4th Gen on my team? I don't think so!

The Team


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The Team Analysis
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Metagross @ Choice Band
Ability: Clear Body
Evs: 236 HP/252 Att/12 Def/ 8 Spe
Adamant Nature (+ Att, -SpAtt)
~ Bullet Punch
~ Explosion
~ Earthquake
~ Meteor Mash

My trusty lead, I find him to do the job as what he is: a vicious attacker. Common leads such as Infernape, Aerodactyl, and Azelf have no chance against this beast, with its Earthquake (after Infernape sets up SR), Bullet Punch, and Meteor Mash, respectively. He can usually take a Fire Blast or Earthquake at least once, so I seldom worry he will be OHKOed. Sturdy, indeed.


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Alakazam @ Life Orb
Ability: Synchronize
Evs: 252 SpAtt/252 Spe/4 Sp Def
Timid Nature (+ Spe, - Att)
~ Psychic
~ Signal Beam
~ Focus Blast
~ Calm Mind

My scouter. Or it may more correctly be described as a sacrificial lamb. When it hits, it hits hard (especially with STAB Psychic + Life Orb), but I tend to use him to draw other Psychic/Ghost types out, which take damage with Signal Beam, and then KO Alakazam. However, I later surprise these types (which include Gengar and Latias), with my next Pokémon.

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Tyranitar @ Choice Band
Ability: Sand Stream
Evs:
176 HP/252 Atk/80 Spe
Adamant Nature (+ Att, - SpAtt)
~ Pursuit
~ Crunch
~ Aqua Tail
~ Stone Edge


Tyranitar is my trap Pokémon. I switch him in on Psychic and Ghost types to make their escape much more difficult with Pursuit. Thanks to its decent Special Defense, he is 2HKOed by Latia's Surf, and can get rid of it fairly easily. He is also my first choice to quickly kill Pokémon with low HP (second is Metagross with its Bullet Punch), with its Aqua Tail.

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Gengar @ Choice Scarf
Ability: Levitate
Evs: 252 SpAtt/252 Spe/4 Def
Timid Nature (+ Spe, - Att)
~ Thunderbolt
~ Shadow Ball
~ Hypnosis
~ Explosion

My revenge killer. As I get my opponent's Pokémon to one or two, I bring out Gengar to wreak havoc. A Special Attacker, his Thunderbolt and Shadow Ball quickly kill off anything slower than him. If his moves don't match up with the opponent's type, I bring him in for Hypnosis (with my fingers crossed), and quickly switch with a more suitable Pokémon, should I have one. If not, I just take my chances with his moveset, which does the job MOST of the time.

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Charizard @ Choice Specs
Ability: Blaze
Evs: 252 SpAtt/252 Spe/4 Def
Modest Nature (+ SpAtt, - Att)
~ Flamethrower
~ Air Slash
~ Dragon Pulse
~ Focus Blast

If I have a Blissey walling me, and I don't have my Metagross or Gengar around with Explosion, I count on Charizard's Focus Blast. Arguably the strongest Special Attacker on my team, he is able to deal 40-60% damage to Non-Effective types (like Swampert, and Salamence), and OHKO all other types. STAB Air Slash and Flamethrower have ALWAYS come through for me, coupled with Charizard's decent Speed.

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Gyarados @ Life Orb
Ability: Intimidate
Evs: 252 Att/252 Spe/4 Def
Adamant Nature (+ Att, - SpAtt)
~ Waterfall
~ Earthquake
~ Ice Fang
~ Dragon Dance

He is only ever OHKOed by Electrice types (if ever), which give me time to set up Dragon Dance and whichever move is Super Effective/Normal damage against the foe. STAB Waterfall is my most frequenly used move, with Flinch as a bonus. Earthquake provides plenty of coverage against slower Electric Types, as well as annoying Water Types such as Starmie, which I can 2HKO very easily.


My most annoying foes are Cacturne, Breeloom and Megnezone (whenever I don't play my Charizard and/or Metagross correctly). Any suggestions to change my movesets to better fare against those Pokémon?

BTW moves in RED are ones I want to change into something more useful.

Thanks for looking at my team!

 
First of all using choice item charizard with rapid spin support is just insane. It will only be able to switch in 1 or 2 times maximum. Also using it to beat blissey is just insane. I would switch it to a sd ape or mix ape to help break stall and you still have a fire type.

Next your team seems to have problems with Scizor and sd lucario who can ko a ton of your team. Changing Gyarados to a bulkier set with leftovers can help with this.

Also hypnosis on gengar is just insane with its bad accuracy. I would switch it to hp fire to deal with scizor switch ins and revenge kill luario or hp ice to revenge kill Salamence how can be a threat if it gets a dd.

I'd change metagross to a standard lead and change one of the moves to sr to help you deal with mence and gyarados better. Changing the item to lum berry or ocan berry is a good idea too since having 3 choice items on a team is bad since its harder to break stall.

I hope i helped. Also not having 4th gens on your team is a dumb gimmick.
 
Hello, just one suggestion.

I recommend you change Gengar's moveset. With the EV spread and nature you currently have, it's a poor choice to have Explosion since it will do poor damage, especially on Blissey. I suggest you try a Life Orb version of Gengar.

Gengar @ Life Orb
40/Atk/212 SpA/252 Spe - Hasty nature
Shadow Ball
Thunderbolt
Focus Blast
Explosion

With this EV spread, you will always be able to OHKO Blissey with Explosion after Stealth Rock damage, this is including Life Orb. Focus Blast hurts Tyranitar, Thunderbolt allows you to nail Gyarados and other bulky Water-types like Suicune and Vaporeon, and Shadow Ball is your obvious choice for a strong STAB attack.
 
First of all using choice item charizard with rapid spin support is just insane. It will only be able to switch in 1 or 2 times maximum. Also using it to beat blissey is just insane. I would switch it to a sd ape or mix ape to help break stall and you still have a fire type.

Next your team seems to have problems with Scizor and sd lucario who can ko a ton of your team. Changing Gyarados to a bulkier set with leftovers can help with this.

Also hypnosis on gengar is just insane with its bad accuracy. I would switch it to hp fire to deal with scizor switch ins and revenge kill luario or hp ice to revenge kill Salamence how can be a threat if it gets a dd.

I'd change metagross to a standard lead and change one of the moves to sr to help you deal with mence and gyarados better. Changing the item to lum berry or ocan berry is a good idea too since having 3 choice items on a team is bad since its harder to break stall.

I hope i helped. Also not having 4th gens on your team is a dumb gimmick.

I agree with your first statement, which is why I mentioned Metagross' Explosion to take out Blissey in one hit.

I have had no trouble at all, with either Lucario or Scizor. Charizard takes care of Scizor with no trouble whatosever, while Gyarados' Earthquake OHKOs Lucario.

I think I should do that with Gengar. HP Fire whenever Charizard isn't around is great for Scizor, who, incidentally, switches in on Gengar, and Alakazam. Charizard's Dragon Pulse takes care of Salamence, or else he 2HKOs him with Flamethrower/Air Slash.

SR isn't a bad idea. But I don't know what move I would take out. They have all been very useful. Although Meteor Mash I only use on my opponent's first Pokémon when needed (e.g. when Hippodown is lead).


And on a last note, the "No 4th Gen" thing wasn't on my mind when I composed the team. I only noticed today; I composed my team yesterday.

Thanks for your help.
 
yea i dont really like this team, heres why
first of all you run, four choiced members

i think you overestimate what that metagross can do, first of all it doesnt set up stealth rock, and those leads you named (nape, zelf, aero) can all 2HKO, and are faster (nape and zelf OHKO w/o occa berry)
why run choice band? it already hits harder than it needs to for what it needs to handle (leads) and occa berry can avoid those OHKOs i named
run the standard, with occa berry, SR, and 3 out of (explosion, meteor mash, bullet punch, earthquake)

ok alakazam
you definitely misjudged what alakazam is going to draw out. its going to draw out scizor and darks, who would bring a ghost or a psychic on him? alakazam outruns all non-scarf ghosts and what psychic would switch into alakazam?

tyranitar is fine, but i question why its here, both your non-choicers pack life orb, and you lose 16% hp per turn, so dont put t-tar in there if you can avoid it, run a CBzor if you really want a pursuiter

gengar is ok, but DONT run timid if you are going to use explosion... use naive or hasty
or maybe even run a special attack boosting nature if you dont have trick, theres nothing gengar should worry about outrunning (only thing i can think of in this tier is +2 adamant dd gyara in which you need speed boosting)

charizard... what is this doing here? metagross isnt going to stop anything from setting up stealth rock, and sandstorm damage means it gets to switch in ONCE after stealth rock, it dies on the second switch

gyarados is ok since you have gengar to handle other gyara

OK how do fix your team
metagross to a standard leadgross
i recommend taking out DDtar for CBzor, if ttars primary objective is to pursuit anyways
gengars ok gyarados is ok

so what to replace alakazam and charizard with? i can note a huge weakness to blissey packing thunder wave so you will have to address that
you will need something to take electric attacks aimed at gyarados, and can handle blissey. hmm, how about gyaravire?
Electivire@Expert Belt
4 Hp/252 Atk/252 Spe Adamant
Thunderpunch
Ice Punch
Cross Chop
Earthquake

so you have a lead, a physical sweeper, a secondary physical sweeper, a special and physical based revenge killer, whats next, either a special sweeper, or something to fill in weaknesses
this team should be soild enough to stand in the way of most sweepers, so you should get something that can hit from the special spectrum
i recommend starmie
Starmie@Expert Belt/Life Orb
4 HP/252 SpA/252 Spe Timid
Surf
Ice Beam
Thunderbolt
Recover

it can hit from the special spectrum and provide a lacking ice move on this team

well hope this helps, gl


I agree with your first statement, which is why I mentioned Metagross' Explosion to take out Blissey in one hit.
what blissey stays in metagross?
 
First of all using choice item charizard with rapid spin support is just insane. It will only be able to switch in 1 or 2 times maximum. Also using it to beat blissey is just insane. I would switch it to a sd ape or mix ape to help break stall and you still have a fire type.

Next your team seems to have problems with Scizor and sd lucario who can ko a ton of your team. Changing Gyarados to a bulkier set with leftovers can help with this.

Also hypnosis on gengar is just insane with its bad accuracy. I would switch it to hp fire to deal with scizor switch ins and revenge kill luario or hp ice to revenge kill Salamence how can be a threat if it gets a dd.

I'd change metagross to a standard lead and change one of the moves to sr to help you deal with mence and gyarados better. Changing the item to lum berry or ocan berry is a good idea too since having 3 choice items on a team is bad since its harder to break stall.

I hope i helped. Also not having 4th gens on your team is a dumb gimmick.
I second Macle's suggestion on the MixApe and Bulkyer Gyara. Also IF Gengar uses Hp Fire he NEEDS Subsitute so that he can sub on the opponents switch to Scizor and then Hp Fire accordingly with no fear of BP. On Metagross I also have to agree with Macle, put SR over Meteor Mash and Occa over Choice Band.

GL.
 
First off, I see a glaring weakness to SR and no manageable remedy to it. Charizard takes 50% off it and I believe his health is not at a right number to allow him two switch ins. He is a strong wall breaker but if something like Gyarados switches in and gets a free DD/Sub on the switch. You also lack a taunter, a Spinner or a way to prevent stealth rocks from going off while simultaneously not having anyone set up any entry hazards which allows things like Gyara and Mence to massacre you.

Next, your Metagross lead will kill standard ape leads as EQ will just hit their sash while they set up SR and since you have Choice Band, you either switch or EQ again. Without any speed EV's, you will not outrun Ape and the standard Leadape Fireblast against your Metagross is:
Damage: 370 - 436
Damage: 102.78% - 121.11%
Clean OHKO. I would suggest changing your metagross to a berried lead, be it Occa or Shuca depending on what you think will hurt your team more. Choice Band just doesn't let you break sashes against sash leads that resist Bullet like Luke and Ape.

If metagross dies as your lead (which you seem to probably have happen a lot), you lack a powerful priority move.

The resistances on the team are pretty weak also. Water only has one resistance in the form of Gyara but you have TTar and Charizard taking 2x while everyone else sports neutrality.

One problem pokemon I see is Magnezone. A sub magnet rise version would trap metagross and kill him if you choose anything other than EQ. After that, your revenge killer sports three .5x damage moves along with Hypnosis that cannot hit Substitute and Explosion just killing the substitute. If predicted well enough, as you are much faster, they could just resub and you have lost two pokemon to Magnezone. Tbolt behind a sub would hurt if not kill Charizard and OHKO Gyara while a Flash Cannon would dent if not kill TTar (Although most run HP Ice on Sub Magnet Rise). The scarfed version Outspeeds +1 Gyara and OHKO's, kills Charizard with rocks out and the only way you can revenge is it on the back of a 55% accuracy move from Gengar.

Overall, it seemed kind of lumped together while not accounting for weaknesses or resistances on enemies while banding a lead that should use a berry instead.

Edit: And I definitely typed this when I first saw the thread and now there is like 10 responses >.>
 
4 Choiced Pokemon and 2 LO users. Not an ounce of bulk on this team. ;D

I see you are running a hyper-offense team. That is all well and good, but I do believe you need some kind of Rapid Spinner, considering Zard takes 50% and Gyara takes 25%. Genger won't like switching into Stealth Rock, because that increases the chance of Scizors BulletPunch to KO. I would recommend adding this Pokemon, over any of the 5 (keep Metagross) that does little for your team.

Starmie @ Choice Scarf
Timid Nature (+Spe, -Atk)
252 SpA / 252 Spe
~ Rapid Spin
~ Surf
~ Thunderbolt / Ice Beam / Grass Knot
~ Thunderbolt / Ice Beam / Grass Knot

Makes an excellent revenge killer, and Rapid Spin is just stuck there for an easy, fast Spinning. Since you are running hyper-offense, I would NOT recommend the standard Rapid Spinner set, as it won't do as much damage, and will pretty much have one role. This has multiple roles.

On to the built team:

Metagross likes his EV spread, but wants an item and moveset change. Choice Band is not a good item on lead Metagross, as the Pokemon you are hitting are frail anyways (read: Aero and Azelf), and the extra power is nothingness when compared to freedom of attacks. You can either trade your CB for an Occa Berry for Infernape protection, or a Shuca Berry for Earthquake/Earth Power protection. Either one works, and it highly depends on which leads you see more, and which attacks are directed at your Metagross. Put Stealth Rock over Meteor Mash for some help with offense.

Bar Charizard, you are having major problems with Scizor. It can easily rip through your team with either a CB or an SD. If you predict a Scizor switch in, you will probably go to Charizard. But (if you don't use Starmie), you are ripped of 50% of your health. What should you do? Replace Calm Mind with HP Fire. Calm Mind won't really do anything for you, as you are too frail to set up. HP Fire will OHKO any non-SpD Scizor. If you don't want to use HP Fire, I still don't recommend Calm Mind. I would put Sub over it, as it eases prediction, and Focus Blast will do a hefty amount to Scizor.

TTar is ripped straight from Smogon, so I can't argue with that. I would tell you to put Fire Punch over Aqua Tail, but I see your reasoning for Tail.

Personally, I would run Sub+Petaya over Scarf Gengar, mostly because you are attempting a sweep lategame after Blissey has been raped by TTar and/or Gyara.

The last time I used a Charizard was with Sub+Belly Drum. But you are running Sandstorm, so that is out. Again, this came straight from Smogon, and I don't have anything to argue against using it, except something I'll be listing below.

I would use BulkyGyara listed on Smogon over normal DDance, because it provides some safety in setting up, and you aren't letting Intimidate go to waste. With your current set, you take a lot more damage from switching into a Close Combat or Fire Blast. The goal of BulkyGyara is to take less from Close Combat and Fire Blast, so you can DDance easier, and have a sweep at higher health to avoid faster Pokemon and priority.

One thing that rips apart your team is SpecsJolt. Bar Metagross, all 5 of your Pokemon are either OHKO'd or 2HKO'd.
 
Your team seems to have a huge bug problem ... and by bug I mean Scizor. He can pretty much have his way with Gengar, Alakazam, and Scizor. Gyarados is only a temporary solution because Gyara is SR weak and Scizor will just U-turn or switch out to a Gyarados counter. In order to remedy this, you could switch Explosion to HP Fire on Gengar, something I highly recommend seeing how you have a -Atk nature on him. Shadow Ball + Focus Blast has better type coverage over Shadow Ball + Thunderbolt so I suggest putting Focus Blast over either Thunderbolt or Hypnosis. I dislike Hypnosis' accuracy but it's still viable so keep it if you want.

Why would you want to change the STAB moves on a CBTyranitar? If you want, you could change the set to something totally different but with a Choice Band, Stone Edge and Crunch are your bread and butter of the set.

In today's metagame, you pretty much need Stealth Rock. I recommend giving your lead Metagross Trick and Stealth Rock over any two of the first three attacks listed but I'd suggest changing his set to a Lead Metagross set instead of using a Choice set as a lead.

Speaking of Stealth Rock, I'd suggest not using Charizard. He takes 50% when switching in and with a Choice item, he'll be switching a lot. If you want someone to take Blissey, you could always use Heatran. Blissey has been using a moveset of Flamethrower + Toxic lately and Heatran is immune to both attacks. You have to watch out for Thunderwave though as that will cripple him.

Cacturn is very slow and weak defensively so a way to beat him is to switch in a Pokemon that resists Sucker Punch on him when he uses Swords Dance and attack. I wouldn't worry too much about him since he is almost never used in OU. If you want, change Gengar to a Substitute set, give him Focus Blast, and that'll beat Cacturn.

Breloom is tricky to beat because whatever you switch in on him may fall asleep and tricky players may not even use Spore right away. The best way to beat him is to allow him to sleep something, then find a way to break his subs safely. If you added Scizor to your team, you could U-Turn to break his Substitute and then switch to Gengar to resist the Focus Punch that is coming. If you don't want to add Scizor to your team, you could change Gyarados to a more defensive set to better handle Breloom.

Magnezone shouldn't be a problem for you seeing how you have Tyranitar and only one Steel. Rarely does Magnezone carry Flash Cannon so you don't have to worry too much when putting the two against each other.

Two Pokemon I would recommend taking off the team are Alakazam and Charizard. You say Alakazam is supposed to be your scout or sacrifice but I would recommend a better scout, Choice Band Scizor. Scizor can also help with both your Cacturn and Breloom problems. If you can predict correctly, he can also defeat Magnezone but that is more risky and Magnezone will often defeat Scizor.

You mentioned that you use Charizard to beat Blissey but Charizard just can't function effectively in today's metagame. There are several counters to Blissey but each one has to watch out for a specific attack that Blissey may have. (Steel types need to beware of Flamethrower, bulky Pokemon need to watch out for Toxic, and almost everyone needs to watch out for Thunder Wave.) But a Pokemon who doesn't care about any of these attacks is RestTalk Machamp or just a Machamp with Guts. If you use a RestTalk Machamp, you'd have someone to absorb Breloom's Spore as well.

However, with these changes you have no way of dealing with a DDGyarados besides trying to revenge it with Gengar. You don't have a way to deal with him at all if you change him to a Substitute version like I suggested. Since you have three Choice Band users with the changes so far, I'd recommend changing possibly two of them. (Keep Scizor)

Adding a BulkyWater type with Stone Edge (Swampert) or HP Electric could solve this but then I know this would be making a lot of changes to your team and I don't know how much you want to change the team. Swampert makes a good lead who can set up Stealth Rock while a bulky water type would have to go over another member.

So in the end, I'd propose this as your team

- Change your CB Metagross to a Swampert lead with Stone Edge and Stealth Rock. If you keep Metagross, use a Lead Metagross set and use Choice Scarf Gengar.
- Change Alakazam to a CB Scizor to combat your Cacturn and Breloom problems while still having scouting abilities.
- Tyranitar can stay but you might want to change to a different set because you said you don't like his current move set and because I'm recommending Scizor who can already Pursuit the foes Tyranitar would commonly Pursuit.
- I think Gengar would be better with Focus Blast / HP Fire / Shadow Ball / Substitue if you really want to beat Cacturn but if you disregard him (I would) then you can still use a Choice Scarf with Hypnosis or Thunderbolt in Substite's place. Use a Choice Scarf if you use Metagross as a lead.
- I'd suggest changing Charizard, your Blissey "counter", to a RestTalk Machamp who can help with both your Blissey and Breloom problems.
- I prefer Leftovers and Stone Edge over Earthquake but you're Gyarados set is fine.

Good luck and I hope I helped!
 
Im not quite sure what to think of this team...I mean I totally agreed with what is being said here. 4 Choice Users is unintellegent, and CS Charizard is blasphemy. With Zard taking 50% from SR each time it comes in, it will die often without launching a single attack. A much better choice for a sweeper (or wallbreaker, for that matter) would be Infernape. The set is as followz:
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Infernape (m) @ Life Orb
Ability: Blaze
EVs: 56 Atk / 252 SpA / 192 Spe
Naive nature (+Speed, -Special Defense)
- Nasty Plot
- Fire Blast / Flamethrower
- Close Combat / Vacuum Wave
- Hidden Power Ice / Grass Knot

To say this is good at taking out walls is a gross understatement. Even with only a small EV investment, the 120 base power Close Combat coupled with STAB will OHKO common switch-ins to Fire-type attacks, such as Tyranitar, Heatran, Snorlax, and Blissey (dealing a minimum of 98% damage on the now standard 148 HP / 252 Def). After a single Nasty Plot, Grass Knot will OHKO Suicune, Slowbro, and Milotic unless they're running Special Defense, and has a chance to OHKO Gyarados even without Stealth Rock. Vaporeon will take around 65% damage, and Swampert, Donphan and Hippowdon do not even stand a chance. With the bulky Water and Ground-type Pokemon out of the way, Close Combat and Fire Blast can sweep almost unhindered.
Fire Blast is statistically better than Flamethrower, so it is the main option, but if you are worried about accuracy then Flamethrower is also a worthy choice. Notable downsides include missed OHKOs on Specially Defensive Zapdos, as well as OHKOs after Stealth Rock damage on Cresselia, Salamence, and Flygon. Hidden Power Ice is an option over Grass Knot if you fear Salamence, which will otherwise resist all of Infernape’s attacks. Although it is not in the spirit of a MixApe set, Vacuum Wave is an option over Close Combat. It is fantastic against Scarfed Heatrans who think they can revenge kill you, as well as Agility Empoleon, Swords Dance Lucario, Weavile, and any fast sweeper at low HP. Running the set without Close Combat may seem silly, but the things it is most relevant against (i.e. Blissey and Tyranitar) will almost never switch into Infernape until they see its entire set. Blissey still can be 2HKOed by Fire Blast after a Nasty Plot (though the chance is slim), and Tyranitar will be OHKOed by a +2 Vacuum Wave unless it is running a nature which boosts its Special Defense.
This set has problems against Salamence and some Cresselia, so try to make sure they're damaged or eliminated before setting this up. Bulky Gyarados can also be problematic if it switches in at full health, so try to make sure that you have Stealth Rock up in order to diminish these weaknesses. Try it out sometime, youll probably like it! :D
 
I find that all out mixape is superior to NPMixApe

Ape @ Orb
56 Atk / 252 SpAtk / 192 Spe
-Fire Blast
-Close Combat
-Grass Knot
-Hidden Power Ice / ThunderPunch

"LOL SkarmBliss"

ThunderPunch is for Gyarados, HP Ice is for Salamence and Gliscor, etc
 
yea i dont really like this team, heres why
first of all you run, four choiced members

i think you overestimate what that metagross can do, first of all it doesnt set up stealth rock, and those leads you named (nape, zelf, aero) can all 2HKO, and are faster (nape and zelf OHKO w/o occa berry)
why run choice band? it already hits harder than it needs to for what it needs to handle (leads) and occa berry can avoid those OHKOs i named
run the standard, with occa berry, SR, and 3 out of (explosion, meteor mash, bullet punch, earthquake)

ok alakazam
you definitely misjudged what alakazam is going to draw out. its going to draw out scizor and darks, who would bring a ghost or a psychic on him? alakazam outruns all non-scarf ghosts and what psychic would switch into alakazam?

tyranitar is fine, but i question why its here, both your non-choicers pack life orb, and you lose 16% hp per turn, so dont put t-tar in there if you can avoid it, run a CBzor if you really want a pursuiter

gengar is ok, but DONT run timid if you are going to use explosion... use naive or hasty
or maybe even run a special attack boosting nature if you dont have trick, theres nothing gengar should worry about outrunning (only thing i can think of in this tier is +2 adamant dd gyara in which you need speed boosting)

charizard... what is this doing here? metagross isnt going to stop anything from setting up stealth rock, and sandstorm damage means it gets to switch in ONCE after stealth rock, it dies on the second switch

gyarados is ok since you have gengar to handle other gyara

OK how do fix your team
metagross to a standard leadgross
i recommend taking out DDtar for CBzor, if ttars primary objective is to pursuit anyways
gengars ok gyarados is ok

so what to replace alakazam and charizard with? i can note a huge weakness to blissey packing thunder wave so you will have to address that
you will need something to take electric attacks aimed at gyarados, and can handle blissey. hmm, how about gyaravire?
Electivire@Expert Belt
4 Hp/252 Atk/252 Spe Adamant
Thunderpunch
Ice Punch
Cross Chop
Earthquake

so you have a lead, a physical sweeper, a secondary physical sweeper, a special and physical based revenge killer, whats next, either a special sweeper, or something to fill in weaknesses
this team should be soild enough to stand in the way of most sweepers, so you should get something that can hit from the special spectrum
i recommend starmie
Starmie@Expert Belt/Life Orb
4 HP/252 SpA/252 Spe Timid
Surf
Ice Beam
Thunderbolt
Recover

it can hit from the special spectrum and provide a lacking ice move on this team

well hope this helps, gl



what blissey stays in metagross?


Well, believe it or not, some people take Blissey too literally as a wall on their team, that they keep it there, thinking nothing can stop it haha It's happened a few times.
 
The Team


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The Team Analysis
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Metagross @ Choice Band Occa Berry
Ability: Clear Body
Evs: 236 HP/252 Att/12 Def/ 8 Spe
Adamant Nature (+ Att, -SpAtt)
~ Bullet Punch
~
Explosion Thunder Punch
~ Earthquake
~ Meteor Mash Stealth Rock

My trusty lead, I find him to do the job as what he is: a vicious attacker. Common leads such as Infernape, Aerodactyl, and Azelf have no chance against this beast, with its Earthquake (after Infernape sets up SR), Bullet Punch, and Thunder Punch, respectively. He can usually take a Fire Blast or Earthquake at least once, so I seldom worry he will be OHKOed. Sturdy, indeed.


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Alakazam @ Life Orb
Ability: Synchronize
Evs: 252 SpAtt/252 Spe/4 Sp Def
Timid Nature (+ Spe, - Att)
~ Psychic
~ Signal Beam
~ Focus Blast Energy Ball
~ Calm Mind

My scouter. Or it may more correctly be described as a sacrificial lamb. When it hits, it hits hard (especially with STAB Psychic + Life Orb), but I tend to use him to draw other Psychic/Ghost types out, which take damage with Signal Beam, and then KO Alakazam. However, I later surprise these types (which include Gengar and Latias), with my next Pokémon.

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Tyranitar @ Choice Band
Ability: Sand Stream
Evs:
176 HP/252 Atk/80 Spe
Adamant Nature (+ Att, - SpAtt)
~ Pursuit Fire Fang
~ Crunch
~ Aqua Tail
~
Stone Edge

Tyranitar is my trap Pokémon. I switch him in on Psychic and Ghost types to make their escape much more difficult with Pursuit. Thanks to its decent Special Defense, he is 2HKOed by Latia's Surf, and can get rid of it fairly easily. He is also my first choice to quickly kill Pokémon with low HP (second is Metagross with its Bullet Punch), with its Aqua Tail. Also, since Scizor usually stays in on Tyranitar, I can easily take it down after a Bullet Punch from him with Fire Fang.

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Gengar @ Choice Scarf
Ability: Levitate
Evs: 252 SpAtt/252 Spe/4 Def
Timid Nature (+ Spe, - Att)
~ Thunderbolt
~ Shadow Ball
~ Explosion Psychic
~ Focus Blast Dark Pulse

My revenge killer. As I get my opponent's Pokémon to one or two, I bring out Gengar to wreak havoc. A Special Attacker, his Thunderbolt and Shadow Ball quickly kill off anything slower than him. Psychic for Fighters, Shadow Ball for Psychics and all other Pokémon for STAB. Thunderbolt for... well, you get the drift.

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Charizard Infernape @ Life Orb
Ability: Blaze
Evs: 252 SpAtt/200 Spe/156 Att
Naive Nature (+ Spe, - SpDef)
~ Flamethrower
~ Taunt
~ Close Combat
~ U-Turn

If I have a Blissey walling me, I count on Infernape's Close Combat. Deals with Scizor, U-Turns out of Latias, and prevents healing/status moves with Taunt.

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Gyarados @ Life Orb Leftovers
Ability: Intimidate
Evs:
156 HP/108 Atk/100 Def/144 Spe
Adamant Nature (+ Att, - SpAtt)
~ Waterfall
~ Earthquake
~ Ice Fang
~ Dragon Dance

He is only ever OHKOed by Electrice types (if ever), which give me time to set up Dragon Dance and whichever move is Super Effective/Normal damage against the foe. STAB Waterfall is my most frequenly used move, with Flinch as a bonus. Earthquake provides plenty of coverage against slower Electric Types, as well as annoying Water Types such as Starmie, which I can 2HKO very easily.


UPDATED!!!! BOLD are new items/moves/Pokémon.

I have tested this team out plenty of times, and it is great, but I know it could use lots of improvements.
 
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