability: Levitate
EVs: 252 HP/84 Atk/80 Def/92 SpD
Sassy Nature (+SpD, -Spd)
- Trick
- Stealth Rock
- Gyro Ball
- Explosion
One thing I hate, is when people say this should be my lead... He has 0 Spd IVs... He is built for suicide, his purpose is to prevent threats, or on a HailStall team... Suicide on Walrein so either Starmie or Salamence can go in for either Grass Knot or Fire Blast. The best part? Before he Explodes, he sets up rocks for late game switch ins, and Trick steals threats leftovers for a Macho Brace which reduces their speed by half. Pwnage.
Although I will constantly update this thread... I have yet to make a threat list, so please rate away while the Threat List is in creation.