UU Balanced (Needs Some Fine Tuning)

What are you thoughts about Donphan and Dugtrio in UU?

  • Donphan = UU ; Dugtrio = BL

    Votes: 17 31.5%
  • Donphan = BL ; Dugtrio = UU

    Votes: 1 1.9%
  • Both are UU, they are just really good.

    Votes: 27 50.0%
  • Both are BL, what was Smogon thinking?!

    Votes: 9 16.7%

  • Total voters
    54
~~~~~~~~~~~~~~~~~~
-Intro and Building Process-
~~~~~~~~~~~~~~~~~~


This suspect test I have tried to begin to come into my own as a player and team builder. I DID ladder with a stall team, but I had several alts and was constantly working on my offensive game as well as offensive combinations. Offense is tough for me, tbh. It just didn't work when I try it, but I was and am determined to be a flexible player and branch out. This team is fairly new, but is loosely based off an old team I used back when Shaymin and Crobat were suspects (both of which were on the team).

As far as reworking the team went, I knew I wanted a Fire/ Water/ Grass core combination. The core is meant to be bulky, while at the same time being able to 1) recover to counter act entry hazards and LO recoil and 2) deal massive damage from the special side since the tiers selection of sp. walls is fairly limited. I wanted them to, essentially, be Chansey bait. The original 3 pokes were:



Aside from what I wanted in a core I wanted to make sure I focused on two big problems presented by such a sp. atk. heavy base, Registeel and Chansey. My core can wear down the former easily enough thanks to the relative high damage output they generate, but I knew I needed a poke almost solely based on removing Chansey in order to allow my core to clean up the rest of my opponents team. So I added:


So, my team in my head looked like:



After those 4 were selected the other 2 kind of fell into place tbh. One was to be my obligatory SR user and my last poke was added because I wanted another way of beating Chansey. After the brain storm I came up with these pokes with no particular sets or ev's in mind and began to dabble:


I started playing around with this:



After about literally 3 matches I noticed Absol could go a long way to beating the team by himself... I needed a better answer for it than what I had. I went back to the drawing board... kinda. Slowking was meh and I wanted Haze and an answer to physical water types like Feraligatr. Plus the fact Slowking was pursuit bait wasn't helping me, Slowking had to go. I dropped it for:



That still didnt really help my absol problem, it just gave me one less thing for him to pursuit. I STILL needed a better answer to Absol than just a Jolly one while still retaining a nasty pursuit for Chansey. It was then I remebered the old team I used CB Drapion in. It did a great job of weakening the neckless pink tub AND was nuetral or better to every attack absol commonly carries. He was also faster than Absol and helped in beating some problem pokes like Roserade. This poke has proven to be mana from heaven for this team:



After noticing I was so weak to Torterra I could literally brag about it, I decided to drop Missy for:



That gave me the current product of:



There... The brief team building process and inspiration for the team is finished, now to the team itself

-----------------------------------------------------------------------

~~~~~~~~
-At A Glance-
~~~~~~~~



-----------------------------------------------------------------------

~~~~~~
-In Depth-
~~~~~~


A NOTE: All pokemon that can be female are so as to avoid needless Rivalry boosts and such.


moltres.png

Moltres (no gender) @
Modest; 56 Hp/ 200 Spe./ 252 Sp. Atk.
Roost/ Hp Grass/ Air Slash/ Fire Blast

Why Moltres?
I had used a LO Moltress in the past on another offensive team that I had rated earlier in the testing period and really appreciated the raw power it had. Being just bulky enough to get roosts off in a pinch against certain pokemon and powerful enough to 2HKO or better the vast majority of UU. This was helped by the added bonus of it being the only fire type I could think of that got instant recovery. The MAIN reason I picked it was because so few pokemon are not 2HKO'd or better by this set. The best counter to this build in UU is Chansey, and its the only poke that can effectively wall her. Ss such, Moltress draws her out like a magnet which is exactly what I wanted. It works perfectly with Drapion in order to cripple her very early in the match. If this team has a sweeper, she is it. Thanks to the several options for paralysis support she can often find herself out speeding pokemon that she would not. I find that unless she is Modest, she is just slightly too slow. However, if she is Timid, she becomes a little too weak as the loss in power is noticeable. This team tries to blur the line between the two builds, and tries to give the benefits of both.

Why Those Moves?
Simple. I wanted the recovery move to fit the bulky offense theme so Roost was instantly added. It allows me to rid myself of weak neutral dmage or resisted hits, more important than that is that it helps to compensate for Moltres' horrendous weakness to SR. She can come in on something that she is immune to and force it out and roost to near full HP multiple times in a match if allowed. I went with its two strongest STAB options and Hp Grass for Regirock, Milotic, and Azumarill who all switch into it if the team lacks a Chansey and the player doens't want to sacrifice their lead. This set says, "please set up SR, it means I get at LEAST one free ko."

Why Those Ev's
LonelyNess' Moltres became the standard for the LO version and I wanted to at the least outspeed that variant to beat it to the 2HKO. It also outspeeds HeYsUp's original LO Roserade build which was an added perk. I'm happy with this build all in all. It could be bulkier or faster, but I have beaten many teams with Moltres alone using this spread and often the fact she is on the slower side fails to matter, so I have made peace with the mediocre speed this spread provides.



roserade.png

Roserade (F) @
Modest; 156 Hp/ 108 Spe./ 244 Sp. Atk.
Rest/ Sleep Powder/ Sludge Bomb/ Leaf Storm

Why Roserade?
Roserade was probably the first poke I had selected for the team in my mind. While Roserade is very common, I always try to make sure I use her in a different way than her overdone standard sets. Similar in power to Moltres, this thing is scary. Few things can take her LO boosted STAB moves repeatedly, and a vast number of UU pokes cant even take 1. She also draws out opposing Chansey very well which was something I wanted in my core pokes. A very good Registeel lure who is forced out by Moltress for a free LO boosted hit on the incoming poke (example of team synergy). She has the highest base sp. atk. for grass types (at least Im pretty sure she does) and can be a good sponge when ev'd that way; I'm try to do a little of both. Her set has yeilded very pleasing results in offering all the power of the standard LO Roserade build with enough extra bulk to help with switch in's.

Why Those Moves?
I swore I would focus on offense with this team so I opted for Leaf Storm + Powder Attack instead of Energy Ball + Spikes. Sludge Bomb is her secondary STAB move and gets acceptable coverage in UU. Rest plays off Natural Cure and allows me to recover substantial chunks of Hp should the opportunity arise; the trade off being I have to switch after I use the move. I recently added Sleep Powder to better results. Stun Spore doesn't affect the common switch ins to Roserade that much (namely Registeel), while Sleep Powder helps me against most everything.

Why Those Ev's?
These Ev's I pulled out of the air, but have worked pretty well. With the hp ev's I take a max of 76 percent from Modest max special atk. Roserade's Sludge Bomb while nearly guaranteeing a OHKO against it after SR and/ or LO recoil. I also wanted to outspeed the fast Blaziken build from the analysis on Smogon. I didn't quite have enough to outspeed Blaziken one my first attempt at an ev spread, so I shaved some ev's off of his sp. atk and hp. So far I haven't noticed losing any ko's and I REALLY like the spread. It has worked great thanks to the paralysis support on the team and she really doesn't mind being on the slower side of offensive Roserades. Note: This Roserade should beat the other common LO variants that invest heavily in speed provided both Roserades are at full health and switch into SR.


milotic.png

Milotic (F) @
Bold; 252 Hp/ 216 Def./ 40 Spe.
Recover/ Haze/ Hp Grass/ Surf

Why Milotic?
This pokemon helps to complete my bulky offensive core. Milotic did several things that my original bulky water did not. first and foremost she has Haze support. Secondly she CAN sponge status and it not be a total loss. Milo was more physically bulky than Slowking and more Specially bulky than Slowbro w/o inviting Absol in to Pursuit so I added her quickly after noticing the Absol problem I had. Chansey and Roserade are common switch ins to Milo and both are Drapion food thankfully because this Milotic is admittedly helpless against them. It also draws in opposing Milotic and Registeel nicely which I have solid switch in's against. Milo counters Sub punch Azu decently well, and beats Crotomb, Feraligatr, and SubCM Missy among other things. The weakest offensive presence of my core pokemon, but the strongest defensive presence at the same time. I love this Milotic and has proved to be an amazing tank. However, I sometimes wish she would hit just a little harder. Swapping in Milo for Slowking was one of the best improvements I've made to the team.

Why Those Moves?
Haze was my main reason for using Milo after her mono typing and base stats. Its very helpful in beating opposing stat up threats that could otherwise pose HUGE problems for this team (examples listed above). Surf is her STAB move and is reliable go to attack if I want to try to hit a switch in for any kind of noticeable damage. Hp Grass is there almost exclusively for Azumarill and Feraligatr, though it does usually offer a neutral hit against some of the pokes that like to switch into her which means very little thanks to Surf. Recover is pretty self explantory as its a mainstay on all Milo not running RestTalk and goes with the cores theme of emphasizing longevity.

Why Those Ev's?
The max Hp is easy to figure out as is the bold nature. I needed a tank that was able to counter physical water types. However, the speed is something that might look random. This allows me to out speed Marowak and Torterra before RP as well as the "slower" Blaziken build. The rest of its remaining ev's were placed in def. for obvious reasons.



drapion.png

Drapion (F) @
Jolly; 4 Hp/ 252 Atk./ 252 Spe.
Ability: Battle Armor
Brick Break/ Earthquake/ Poison Jab/ Pursuit

Why Drapion?
This guy was primarilly picked as a better way to deal with Absol while at the same time trapping Chansey and dealing healthy chunks of damage with Pursuit. Battle armor was chosen over sniper to remove worries of having to take multiple crits from Absol. I just figured I would run it to hose that specific threat, and sniper wasn't much of a draw since none of the moves I chose ran a heightened crit rate. This poke is the glue for this team and allows it to remove the main threats to the core easily.

-This is an example of threat removal that we should be focusing on in our development of UU.

This team had 2 pokes I HAD to have an answer for:

1) Chansey - Takes minor damage from SToss AND is immune to toxic which is something Absol wishes it had going for it. All the while, it does ~50% to Chansey with Pursuit, which means after SR, it can no longer wall Roserade or Moltress, and wont be able to come in on Milotic freely thanks to the threat of a Drapion trap.

2) Absol- Battle Armor + Brick Break and resistance to its STAB attacks = dead Absol. His seemingly "just okay" ability prevents Absol's haxyness from screwing over my counter to it. I think this Drapion may be one of the best counters to Absol I have ever used.

The fact that this thing learns Earthquake for finishing opposing Registeel if need be AND beats Taunt CM Missy and Sub CM Missy is simply icing on the cake. I can also come in on most Roserade and KO or nearly KO with Pursuit. The best change I made for the team, and she has brought me out of too many bad situations to count.

Why Those Moves?
This thing could literally learn Pursuit and Brick Break and serve its purpose for the team. Banded Pursuit cripples Chansey and Brick Break beats Absol. Earthquake is extra damage on Registeel and Regirock as well as hits Blaziken SE for a not- so- surprising OHKO. Poison Jab I'm not sure about... I just wanted to mention this in the OP. Brick Break was mentioned as not really helpful, however I wanted to provide some other reasons for me packing the move. Brick Break breaks screens, specifically Light Screen which is a big hinder to this team. Also, should a Chansey come in on Roserade or Moltress after a ko, it could potentially get off a recovery in a nightmare situation. Not only that, but I am relying on moves that do not have 100% accuracy, which means I'm not guaranteed to even hit Chansey. If Drapion was to come in a second time against Chansey, she could simply stay in and take about 30 percent from banded Pursuit and eventually Toss me to death. To remedy this, I can Brick Break her and put it in that dangerous percent again w/o needing it to switch out. So far this has not been an issue, but I find its best to over prepare.

Why Those Ev's?
Simple Max/ Max spread. I ran a jolly nature to out speed base 90s like Roserade. Max attack allows for maximum damage, and Choice Band doesn't drain hp like LO so investment in my defenses are a pretty poor waste considering his already fairly bulky base stat distribution.



registeel.png

Registeel (no gender) @
Careful; 252 Hp/ 24 Spe./ 232 Sp. Def.
Stealth Rock/ Thunder Wave/ Explosion/ Iron Head

Why Registeel?
This is probably the best answer to special attackers out there after Chansey. However, unlike Chansey, this thing isn't free set up for physical sweepers AND he isn't pursuit bait. He walls things like Scyther and Swelllow long enough even w/o defensive investment. I needed a poke with good resistances that I could use as a pivot or as a general purpose sponge. It works surprisingly well with the Milotic build I run resembling Slowbro & Registeel.

Why Those Moves?
The standard moveset for Registeel. Stealth Rock is obligatory. Thunderwave is amazingly helpful support for this team while at the same time allowing for paraflinch opportunities. Iron Head = STAB. Explosion is for that last move slot filler. I kind of would have liked Rest on this set, but I feel that it would be too much of a set up oppotunity for opposing players so for now I am sticking with Explosion. Do you guys think Rest is an option w/o Sleep Talk? It would help against other teams trying to do something similar...

Why Those Ev's?
I wanted as much Sp. Def. as I could afford. So keeping that in mind I ran max Hp and just enough speed ev's to outrun LN's Regirock build which I have seen get use (it was an adamant hard hitting atk. sponge).

Anyway this speed allows me to almost always outrun the common builds of:


-Chansey- I can iron head to finish off a weakened one, or explode I guess if I should ever be so inclined

-Azumarill & Hariyama- Both I can explode or paralyze before they go behind a sub
-Regirock & Regice- If we both are paralyzed I can try to paraflinch him to weaken him, or finish it off if it is already weakened
-Tangrowth- Not THAT useful, but paraflinching opportunities are there with the spe. ev's and I know I will explode before they can respond.
-Donphan (future UU)- Ill be able to explode and ko it with confidence w/o fear of it Ko'ing me before hand.
-Other Registeel- I know Im faster should it come down to some epic 1 v 1 Registeel showdown



rotom.png

Rotom (no gender) @
Timid; 4 Hp/ 252 Sp. Atk./ 252 Spe.
Trick/ Hp Ice/ Discharge/ Shadowball

Why Rotom?
Well this used to be a Missy with a taunt CM set, and it was working very well for me. However, I was uncomfortably weak to Torterra sweeps. This set is my attempt to remedy that problem somewhat as people suggested Ice Punch on Registeel and I didn't see that helping really (plus I love me some Explosion on Registeel). Rotom, imo, is just the better choice user between it and Missy... and no matter how often I try Missy with a choice item I always end up using Rotom for this kind of a role thanks to its extra STAB and resists. After adding Drapion to the team, it has proven to be THE number one improvement to this team. He patches up holes in my defenses well. Since Drapion is made to beat Absol, I liked the idea of something that would draw him in. Rotom isn't the perfect choice for that particular job, but its doing the several other jobs I made it for very well, drawing out Absol is only a plus that I welcome.

Why Those Moves?
Rotom and Missy both can be faster than Torterra after a Rock Polish and have very similar chances to switch in. However, Rotom gains more resistances and no new weaknesses thanks to levitate, and I really like that. I used BoltBeam + Shadowball instead of Ghost/ Fighting almost solely for Torterra. That being said, the coverage still hits everything in UU not Magneton for neutral. Hp Ice does ~ 86% minimum to 4 Hp/ 0 Sp. Def. RP Torterra which means it only gets to attack once maximum if it came into SR, and should be OHKO'd almost all of the time anyway. Since they usually Wood Hammer Rotom if they live, they experience death by recoil. I chose Discharge over Thunderbolt thanks to it getting STAB on the move. Discharge from Rotom hits harder than Thunderbolt from Missy and I get additional paralysis support which this team loves to have. Shadowball offers a secondary STAB and hits harder than Discharge on things nuetral to both should I need a harder hit.

Why Those Ev's?
These Ev's are pretty simple and just effective enough to get the job done. Max/ Max for revenge killing purposes. Hp Ice is all but an insured OHKO against Torterra whom I outspeed even after a RP boost between SR or Life Orb recoil even with Rotom running a Timid nature. I also get to out speed Yanmega even after 1 speed boost should I ever need to do that. Doesn't lose horribly to Technitop or Swellow like Missy does, though Swellow can weaken it substantially. After the Scarf is Tricked away, Rotom still serves as a passable revenge killer.


-----------------------------------------------------------------------

~~~~~~~~~~
-Final Thoughts-
~~~~~~~~~~


Well that is the team... I set out to focus on a solid bulky core and found some incredibly powerful threats while still getting to maintain bulk AND re use them thanks to the recovery they are packing.

Against Offense teams my core will play more defensivly, trying to cause my opponent to switch as often as possible. Most offensive teams have Registeel, so once I get rid of it the hard part is mostly over. While against Stall teams, I can lure in their special wall (usually Chansey since Clefable just doesn't cut it) and break it and then threaten to overwhelm them with my offensive core. This is truly the most "balanced" team I have ever made and am proud of it, even though its not my best team. Its very fun to play and there are some unique move choices and spreads that allow me to catch an opponent off guard at times.

Um... I guess there isn't much more to say. I'm posting a threat list with the team. Thanks for any and all rates.

--------------------------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~
-TEAM SYNERGIES AND COMBOS-
~~~~~~~~~~~~~~~~~~~~~


This section is a cool one... I need it. I've never really highlighted combos and synergies in my team before... and though several are explained in the descriptions of the pokemon, I know it helps to break the team down on another level and helps newer players perhaps gain ideas by seeing some effective combos that work within this team.

The Main Core :


-Obviously this is the main focus of my team. I set out to find a bulky, durable, powerful core and these three pokemon are just about the best of their type at what they are doing. The idea is to play off one another' s weaknesses and resistances as opportunities to switch in and present a threat as well as causing switches for residual damage. At the same time this core has incredible coverage over the types being able to hit everything for neutral or better damage. Roserade and Moltress are some of the most dangerous special attackers in the tier, and Milotic is one of the best tanks. This core has one hang up: Chansey. I designed it this way to easily present the opportunity to utilize combo #2.

Bait & Switch

&
- I wanted to make a core that could only be walled by a very select group of pokemon. I wanted them to be so strong they forced her into a match often and early, and in that regard the first two pokemon in this combo draw out Chansey with the best of them. I remembered that everything in UU was threatened by LO Moltress except Chansey (not counting Umbreon who is leaving UU soon)While Drapion sends her away screaming, and therein lies the combo. Since Chansey is almost exclusively used on stall teams, I know that for the most part, as long as I can beat Chansey, the rest of the stall should be easier to break. Drapion serves as my way of effectively crippling Chansey the first time she comes into a match. If she switches into either of Roserdes attacks or one of Moltres' STAB's and I then bring in Drapion and use my CB Pursuit as she is switching, she will be at no higher then 40% and can no longer wall either of my LO attackers anymore unless she comes in on a KO in which case she finds herself in the same bad situation as before with Drapion. Roserade is often something else I find myself crippling/ ko'ing thanks to his resistance to her STABS and higher speed forcing her out making her Pursuit bait. Drapion also works very well with another team member, bringing me to combo #3

REVENGE!


- This group serves as a core aid and a backup core at the same time. They are my revenge killers as well as checks to various threats to my core. While they are doing this, they cover each other weaknesses perfectly. These two are almost as important as my core because their sets are tailored to beating the things that stand in their way. Also, should be noted, they are the two fastest pokemon on my team and therefore are my fall back plans should my core fail to be effective. Rotom will ditch his scarf and serve as a make shift sweeper and Drapion can come in working off of Rotom's weaknesses and fire off powerful physical hits (rotom draws absol which is helpful for Drapion). Well that addresses this combo, time for number #4

Tanking Pair


-This pair works in a very similar way to Slowbro & Registeel. While it is a generally inferior tanking core, it serves its purpose on this team. Milotic sponges hits from both sides better than either Slowbro or Slowking so she got the nod as the best "tank". Registeel is almost a given on teams like this. He doesn't scream "set up on me" like Chansey does, and it counters many threats to this team thanks to his typing and base defenses. One of the more lackluster synergies on the team, however it is there and is effective.

I believe that wraps up the main combos and synergies at work in this team. I kind of discovered that Drapion and Rotom work so well together after I added Rotom as an answer to one big threat against this team. I think that listing these helps this RMT be a bit more thorough, so I wanted to take the time to include it.

--------------------------------------------------------------------------

~~~~~~~~~
-THREAT LIST-
~~~~~~~~~


~~~~~~~~~~~~~~~~~~~~~
Understanding the Threat List:
----------

- Green Bold - Threat level low
- Blue Bold- Threat level moderate
- Red Bold- Threat level high

- Orange Bold- Public enemy
~~~~~~~~~~~~~~~~~~~~~

Mismagius- Drapion kills it the first time it comes out

Blaziken- Milotic or Moltres are fairly safe switches. Roserade outspeeds and OHKO's

Roserade- My build beats almost all other variants 1 v. 1

Registeel- Moltres is generally my first switch, then Registeel

Milotic- My Milo handles variants w/o Toxic. Roserade can take an ice beam from LO Milo and OHKO back

Steelix- Not a threat to my core at all

Ambipom- Registeel walls it, Drapion can take its hits as well and KO

Hitmontop- Moltres handles most versions pretty well. Missy takes on spinner variants w/o Sucker Punch

Spiritomb- Moltres and Roserade hit it very hard, and can even beat Crotomb. Milo beats Crotomb w/o me risking anything.

Arcanine- Moltres and Roserade can cripple it, Milo beats them pretty well and Drapion out speeds and OHKO's
Clefable- Missy beats encore Clefable. Other versions are a pain, but
Drapion should at least put attack variants in ko range. I never label this a small threat because of all the set possibilities that are out there

Azumarill- Milotic

Claydol- Every core poke hits it for SE, Any of their STAB's will dent or OHKO it

Espeon- Registeel I guess... idk really

Regirock- My core wears it down nicely

Uxie- Usually a lead, Moltres 2HKO's, and my core hits it from its weaker side

Yanmega- Registeel, Milo does alright if its healthy

Slowbro- Every poke in my core cripples or KO's it

Chansey- Drapion pursuits it and hopefully it is then in KO range

Hariyama- few oppurtunities to switch in safely, if it DOES get behind a sub I will break the sub and make sure it only Ko's one thing

Feraligatr- Milo beats it

Toxicroak- Moltres or revenge kill w/ Drapion

Moltres- Go to Milo and pray I dont flinch w/ LO versions; scarf versions can be played around more easily

Ludicolo- Roserade or Registeel beat it in the rain, out of the rain its hard pressed to beat one of my pokes.

Kabutops- cant switch into any of my pokes safely. In the rain I could be in trouble if it gets an SD, but hopefully I can paralyze it before that happens

Absol- Drapion is my counter to Absol

Hitmonlee
- Drapion outspeeds it, dangerous to this team if played right thanks to Limber

Venusaur- Moltres or Roserade are my favorite ways to handle it

Magmortar- Usually scarf'd, never really had problems with one. I just
predict its attack and hope for the best.

Sceptile- Registeel handles non seed sets; Roserade beats the subseeders

Swellow - Registeel walls it long enough for SR and status damage to build up

Nidoking- Drapion outspeeds and OHKO's and my core can handle non SE hits. (Note: all my pokes are female to avoid giving this thing the rivalry boost)

Torterra - Rotom should ko it if it tries to RP and it is Adamant. Jolly ones are more of a threat, but more rare as well. Registeel can take an EQ can blow up if I am at a decent percent, otherwise Im in a bit of trouble.

Rotom- Registeel doesn't mind a scarf. Try to lure a Trick or Shadow Ball and send in Drapion for Pursuit. Can be annoying so I cant call it "easy" to handle

Drapion- potentially a problem. Try to win the speed tie with my Drapion. If I won I would go to Rotom and finish it, if I lost I would go to Registeel and use Explosion

--------------------------------------------------------------------------

-END-
 
Ah, balanced offense in UU. My favorite kind of team.

Torterra- DONT LET IT SET UP!!! This thing's RP set hits everything on the team for SE damage. Perhaps the biggest threat I have. Thankfully, it has few chances to set up against this team.

You'd think that, and yet no. Your only way to stop it from setting up on Registeel is to explode, leaving a massive hole in your team. In fact, Swellow rips through your team once Registeel is out of the way. Meanwhile, Milotic's only way to stop it is to Haze its Rock Polishes, which is risky considering that Wood Hammer is an OHKO. In fact, outspeeding Torterra before RP may make things even worse, as you can't Haze them until after they set up. Lastly, a switch-in to a predicted Rest on Roserade would be near-instantly fatal to the team.

The first way to solve this problem is to give Registeel Ice Punch. This does massive damage to any Torterra thinking that they'll get a free setup on him. While not having Explosion is a disappointment sometimes, so is getting swept by Torterra.

The number 2 way, which also complements the previous one, is to use a priority attack or scarfer. Unfortunately, none of the pokemon you have can actually learn priority attacks, so that presents a problem. Using a TrickScarf Mismagius might help with that. Overall, this team definitely needs a priority user/fast scarfer. Again, Swellow is quite deadly to the team after Registeel's been removed, and the common Scarf Hitmonlee will give you no end of trouble.

Taking into account the above, your team might benefit from the new introduction of Donphan to UU. A CB Donphan with EQ/Stone Edge/Ice Shard/Rapid Spin would let you deal with Torterra even after a RP, and it would give Moltres the spin support it loves to have. However, the only place it seems to fit in is over Drapion, which seems to be a vital member of your team. Hitmontop could also work in this role, as Intimidate lowers Torterra's attack, or Tech Fake Outs/Mach Punches to lower its HP. Additionally, Torterra has difficulty OHKOing it with Wood Hammer. Lastly, it can still Pursuit Chansey and resists Absol's STABs, and is a threat on its own with Close Combat. It can even provide spin support if you need it to.
 
Ah, balanced offense in UU. My favorite kind of team.



You'd think that, and yet no. Your only way to stop it from setting up on Registeel is to explode, leaving a massive hole in your team. In fact, Swellow rips through your team once Registeel is out of the way. Meanwhile, Milotic's only way to stop it is to Haze its Rock Polishes, which is risky considering that Wood Hammer is an OHKO. In fact, outspeeding Torterra before RP may make things even worse, as you can't Haze them until after they set up. Lastly, a switch-in to a predicted Rest on Roserade would be near-instantly fatal to the team.

The first way to solve this problem is to give Registeel Ice Punch. This does massive damage to any Torterra thinking that they'll get a free setup on him. While not having Explosion is a disappointment sometimes, so is getting swept by Torterra.

The number 2 way, which also complements the previous one, is to use a priority attack or scarfer. Unfortunately, none of the pokemon you have can actually learn priority attacks, so that presents a problem. Using a TrickScarf Mismagius might help with that. Overall, this team definitely needs a priority user/fast scarfer. Again, Swellow is quite deadly to the team after Registeel's been removed, and the common Scarf Hitmonlee will give you no end of trouble.

Taking into account the above, your team might benefit from the new introduction of Donphan to UU. A CB Donphan with EQ/Stone Edge/Ice Shard/Rapid Spin would let you deal with Torterra even after a RP, and it would give Moltres the spin support it loves to have. However, the only place it seems to fit in is over Drapion, which seems to be a vital member of your team. Hitmontop could also work in this role, as Intimidate lowers Torterra's attack, or Tech Fake Outs/Mach Punches to lower its HP. Additionally, Torterra has difficulty OHKOing it with Wood Hammer. Lastly, it can still Pursuit Chansey and resists Absol's STABs, and is a threat on its own with Close Combat. It can even provide spin support if you need it to.

Torterra is already an explode on sight with Registeel
It cant switch into Roserade and set up. Has to come in from a ko, then play around its attacks to get Registeel in
Moltress ko's it before it sets up
Drapion can give it a chance to set up...
Milotic can weaken it to the point to kill it from recoil from Wood Hammer.

It only gets to set up and live to sweep against one of my team members, which is why I considered Ice Fang on Drapion. But unless I get lucky its basically a dead weight move.

Sugercoating aside, its a BIG problem, and its magnified by the fact it is getting more popular. I would LO Drapion, but I need the Hp for switchin's against Chansey and Absol... ugh.

Changing Registeel's ev's slighty...
---------------------------------------

Swellow has a hard time getting in the match unless it comes in from a ko. Its not hard to play around really since Milo(Im pretty sure) and Registeel beat it. However, he can be a very real threat to this team. Thankfully, I have never had to deal with one with Registeel and Milo both fainted. One time I Stun Spored it's switch into Roserade and got a free Sludge Bomb K.O.

---------------------------------------

Hitmontop would be nice if it got STAB pursuit, otherwise its kind of a waste, because I cant get Chansey low enough to ko her before she recovers w/o a powerful pursuit... Also, he doesn't get immunity to toxic or the sexy base speed. Drapion is about the best choice I could get tbh...

Actually, Ill try the Hitmontop just to make sure I'm not overlooking it's usefulness.
 
I would definitely recommend Ice Fang on Drapion. This not only lets you hit Torterra for an OHKO, it also gives you an option to take on Altaria, which this team could have problems against. Your only check for it is Registeel, so if he goes down Altaria can easily sweep your team after one DD.

Ice Punch on Registeel would also be useful, as Altaria can only 3HKO with EQ whereas you can 2HKO with Ice Punch, forcing it to either Roost to survive, switch out, or die. Some Calcs for you:

Drapion Ice Fang vs 72 HP/0 Def Altaria: 336 - 396 (101.51% - 119.64%)
Drapion Ice Fang vs 0 HP/0 Def Torterra: 292 - 348 (88.22% - 105.14%)
Registeel IP vs 72 HP/0 Def Altaria: 188 - 224 (56.80% - 67.67%)

This seems like a very solid team with just a few minor issues. Hope my advice was helpful.
 
Actually Ice Punch doesnt seem like a bad idea since, if you EV it to take a Torterra EQ, you can deal big damage to it before and after it sets up. And it would help vs Altaria, who isn't THAT big of a threat imo since it's not setting up on anything besides Milotic without losing a big chunk of health.
Now as for Ice Fang on Drapion, I don't know if thats really a good idea since you're not gonna get Drapion in on a Torterra without a speed boost, and you'll get OHKO'd. Plus, Drapion likes his STAB
 
Actually Ice Punch doesnt seem like a bad idea since, if you EV it to take a Torterra EQ, you can deal big damage to it before and after it sets up. And it would help vs Altaria, who isn't THAT big of a threat imo since it's not setting up on anything besides Milotic without losing a big chunk of health.
Now as for Ice Fang on Drapion, I don't know if thats really a good idea since you're not gonna get Drapion in on a Torterra without a speed boost, and you'll get OHKO'd. Plus, Drapion likes his STAB

Actually, since ice punch hits it from its bulkier side I'm not seeing how Ice Punch is going to help me at all when I can simply explode and take the thing with me... Ice punch does a little over 50%, which isn't nearly enough to beat it. Explosion only gives it at most one attack if SR is down. I have to lose Registeel, sure... but I'm not convinced Ice Punch will solve my problem. Ill test it and get back to you tomm. thanks guys.

Im currently trying a Scarf Missy with Hp ice for a clem OHKO on RP Torterra. though I now lack a solid sweeper.
 
Hey BNB, consider this a courtesy bump. ^^

I battled you earlier under an alt. It was a close match at a 2-0 with me ending up the victor. I have to say, for someone whos forte is typically stall, you're not all that bad at offense. Kudos to trying a new play style.

Ok, moltres is a solid lead, but I don't know how well it works in this metagame. I love its bulk, but I'd suggest running it full speed with a +speed nature. Most roserades are maxing speed also so you don't want to beat beaten by a sleep powder or just beaten in general. He's still very powerful without max Satk. Maybe you can tweak the evs to your liking by moving some Satk to Hp, but that might defeat the purpose. :/

Roserade is indeed, very powerful. I really don't see the need for stun spore though. It wasn't used once in our battle, but If it works for you, more power to ya! ^^

Milotic, what can I say. Standard, bulky, and effective.

Drapion can rape and I love him. He's not my favorite poke, but a powerful one nonetheless. I'm not sure why you're running BB on him though. I'd suggest ice fang over it, but i don't see it's uses. I don't see a sweep coming out of spamming it. I don't think the torterra issue would be solved there. He can't change moves without switching. Therefore, by the time he can come in and hit torterra, he will have already rock polished.

I also agree with keeping explosion on registeel. Ice punch is just way to weak to do anything really. I've tried it before and I hated it. Explosion is just a beautiful move that can turn the game around. It's that "oh shit" button that imo every team needs. If you keep explosion you'd better keep rotom alive. Without registeel, you a prone to a swellow sweep. Especially since your teams lacks priority users.

Rotom is and can be a life saver. I've used one before and actually swept entire teams.

Overall, nice team. I love to see stall die. Offense is so much more fun! Beautiful presentation btw. If I knew how to rate, I'd give it 5 stars just on the presentation alone. The explanations are superb. Again, I love it! Good luck and I hope I helped.

Edit: Holy crap I wrote a lot and sorry for any typos. I don't feel like spell checking. :/
 
Flamewheeler, thanks for the bump and the comments! I wish you would have told me I was playing you... "/ Oh well, lol.

About Moltres-
I agree a little. Moltres can destroy teams by herself, and if this team has a "sweeper" she is it. She is the reason I pack para support. so I can run modest and be alright. Shes either strong enough and just a little too slow, or fast enough but just a little too weak... I have been trying to use the para support moves to get the best of both worlds.

I have considered running Timid and max speed before, but I get speed ties and lose guaranteed 2HKO's so I'm apprehensive to change the spread, but Im up for testing anything that I think could work. (I mean I toyed with the idea myself so I will try it)

Roserade and Stun Spore-
I got out of the habit of using the move when I started playing people who didn't switch out of crap. I would Stun Spore expecting them to be sane and switch out... lets say a Slowbro, but instead I munch a Pyschic or whatever and have a paralyzed Slowbro to show for it. lol When the move works its beautiful, and it has more potential to help my slow team than Sleep Powder does. I'm not crazy about the move, but it has uses. I hit a swellow switch in with it once and got to KO it for free... It was great.

Brick Break on Drapion- Lets say Chansey gets a heal off... It can potentially beat Drapion if it stays in a second time since w/o the boost from it switching, Pursuit only does about 30%. I need the SE move to deal enough damage to put it into KO range for Roserade or Moltres. Brick Break does a min of about 70 which is death by Fire Blast or Leaf Storm for Chansey even if it happens to kill Drapion (not likely, but I'm sure someone will try it someday). Aslo, Light Screen is a BITCH for this team. It can really hinder me, and being able to pop the screen basically at will is very nice.

Those are my thoughts... Again thanks for confirming some of my thoughts. Im going to try max speed Moltress, but again I lose many 2HKO's and I think I will probably just wind up sticking with the current spread. Drapion can KO Roserade w/ Pursuit should it put Moltress to sleep...

Also, I realized I didn't outspeed the "standard sweeper" Blaziken on the analysis w/ Roserade so I added speed. Really I dont see why people use that much speed anymore, its not needed w/ Honchkrow gone... I ASSUMED that people would realize this, and I would be good to go, but apparently I was giving players too much credit that they would realize it, and clearly I have been shown that they have not. *sigh*.
 
Heh how did this get to the first page so quickly? Oh and btw none of the pictures of how you made your team actually work for me for some reason. Anyways at first glance this is a very very solid team and i struggle right now to see any exploitable weaknesses.

Just about the few things i can think of is something as un-commonly seen as a sub-punch toxicroak. If it carries stone edge+sucker punch your team is going to take a monster of a hit. Something that I can see making this team perhaps a bit better is a defensive tangrowth. If you were to hypothetically use it; it can be over rotom and also be a terrific(if not the best) counter to torterra.

But to be honest i don't know if this would really help this team since i can see so many more weakness on this team by adding it(yanmega, moltres, swellow) but its just a thought that you could try out in case you feel like it. Anyways this is a very nice team team which i honestly find few weaknesses on. Good luck :)
 
Heh how did this get to the first page so quickly? Oh and btw none of the pictures of how you made your team actually work for me for some reason. Anyways at first glance this is a very very solid team and i struggle right now to see any exploitable weaknesses.

Just about the few things i can think of is something as un-commonly seen as a sub-punch toxicroak. If it carries stone edge+sucker punch your team is going to take a monster of a hit. Something that I can see making this team perhaps a bit better is a defensive tangrowth. If you were to hypothetically use it; it can be over rotom and also be a terrific(if not the best) counter to torterra.

But to be honest i don't know if this would really help this team since i can see so many more weakness on this team by adding it(yanmega, moltres, swellow) but its just a thought that you could try out in case you feel like it. Anyways this is a very nice team team which i honestly find few weaknesses on. Good luck :)
Thanks Folgorio, I appreciate the nice feedback. Ill give Tangrowth a go here soon, and Ill let you know how it works, but Im scared to have my whole team that slow... But Ill do it to have done it.

About the pics... yeah, idk what happened with them, lol. My edit button is broken on explorer, so Im using Safari to update and apparently dont know how to paste images properly. Im going to delete them and just write the names of the pokes in. I was going to do it when I bumped the thread... I never seem to get many rates, so I always have to bump. "/ Thanks for preventing me from having to do that, lol.

EDIT: PICS ARE FIXED
 
Hey I'm just spitballing here, but how would something like a rapid-spin hitmontop do in place for say, drapion?

Rapid spin support would be greatly appreciated for Moltres, and hitmontop is also a terrific counter for SD absol. Intimidate helps you take that on much more threats (*cough torterra) and also helps in your quest to destroy chansey.

This unfortunately does make your team a bit slower, which you addressed earlier, but it can be something worth testing i suppose.
Oh and by the way, the pictures are working and looking sexy now.
 
Just read this team and I love it, especially the Stun Spore Roserade and Haze Milotic.

I think the only thing youd have to worry about with a spinning Hitmontop is letting Mismagius and Slowking creep in as sweepers. All dependent on the state of your team, but if either gets a CM (or Nasty Plot) they could wreak havoc if not hazed off, and switching Milotic into a boosted electric attack could be fatal. If Rotom couldnt KO after they CMed once, Registeel would have to explode Slowking and hopefully TWave/Iron Head through Missy.

Just ideas :) Outfitting the Hitmontop with Sucker Punch could help that though
 
Hm... Hitmontop you say.

Well, I do love me some Drapion, but like everything else I'll try it. This is the set I plan to test.

Hitmontop @ Choice Band
Intimidate; Adamant; 252 Hp/ 232 Atk./ 24 Spe.
Pursuit/ Rapid Spin/ Brick Break/ Sucker Punch
-Im keeping Brick Break for Screen busting purposes and not dropping my defenses. Sucker Punch will help compensate for his terrible speed and hits harder than Mach Punch w/o Technician. Brick Break does more to Registeel, but Pursuit does significantly less damage to Chansey... which is the main thing I worry about. Also, if I like this spread I am going to have to come up with another check to LO Roserade. It was hard for me to handle before, and Hitmontop wont help too much in that regard. I think this might be a change better suited for when Dugtrio becomes UU since Dugtrio wont stay in on him, and wont appreciate the Pursuit. So... the testing begins. Thanks for your help :).

Also, if anyone who sees this team and appreciates it, let me know. If you find some random obscure weakness that you think I may be unaware of... let me know. If you think Im weak to some common threat, let me know... Me discussing my teams helps me make them better along with having issues pointed out. Had I not been given grief over Torterra, then I wouldn't have felt inclined to find a solution to it.
 
Depending on how much of a problem you have with stall, I did find a sweeper that normally destroys stall teams:

Absol@Lum Berry
Adamant
252 Atk/252 Spe/4 HP

-Swords Dance
-Psycho Cut
-Night Slash
-Superpower

You lose pursuit, but I've found the most common way stall uses to counter Absol is with status, normally by swapping in Spiritomb and burning it. SD on the switch, SD on the lum berry activation, OHKO Spiritomb and anything else on his team. +4 Night Slash always OHKOs max HP/Def bold spiritomb with rocks. +1 Psycho Cut > Hitmontop as well, there go both physical walls, and it's sweep time. You miss out on pursuit, and it's not quite as good against non-stall teams, but I think the sheer amount of switches forced by this team combined with the paralyzation from Stun Spore creates situations stat up sweepers would benefit from, and Absol is one of the very best.

I was building a team around it when the test ended and never got around to it, I did use this one though:

Mismagius@Leftovers/Life Orb (Lefties is usually better)
Timid
4 HP/252 SpA/252 Spe

-Taunt
-Shadow Ball
-Calm Mind
-HP Ice

Beats other Missies by not dropping the speed IV, beats Torterra, and sets up on or KOs anything not named Spiritomb on a stall team.

Either one (the first over Drapion, second over Rotom) could be an asset to your team. The Stat up sweeper is far too powerful to ignore in UU.
 
Depending on how much of a problem you have with stall, I did find a sweeper that normally destroys stall teams:

Absol@Lum Berry
Adamant
252 Atk/252 Spe/4 HP

-Swords Dance
-Psycho Cut
-Night Slash
-Superpower

You lose pursuit, but I've found the most common way stall uses to counter Absol is with status, normally by swapping in Spiritomb and burning it. SD on the switch, SD on the lum berry activation, OHKO Spiritomb and anything else on his team. +4 Night Slash always OHKOs max HP/Def bold spiritomb with rocks. +1 Psycho Cut > Hitmontop as well, there go both physical walls, and it's sweep time. You miss out on pursuit, and it's not quite as good against non-stall teams, but I think the sheer amount of switches forced by this team combined with the paralyzation from Stun Spore creates situations stat up sweepers would benefit from, and Absol is one of the very best.

I was building a team around it when the test ended and never got around to it, I did use this one though:

Mismagius@Leftovers/Life Orb (Lefties is usually better)
Timid
4 HP/252 SpA/252 Spe

-Taunt
-Shadow Ball
-Calm Mind
-HP Ice

Beats other Missies by not dropping the speed IV, beats Torterra, and sets up on or KOs anything not named Spiritomb on a stall team.

Either one (the first over Drapion, second over Rotom) could be an asset to your team. The Stat up sweeper is far too powerful to ignore in UU.
Thank you, but I have highlighted my reasons for not using either. I used to use both, but there were better choices for this team. W/ that Absol Im incredibly weak to opposing Absols. With Drapion, Absol is almost a non issue. Drapion also beats opposing Missys thanks to resistance to her STAB. The Rotom I have stops adamant RP Torterra while Registeel can explode on the Jolly ones if it is near full health. That Missy is OHKO'd by either nature's Wood Hammer, and I cant keep it from setting up... I might test the Missy, but I have used Absol on this team before, and know it is a worse option than Drapion for what I need this team to do (Also, I always use pursuit over night slash without exception).
 
Thank you, but I have highlighted my reasons for not using either. I used to use both, but there were better choices for this team. W/ that Absol Im incredibly weak to opposing Absols. With Drapion, Absol is almost a non issue. Drapion also beats opposing Missys thanks to resistance to her STAB. The Rotom I have stops adamant RP Torterra while Registeel can explode on the Jolly ones if it is near full health. That Missy is OHKO'd by either nature's Wood Hammer, and I cant keep it from setting up... I might test the Missy, but I have used Absol on this team before, and know it is a worse option than Drapion for what I need this team to do (Also, I always use pursuit over night slash without exception).
Yeah, I figured you wouldn't want the Absol, that Drapion is awesome. Night Slash is really only necessary to beat Spiritomb, as he is, without a doubt, the largest physically defensive threat in the UU metagame.

Missy is OHKO'd by Torterra either way, so is Rotom, the point is that HP Ice always catches people by surprise. I had Torterra switch in to my Mismagius at least 4 times in the 2 days I was playtesting it, and all of them were met with an OHKO. Basically, it's an anti-meta Missy because it beats most of its switch ins (Altaria, Chansey, Hitmontop, Torterra, other Missys, Roserade (don't ask why, it happens), etc), with the exception of Pursuiters. Also worthy to note that +1 Missy wouldn't be OHKO'd by Rotom's shadowball, but would OHKO back.

The point was that I find UU teams, especially balance teams, benefit greatly from Stat up sweepers, and this is one of the best.
 
Yeah, I figured you wouldn't want the Absol, that Drapion is awesome. Night Slash is really only necessary to beat Spiritomb, as he is, without a doubt, the largest physically defensive threat in the UU metagame.

Missy is OHKO'd by Torterra either way, so is Rotom, the point is that HP Ice always catches people by surprise. I had Torterra switch in to my Mismagius at least 4 times in the 2 days I was playtesting it, and all of them were met with an OHKO. Basically, it's an anti-meta Missy because it beats most of its switch ins (Altaria, Chansey, Hitmontop, Torterra, other Missys, Roserade (don't ask why, it happens), etc), with the exception of Pursuiters. Also worthy to note that +1 Missy wouldn't be OHKO'd by Rotom's shadowball, but would OHKO back.

The point was that I find UU teams, especially balance teams, benefit greatly from Stat up sweepers, and this is one of the best.
Like I said. I might give the Missy a shot here later, but Im liking Rotom alot thanks to his amazing speed w/ a scarf. When I get done with giving Hitmontop an honest shot, Ill give Missy a go

Also, I added a team combo and synergies section for this RMT to make it a bit more thorough. i've made the font a bit smaller also as the OP was getting pretty lengthy.
 
Back
Top