Finally got on the leaderboards... [UU offense RMT]
There isn't much of an introduction to be had. This is my UU team thats been developed over a LONG time. I'm not one of the those people that has a fancy team building process, with a design in mind. I've just had a main team thats been changing over time with dozens of different members, and on this team some members ( Milotic) are way older than others ( Moltres). This is I guess what you would consider an offensive team, since it's definitely not stall (I've always found stall boring and annoying), and 3 Life Orbs anad a Specs leans this team more towards offense than balance, which has been pretty successful for me since I've finally landed on the leaderboard (35th as of writing ;) ) . The teams goal to bombard the opposing team with very hard hitting pokemon, and most of the team members can do this in one way or another. Now for the team....
The [Anti] Lead
Moltres @ Life Orb
Ability: Pressure
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Fire Blast
- Air Slash
- Hidden Power [Grass]
- Roost
Moltres is an excellent way to get the team started with a bang. Invented by the wonderful LN last month, it still works very well now, and works very well against alot of the leads.
My EVs are to outrun neutral natured base 85s (Toxicroak) and down since Moltres can check Toxicroak quite well. The EVs also conveniently outrun LO Roserade and some Arcanine leads. Modest alongside Life Orb makes Moltres extremely powerful and capable of 2KOing alot of the metagame including Slowbro, Arcanine, Clefable, Spiritomb Mismagius and Rotom. The moveset shouldn't need much explanation;Fire Blast burns holes through stuff and is incredibly powerful, Air Slash is very helpful for flinch-hax and killing off Blaziken and assisting in the 2KO of Milotic. HP [grass] just rounds off the coverage and 2KO's Slowbro and offensive Milotic after a Fire BlastI occasionally get the chance to Roost, and it's helpful for letting Moltres stick around to destroy teams late game.
Now, let's see how Moltres works against the common leads:
Ambipom- I COULD stay in and take the Fake Out, but I usually just switch to Spiritomb and go for a burn.
Arcanine- Air Slash 2KOs while Extremespeed hits for only 30%
Roserade- Moltres scares the shit out of LO Roserade, so it always switches out. Scarf Roserade can only really sleep me
Uxie- I go for an Air Slash Flinch+ Fire Blast 2KO, sometimes it works, sometimes it doesn't. Moltres doesn't care at all if it gets TrickScarfed.
Registeel/ Steelix- Obviously Fire Blasted, usually switch out to their bulky water. From there, it depends on the bulky water:
Slowbro- Easily 2KO'd by all of my attacks, no big deal and I'm happy when they lose their Slowbro
Milotic- This one's tricky. Depending on the amount of damage they take from my first attack, I either switch when it's obviously a specially defensive Milotic (and I'll usually switch from a physically defensive one too) or I stay in and HP [Grass] ones that take 40%ish from my Fire Blast, meaning they're offensive (I can also tell if there is lefties recovery or not).
Azumarril- I gotta switch
Lanturn- Probably can't 2KO so I switch.
So as you can see, Moltres really swings the beginning towards offense on my side, and can usually KO atleast 1 pokemon beginning game and one later on.
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The Special Sweeper
Roserade (F) @ Choice Specs
Ability: Natural Cure
EVs: 76 HP/180 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Leaf Storm
- Sludge Bomb
- Sleep Powder
- Hidden Power[Ground]
Now on to the offensive monstrosity that is Specs Roserade. Roserade has a really high special attack that is perfect perfectly suited for Choice Specs, and with a Modest nature, which happens to put Roserade at a frightening 573(!) Special Attack stat, Roserade can rip holes through things not called Registeel or Chansey (who still takes a scary 55% with SR on the switch). The main reason for Specs over Life orb is that I don't really want to have 4 Life Orb users on the same team without wish support. Other than firing off Leaf Storms, Roserade takes out troublesome Milotic and makes an easy switch into most other Roserade (if I predict right) and out damage them with sludge bomb (OHKOing min/min Roserade) and the waters that threaten Moltres. The speed EVs along with Modest put me just above neutral natured base 80s, although I've been thinking about pushing it up past Modest Magmortar. Sludge Bomb provides nice secondary STAB, and HP[Ground] 3KOs Registeel, and helps vs poison types that think they can take me out like Drapion and Muk.. Sleep Powder is somewhat filler, but it's great to use early game on their Roserade switch in. I use Roserade over something like Venusaur because it's faster and more powerful, and has that very good poison typing that differentiates it from Specstile.
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The Sweeper Tank
Spiritomb (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/6 SDef
Bold nature (+Def, -Atk)
- Calm Mind
- Dark Pulse
- Will-o-wisp
- Rest
Your staple ghost type and my quasi-physical wall. Spiritomb handles most of the fighting types now run amok in UU like Hitmonlee, Primeape, and Technitop along with standard physical attackers like Ambipon, Tauros, some Azumarril and Drapion. Spiritomb also gives me a great Psychic immunity which is really needed to not get swept by Specspeon considering nothing on my team is faster than it. The moveset gives me a great balance between offense and defense, and both act to bolster his defenses.It's especially funny to burn a Hitmontop who just used foresight and stayed in to spin. With Calm mind and Will-o-Wisp Spiritomb can really take a beating, and Rest gets rid of pesky Toxic, although I really don't like the two turns of wait. Rest is usally used towards the end of the game and helps me win out vs last pokemon Chansey or something. I've been thinking about using Shadow Ball over Dark Pulse to actually be able to hurt some of the fighting types I wall, especially Blaziken (who I don't wall at +0). I chose Spiritomb over Mismagius and Rotom for it's superior defenses, which are very helpful for combating deadly physical sweepers.
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The Phazing Tank
Torterra (M) @ Leftovers
Ability: Overgrow
EVs: 252 HP/72 Atk/184 Def
Impish nature (+Def, -SAtk)
- Wood Hammer
- Earthquake
- Roar
- Stealth Rock
Oh wow, a Torterra without Rock Polish! And even more surprising; it's a tank! Yes, defensive Torterra, very underrated and very underused, allthough I definitely know the appeal RP Torterra has (it's a crazy sweeper!). I needed something to lay down the rocks that an offensive team needs to have, and I went through alot of options including Omastar, Regirock and even a Relicanth lead (which worked quite well until LO Roserade became the best thing since sliced bread). Ultimately I fell in love with Torterra which has one of my favorite traits on a tank, roar. This Torterra also has alot of surprise factor since everyone expects RP Torterra. And everyone knows about RP Torterra's many chances to set up, especially on Registeel, which equates for many chances to set up SR (although sometimes I seriously wished I could have RP instead, to sweep the rest of their team). Torterra has great defensive stats (95/105/85) that are seriously underrated, which can lets him even survive weaker Ice attacks like unboosted Ice Punches and even a +2 Ice Fang from Drapion. EQ and Wood Hammer provide pretty good coverage and are quite powerful, and Roar is great for stat uppers that think I'm set up fodder( Mismagius is a great example). The attack EVs are to 2KO all Slowbro, Drapion, Azumarril and Milotic (although Milotic outspeeds and KOs with ice Beam). I use this over something like the Regi's because of it's ability to dish out strong hits, and more importantly, the ability to phaze.
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The Bulky Water
Milotic (F) @ Life Orb
Ability: Marvel Scale
EVs: 152 HP/80 Def/56 Spd/220 SAtk
Modest nature (+SAtk, -Atk)
- Hydro Pump
- Ice Beam
- Hidden Power [Electric]
- Recover
Milotic, AKA the mandatory bulky water of the team. This build is made to be a Life Orb tank, and I think it's the best version of Milotic out there is it's powerful and still retains a great amount of bulk. Hydro Pump over Surf simply for the extra power ( I'm one of those people that prefers the 120 BP, 80 acc. version of an attack). Ice Beam and HP[Electric] for secondary attack, which have great coverage, nad let me beat common Altaria, Azumarril, and Venusaur switch ins. Sometimes I'm even bold enough to stay in on Roserade who doesn't usually KO with an Energy Ball from a defensive version to hit it with Ice Beam. HP Electric is chosen over grass because I'd rather be walled b y Lanturn than give Toxicroak a free sub or Swords Dance, and Ice Beam already covers Quagsire and Gastrodon. Recover is what makes this a great tank. The speed EVs are enough to outpace Adamant Torterra and Mixed Blaziken (well, the slow ones atleast). Milotic really is the glue holding the team together. It takes the fire attacks aimed at Roserade and Torterra, water attacks aimed at Moltres, Ice attacks aimed at Torterra, and some general attackers like Blaziken, Regirock and Rhydon. I use Milotic because it's honestly the only good water special attacker in the tier, and is faster and more powerful than Slowbro.
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The Cleanup/ Wall Destroyer
Hitmonlee (M) @ Life Orb
Ability: Limber
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- Sucker Punch
- Mach Punch
Hitmonlee is my very much needed fighting type if I ever want to get past Clefable, Chansey and Registeel. It's a pretty basic sweeper, and the fastest pokemon on my team (which is kinda sad). Close Combat plows through things that don't resist it and Stone Edge hits the things that do, like Altaria, Roserade and Mismagius (who is constantly coming in on him, so I always have to play a game of "hope Stone Edge doesn't miss"). Sucker Punch helps vs the likes of Mismagius and other Choiced Ghost and Psychic users, and it has great covergae alongside Close Combat. Mach Punch is my last source of priority, which every team needs to have, and is great for taking out Absol and things that resist Sucker Punch (scarf fighters). Not much else to say about Lee. I use it over Blaziken because of Claose Combat, and Limber makes it much easier to switch into Registeel, Clefable and Chansey.
So, now you can rate, critique, steal (don't know why you'd want to XD)
Threat list coming up.
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Introduction
There isn't much of an introduction to be had. This is my UU team thats been developed over a LONG time. I'm not one of the those people that has a fancy team building process, with a design in mind. I've just had a main team thats been changing over time with dozens of different members, and on this team some members ( Milotic) are way older than others ( Moltres). This is I guess what you would consider an offensive team, since it's definitely not stall (I've always found stall boring and annoying), and 3 Life Orbs anad a Specs leans this team more towards offense than balance, which has been pretty successful for me since I've finally landed on the leaderboard (35th as of writing ;) ) . The teams goal to bombard the opposing team with very hard hitting pokemon, and most of the team members can do this in one way or another. Now for the team....
Team at a glance...
The [Anti] Lead
Moltres @ Life Orb
Ability: Pressure
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Fire Blast
- Air Slash
- Hidden Power [Grass]
- Roost
Moltres is an excellent way to get the team started with a bang. Invented by the wonderful LN last month, it still works very well now, and works very well against alot of the leads.
My EVs are to outrun neutral natured base 85s (Toxicroak) and down since Moltres can check Toxicroak quite well. The EVs also conveniently outrun LO Roserade and some Arcanine leads. Modest alongside Life Orb makes Moltres extremely powerful and capable of 2KOing alot of the metagame including Slowbro, Arcanine, Clefable, Spiritomb Mismagius and Rotom. The moveset shouldn't need much explanation;Fire Blast burns holes through stuff and is incredibly powerful, Air Slash is very helpful for flinch-hax and killing off Blaziken and assisting in the 2KO of Milotic. HP [grass] just rounds off the coverage and 2KO's Slowbro and offensive Milotic after a Fire BlastI occasionally get the chance to Roost, and it's helpful for letting Moltres stick around to destroy teams late game.
Now, let's see how Moltres works against the common leads:
Ambipom- I COULD stay in and take the Fake Out, but I usually just switch to Spiritomb and go for a burn.
Arcanine- Air Slash 2KOs while Extremespeed hits for only 30%
Roserade- Moltres scares the shit out of LO Roserade, so it always switches out. Scarf Roserade can only really sleep me
Uxie- I go for an Air Slash Flinch+ Fire Blast 2KO, sometimes it works, sometimes it doesn't. Moltres doesn't care at all if it gets TrickScarfed.
Registeel/ Steelix- Obviously Fire Blasted, usually switch out to their bulky water. From there, it depends on the bulky water:
Slowbro- Easily 2KO'd by all of my attacks, no big deal and I'm happy when they lose their Slowbro
Milotic- This one's tricky. Depending on the amount of damage they take from my first attack, I either switch when it's obviously a specially defensive Milotic (and I'll usually switch from a physically defensive one too) or I stay in and HP [Grass] ones that take 40%ish from my Fire Blast, meaning they're offensive (I can also tell if there is lefties recovery or not).
Azumarril- I gotta switch
Lanturn- Probably can't 2KO so I switch.
So as you can see, Moltres really swings the beginning towards offense on my side, and can usually KO atleast 1 pokemon beginning game and one later on.
---
The Special Sweeper
Roserade (F) @ Choice Specs
Ability: Natural Cure
EVs: 76 HP/180 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Leaf Storm
- Sludge Bomb
- Sleep Powder
- Hidden Power[Ground]
Now on to the offensive monstrosity that is Specs Roserade. Roserade has a really high special attack that is perfect perfectly suited for Choice Specs, and with a Modest nature, which happens to put Roserade at a frightening 573(!) Special Attack stat, Roserade can rip holes through things not called Registeel or Chansey (who still takes a scary 55% with SR on the switch). The main reason for Specs over Life orb is that I don't really want to have 4 Life Orb users on the same team without wish support. Other than firing off Leaf Storms, Roserade takes out troublesome Milotic and makes an easy switch into most other Roserade (if I predict right) and out damage them with sludge bomb (OHKOing min/min Roserade) and the waters that threaten Moltres. The speed EVs along with Modest put me just above neutral natured base 80s, although I've been thinking about pushing it up past Modest Magmortar. Sludge Bomb provides nice secondary STAB, and HP[Ground] 3KOs Registeel, and helps vs poison types that think they can take me out like Drapion and Muk.. Sleep Powder is somewhat filler, but it's great to use early game on their Roserade switch in. I use Roserade over something like Venusaur because it's faster and more powerful, and has that very good poison typing that differentiates it from Specstile.
---
The Sweeper Tank
Spiritomb (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/6 SDef
Bold nature (+Def, -Atk)
- Calm Mind
- Dark Pulse
- Will-o-wisp
- Rest
Your staple ghost type and my quasi-physical wall. Spiritomb handles most of the fighting types now run amok in UU like Hitmonlee, Primeape, and Technitop along with standard physical attackers like Ambipon, Tauros, some Azumarril and Drapion. Spiritomb also gives me a great Psychic immunity which is really needed to not get swept by Specspeon considering nothing on my team is faster than it. The moveset gives me a great balance between offense and defense, and both act to bolster his defenses.It's especially funny to burn a Hitmontop who just used foresight and stayed in to spin. With Calm mind and Will-o-Wisp Spiritomb can really take a beating, and Rest gets rid of pesky Toxic, although I really don't like the two turns of wait. Rest is usally used towards the end of the game and helps me win out vs last pokemon Chansey or something. I've been thinking about using Shadow Ball over Dark Pulse to actually be able to hurt some of the fighting types I wall, especially Blaziken (who I don't wall at +0). I chose Spiritomb over Mismagius and Rotom for it's superior defenses, which are very helpful for combating deadly physical sweepers.
---
The Phazing Tank
Torterra (M) @ Leftovers
Ability: Overgrow
EVs: 252 HP/72 Atk/184 Def
Impish nature (+Def, -SAtk)
- Wood Hammer
- Earthquake
- Roar
- Stealth Rock
Oh wow, a Torterra without Rock Polish! And even more surprising; it's a tank! Yes, defensive Torterra, very underrated and very underused, allthough I definitely know the appeal RP Torterra has (it's a crazy sweeper!). I needed something to lay down the rocks that an offensive team needs to have, and I went through alot of options including Omastar, Regirock and even a Relicanth lead (which worked quite well until LO Roserade became the best thing since sliced bread). Ultimately I fell in love with Torterra which has one of my favorite traits on a tank, roar. This Torterra also has alot of surprise factor since everyone expects RP Torterra. And everyone knows about RP Torterra's many chances to set up, especially on Registeel, which equates for many chances to set up SR (although sometimes I seriously wished I could have RP instead, to sweep the rest of their team). Torterra has great defensive stats (95/105/85) that are seriously underrated, which can lets him even survive weaker Ice attacks like unboosted Ice Punches and even a +2 Ice Fang from Drapion. EQ and Wood Hammer provide pretty good coverage and are quite powerful, and Roar is great for stat uppers that think I'm set up fodder( Mismagius is a great example). The attack EVs are to 2KO all Slowbro, Drapion, Azumarril and Milotic (although Milotic outspeeds and KOs with ice Beam). I use this over something like the Regi's because of it's ability to dish out strong hits, and more importantly, the ability to phaze.
---
The Bulky Water
Milotic (F) @ Life Orb
Ability: Marvel Scale
EVs: 152 HP/80 Def/56 Spd/220 SAtk
Modest nature (+SAtk, -Atk)
- Hydro Pump
- Ice Beam
- Hidden Power [Electric]
- Recover
Milotic, AKA the mandatory bulky water of the team. This build is made to be a Life Orb tank, and I think it's the best version of Milotic out there is it's powerful and still retains a great amount of bulk. Hydro Pump over Surf simply for the extra power ( I'm one of those people that prefers the 120 BP, 80 acc. version of an attack). Ice Beam and HP[Electric] for secondary attack, which have great coverage, nad let me beat common Altaria, Azumarril, and Venusaur switch ins. Sometimes I'm even bold enough to stay in on Roserade who doesn't usually KO with an Energy Ball from a defensive version to hit it with Ice Beam. HP Electric is chosen over grass because I'd rather be walled b y Lanturn than give Toxicroak a free sub or Swords Dance, and Ice Beam already covers Quagsire and Gastrodon. Recover is what makes this a great tank. The speed EVs are enough to outpace Adamant Torterra and Mixed Blaziken (well, the slow ones atleast). Milotic really is the glue holding the team together. It takes the fire attacks aimed at Roserade and Torterra, water attacks aimed at Moltres, Ice attacks aimed at Torterra, and some general attackers like Blaziken, Regirock and Rhydon. I use Milotic because it's honestly the only good water special attacker in the tier, and is faster and more powerful than Slowbro.
---
The Cleanup/ Wall Destroyer
Hitmonlee (M) @ Life Orb
Ability: Limber
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- Sucker Punch
- Mach Punch
Hitmonlee is my very much needed fighting type if I ever want to get past Clefable, Chansey and Registeel. It's a pretty basic sweeper, and the fastest pokemon on my team (which is kinda sad). Close Combat plows through things that don't resist it and Stone Edge hits the things that do, like Altaria, Roserade and Mismagius (who is constantly coming in on him, so I always have to play a game of "hope Stone Edge doesn't miss"). Sucker Punch helps vs the likes of Mismagius and other Choiced Ghost and Psychic users, and it has great covergae alongside Close Combat. Mach Punch is my last source of priority, which every team needs to have, and is great for taking out Absol and things that resist Sucker Punch (scarf fighters). Not much else to say about Lee. I use it over Blaziken because of Claose Combat, and Limber makes it much easier to switch into Registeel, Clefable and Chansey.
So, now you can rate, critique, steal (don't know why you'd want to XD)
Threat list coming up.
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