OU RMT - Mixed Offenses!

The idea of this team is to provide my pokemon with as much type coverage as possible, and able to OHKO most common threats with supereffective attacks. As such there are no status moves, no spinners, no fancy stalling, just raw, all out offense.

The team at a glance:
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471.png
395.png


Weavile.png

The Dragon Slayer

Weavile (M) @ Focus Sash
Ability: Pressure
EVs: 252 Atk/252 Spd/6 SDef
Hasty nature (+Spd, -Def)
- Ice Punch
- Night Slash
- Taunt
- Fake Out

One of the top 3 leads IMO, on par with jirachi and celebi. While the standard line of play is to fake out and taunt forcing the switch in of a counter, its never like this when facing each of the common leads. I shall attempt to break down the counter strategy against leads and common switch-ins.
Aerodactyl - Fake out and Ice punch, I've rarely seen Aerodactyls that I can outspeed, so there is no point taunting the Stone's Edge that will OHKO me.
Jirachi - Fake out and switch into Bronzong. Most of the leads are scarfed, whom will be expecting a taunt, and will instead Iron Head. So I just switch into Bronzong to set up SR, and start Earthquaking, each EQ will take away 35-45% of their hp, couple with fake out damage will easily force them to switch out.
Roserade - Fake out and Ice punch, no point taunting as you'll be faster than them if they're not scarfed, and they'll have to switch out anyway if they're scarfed and used sleep poweder.
Azelf - Fake out and Night Slash. You'll be able to one shot almost every azelf this way unless they invested heaviliy on defense(which they don't) while avoiding an almost lethal Fireblast.
Hippowddon - My worst nightmare, I rarely even fake out, since it won't even cover leftovers recovery. I normally taunt the SR and switch into Bronzong, and he'll likely switch as well.
Alakazam - Fake out and Night slash will destroy him, he can trick away his specs or leave you at 1 hp after focus blast.
Infernape - Fake out and switch into gyarados. Most suicide lead apes don't carry Thunderpunch, and it's unlikely to OHKO before he gets off a Fireblast.
Metagross - Swich into Bronzong and EQ him to death.

Common Switch-ins
Gyarados - Almost the most prevalent switch-in I get, it's almost always to taunt because the opponent expects a switch so confidently. After that, depending on the item of choice, I might try to night slash him to weaken him or kill him, in the case of life orb, or immediately switch into bronzong.
Bronzong - The next most common switch in, to which I'll answer with my own bronzong.
Ghosts types - From trainers that want to absorb fakeout. But since I'm faster than every ghost in the game, I just slaghter them with night slash. At worst I'm left with 1hp from Scarf-Rotom's overheat or Scarf-Gengar's focus blast. The exception is spiritomb, whom warrants a taunt or he'll cripple you WoW.
Scizor - Thankfully most Scizors prefer to Bullet Punch over Pursuit. I'll usually swap in Gyarados and set up.
Heatran - Easily taken care of by Gyarados.

Perhaps my major difference in play stay is that I try my best to save the focus sash instead of using him to 'suicide' in the early game. Dark and Ice, coupled with his awesome attack and speed have murdered countless Salamence, Flygons, Cresselia, Latias and Gliscors

150px-437Bronzong.PNG

The Terrorist

Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP/86 Atk/80 Def/92 SDef (0 speed IV)
Sassy nature (+SDef, -Spd)
- Gyro Ball
- Earthquake
- Explosion
- Stealth Rock

He sets up the bomb, no questions asked. Walls everything(almost), takes out problems with explosion very well. Gyro ball may seem useless, but it hits Gengars and Zapdos very hard, OHKO after SR damage, while neither of them can do 100% with Heat Wave and Focus Blast.
This is also one of primary modes of breaking BP chains, which is effective somewhat as most ppl expect a switch while they Sword's Dance or Agility up.

As with most of my team, I try to keep him alive for as long as possible and maximize his very powerful EQ. I often switch him into an extremespeed or bullet punch and start EQ away. Or perhaps switching into grass knots/toxic/Other Earthquakes etc.

That said, I utilize explosion as soon as I see a threat, like a gyarados that's Dragon Dancing with impunity or Lucario that's Sword's Dancing(this is alot harder due to close combat, so I normally switch into rotom) and Starmie. Starmie is the bane of my living, esp the scarf build locked into surf after my gyarados dies.

488px-479Rotom-Mow.png

The Anti-Pert/Anti Spinner

Rotom-c @ Life Orb
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hidden Power [Ice]
- Leaf Storm
- Thunderbolt
- Shadow Ball

Rotom-c has 1 specific purpose when he was chosen, to kill Swampert. Afterwards he expanded into absorbing Dynamic Punches/Extremespeeds and revenge-killing Lucario/Machamp. HP ice kills dragons that are resistant to all of my other moves.
Rotom-c's up-to-date job scope involves killing opposing Rotoms, facilitated by max speed EVs and natures, to a certain extent takes out Milotic, Suicune, Vaporean. He is also the last layer of defense against Latias, hoping to kill a weakened Latias with a fast Shadow Ball.

EP206.png

The Unlikely Tank

Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP/252 Atk
Impish nature (+Def, -SAtk)
- Rest
- Sleep Talk
- Dragon Dance
- Waterfall

Whilst I was origianlly sceptical of the build, he has worked wonders taking hits and absorbing status. He is the best switch-in against Blissey since it's very rare blissey carry's TBolt anymore. He is a sort of counter against Rain Dance Teams, able to take almost everything except for Stone's Edge from Kubutops, stalling until the rain stops. He counters Heatran very well, and he is also the best bait for electric attacks. Leading for a nice switch and sweep into Electivire. Impish Nature is generally to take opposing waterfalls better, I't also helped me survive countless explosions and Stone's Edge, leaving instead at 7-8%. 252HP lets it survive 1HP electric from Suicune/Vaporean and lets the Electivire dream stay alive.

466-Artwork-IV.jpg

The All Rounder.

Electivire (M) @ Expert Belt
Ability: Motor Drive
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Thunderpunch
- Ice Punch
- Cross Chop

Jolly nature+max speed is for the Electivire mirror match, which will undoubtly occur in the long run when you try to kill Starmie's and Vaporeans. I'd rather leave that to a speed tie. On offfence, Electivire covers almost any common OU threat. One of my most common problems is that after I aborb Tbolt from leftovers Rotom, there;s nothing I can hit them strong with. Ice punch deals about 24% odd but the returning Shadowball hits for 40+ and Overheat will OHKO on a crit. Someone used theif once but that's just simply bad in most cases, and still not much more powerful than TPunch. Otherwise, The set of four move cover almost everything.

Art-Goukazaru.jpg

The Monkey God

Infernape (M) @ Life Orb
Ability: Blaze
EVs: 40 Atk/216 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Flamethrower
- Close Combat
- Grass Knot
- Hidden Power [Ice]

In chinese mythology the Monkey God is the god of victories. As is this little ape for me. The EVs allow me to outspeed almost every opposing ape and CC+SR damage should secure a OHKO. Grass Knot dismantles some water types and the overused Swampert. I hate missing, and flamethrower is preferred over fireblast. This guy usually come out very late in the game when I have pretty decent knowlege of all my opponent's Pokemon.

I've played this for a week on OU ladder with some very promising results at the start. But now I hover at around 1300 conservative rating and couldn't advance much. I've collated some of my poor match-ups and hope the raters can help me out.

Rain dance teams - Alot of my strategy depend on outspeeding my opponents, and rain dance tosses everything down the drain. DDKingdra with outrage and Kabutops pose the most problem, and not even bronzong can hold them for long. Damp Rock makes the plan of outstalling the rain a very very challenging idea.

Latias/Cresselia - The current plan is either explosion or weaville, since Shadow ball will never be able to break through their calm minded special defense.

Annoyance based BP teams - This is very luck based and requires my sleep absorbing gyarados to hit the cruicial waterfall, anyone with better ideas?

Dedicated toxic spikes team - I take spikes fairly well since I can still since my infernape is faster than most and have 60% hp means I can use LO attacks 7 times. However, toxic spikes severely hamper my ability to deal damage. Couple with a truckload of pseudo phazers can damage and poison my team very easily. The whole sub/protect/wish setup is rather lethal when I'm badly poisoned.

Thanks for your time.
Cheers
 
Hi,

at a first look your team seems pretty weak to Gyarados, with no HP and Def investment Rotom is not going to switch into it without riksing the ohko by a +1 waterfall, and Rotom is the only pokemon on your team which comes close to a Gyarados counter. With a rest talk Gyara on your team, Lucario seems quite covered, so I'd suggest to make your Rotom a lot more bulky:

Rotom@leftovers
nature: bold
EVs: 252 HP / 168 Def / 88 Spe
-thunderbolt
-shadow ball
-W-o-W
-hidden power [ground]

HP ground is mainly for Heatran, which loves to switch into Rotom's W-o-W, the Spe EVs allow you to outspeed every Scizor.

Secondly, I'd replace Weavile: I don't honestly like anti leads, and seems that you may use that slot for something else. I'd move Bronzong as your lead in this case. If you decide to drop Weavile, I'd probably replace it with a scarf-Heatran:

Heatran@choice scarf
nature: naive
EVs: 4 Atk / 252 SpA / 252 Spe
-fire blast
-earth power
-hidden power [ice]
-explosion

Heatran would be an useful revenge killer for things like SD Infernape - which usually carry stone edge for Gyarados - and an extra check for SD Lucario, and also a decent first switch into opposing scarf-Heatran. HP ice would allow you to, at least, revenge kill outraging dragons.

Good luck with your team!
 
Hi,

at a first look your team seems pretty weak to Gyarados, with no HP and Def investment Rotom is not going to switch into it without riksing the ohko by a +1 waterfall, and Rotom is the only pokemon on your team which comes close to a Gyarados counter. With a rest talk Gyara on your team, Lucario seems quite covered, so I'd suggest to make your Rotom a lot more bulky:

Rotom@leftovers
nature: bold
EVs: 252 HP / 168 Def / 88 Spe
-thunderbolt
-shadow ball
-W-o-W
-hidden power [ground]

HP ground is mainly for Heatran, which loves to switch into Rotom's W-o-W, the Spe EVs allow you to outspeed every Scizor.

Secondly, I'd replace Weavile: I don't honestly like anti leads, and seems that you may use that slot for something else. I'd move Bronzong as your lead in this case. If you decide to drop Weavile, I'd probably replace it with a scarf-Heatran:

Heatran@choice scarf
nature: naive
EVs: 4 Atk / 252 SpA / 252 Spe
-fire blast
-earth power
-hidden power [ice]
-explosion

Heatran would be an useful revenge killer for things like SD Infernape - which usually carry stone edge for Gyarados - and an extra check for SD Lucario, and also a decent first switch into opposing scarf-Heatran. HP ice would allow you to, at least, revenge kill outraging dragons.

Good luck with your team!

Thanks for your comments, gyarados is a problem depending on builds, Life orb builds can be easily taken out while leftover builds with stone's edge is a huge problem. While I can't switch in with rotom I can use bronzong to explode or use rotom to switch in. Rotom also outspeeds most gyarados after 1 DD. ScarfHeatran was on my team for quite a while, until he was getting too easy counter, and I'm forced to switch out after getting walled by Gyarados at every turn. On the other hand I might try out the berry build.
 
Thanks for your comments, gyarados is a problem depending on builds, Life orb builds can be easily taken out while leftover builds with stone's edge is a huge problem. While I can't switch in with rotom I can use bronzong to explode or use rotom to switch in. Rotom also outspeeds most gyarados after 1 DD.

Exploding with Bronzong is not exactly a way of countering Gyara, and there's no way Rotom is going to outspeed Gyara after a DD (unless the said Rotom wears a choice scarf, obviously), Rotom can barely outspeed Gyara before a DD, depending on the natures. Also note that you should try to keep Bronzong alive as long as possible, or specs Latias will walk all over your team.

ScarfHeatran was on my team for quite a while, until he was getting too easy counter, and I'm forced to switch out after getting walled by Gyarados at every turn. On the other hand I might try out the berry build.
I advise against shuca Heatran, if you don't like scarf-Heatran, then you may try a scaf Tyranitar, which also helps to revenge kill several threats, including SD Lucario. Shuca Heatran won't help with your team problems at all.
 
The idea of this team is to provide my pokemon with as much type coverage as possible, and able to OHKO most common threats with supereffective attacks. As such there are no status moves, no spinners, no fancy stalling, just raw, all out offense.

The team at a glance:
466.png
442.png
500.png
130.png
471.png
395.png


Weavile.png

The Dragon Slayer

Weavile (M) @ Focus Sash
Ability: Pressure
EVs: 252 Atk/252 Spd/6 SDef
Hasty nature (+Spd, -Def)
- Ice Punch
- Night Slash
- Taunt
- Fake Out

One of the top 3 leads IMO, on par with jirachi and celebi. While the standard line of play is to fake out and taunt forcing the switch in of a counter, its never like this when facing each of the common leads. I shall attempt to break down the counter strategy against leads and common switch-ins.
Aerodactyl - Fake out and Ice punch, I've rarely seen Aerodactyls that I can outspeed, so there is no point taunting the Stone's Edge that will OHKO me. Stone Edge is a 2HKO due to sash.
Jirachi - Fake out and switch into Bronzong. Most of the leads are scarfed, whom will be expecting a taunt, and will instead Iron Head. So I just switch into Bronzong to set up SR, and start Earthquaking, each EQ will take away 35-45% of their hp, couple with fake out damage will easily force them to switch out.
Roserade - Fake out and Ice punch, no point taunting as you'll be faster than them if they're not scarfed, and they'll have to switch out anyway if they're scarfed and used sleep poweder.
Azelf - Fake out and Night Slash. You'll be able to one shot almost every azelf this way unless they invested heaviliy on defense(which they don't) while avoiding an almost lethal Fireblast.
Hippowddon - My worst nightmare, I rarely even fake out, since it won't even cover leftovers recovery. I normally taunt the SR and switch into Bronzong, and he'll likely switch as well.
Alakazam - Fake out and Night slash will destroy him, he can trick away his specs or leave you at 1 hp after focus blast. Alakazam is the 37th lead in June, nice to see you are over-preparing(?).
Infernape - Fake out and switch into gyarados. Most suicide lead apes don't carry Thunderpunch, and it's unlikely to OHKO before he gets off a Fireblast. Infernape doesn't fear either STAB of Weavile, and the best thing Weavile can do is hit for 60% with Aerial Ace. Nape gets SR in easily since you aren't Taunting.
Metagross - Swich into Bronzong and EQ him to death. Metagross will probably Bullet Punch, and when Bronzong comes in, just SR. Night Slash does 25% to Metagross, so he doesn't fear Weavile leads.

What about Swampert, TTar, Heatran?

Common Switch-ins
Gyarados - Almost the most prevalent switch-in I get, it's almost always to taunt because the opponent expects a switch so confidently. After that, depending on the item of choice, I might try to night slash him to weaken him or kill him, in the case of life orb, or immediately switch into bronzong.
Bronzong - The next most common switch in, to which I'll answer with my own bronzong.
Ghosts types - From trainers that want to absorb fakeout. But since I'm faster than every ghost in the game, I just slaghter them with night slash. At worst I'm left with 1hp from Scarf-Rotom's overheat or Scarf-Gengar's focus blast. The exception is spiritomb, whom warrants a taunt or he'll cripple you WoW. What ghost type is going to switch into Weavile? A really nice switch-in in Lucario, who threatens Weavile and resists.
Scizor - Thankfully most Scizors prefer to Bullet Punch over Pursuit. I'll usually swap in Gyarados and set up. Don't even bother watching out for Pursuit, Weavile resists.
Heatran - Easily taken care of by Gyarados. Gyarados will take a Toxic from Sub-Heatrans.

Perhaps my major difference in play stay is that I try my best to save the focus sash instead of using him to 'suicide' in the early game. Dark and Ice, coupled with his awesome attack and speed have murdered countless Salamence, Flygons, Cresselia, Latias and Gliscors

150px-437Bronzong.PNG

The Terrorist

Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP/86 Atk/80 Def/92 SDef (0 speed IV)
Sassy nature (+SDef, -Spd)
- Gyro Ball
- Earthquake
- Explosion
- Stealth Rock

He sets up the bomb, no questions asked. Walls everything(almost), takes out problems with explosion very well. Gyro ball may seem useless, but it hits Gengars and Zapdos very hard (Zapdos resists!!!), OHKO after SR damage, while neither of them can do 100% with Heat Wave and Focus Blast.
This is also one of primary modes of breaking BP chains, which is effective somewhat as most ppl expect a switch while they Sword's Dance or Agility up. Have Hypnosis over Explosion.

As with most of my team, I try to keep him alive for as long as possible and maximize his very powerful EQ (235 attack w/o STAB isn't that powerful). I often switch him into an extremespeed or bullet punch and start EQ away. Or perhaps switching into grass knots/toxic/Other Earthquakes etc.

That said, I utilize explosion as soon as I see a threat, like a gyarados that's Dragon Dancing with impunity or Lucario that's Sword's Dancing(this is alot harder due to close combat, so I normally switch into rotom) and Starmie. Starmie is the bane of my living, esp the scarf build locked into surf after my gyarados dies.

488px-479Rotom-Mow.png

The Anti-Pert/Anti Spinner

Rotom-c @ Life Orb
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hidden Power [Ice]
- Leaf Storm
- Thunderbolt
- Shadow Ball

Rotom-c has 1 specific purpose when he was chosen, to kill Swampert. Afterwards he expanded into absorbing Dynamic Punches/Extremespeeds and revenge-killing Lucario/Machamp (This Rotom isn't revenge killing Jolly +2 Lucario carrying Crunch. Also, Tbolt only does 70%, so you need LO recoil and other stuff first). HP ice kills dragons that are resistant to all of my other moves.
Rotom-c's up-to-date job scope involves killing opposing Rotoms, facilitated by max speed EVs and natures, to a certain extent takes out Milotic, Suicune, Vaporean. He is also the last layer of defense against Latias, hoping to kill a weakened Latias with a fast Shadow Ball.

EP206.png

The Unlikely Tank

Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP/252 Atk Resttalk Gyarados should have 248 HP 172 Def, 88 Spe. Outruns most Infernape after DD, takes less from SR, and is more bulky than your current one.
Impish nature (+Def, -SAtk)
- Rest
- Sleep Talk
- Dragon Dance
- Waterfall

Whilst I was origianlly sceptical of the build, he has worked wonders taking hits and absorbing status. He is the best switch-in against Blissey since it's very rare blissey carry's TBolt anymore. He is a sort of counter against Rain Dance Teams, able to take almost everything except for Stone's Edge from Kubutops, stalling until the rain stops. He counters Heatran very well, and he is also the best bait for electric attacks. Leading for a nice switch and sweep into Electivire. Impish Nature is generally to take opposing waterfalls better, I't also helped me survive countless explosions and Stone's Edge, leaving instead at 7-8%. 252HP lets it survive 1HP electric from Suicune/Vaporean and lets the Electivire dream stay alive.

466-Artwork-IV.jpg

The All Rounder.

Electivire (M) @ Expert Belt
Ability: Motor Drive
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Thunderpunch
- Ice Punch
- Cross Chop

Jolly nature+max speed is for the Electivire mirror match, which will undoubtly occur in the long run when you try to kill Starmie's and Vaporeans. I'd rather leave that to a speed tie. On offfence, Electivire covers almost any common OU threat. One of my most common problems is that after I aborb Tbolt from leftovers Rotom, there;s nothing I can hit them strong with. Ice punch deals about 24% odd but the returning Shadowball hits for 40+ and Overheat will OHKO on a crit. Someone used theif once but that's just simply bad in most cases, and still not much more powerful than TPunch. Otherwise, The set of four move cover almost everything.

Art-Goukazaru.jpg

The Monkey God

Infernape (M) @ Life Orb
Ability: Blaze
EVs: 40 Atk/216 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Flamethrower
- Close Combat
- Grass Knot
- Hidden Power [Ice]

In chinese mythology the Monkey God is the god of victories. As is this little ape for me. The EVs allow me to outspeed almost every opposing ape and CC+SR damage should secure a OHKO. Grass Knot dismantles some water types and the overused Swampert. I hate missing, and flamethrower is preferred over fireblast. This guy usually come out very late in the game when I have pretty decent knowlege of all my opponent's Pokemon.

Final comments: Make Bronzong your lead so Weavile can be a Rotom, Latias, Cresselia, etc. counter.

I've played this for a week on OU ladder with some very promising results at the start. But now I hover at around 1300 conservative rating and couldn't advance much. I've collated some of my poor match-ups and hope the raters can help me out.

Rain dance teams - Alot of my strategy depend on outspeeding my opponents, and rain dance tosses everything down the drain. DDKingdra with outrage and Kabutops pose the most problem, and not even bronzong can hold them for long. Damp Rock makes the plan of outstalling the rain a very very challenging idea.

Latias/Cresselia - The current plan is either explosion or weaville, since Shadow ball will never be able to break through their calm minded special defense.

Annoyance based BP teams - This is very luck based and requires my sleep absorbing gyarados to hit the cruicial waterfall, anyone with better ideas?

Dedicated toxic spikes team - I take spikes fairly well since I can still since my infernape is faster than most and have 60% hp means I can use LO attacks 7 times. However, toxic spikes severely hamper my ability to deal damage. Couple with a truckload of pseudo phazers can damage and poison my team very easily. The whole sub/protect/wish setup is rather lethal when I'm badly poisoned.

Thanks for your time.
Cheers
 
you seem to overestimate what your lead can do really
doomdg said:
Aerodactyl - Fake out and Ice punch, I've rarely seen Aerodactyls that I can outspeed, so there is no point taunting the Stone's Edge that will OHKO me.
OK
Jirachi - Fake out and switch into Bronzong. Most of the leads are scarfed, whom will be expecting a taunt, and will instead Iron Head. So I just switch into Bronzong to set up SR, and start Earthquaking, each EQ will take away 35-45% of their hp, couple with fake out damage will easily force them to switch out.
why would any jirachi think its going to be taunted, jirachis faster can can set up SR and go to a counter so easily... not to mention you lose your sash anyways after you switch back in...
Roserade - Fake out and Ice punch, no point taunting as you'll be faster than them if they're not scarfed, and they'll have to switch out anyway if they're scarfed and used sleep poweder.
fine
Azelf - Fake out and Night Slash. You'll be able to one shot almost every azelf this way unless they invested heaviliy on defense(which they don't) while avoiding an almost lethal Fireblast.
OK
Hippowddon - My worst nightmare, I rarely even fake out, since it won't even cover leftovers recovery. I normally taunt the SR and switch into Bronzong, and he'll likely switch as well.
any hippowdon can EQ (they can survive ice punch easily) and knock you close to sandstorm range
Alakazam - Fake out and Night slash will destroy him, he can trick away his specs or leave you at 1 hp after focus blast.
alakazam lead? really? keep in mind alakazam LEADS carry inner focus, which nullifies fake out...
Infernape - Fake out and switch into gyarados. Most suicide lead apes don't carry Thunderpunch, and it's unlikely to OHKO before he gets off a Fireblast.
infernape doesnt fear anything weaviles got
Metagross - Swich into Bronzong and EQ him to death.
bullet punch? try using counter thats what its there for...

next i question your choice of electivire, yes you do have a gyarados, but nobody is going to use an electric move against any of your team, and any surprise electric move is probably gonna kill gyarados anyways... better choice imo is specsjolt, which can also check many threats, including most gyarados (+1 adamant gyara does not outrun), pert if you opt for HPgrass, and the rotoms that your electivire has trouble with
and because you now have jolteon, you should rebuild rotom, since this team severely lacks defense, i dont care that its an offensive team its too easy for an individual poke to get walled and get you off balance, any variant works, except not the choice one

also, use the build arandomdude stated on gyarados
 
@random dude.

For vs Aerodactyl what I meant is a direct ice punch will kill aerodactyl, while leaving me at 1hp.
Against metagross EQ from bronzong deals 30+ to 40%, which out races them.
For infernape I don't even attempt to taunt since everyone I've play tries to fire blast.
I base all my points on play experience, and I've had quite a few ghost switch ins that try to block fake out.
My gyarados has rest to get rid of statuses.
Even past resists gyroball hits for 35%.
Regarding rotom I agree with you, but alot of times I get them low enough to fake out the kill.
I'll try out the gyarados spec and see how it works. Thanks for the tip.

@BoredomBliss/Fat

As I said most of my plays come from play experience, every single jirachi lead I've played will iron head. So it's 2nd nature to switch into bronzong.
For Hippowdon I mean to taunt the SR(Or eat the EQ) and switch into bronzong.For infernape as well, Fake out and get out. The same goes for metagross.

Electivire is really a personal favourite, and he beats specs jolt on any heads up. I'm thinking of a special wall thats either latias or teantacruel with a crass attack(as a counter to swampert)

I'll try out the build for gyarados. Thanks
 
@random dude.

For vs Aerodactyl what I meant is a direct ice punch will kill aerodactyl, while leaving me at 1hp.
Against metagross EQ from bronzong deals 30+ to 40%, which out races them.
Metagross is going to get SR up, which means Weavile did not do its job.
For infernape I don't even attempt to taunt since everyone I've play tries to fire blast.
Most likely Infernape is going to get SR up, which means Weavile did not do its job.
I base all my points on play experience, and I've had quite a few ghost switch ins that try to block fake out.
My gyarados has rest to get rid of statuses.
Even past resists gyroball hits for 35%.
86Atk 0SpeIV Sassy Bronzong vs Timid 252 Spe 0HP 0Def Zapdos - 235 Atk vs 206 Def & 321 HP (131 Base Power): 80 - 95 (24.92% - 29.60%)
35% is overshooting

Regarding rotom I agree with you, but alot of times I get them low enough to fake out the kill.
I'll try out the gyarados spec and see how it works. Thanks for the tip.
 
Weavile isn't such a useful lead. Anti-leads in general aren't so great. You could easily be using that spot for someone that helps your team. An example would be swampert. Sure he isn't able tp KO the most common leads, but they can' beat him easily so he often gets up sr. Then you simply switch to a counter and can use swampert later to counter threats like DD Tyranitar, and DD Salamence as well as utilize his resists to elec, and rock type moves to name a few. In order for something to even be an anti-lead, it should have no trouble beating the top 5 leads. These are Metagross, Azelf, Jirachi, Swampert, and Aero. Out of these, you fail to beat Metagross, Jirachi, and Swampert. Aero will get the chance to set up sr which is the only reason people bother to use him (and to prevent sr from being placed early on in the battle but you aren't doing that anyway.) Essentially, Weavile is only able to beat Azelf. And by beat I mean force it to switch out or get hit by Flamethrower before it gows down. The main reason why Weavile isn't such a great lead anymore is because it's outdated. Back when it was used, Focus Sash leads were very common which is what made it so good. Now, more people are starting to use bulky leads such as Metagross, Heatran, and Swampert which hinders the usefulness of Fake Out. You already have Zong to get up sr so I really suggest you switch Weavile to a Scarf Heatran. It was suggested before and that's because it fits really well.

ScarfHeatran was on my team for quite a while, until he was getting too easy counter, and I'm forced to switch out after getting walled by Gyarados at every turn

That has nothing to do with Heatran, just you. If you expect your opponent to switch to Gyarados use dragon pulse. That way Gyarados won't be able to counter Heatran the scecond time since it will be too weak to take a hit as long as sr is on the field.

Rotom-c has 1 specific purpose when he was chosen, to kill Swampert. Afterwards he expanded into absorbing Dynamic Punches/Extremespeeds and revenge-killing Lucario/Machamp

A bulky Rotom-C can beat Swampert very easily. Your fails to revenge kill Lucario since most use Crunch which is a OHKO and fails to beat Machamp because most Carry Payback. Even Stone Edge deals plenty of damage while Rotom-C fails to OHKO Machamp.

He is also the last layer of defense against Latias, hoping to kill a weakened Latias with a fast Shadow Ball.

Latias is faster, meaning she will OHKO him before he gets the chance to do anything. Use the standard Rotom-c instead. It will give you a decent way to handle Gyarados.

Now Electivire isn't that good. He is very easy to wall and doesn't have enough power to get the needed KOs. Since you need a reliable elec absorber, you can try Latias who would be much better here.

Latias@Choice Specs
Timid
4 HP/ 252 SAtk/ 252 Spe
-Draco Meteor
-Dragon Pulse
-Surf
-Trick

Latias will give your team much needed power. Specs Draco will dent anything that doesn't resist it or isn't Blissey. Surf deals a 2HKO to the most common counter, Scizor and Tyranitar. Dragon Pulse is a reliable way to KO things without having to lose power. Trick can be used against walls like Blissey. Timid is the prefered nature since it allows Lati to outspeed guys like Infernape and Salamence and is usually better once you tricked away to specs.

Good Luck
 
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