When I set out to build a team, I set out to build a team capable of handling the OU metagame efficiently, with very little losses overall. The name may or may not imply it, but this team is based around the typings of water, flying, or steel, to provide a very sturdy trinity of offensive and defensive typings, each of which mostly having a typing that complements the team nicely(eg there being some Water types on my team, and there being something having a Ground typing to handle Grass types, for instance)
The whole team at a glance:
The whole team at a glance:






Now for the bread and butter of the team, the actual team itself!
Honchkrow(Head Honch) @Focus Sash
Ability: Insomnia
EVs: 216 Atk / 244 Spd / 48 SpA
Hasty Nature
- Sucker Punch
- Pursuit
- Heat Wave
- Superpower
Usage: Leads as a pseudo-anti lead. Sucker Punch and Pursuit are used for mind games, making the enemy think "Do I attack or do I run?". It makes for an interesting "Damned if I do, damned if I don't" situation. .Heat Wave cooks the normal steel types like Metagross, Foretress, and Skarmory. Superpower is for everything else, namely Blissey(who is OHKO'd almost every time) and Tyranitar. This lead seems to be somewhat suicidal, and it handles EVERY Azelf lead out there, and counters mostly every common lead. This thing is just one cool customer.
There are very few things this lead can't handle, such as the somewhat common Gyarados and Swampert leads.
Swampert(SwampFever) @Leftovers
Ability: Torrent
EVs: 252 HP / 216 Def / 40 Atk
Impish Nature
- Earthquake
- Avalanche
- Stone Edge
- Roar
Usage: Provides physical support in the form of Roar to phaze out the common baton pass tactics seen on a lot of teams, namely the asshole known as Ninjask. Also poses a fair offensive threat with Earthquake and Avalance provided nearly unresisted coverage. Also handles a lot of physical threats efficiently, and provides a fair check against threats like Heatran. Stone Edge is there to mainly handle Zapdos and Gyarados. Overall, he makes for a very sturdy physical tank.
Dragonite(Barney) @Lum Berry
Ability: Inner Focus
EVs: 252 HP / 60 Atk / 196 Spd
Adamant Nature
- Dragon Dance
- Light Screen
- Roost
- Outrage
Usage: Dragonite shows off it's bulk over Salamence with one move: Light Screen. Dragonite also has the bulk and HP to take quite a few more hits than it's offensive brethren. At most he'll be taking 45% damage from defensive Vaporeon, which is the worst he should be trying to set up on. He can then alternate Dragon Dance and Roost effectively, then go for a major sweep with Outrage. The Lum berry is incase of rogue status effects, or Outrage comes to an end and confusion kicks in. Overall a very sturdy set, and has served me well over Salamence on various occasions. The beauty behind this set is it's survivability and durability over Flygon and 'Mence.
Magnezone(GG Scizor) @Leftovers
Ability: Magnet Pull
EVs: 40 HP / 216 Spd / 252 SpA
Timid Nature
- Substitue
- Magnet Rise
- Thunderbolt
- Hidden Power(Grass)
Usage: Magnezone provides a perfect pairing with Dragonite to trap the Steel types that think they can come in and attempt to wall out Dragonite, and resists what Dragonite does not. Substitue and Magnet Rise provide some insurance and defenses from threats like Rotom-H(who overheats to where it can't damage Magnezone efficiently anymore) and threats packing Earthquake. Thunderbolt and HP Grass provide a very good set of coverage. The EVs are allocated so that Magnezone outspeeds all Adamant Scizor(In case of a non-CB variant) and hits back hard with Thunderbolt.
The EV spread is allocated specifically to deal with all Scizor sets, bar Jolly sets(but who runs those anyway?).
Vaporeon(Wish Abuse) @Choice Specs
Ability: Water Absorb
EVs: 188 Def / 68 Spd / 252 SpA
Modest Nature
- Surf
- Ice Beam
- Hidden Power(Electric)
- Signal Beam
Usage: This set stays in tune with the mostly offensive nature of this team by using Choice Specs to boost and abuse it's decent Special Attack. Surf, Ice Beam, and HP Electric provide nearly unresisted coverage bar Lanturn and Magnezone. Signal Beam is there to obliterate Celebi, who fails to OHKO with Grass Knot regardless and Ludicolo, who walls the set completely.
Overall, this thing makes for a very suprising hit-and-run sweeper. It's very rare that you see a specs vappy running around in comparison to the amount of wish passers running all over the place.
Lucario(Rukario) @Life Orb
Ability: Inner Focus
EVs: 252 Atk / 252 Spd / 4 Def
Jolly Nature
- Swords Dance
- Close Combat
- Crunch
- Extremespeed
Usage: SDLuke is just efficient, and provides for running a serious endgame sweep. Uses a Swords Dance on something it forces out, then proceeds to sweep with Close Combat and Crunch. Extremespeed is for the rare occasion where this set is outsped by something that will kill it and is frail enough. Jolly nature is preferred for the speed, which can be game-breaking against certain pokes, like Adamant Lucario. Lucario will have enough power as it is, so extra speed would be more beneficial, albeit at the cost of a few OHKOs. He overall proves to be a very reliable end-game sweeper.

Honchkrow(Head Honch) @Focus Sash
Ability: Insomnia
EVs: 216 Atk / 244 Spd / 48 SpA
Hasty Nature
- Sucker Punch
- Pursuit
- Heat Wave
- Superpower
Usage: Leads as a pseudo-anti lead. Sucker Punch and Pursuit are used for mind games, making the enemy think "Do I attack or do I run?". It makes for an interesting "Damned if I do, damned if I don't" situation. .Heat Wave cooks the normal steel types like Metagross, Foretress, and Skarmory. Superpower is for everything else, namely Blissey(who is OHKO'd almost every time) and Tyranitar. This lead seems to be somewhat suicidal, and it handles EVERY Azelf lead out there, and counters mostly every common lead. This thing is just one cool customer.
There are very few things this lead can't handle, such as the somewhat common Gyarados and Swampert leads.

Swampert(SwampFever) @Leftovers
Ability: Torrent
EVs: 252 HP / 216 Def / 40 Atk
Impish Nature
- Earthquake
- Avalanche
- Stone Edge
- Roar
Usage: Provides physical support in the form of Roar to phaze out the common baton pass tactics seen on a lot of teams, namely the asshole known as Ninjask. Also poses a fair offensive threat with Earthquake and Avalance provided nearly unresisted coverage. Also handles a lot of physical threats efficiently, and provides a fair check against threats like Heatran. Stone Edge is there to mainly handle Zapdos and Gyarados. Overall, he makes for a very sturdy physical tank.

Dragonite(Barney) @Lum Berry
Ability: Inner Focus
EVs: 252 HP / 60 Atk / 196 Spd
Adamant Nature
- Dragon Dance
- Light Screen
- Roost
- Outrage
Usage: Dragonite shows off it's bulk over Salamence with one move: Light Screen. Dragonite also has the bulk and HP to take quite a few more hits than it's offensive brethren. At most he'll be taking 45% damage from defensive Vaporeon, which is the worst he should be trying to set up on. He can then alternate Dragon Dance and Roost effectively, then go for a major sweep with Outrage. The Lum berry is incase of rogue status effects, or Outrage comes to an end and confusion kicks in. Overall a very sturdy set, and has served me well over Salamence on various occasions. The beauty behind this set is it's survivability and durability over Flygon and 'Mence.

Magnezone(GG Scizor) @Leftovers
Ability: Magnet Pull
EVs: 40 HP / 216 Spd / 252 SpA
Timid Nature
- Substitue
- Magnet Rise
- Thunderbolt
- Hidden Power(Grass)
Usage: Magnezone provides a perfect pairing with Dragonite to trap the Steel types that think they can come in and attempt to wall out Dragonite, and resists what Dragonite does not. Substitue and Magnet Rise provide some insurance and defenses from threats like Rotom-H(who overheats to where it can't damage Magnezone efficiently anymore) and threats packing Earthquake. Thunderbolt and HP Grass provide a very good set of coverage. The EVs are allocated so that Magnezone outspeeds all Adamant Scizor(In case of a non-CB variant) and hits back hard with Thunderbolt.
The EV spread is allocated specifically to deal with all Scizor sets, bar Jolly sets(but who runs those anyway?).

Vaporeon(Wish Abuse) @Choice Specs
Ability: Water Absorb
EVs: 188 Def / 68 Spd / 252 SpA
Modest Nature
- Surf
- Ice Beam
- Hidden Power(Electric)
- Signal Beam
Usage: This set stays in tune with the mostly offensive nature of this team by using Choice Specs to boost and abuse it's decent Special Attack. Surf, Ice Beam, and HP Electric provide nearly unresisted coverage bar Lanturn and Magnezone. Signal Beam is there to obliterate Celebi, who fails to OHKO with Grass Knot regardless and Ludicolo, who walls the set completely.
Overall, this thing makes for a very suprising hit-and-run sweeper. It's very rare that you see a specs vappy running around in comparison to the amount of wish passers running all over the place.

Lucario(Rukario) @Life Orb
Ability: Inner Focus
EVs: 252 Atk / 252 Spd / 4 Def
Jolly Nature
- Swords Dance
- Close Combat
- Crunch
- Extremespeed
Usage: SDLuke is just efficient, and provides for running a serious endgame sweep. Uses a Swords Dance on something it forces out, then proceeds to sweep with Close Combat and Crunch. Extremespeed is for the rare occasion where this set is outsped by something that will kill it and is frail enough. Jolly nature is preferred for the speed, which can be game-breaking against certain pokes, like Adamant Lucario. Lucario will have enough power as it is, so extra speed would be more beneficial, albeit at the cost of a few OHKOs. He overall proves to be a very reliable end-game sweeper.