NU RMT: Linoone; Arceus Be Ready!

Team Linoone; Arceus Be Ready!
This is my first post on Smogon, so without any more delay here it is:
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Sandslash (M) @ Leftovers
Ability: Sand Viel
EVs: 252 HP / 6 Atk / 252 Def
Impish nature (+Atk, -SAtk)
- Earthquake
- Stone Edge
- Rapid Spin
- Stealth Rock
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Role Summary: Sandslash has many important roles in this team, the first is a Lead, I use Sandslash as a lead because he can take a good amount of Phisical hits and set up Stealth Rocks early. This is important because it can allow my Linoone to rip through Pokemon with Focus Sash. The next role is Sandslash is my Spinner, This is important because i run Shedinja, and with Stealth Rock up, Shedinja is useless

Moveset: Earthquake is for STAB and Stone Edge is for coverage and any predicted Flying type switch-ins. Rapid Spin and Stealth Rock are both its main support moves.

EVs and Nature: Standard, 252 HP and Def help take a good few hits. 6 Attack for a little boost on Earthquake and Stone Edge.-----------------------------------------------------------------------
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Gardevoir (F) @ Leftovers
Ability: Trace
EVs: 252 HP/48 SpA /176 SpD /32 Spe
Modest nature (+Sp.Atk, -Atk)
- Will-O-Wisp
- Wish
- Psychic
- Thunderbolt
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Role Summary: Gardevior is my "Special Sponge" she is brought in on Un-STABed Special hits and either Will-O-Wisp's or Wish's up. If i predict a switch Will-O-Wisp is the option as it can cripple in coming Phisical Attackers.

Moveset: Will-O-Wisp and Wish are the main support moves, Psychic and Thunderbolt can also hit hard.

EVs and Nature: Max HP along with 176 Sp.Def are used to absorb attcks and 48 Sp.Atk is used to hit a little bit harder. 32 Speed allows me to outspeed other walls.
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Lapras @ Leftovers
Ability: Water Absorb
EVs: 192 HP / 112 Def / 160 SpA / 44 SpD
Modest (+Sp.Atk, -Atk)
-Ice Beam
-Thunderbolt
-Rest
-Sleep Talk
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Role Summary: Lapras is the "Glue" of the team. It can take hits from both sides of the spectrum and hit back hard. It also has the surprise factor, not being a Dragon Dancer or a Spec version the opponent begins to attack while geting hit with BoltBeam combo, before Resting and remain a Threat with Sleep Talk.

Moveset: Sleep Talk and BoltBeam, an awesome combo.

EVs and Nature: 192 HP, 112 Def and 44 Sp.Def allows Lapras to take a good amount of hits before Resting. Modest nature and 160 Sp.Attack allow it to hit hard.
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Shedinja @ Focus Sash
Ability: Wonder Guard
EVs: 252 Atk / 4 Def / 252 Spe
Lonely nature (+Atk, -SDef)
- Swords Dance
- X-Scissor
- Shdow Sneak
- Will-O-Wisp
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Role Summary: Shedinja is a much needed Phisical Attcker on this team. I needed somthing to resist common moves, so i went with the master of all Resistance, Shedinja! It can also cripple on coming switch-ins with Will-O-Wisp and is sure to cause switches racking up Stealth Rock Damage.

Moveset: Standard Swords Dance set with Shadow Sneak for much needed prority.

EVs and Nature: 252 HP is obvious... Just joking. i used the only EVs and Nature that would benifit Shedinja.
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Magneton @ Leftovers
Ability: Magnet Pull
EVs: 108 HP / 252 SpA / 148 Spe
Modest nature (+Sp.Atk, -Atk)
- Thunderbolt
- Hidden Power (Fighting) (Testing)
- Substitute
-Magnet Rise---
Role Summary: Magneton is my Steel counter, Steel stops me from sweeping with Linoone so i carry magneton to trap all the Steels and destroy them with Hidden Power Fire.

Moveset: Thunderbolt is for STAB, Hidden Power Fire for Steels and Sub, Magnet rise helps me avoid Earthquake.

EVs and Nature: Modest and Max Sp.Atk for Steel killing 108 HP for survival.
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Linoone (M) @ Salac Berry
Ability: Gluttony
EVs: 116 HP / 252 Atk / 4 SpD / 136 Spe
Adamant nature (+Atk, -Sp.Atk)
- Belly Drum
- ExtremeSpeed
-Seed Bomb
-Shadow Claw

Role Summary: Late Game Sweeper, after i burn every thing i can, i set up Belly Drum and my Salac Berry Activates, that puts my speed at 405 and my attck at 1046! Paired with ExtremeSpeed, i win.

Moveset: Standard Belly Drum with ExtremeSpeed Priority, Seed Bomb for Bulky Waters and Shadow Claw for Ghosts.

EVs and Nature: Standard 116 Hp after Belly Drum activates Salac and Adamant Nature + 252 Attack for max attack.
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So thats my NU Team , I originally had alot more Information but when i clicked post topic it signed me out xD!
So Please rate and Enjoy!
Ps, i am new, and was looking for a good layout, I would like to thank HeYsUp :)
 
Shedinja is dead weight on this team. Switch it out for something like Rhydon or Relicanth to give yourself a bulky physical sweeper that can take bulky out priority users like the Skuntank that are rising in popularity and can take down Linoone.

More here later, kinda busy.
 
Hey, thanks for the advice, yeah, Sheddy is quite useless but i have won 17 - 20 half of them thanks to Sheddy's counters being dead.
This also adds to my Grass weakness by adding Rydon or Relicanth. I was even thinking about using a Skuntank.
 
Firstly, on Magneton, replace HP Fire with HP Ground/Fighting. All of the common steels in the tier are Rock/Steel, so HP Fire is only neutral on them, making HP Ground/Fighting the superior choice.

I may edit this post later, but that's all for now.
 
SalacDrum Linoone is really quite hard to set up without something like Yawn / Mean Look, Encore, or something like that. In addition, Choiced Ghost attacks don't come very frequently. IIRC, all the Speed EVs aren't really necessary, you can trim it down to however much is needed to outspeed a max Speed Drifblim after the Salac boost.

Regarding the EVs on Magneton, does it ensure that you can always Magnet Rise before an EQ or Earth power?

Shedinja is too gimmicky. Your lack of a Taunt lead kind of screws it over if Sandslash dies early on (which isn't too uncommon, it's your lead).
 
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