Team Wargarbl

This is basically a modification of my previous (unposted) team: changing my Lead of Aerodactyl (which was originally on this team) to Metagross, adding a second scarfed poke instead of a wall, and adding in Gyarados, who can set up and wreak havoc easily.


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@Occa Berry
252 HP 236 ATT 12 DEF 8 SPE
Ability: Clear Body
Nature: Adamant
Stealth Rock
Earthquake [Changed from MM]
Bullet Punch
Explosion

[Changed from Aerodactyl]
I decided to switch to LeadGross because I notice that it's becoming more and more common in the OU metagame as a better lead than Aerodactyl. And since playing with Metagross, I find that I always get SR up on the first turn unless taunted, and often, I find myself with an early score of 5-5 or even 5-4 if I get my opponent's lead down and exploding on the next poke, compared to Aerodactyl's extremely rare and at best 5-5 start-off. Metagross is a much more consistent lead, something that I need. His effectiveness as a lead is greater than anything I've used.

This is the standard Leadgross. The EVs work the best.

[Flamebait]
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@Choice Band
252 HP 252 ATT 4 DEF
Ability: Technician
Nature: Adamant
Bullet Punch
Pursuit
Superpower
U-Turn

Your favourite revenge killer and your opponent's worst nightmare. I like to use Superpower over Brick Break as it delivers easy 1HKOs on Blissey and many others with his effective 591 attack stat. Also, I prefer U-Turn over X-Scissor as Scizor incurs a fair few switches, allowing me to get a choice banded STAB U-turn on my opponent and then switch in my own counter. Scizor revenge kills most everything under 1/4 HP with bullet punch, unless there is a 4x resistance to deal with as well as some 1HKOs on Azelfs after SR (depending, of course on previous damage and EV spread), Aerodactyls after SR breaks the sash if they somehow escaped unscathed at first and the annoying, and more and more common Ambipom lead among many other common 1-2HKOs. With only 1 weakness - Fire, attacks against Scizor are usually pretty easy to predict and make appropriate switches. Pusuit also hits extremely hard on out-goers, and sometimes I can risk the opponent staying in, as technician helps this move deal loads of damage anyway.

EVs are designed to maximize bullet punch’s effectiveness as well as maximize damage potential, but retain a large number of HP (344) and give it a pretty nice tanking ability. Speed stays as slow as possible to get the upperhand on my opponent's Scizor.

[Nessy]
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@ Leftovers
156 HP 108 ATT 100 DEF 144 SPE
Ability: Intimidate
Nature: Adamant
Dragon Dance
Waterfall
Stone Edge
Taunt

[Changed from Offensive Gyarados to Bulky Gyarados]
Now that Gyarados has lost the ability to deal well with Steel types, I need to use Flygon or Azelf or Typhlosion (Infernape?) to counter my opponents. However, this gives me much better survivability against the otherwise problematic Scizor, and helps me to deal with DDmence, which could effectively rip me to shreds. This adds some needed bulk to this team.

[Towelhead]
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@Life Orb
40ATT 252 SATT 216 SPE
Ability: Levitate
Nature: Naiive
Explosion
Thunderbolt
Flamethrower
Grass Knot

This set is very versatile. It provides great coverage scoring 1HKOs on all Gyarados and Scizor/Forretress. Grass knot has 120 base power super effective hit versus Tyranitar and a 4x on Rhyperior. This Azelf can also kill Starmie, Weavile, and many other fragile switch-ins with any luck. But I have to be careful as this set is completely walled by Heatran. Lastly, and maybe most importantly, Explosion takes down all the stuff I can't or don't want to deal with. Azelf is very frail, but if it's got 87% HP after SR and comes in on a Scizor, He'll usually survive with about 5% hp, and get the kill with flamethrower. I usually wait for a safe switch then explode if I'm low on health. Azelf isn’t terribly key to this team, but he is a nice ticket out of situations with would-be setting up Gyarados and annoying Swamperts, Scizors, Skarmory, Blissey or even Forretress.

These EVs allow it to be as effective of a special attacker as it can be (349 SATT), as well as retain high speed (352) and do mounds of damage with explosion.

[Guerilla](Changed from Typhlosion)
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@ Life Orb
64 ATT 252 SATT 192 SPE
Ability: Blaze
Nature: Naiive
Fire Blast
Close Combat
Hidden Power [Ice] (I decided against Grass Knot because CC does loads of damage.)
Nasty Plot

This guy's a great wallbreaker. This is taken straight from the Strategy Dex, but it's amazing, it fits my team perfectly, better than Typhlosion. I started working with a Rapid-Spin Starmie and Typhlosion, but I found that I lost too many turns setting Typhlosion up. Between waiting and predicting well, and rapid spinning, my switch was a bit obvious. So basically, taking only neutral damage from SR and being able to set up on a lot of stuff using Nasty Plot, this guy's a beast. I like to pick on bulky Rotom-h or Scizor locked into BP or pursuit, among many other things that pose little threat to this ape. He's also just the wallbreaker my team needed, getting 1HKOs on (most?) Blissey, as well as beating up Physical walls and dragons with STAB (plot boosted) Fire Blast, or HP[Ice]. Overall, I'm very glad I've made him part of the team.

The EV spread give him 330 Speed and lets him do loads of damage with both special attacks, and Close Combat.

[Watermelon]
flygon.png

@ Choice Scarf
80 HP 252 ATT 176 SPE
Ability: Levitate
Nature: Adamant
Outrage
Earthquake
Stone Edge
U-Turn

These EVs allow it to, like Typhlosion, hit 280 speed without the scarf, outspeeding scarfed neutral 90s and specifically (speed+ Heatran,) Lucario, Porygon-Z, Heracross, Kingrda and more. Outrage is a 120 ATT stab move that is backed by a solid 328 attack stat. Dragon Claw is always there as a replacement for U-Turn for when I don't want to commit to Outrage, but I keep U-Turn as it's really essential for getting a big hit on Celebi, as well as getting out of a situation I don't want to be in. Flygon also showcases immunities to ground and electric type attacks, just an added bonus. Flygon gladly eats fire attacks while nullifying ground and electric attacks coming my way with decent prediction. Although, I do always try to make the safest switches possible with him, he’s a key piece in this team, allowing easy late-game sweeps with STAB Earthquake or Outrage – even lucky Stone Edges, under good circumstances.


[Team Building Process]

For my team building process, I knew that I needed, first and foremost at least 1 scarfed pokemon, and one pokemon with a priority move, but not the same pokemon. I also wanted something to kill Blisseys in one hit. Therefore, my team’s base was:
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, as my priority mover and Blissey-killer +
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as my initial scarf. If my opponent neglects or is unable to set up stealth rocks, Typhlosion works nicely as a scarfed poke with full HP. Next, I needed something to counter fire moves coming Scizor’s way, and ground, water, and rock types, but could also set up because my opponent will most likely make a switch. I went with the first thought that came to mind: Gyarados.
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(I am willing to change this offensive Gyarados to Bulky for some more defense capability, if good reason is provided.)
Gyarados has a problem with rock moves aimed at Typhlosion, so I decide I’ll use my discretion on what to switch in if I think my opponent packs a rock move and intends to use it. Gyarados also takes little damage from Scizor bullet punches, and Scizors that are locked in die in 2 earthquakes, or switch, giving me a DD. So, now I have a pokemon to resist fire, steel, fighting, water, psychic, grass, ground, and ice, toxic, bug, ghost, dragon, dark, and steel attacks, depending on my prediction accuracy. All that’s left are electric and rock. I decide to add a scarf Flygon. He eats rock, electric, ground and fire attacks with ease, and hits back hard. He and Typhlosion work well in tandem, taking would-be super effective hits on each other with low-mid damage, and hitting back hard and fast.
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Now that I’ve got everything covered, I need a good lead, one that gets SR up (almost) every time. I came up with Aerodactyl, as it can also taunt slower foes to prevent their Rain Dances, Stealth Rocks, and other problematic moves. The only times Aerodactyl doesn’t get his job done is when the foe is faster and taunts him. If Aerodactyl is lucky, he can also get a turn, or even 2 of attacking. I have been considering using a LeadGross instead of Aero, but I have yet to see a definite advantage.
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Last, I decided that I have the need for a versatile life orb Pokémon. I decide that I need a solid counter for gyarados, scizor, forretress, swampert, Latias and others. I go with Azelf, for use of grass knot, flamethrower, thunderbolt and a strong Explosion. Like I said, I’ve never had a real appreciation for walls, so I chose to make this team all-out offensive. I’ve yet to play a devoted Rain Team, I think that I would be beaten by one, but I don’t know if Gyarados might fare well enough to stop one. I also began playing with LeadGross instead of Aerodactyl and have found Gross to be quite a better lead, and have changed to him.

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I decide to test out Starmie in place of Azelf.

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I don't like the turns I waste, using Starmie to spin away hazards and the predictability of my switch. I decide to switch Starmie back to Azelf, and Typhlosion to Nasty Plot MixApe.

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This team has only lost a couple of times in its first day testing on Shoddy-both of which were lost because of Stone Edge's shaky accuracy, oh well.

If there are any problems with my RMT's format that I missed in the rules, just tell me and I'll be glad to fix it.

Edit: Upon the making of a good point from more than one person, I'm going to begin testing a Starmie as a Rapid Spinner to get rid of rocks that otherwise mess with Typhlosion, replacing Azelf.

Edit II: As I was playtesting with Starmie, I noticed myself losing too many turns and losing my unpredictability, so I switched to Infernape for wall breaking and sweeping, as well as another pokemon who can set up lethally.
 
Threat List

Alphabetically:
Aerodactyl
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- Metagross takes care of it when it leads. If it's not leading then...0_o
Azelf
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- As a lead, Metagross also beats this guy, but as a special exploder, he can usually take down one of my pokes. Just the way the cookie crumbles, I guess.
Blissey
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- Scizor's superpower or Ape's CC = dead Blissey.
Breloom
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- I don't like this guy, but my team has 0 fighting or grass weaknesses, so he won't get far.
Bronzong
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- Infernape takes care of him pretty easily.
Celebi
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- Infernape handles it with Fire Blast, while Flygon and Scizor 1HKO with U-Turn.
Cresselia
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- Flygon or Scizor's well placed U-Turn and Scizor's pursuit does very heavy damage.
Dusknoir
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- He's annoying when he tosses a burn into the mix, but that's why I try to use a special attacker. Setup fodder for Infernape if it's standard. Earthquake (0_o) ones can catch me off guard, I guess..
Electivire
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- His versatility is annoying, but I can bait an electric move with Gyarados, absorb it with Flygon and kill it with Earthquake. I have a problem if my opponent knows I've got the flygon, and Ice Punches on the Gyara (switch). Sometimes I'll play a little risky and leave Gyarados in, DD and kill with Waterfall.
Empoleon
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- Flygon or Gyara's EQ 1HKOs the King Penguin, Infernape also does heavy damage (kills?) with CC.
Flygon
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- Scarfed versions that match my speed and beat me on the speedtie are annoying. Scizor's Bullet Punch hurts it.
Forretress
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- Easy kill with Azelf.
Gyarados
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- After 1 DD, he's trouble. I've gotta get Flygon in there and chuck a Stone Edge at it.
Gliscor
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- Dealt with by HP Ice on Infernape or Waterfall from Gyarados.
Heatran
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- 4 of my pokes 1HKO so it has a hard time if it tries to switch in. Flygon is always faster and 1HKOs.
Infernape
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- Mixape does quite some damage to my team, but it's easy enough to take down with Flygon or if I MUST explode, Azelf.
Jirachi
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- Lucky scarfed ones can get me flinching, but it's at worst a 2HKO.
Jolteon
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- Never had a problem with one. I have plenty of ground attacks to throw at it, in any case.
Kingdra
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- It's a problem in the rain, definitely. But if it's not rainy, Flygon Outrages.
Latias
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- Flygon's Outrage. If I can see it starting a problem, I'll send in Azelf to explode.
Lucario
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- Dealt with by Infernape or Flygon or Gyarados or Scizor or Azelf...oh wait. I do have to be very careful about letting it get an SD, because then I have to get Gyarados a safe switch to counter it.
Magnezone
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- Obvious problem for my Scizor, but thats about it. If it gets Magnet Rise off, Gyarados is also subject to it's Tbolt, but I'd just switch in Flygon.
Mamoswine
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- He's annoying because he counters Metagross well..I just have to set up SR then come in with Scizor.
Metagross
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- Against leadgross, it's really anyone's game. Against Agiligross, Flygon outspeeds a standard one after 1 agility.
Ninjask
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- People use BPass teams? Scizor BPs for the kill if one comes along.
Porygon-Z
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- I have yet to see what it can do to my team. It could be interesting. It's killed by Scizor or Infernape. If I have to, Flygon.
Rhyperior
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- Grass knot with Azelf, Waterfall with Gyara, CC or Grass Knot with Ape, the list goes on.
Rotom-A
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- This guy can be annoying, but I hit loads on them with Scizor's pursuit.
Salamence
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- This guy's pretty deadly after a DD...I kind of draw a blank here. Any solid counters for DDmence would be appreciated. Best I'm coming up with right now is Scizor's BP a couple times. I still lose a poke and Scizor loses health. :/ Edit: After changing Gyarados to Bulkydos, I switch in on its DD and 1hko with Stone Edge.
Scizor
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- Azelf and Typhlosion make short work of it, and Gyarados walls it for the most part.
Skarmory
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- Azelf or Infernape, totally.
Suicune
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- 2HKO'd by Azelf's Grass Knot, Infernape's as well. Nape also 2HKOs with Close Combat.
Starmie
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- Scizor 1HKOs with U-Turn if it doesnt die. Not sure about Flygon, but probably pretty similar except for the Ice Beam.
Swampert
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- Azelf/Nape's Grass Knot if Metagross is gone, or if it's a lead, I asplode it.
Togekiss
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- Send in Flygon to absorb the Twave and Stone Edge it, or go to Gyarados.
Tyranitar
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- Scizor 2HKOs with BP and 1HKOs with Superpower, Nape 1HKOs with Close Combat. Azelf hits hard with Grass Knot and Gyarados with Waterfall or EQ. Flygon also does a nice chunk of damage with EQ.
Weavile
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- Stay the hell away from Flygon! I'll use Scizor to eat it's attack and BP if it's dumb enough to stay in. Infernape also destroys this thing.
Zapdos
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- In goes Flygon and counters it if I can get 2 Stone Edges in a row, if it doesn't have Hp Ice. Stalling versions are really annoying. It should be 2HKO'd by Nape's Fire Blast. Ape can also 2HKO with HP[Ice].

Please tell me if there's anything really problematic that I missed.
 
Hmmm, well, as much as I love typhlosion, I gotta say, if your gonna use him, you need a rapid spinner. He can't fire off eruptions when he's instantly at 75% from just switching in, plus probable sandstorm/hail damage and posible spikes damage. No more eruptions. Either you could replace typhlosion with something like infernape, or you could get yourself a starmie. You may also want to consider making gyrados bulkyer, hes the only poke that can safely switch in to scizor, and since he takes about 20% from intimidated bullet punch + that same stealth rock, he's in trouble. And a u-turn on the switch + stealth rock can do over 50%, meaning that the next time scizor comes in, your a gonner.
 
Alright. What type of Ape do you think I should use? I'm thinking that a Scarf Heatran could also work. And I will change the Gyarados to bulky because I do see where you're coming from, I need him as a solid Scizor(and, come to mention it DDmence) counter.
 
I would advise changing the Occa Berry on Metagross to either Leftovers or Lum Berry. Since you don't have earthquake, whats the point of Occa? After it activates you still wont kill them. Generally, the attack wouldn't kill you anyways. Occa just allows you to set up rocks and kill them, with earthquake that is.
 
I would advise changing the Occa Berry on Metagross to either Leftovers or Lum Berry. Since you don't have earthquake, whats the point of Occa? After it activates you still wont kill them. Generally, the attack wouldn't kill you anyways. Occa just allows you to set up rocks and kill them, with earthquake that is.

except they outspeed. occa can be used just for getting stealth rock up against them without meta dying. However, I find that leadmeta is best without explosion. This means you have meteor mash to hit azelf and earthquake to hit heatran/infernape. The only lead explosion is really good for is swampert, but he's setup fodder for gyrados, since most of them can only hit him with ice beam against his base 100 sp.def
 
Oh, you do have quite a good point there. I think I'll keep the Occa and switch meteor mash with EQ, as getting rid of Heatrans, Apes and other fire types is really a step in the right direction. Thank you for pointing that out.
I'd like to keep Explosion on metagross as a last resort for taking out problematic pokemon (Gyarados, Flygon, Blisseys hoping to stall, Perts [as you said] and others). Also against Azelf, BP gets a 3HKO so Azelf either breaks the Occa with a fire blast and kills with the second and doesnt get up SR when Scizor comes in, or gets up SR and dies without exploding.

For below, I'll definitely experiment with and without explosion and with different held items. Thanks for the options.
 
Yeah, I should have mentioned changing Explosion for Earthquake too. That's the exact same set I used to run, except now I run Lefties and Explosion.
 
Oh, you do have quite a good point there. I think I'll keep the Occa and switch meteor mash with EQ, as getting rid of Heatrans, Apes and other fire types is really a step in the right direction. Thank you for pointing that out.
I'd like to keep Explosion on metagross as a last resort for taking out problematic pokemon (Gyarados, Flygon, Blisseys hoping to stall, Perts [as you said] and others). Also against Azelf, BP gets a 3HKO so Azelf either breaks the Occa with a fire blast and kills with the second and doesnt get up SR when Scizor comes in, or gets up SR and dies.

For below, I'll definitely experiment with and without explosion and with different held items. Thanks for the options.

Happy to help, and thank you for taking our suggestions into account. As a small fix, move scizors speed evs to hp or something.
you want to be slower than others scizors, since in a scizor vs. scizor matchup, the slower u-turn will win since it will get to see what the opponet brings in before switching

Edit: woo, reached my goal of 3 posts a day
 
Happy to help, and thank you for taking our suggestions into account. As a small fix, move scizors speed evs to hp or something.
you want to be slower than others scizors, since in a scizor vs. scizor matchup, the slower u-turn will win since it will get to see what the opponet brings in before switching

Edit: woo, reached my goal of 3 posts a day

Oh yeah, you have a good point about that, I meant to change it yesterday actually, xD It also works for superpower. :)
 
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