Yeah I should do a bit of a team analysis too. I'm not too shabby at VGC teams (though in retrospect my London team had a nasty flaw which caused me to lose in the quarter finals vs. the eventual winner).
Recommended set: @choice scarf heat wave/dragon pulse/solarbeam/explosion
Seeing as it looks like you wanted to use scarftran. A nice surprise set, just a lot of the coverage is redundant. I'm pretty sure Aerodactyl outspeeds it also, allowing you to do a pretty awesome sunny day + solar beam combo attack on say a lead Swampert. Not that I've ever seen a lead Swampert. =P
Recommended set: @focus sash rock slide/taunt/sunny day/aerial ace
Taking on much more of a support role, but still remaining as strong as before. Sunny day is the key move here, helping every member of the team in some way. Focus sash is also key, being insurance against the ubiquitous leading bullet punch Metagross (seriously, 3/4 of the London semifinalists used one of these, the exception being Shoe who ran trickhail).
Not sure on any good Garchomp doubles sets, because I've never really used it anyway. I've never been keen on using dragons, even less so the overpowered ones. But Garchomp does the job well and if you want to win, you've got to bring in the heavies so to speak. I'm sure the set is simple enough anyway.
Recommended set: @choice specs eruption/solarbeam/focus blast/heat wave
Not really much else it can do. You'll be using eruption basically all the time, and focus blast in case of heatran or something. Solarbeam to capitalise even more on sun and beat waters.
So I hope you like my ideas when it comes to your team. I don't expect you to incoporate all my thoughts or anything; just it'd be nice if I've helped with any fine-tuning. Good luck at San Diego.
Not sure about that (I think this team would work very well as a sun team). Earth power is generally good, but sees little use in VGC for Heatran. Basically its only common use would be Metagross, who's hit much harder by fire attacks anyway. Only advantage I can think of is that they commonly have an occa berry. Overall heat wave is a superior move to use vs. Metagross. Dragon pulse is also a decent choice, as it should do heavy damage to Garchomp and whatever. Ancientpower not so sure because it's got kind of bad coverage (only really worth using if it's 4x effective, and you'll get locked into it also). I would recommend explosion, but it's pretty risky. A surprise explosion at the onset of battle won me my 3rd round match at London vs. a decent opponent (his leads were Zapdos and Electivire presumably doing a Captain Obvious discharge + motor drive routine, both basically OHKOed, Zapdos took 95% and died of life orb while Electivire went down through a probably unnecessary crit). And this was a Gengar's explosion with no attack EVs, mind you. 31 attack though.Heatran: Replace SolarBeam with Earth Power (or something else). I like how you used AncientPower, not many people would do that.
Recommended set: @choice scarf heat wave/dragon pulse/solarbeam/explosion
Seeing as it looks like you wanted to use scarftran. A nice surprise set, just a lot of the coverage is redundant. I'm pretty sure Aerodactyl outspeeds it also, allowing you to do a pretty awesome sunny day + solar beam combo attack on say a lead Swampert. Not that I've ever seen a lead Swampert. =P
I'd use a focus sash actually, and definitely sunny day. Provides a wonderful boost for the team in many many ways. Rock slide is a great choice as always though crunch is sort of useless, as are thunder and ice fangs. Taunt is a good choice, being useful for beating trick room and other stuff. Not really sure what else to use, because Aerodactyl's a sort of lacklustre physical attacker imo- fast, but can't really do that much offensively, especially against bulky stuff. Aerial ace may be a good choice because of it being a pretty reliable STAB for just finishing stuff off. More helpful with the likes of brightpowder around (which iirc I've seen in a video of a Japanese VGC battle), too.Aerodactyl: Moves are great, but what's with the Chesto Berry? You probably forgot to change it. If you didn't, then Lum Berry is always better. If you did and don't know what to put on it, I think Life Orb would be a good item.
Recommended set: @focus sash rock slide/taunt/sunny day/aerial ace
Taking on much more of a support role, but still remaining as strong as before. Sunny day is the key move here, helping every member of the team in some way. Focus sash is also key, being insurance against the ubiquitous leading bullet punch Metagross (seriously, 3/4 of the London semifinalists used one of these, the exception being Shoe who ran trickhail).
It's a good Dugtrio, but I don't think he cuts it in the VGC. Too weak and frail really. I'd recommend a Garchomp over it by all means. Frail teams are fail teams. =PDugtrio: Good
Not sure on any good Garchomp doubles sets, because I've never really used it anyway. I've never been keen on using dragons, even less so the overpowered ones. But Garchomp does the job well and if you want to win, you've got to bring in the heavies so to speak. I'm sure the set is simple enough anyway.
Not sure about Typhlosion in general but yeah he's not bad. Seems to be used commonly in the Japanese metagame too, for whatever reason. But yeah, decent set. Not sure about having 2 choice-using fire types in the same team though. But I'll stick with the specs for continuity. After all your team seems to be based on beating your opponents quickly, as with your first match. But yeah I'd stick with the same moveset, just blast burn is kinda redundant because you're choiced. You'll only get to choose one move as soon as you come in, pretty much, so chances are it'd be preferable to use eruption in any case where blast burn would be useful. Focus blast could have a place too, but it's cursed with shabby accuracy. I think Typhlosion learns it- haven't used much of Typhlosion since 3rd gen. But yeah Typhlosion's special movepool epically sucks.Typhlosion: 3 Fire moves? IMO, keep Eruption and get rid of the other two.
Recommended set: @choice specs eruption/solarbeam/focus blast/heat wave
Not really much else it can do. You'll be using eruption basically all the time, and focus blast in case of heatran or something. Solarbeam to capitalise even more on sun and beat waters.
So I hope you like my ideas when it comes to your team. I don't expect you to incoporate all my thoughts or anything; just it'd be nice if I've helped with any fine-tuning. Good luck at San Diego.

