• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

NU Discussion Thread (Mark II)

Status
Not open for further replies.
Medicham has a 40% chance to miss a Hi Jump Kick.
No, it has 90% accuracy. Which means over four turns it has a 35%~ chance to miss one in every four HJKs, not a 40% chance. I wouldn't really bank on it happening when you need it.

I'll add the recommended threats the the list when I get back. If anybody else has any ideas post them so I can see!
 
No, it has 90% accuracy. Which means over four turns it has a 35%~ chance to miss one in every four HJKs, not a 40% chance. I wouldn't really bank on it happening when you need it.

I'll add the recommended threats the the list when I get back. If anybody else has any ideas post them so I can see!

Definitely add Munchlax to the defensive list. I'll add a short description for you, but you don't have to use it word for word:

Munchlax - With a whopping 135 base HP and a decent 85 base special defense, Munchlax has plenty of durability on the special side in NU. Thick Fat is what helps to distinguish it from Lickilicky, allowing it to wall a number of threatening special attackers in the tier, including Entei, Ninetales, Jynx and Glaceon. With its pathetic 5 base speed, it can also serve as a counter / check to various Trick Room threats such as Camerupt, Clamperl and Slowking. Munchlax is no slouch in the offensive department either. STAB Return off 85 base Attack is very respectable in NU, plus with Curse and a wide physical movepool at its disposal, Munchlax can be a very lethal late game sweeper, especially in a last Pokemon situation.

EDIT: I've also noticed a couple of glaring errors in the existing list. Haunter is said to be the only offensive Ghost in the tier, but Drifblim is mentioned on the same list above it. I'm also fairly sure that Magneton is the most popular Electric type in NU, not Manectric, though I can't offer any proof to validate this. I'll look over it in more detail later.
 
Hmm, good job Twash.

Maybe I should start a new subject?
--------------------------------------------------------------------------------------------------------
Rapid Spinners

Umm, yeah. What is the best Rapid Spinner in NU?

List of NU Rapid Spinners:
(All NFE spinners have worse stats and movepool, so I didn't include them. If you find somethng different, feel free to tell me.)

*I copied the format from the threat list. It's just that helpful. lol
dpiconani348.gif
Armaldo - Though more of a forgotten Rapid Spinner, Base 125 attack is scary, as it can hammer ghosts on the switch with STAB Stone Edge. Stealth Rock and Knock Off make him a good support pokemon too. His overall defences make it inferior to other spinners though, as well as a weakness to Stealth Rocks.​

dpiconani091.gif
Cloyster - Ol' reliable cloyster is back for another round. Having Spikes and Toxic Spikes in its movepool makes him a great support pokemon, as well as having STAB Ice Beam and Shard to hit Drifblim and Explosion to go out with a bang. It also has its collosal BASE defence to back it up. A SR weakness bites though, as well as it's mediorce HP and SpD.​

dpiconani225.gif
Delibird - Eh, probably the worst spinner out there, but its nice to mention Delibird as a Rapid Spinner for the laughs. Not many people know that it has Rapid Spin, so this is only a mention really. ;p​

dpiconani107.gif
Hitmonchan - Unlike the others, this one doesn't have a SR weakness. It has a great offensive movepool from Fake Out to even Pursuit, so it has many options. 105 Base attack complement this movepool well. It's HP and Defence let it down, though, and Hitmonchan is better suited to attacking either way.​

dpiconani028.gif
Sandslash - And we finally get to Sandslash. A Rock resist, as well as a Poison resist and an Electric immunity, help Snadslash a lot here. With good defence and acceptable attack, it can hit Ghosts hard with Night Slash, and can set up SR while he's at it. Swords Dance give him a sweeping option too, much like SD Gliscor. Arguably the best Rapid Spinner in NU, though you gotta watch out from special Grass and Water attacks.​

dpiconani324.gif
Torkoal - And there's Torkoal to wrap things up. STAB Fire attacks gives Torkoal something unique out of the bunch, and 140 Base Def with 70 Base HP give him the exact same bulk as Forretress. SR, WoW and Yawn give him an interesting movepool to work with and Explosion is good for one big blast. The only thing holding Torkoal back is it's SR weaknees, and, as usual, base SpD.
--------------------------------------------------------------------------------------------------------
And I think that's about it. Maybe this can be added to the OP. Well - Discuss!​
 
Trick Room teams are absolutely brutal in the NU tier. All of the common Trick Room sweepers are in that tier and wreak havoc. Not only that, but there are several decent Trick Room set up Pokemon and many Trick Room sweepers.

Trick Room set uppers include: Banette, Exeggutor, Gardevoir, Grumpig, Slowking, Xatu, and Pokemon that are the pre-evolution of common Trick Room users like Slowpoke, Bronzor, and Porygon.

Trick Room sweepers include: Crawdaunt, Marowak, Medicham, Rampardos, and Ursaring.

In this metagame, it's quite easy to built a workable Trick Room team and use some of the most powerful Pokemon to sweep under it without being revenge-killed as easily by a strong priority move *cough Bullet Punch Scizor cough*.

OU Trick Room is lame though since after TR is over you'll have a tough time staying alive, whereas in NU the things that you'd find in a trick room team are viable anyway.

No need to mention slowpoke though, you've got slowking to work with, and it should be pretty obvious that he's the better option...

Also, why no mention of Kingler? 130 Base Attack, a respectable 115 base Def, and 75 speed, while not good, is certainly not the worst among NU's, add to that the fact that Crabhammer hits like... half of everything slower than kingler for Super effective and everything else gets smacked by X-Scissor and Rock Slide, anything that can't hope to outrun him is gonna get broken.

75 base speed is also low enough to allow it to take advantage of trick room with the proper... un-investment?
 
This looks like a good thread and tier that I should get into but, my problem is I don't have access to shoddy battle:( Well anyway enough about my little problem, great job on the thread Twash.
 
No, it has 90% accuracy. Which means over four turns it has a 35%~ chance to miss one in every four HJKs, not a 40% chance. I wouldn't really bank on it happening when you need it.

If you've got Leftovers, you get 5 Subs. But I agree, it's not something you can depend on. On the other hand, not all (but most...) teams carry Medicham.

Delibird isn't really a threat...

Why the hell doesn't Solrock get Rapid Spin?

EDIT: Wartortle is a decent spinner. He's got decent overall defenses, good typing and moveset...
 
Rock Polish Armaldo is a very decent sweeper, so maybe list him as an offensive threat? EQ, Stone Edge, X Scissor provides some good damage.

Hell, Stone Edge will 2HKO a Gligar with no defense EVs (Which a lot seem to do)
 
Rock Polish Armaldo is a very decent sweeper, so maybe list him as an offensive threat? EQ, Stone Edge, X Scissor provides some good damage.

Hell, Stone Edge will 2HKO a Gligar with no defense EVs (Which a lot seem to do)

The problem with this is that Rhydon basically just does it better. I suppose Armaldo does have much better Special Defense and 5 more base Speed, but it basically loses out everywhere else.

Also, Rhydon gets Megahorn, which is basically a STAB X-Scissor, the same STAB on Stone Edge, but also gets a STAB Earthquake, which is quite important for his sweeping ability. It's also easier to bring it in since it has more than 2 resistances and is SR resistant as opposed to SR weak. I guess Armaldo has more potential to come in on special attacks and doesn't have 4x weaknesses though.
 
vileplume is absolutely fantastic on most any team, i personally run her on a stall team. firstly, you get to remove toxic spikes without crippling your sandslash, which is HUGE. what may be the best thing is aromatherapy. she lets you rest up and heal yourself of that nasty status, as well as restoring all of your hp for free. it means you can use rest on more of your pokemon, without having to worry about being set up on. any attempts to toxic stall you will be foiled as well. it is also a fantastic check to a sunny day team with her fabulous 4x resistance to grass. sludge bomb is a great stab that hits those pesky grass types that are immune to leech seed, which is also on the set. if you can get a poison and a leech seed, the opponent loses 25% minimum. on an offense or balance team, it can hold a team together. it stops a bunch of threats and, as stated earlier, heals you of all that nasty status. i run some odd evs that balance out her defenses so she can take overall hits better. overall, i really like vileplume in this tier JUST DONT USE SUBSTITUTE

Vileplume (M) @ Leftovers
Ability: Chlorophyll
EVs: 252 HP/200 Def/56 SDef
Careful nature (+SDef, -SAtk)
- Aromatherapy
- Leech Seed
- Synthesis
- Sludge Bomb
---
 
I just use:

Meganium @ Leftovers
Bold / Overgrow
216 HP / 148 Def / 144 SpD
Aromatherapy
Leech Seed
Synthesis
Energy Ball

...since most of my teams have either a Poison toxic spiker or Muk.

Vileplume: 75 / 85 / 90
Meganium: 80 / 100 / 100
 
Hey, are you guys ignoring me? I put in a lot of effort on my last post.

Should I start this off?

The main options for Rapid Spinning in NU are probably Sandslash and Cloyster. Snadslash, mostly through his resistance to SR and Cloyster, due to Spikes and Toxic Spikes. I think Torkoal is a decent option in a stall team though:

Torkoal @ Leftovers
252 HP / 252 Def / 6 SpA
Relaxed / Impish Nature
~Rapid Spin
~Stealth Rock / Overheat
~Yawn / Will-O-Wisp / Toxic
~Explosion / Overheat

If you already have SR support, you can use Overheat and Explosion to damage opponents without a bang and with a bang (your choice). Yawn is excellent for phazing, as it can rack up Spikes and Toxic Spikes damage on your opponents pokemon. Toxic and WoW are for overall status support, as well as crippling Drifblim and Dusclops on the switch. This can be a great support pokemon in well built stall teams.
 
Sandslash and Hitmonchan are the only ones who don't suffer from Cloyster syndrome. Hitmonchan's really physically frail. I think I prefer Armaldo, though. Knock Off is a pretty awesome attack.
 
Alright, in this post I'll be explaining Trick Room in further detail with Pokemon that set it up, Pokemon that sweep under it, and Pokemon that threaten Trick Room teams.


Trick Room


In OU, it's definitely difficult to design a successful Trick Room team, since after your Trick Room time is over, you'll have a tough time trying to set it up again. Not to mention Bullet Punch Scizor which can destroy Trick Room teams since it will always hit first for hard damage.

On the other hand, NU doesn't necessarily have many "strong" priority users as they're all in the above tiers. With this being said, designing a NU Trick Room team is not all that difficult. There are many NU threats that can take advantage of Trick Room, and many that can set up Trick Room. I will explain these below.


Pokemon that set up Trick Room

Banette: Having a pitiful base 65 Speed and a great base 115 Attack stat really will guarantee you that you will move first and hit reasonably hard with the vast amount of Pokemon that are weak to Ghost-type attacks. Banette has a nifty suicide strategy when it comes to using Trick Room. Leading with a Focus Sash equipped, Banette can use Trick Room on the first turn as the opposing lead attacks, and can proceed to use Destiny Bond, bringing down the lead with it. In this case, you are then free to switch in a Trick Room sweeper with a duration of 3 turns left.

Dusclops: Dusclops is a really reliable Trick Roomer thanks to its decent bulkiness. It's also not not weak to Bug-type attacks and can handle some Dark-type attacks to a certain extent. It's also capable of using Will-O-Wisp to drain the Pursuiter's effectiveness.

Exeggutor: Exeggutor is another Pokemon that has a terrible base 55 Speed, but has decent offensive stats which are base 95 Attack and base 125 Special Attack. It has access to two helpful moves that allow your Trick Room sweepers to switch in safley; Sleep Powder and Explosion.

Gardevoir: Gardevoir doesn't necessarily have a low Speed stat, sitting on base 80, but it has a lot of chances to set up Trick Room thanks to its ability Trace. It also has a great Special Defense and Special Attack stat, both sitting on 115 and 125 respectively, which help it further to improve its set up capabilities. It also has access to a ton of support moves such as Will-O-Wisp, Wish, Hypnosis, and the dual screens.

Grumpig: Grumpig is another Pokemon that doesn't have a low Speed stat, but it does have a decent Special Defensive stat and has the ability Thick Fat which makes it easier for Grumpig to switch in and set up. But, Gardevoir tends to outclass Grumpig because Grumpig sadly doesn't have any viable moves that help it further.

Lunatone: Lunatone is another reliable Trick Room set up Pokemon. It has access to Hypnosis and Explosion which can allow your Trick Room sweepers to come in unharmed and ready to sweep.

Slowking: Slowking is probably one of the best Trick Room users since it can set it up reasonably well, and sweep under it thanks to Nasty Plot. Having a grand base 110 Special Defensive stat coupled with base 95 HP and having a access to a reliable recovery move (being Slack Off) makes Slowking a prime Trick Room candidate.

Solrock: Solrock is quite identical to Lunatone, although it's at a slim disadvantage since it doesn't receive Hypnosis. Instead, it has Will-O-Wisp. It also has Explosion, which can once again help you bring in your sweeper unharmed.

Xatu: Xatu is one of those Pokemon that can set up Trick Room first, and then switch out last to bring in your sweeper unharmed. It's almost the same as Jirachi. It has Trick Room, Wish, and U-turn which really help it out when it comes to bringing in a sweeper. It also has a higher Speed stat which helps it achieve the first turn set-up and last turn switching.

Bronzor: Bronzong has a few little things that help it work decently as a Trick Room set-up Pokemon. The biggest thing is that it it's probably the best one that can set up Stealth Rock and Trick Room. The only disadvantage that it has is it doesn't have access to Explosion.

Porygon: Porygon is another Pokemon that can set up Trick Room and sweep under it like Slowking. It may seem to be weak, but it does have Download that can help improve it's Special Attack so it can hurt things with Tri Attack as it will do a reasonable amount of damage. It also has access to Recover which can make it survive slightly longer.

Pokemon that sweep under Trick Room

Camerupt: Camerupt can easily become a huge threat when it's capable of moving first. The reason is because it has access to a powerful STAB Eruption. Since it will be nearly at full health, Camerupt can easily take advantage of this and definitely hurt or OHKO many Pokemon.

Crawdaunt: Crawdaunt serves as a decent mixed attacker as it has base 120 Attack and base 90 Special Attack stats. It's dual Water and Dark STAB moves allows it 2HKO or even OHKO a lot of Pokemon that try to resist Water or Dark moves.

Kingler: Kingler also has a huge base Attack stat of 130 and has Swords Dance as well. It also has a really strong Water-type STAB called Crabhammer that can easily 2HKO many threats. Aside from Crabhammer, giving it Return and X-Scissor allows you to hit the entire metagame for neutral or super effective damage. Although it's Speed isn't really low, it's still capable of reaching a Speed stat of 139 assuming the IVs are at 0 and you are running a - nature, in this case, Brave.

Marowak: Reaching an enormous attack stat of 568 with Thick Club makes Marowak one of strongest, if not the strongest, Trick Room sweeper. Not only that, but it also carries Swords Dance, boosting its Attack stat to above the 1000 mark.

Medicham: Medicham reaches a high Attack stat of 480 with Pure Power and it has access to two really strong STAB attacks that is can use. It also has a wide type-coverage movepool that can help it sweep things without being as easily walled.

Rampardos: Having a gigantic base Attack stat of 165 definitely makes Rampardos worth using. Since Scizor is no longer here to revenge-kill this beast, Rampardos can dent teams easily. It also has Head Smash which it can use as a last resort which will most likely KO Pokemon that resist it.

Ursaring: Base 55 Speed and base 130 attack makes Ursaring a huge threat under Trick Room. Not only that, but it has the ability Guts and Swords Dance, meaning Ursaring can destroy teams with ease. It also has a decent movepool to work with, making Ursaring extremely threatening.

Wailord: Wailord works the same as Camerupt, but the only difference is that it uses Water Spout instead of Eruption. Even though it's not slower then Camerupt, it still has the potential to OHKO many Pokemon and become a massive threat.

Clamperl: Clamperl is probably the best sweeper under Trick Room on the special side, as it receives a significant Special Attack boost thanks to Deepseatooth. Surf can deal nasty damage and can severely hurt and quite possibly OHKO many Pokemon.

Munchlax: Munchlax may seem like a joke, but it has a very big movepool that helps it hit most of the NU metagame for super effective damage. Not only that, but Munchlax is the slowest Pokemon on the field, which will guarantee you to hit first assuming Trick Room is set up. It also has Thick Fat which can help it switch in on things easier and it carries Pursuit to hit those Psychic- and Ghost-types hard when they switch out.

Rhydon: This pokemon might seem inferior to Marowak at first glance, since it lacks an item that boosts its Attack. However, it does have a reliable STAB combo that is only resisted by Pokemon that are weak or take neutral damage to Megahorn. Not only that, but a massive base 130 Attack is not to be looked away from. It also has the ability to set up Stealth Rock if needed and can use its ability to its advantage by using Double-edge.

Trapinch: Trapinch has unique niche when it comes to sweeping under Trick Room; it's ability Arena Trap. This will allow Trapinch to easily destroy a Pokemon attempting to ruin your Trick Room set up Pokemon by switching into it, only to be trapped by Trapinch that boasts a max Attack stat of 328. The only downfall is the lack of type coverage in its movepool, but that doesn't really matter as Earthquake does an exceptional amount of damage while Crunch and Rock Slide hurt Levitators and Flying-types.

Trick Room Threateners

There are quite a bit of things that can stop Trick Room. To be more specific, there are six things that can potentially break Trick Room teams apart. Below I will explain what these six things are.

Flinching: Fake Out is a common move in the NU environment as there are many Pokemon that carry it, examples include Purugly, Medicham, Sneasel, Persian, and Kangaskhan (which can flinch Ghost-types due to its ability). Being flinched means that on turn of Trick Room has gone to waste, and when you have Trick Room set up, you have to take advantage of it as quickly as possible since you only have 5 turns to do so, including the part when it is set up.

Taunt: Taunt is probably the most threatening move to a Trick Room team. Any Pokemon that commonly carry Taunt, like Gligar for instance, can easily stop you from setting it up. If they stop you from setting it up, then you're left vulnerable to faster threats and can give you a really hard time to successfully set up Trick Room and deal some hard damage.

Stall: Stall is when your opponent uses moves such as Protect and Substitute to stall out your Trick Room time, commonly used by Jumpluff. It's definitely difficult to use your Trick Room team effectively when this happens, as you are left with a Pokemon that you will struggle with throughout the battle.

Priority: Priority won't stop you from setting up Trick Room, instead, it will hurt you. Pokemon that carry Priority moves, such as Skuntank, can really hurt many Trick Room sweepers as many of them are defensively frail. If your opponent has a Pokemon that carry priority moves, its best to remove them as soon as you can or else you'll be battling with unhealthy sweepers.

Checks: Checks are Pokemon that work well on standard teams, but can be used to Trick Room's advantage. What I mean by this is Pokemon that are naturally slow, like Munchlax for example, can be used to "counter" Trick Room teams as they can have the ability to move before you have a chance to attack which can once again leave you with KOed or unhealthy sweepers.

Pursuit: Pursuit is probably the biggest threat to Trick Room teams. More then half of the Pokemon that set this up are either Psychic-type or Ghost-type. With this being said, a fleeing Trick Roomer can easily fall into a Pursuit trap and can potentially be OHKOed, leaving you with one less Trick Room set up Pokemon and many more to fall into this deadly trap.



Ugh, I added so much stuff it seems like I just wrote an article.
 
Alright, in this post I'll be explaining Trick Room in further detail with Pokemon set it up and Pokemon that sweep under it.


Trick Room


In OU, it's definitely difficult to design a successful Trick Room team, since after your Trick Room time is over, you'll have a tough time trying to set it up again. Not to mention Bullet Punch Scizor which can destroy Trick Room teams since it will always hit first for hard damage.

On the other hand, NU doesn't necessarily have any "strong" priority users as they're all in the above tiers. With this being said, designing an NU Trick Room team is not all that difficult. There are many NU threats that can take advantage of Trick Room, and many that can set up Trick Room. I will explain these below.


Pokemon that set up Trick Room

Banette: Having a pitiful base 65 Speed and a great base 115 Attack stat really will guarantee you that you will move first and hit reasonably hard with the vast amount of Pokemon that are weak to Ghost-type attacks. Not only that, but it has Destiny Bond which it can use to its advantage to bring a Trick Room sweeper into play safely. You forgot to mention the suicide Banette lead strategy.

Exeggutor: Exeggutor is another Pokemon that has a terrible base 55 Speed, but has decent offensive stats which are base 95 Attack and base 1125 Special Attack. It has access to two helpful moves that allow your Trick Room sweepers to switch in safley; Sleep Powder and Explosion. IT'S OVER 1000! Lol, you might want to fix that.

Gardevoir: Gardevoir doesn't necessarily have a low Speed stat, sitting on base 80, but it has a lot of chances to set up Trick Room thanks to its ability Trace. It also has a great Special Defense and Special Attack stat, both sitting on 115 and 125 respectively, which help it further to improve its set up capabilities. It also has access to a ton of support moves such as Will-O-Wisp, Wish, Hypnosis, and the dual screens.

Grumpig: Grumpig is another Pokemon that doesn't have a low Speed stat, but it does have a decent Special Defensive stat and has the ability Thick Fat which makes it easier for Grumpig to switch in and set up. You might want to add a bit more, like standout moves. What makes him better than, say, Gardevoir in trick room besides Thick fat?

Slowking: Slowking is probably one of the best Trick Room users since it can set it up reasonably well, and sweep under it thanks to Nasty Plot. Having a grand base 110 Special Defensive stat coupled with base 95 HP and having a access to a reliable recovery move (That's slack off, for those of you who don't know. He can't learn recover) makes Slowking a prime Trick Room candidate.

Xatu: Xatu is one of those Pokemon that can set up Trick Room first, and then switch out last to bring in your sweeper unharmed. It's almost the same as Jirachi. It has Trick Room, Wish, and U-turn which really help it out when it comes to bringing in a sweeper. It also has a higher Speed stat which helps it achieve the first turn set-up and last turn switching.

Bronzor: Bronzong has a few little things that help it work decently as a Trick Room set-up Pokemon. The biggest thing is that it it's probably the best one that can set up Stealth Rock and Trick Room. The only disadvantage that it has is it doesn't have access to Explosion.

Porygon: Porygon is another Pokemon that can set up Trick Room and sweep under it like Slowking. It may seem to be weak, but it does have Download that can help improve it's Special Attack so it can hurt things with Tri Attack as it will do a reasonable amount of damage. It also has access to Recover which can make it survive longer. Trace isn't useless in this tier, what with Pure Power, Thick Fat, Intimidate, and many other useful abillities running amok.

Pokemon that sweep under Trick Room

Crawdaunt: Crawdaunt serves as a decent mixed attacker as it has base 120 Attack and base 90 Special Attack stats. It's dual Water and Dark STAB moves allows it 2HKO or even OHKO a lot of Pokemon that try to resist Water or Dark moves.

Kingler: Kingler also has a huge base Attack stat of 130 and has Swords Dance as well. It also has a really strong Water-type STAB called Crabhammer that can easily 2HKO many threats. Aside from Crabhammer, giving it Return and X-Scissor allows you to hit the entire metagame for neutral or super effective damage. Although it's Speed isn't really low, it's still capable of reaching a Speed stat of 139 assuming the IVs are at 0 and you are running a - nature, in this case, Brave.

Marowak: Reaching an enormous attack stat of 568 with Thick Club makes Marowak one of strongest, if not the strongest, Trick Room sweeper. Not only that, but it also carries Swords Dance, boosting its Attack stat to above the 1000 mark.

Medicham: Medicham reaches a high Attack stat of 480 with Pure Power and it has access to two really strong STAB attacks that is can use. It also has a wide type-coverage movepool that can help it sweep things without being as easily walled.

Rampardos: Having a gigantic base Attack stat of 165 definitely makes Rampardos worth using. Since Scizor is no longer here to revenge-kill this beast, Rampardos can dent teams easily. It also has Head Smash which it can use as a last resort which will most likely KO Pokemon that resist it.

Ursaring: Base 55 Speed and base 130 attack makes Ursaring a huge threat under Trick Room. Not only that, but it has the ability Guts and Swords Dance, meaning Ursaring can destroy teams with ease. It also has a decent movepool to work with, making Ursaring extremely threatening.

Munchlax: Munchlax may seem like a joke, but it has a very big movepool that helps it hit most of the NU metagame for super effective damage. Not only that, but Munchlax is the slowest Pokemon on the field, which will guarantee you to hit first assuming Trick Room is set up. It also has Thick Fat which can help it switch in on things easier and it carries Pursuit to hit those Psychic- and Ghost-types hard when they switch out.

Rhydon: This pokemon might seem inferior to Marrowak at first glance, with the lack of a Thick Club, Swords dance, or the abillity to Rock Polish. However, what he does have is a STAB combo that is only resisted by pokemon weak to Megahorn, and a massive 130 base attack is not to be looked away from. He can also set up Stealth Rock if you want, can use a Rock Head'd Double Edge, and can take physical hits well. Just keep him away from water and grass types.

Piloswine: Ice/Ground is an unusual typing, making him immune to sand AND hail. He can do multiple things including fire off Ice Fangs and Earthquakes, take physical hits, stall opponents, use Ice Shard for priority, Stealth Rock, use Dual Screens, use Amneasia to bolster his weak SpD, Roar, or just hit hard. The choice is yours.

I was bored, so I did this. Tell me if I missed anything.

I added two pokemon, helped you out a bit, ect.
 
Thanks Mattman324, I added Rhydon, but I passed on Piloswine. There are much better Pokemon that can abuse Trick Room then Piloswine.

Edited more stuff and added more stuff. It's looking huge. o.o
 
Rhydon: This pokemon might seem inferior to Marowak at first glance, with the lack of an item that boosts its Attack and Swords dance. However, it does have a reliable STAB combo that is only resisted by Pokemon that are weak or take neutral damage to Megahorn. Not only that, but a massive base 130 Attack is not to be looked away from. It also has the ability to set up Stealth Rock if needed and can use its ability to its advantage by using Double-edge.

Rhydon does have Swords Dance. Also, whilst 394 Attack is much lower than 568, with a Life Orb Rhydon has the equivalent of 512 Attack, which is only 10% lower than Marowak's, but Rhydon's double STAB and better offensive movepool more than make up for it. Rhydon is also slower and has better defenses, albeit with extra weaknesses, including Hitmonchan's Mach Punch which is key.
 
Rhydon does receive Swords Dance, so remove that bit.

EDIT: Beaten ;__; Anyway, I don't see why Medicham is a Trick Room sweeper. It's not that slow at all.
 
Rhydon does have Swords Dance. Also, whilst 394 Attack is much lower than 568, with a Life Orb Rhydon has the equivalent of 512 Attack, which is only 10% lower than Marowak's, but Rhydon's double STAB and better offensive movepool more than make up for it. Rhydon is also slower and has better defenses, albeit with extra weaknesses, including Hitmonchan's Mach Punch which is key.

Thanks for catching that mistake.

EDIT: Beaten ;__; Anyway, I don't see why Medicham is a Trick Room sweeper. It's not that slow at all.

Well, Medicham is capable of reaching a Speed stat of 148, and that's reasonably slow. Also, it's better for Medicham since it doesn't have to worry about being outpaced by things faster then it if it doesn't have a Choice Scarf. If it does have a Choice Scarf, you're always going to be stuck with one move. On the other hand, as a Trick Room sweeper, it doesn't have to worry about being stuck with one move.
 
One problem with Trick Room is that only Bronzor and Porygon can set it up while not being weak to Dark attacks. Pursuit destroys them. Another problem (in general) is that you can stall out the 5 turns of Trick Room.

Example:
Exeguttor uses Trick Room. You do whatever.
You switch in Magneton. It explodes, you survive.
Opponent switches in Marowak.
You switch to Articuno as it Earthquakes.
You switch in Sandslash at is Stone Edges.
You switch to Drifblim as it Earthquakes / Double-Edges.

Just an example.
 
I sincerely doubt Porygon's effectiveness, as with Trace really. Sure there are good abilities but Porygon can't really exploit them. Take a look:

Pure Power: Yeah sure, like Porygon is going to switch in Medicham to promptly get outsped and KO'd by a Brick Break/HJK...

Mold Breaker: None of Porygon's attacks are stopped by abilities in particular.

Thick Fat: Who with Thick Fat are using ice and fire attacks? Grumpig perfers Psychic/Signal Beam; Munchlax has no use with Fire Punch due to a blatant lack of floating steels meaning EQ is much better; Purugly isn't going to be using any fire/ice moves either, and Walrein/Dewgong like their other ability better.

Intimidate: The only Intimidating physical user that are actually seen on a regular basis is Tauros, so that's +1 to trace. Most other intimidators are either hardly ever seen (Granbull), not usually physically inclined (Luxray), or both (Masquerain comes to mind).

I can't think of other abilities to trace, either.
 
Why isnt lapras on here? It has 130 hp good defenses and attacks along with a really wide movepool for offense(hpsas) defensive curse and being able to toxistall, and support roar and heal bell. He qualifies for all 3. And if you run curse TR is also viable. EDIT also he gets free healings from water attacks.
 
...Flash Fire? (Rare) Water Absorb? Aftermath (lol)? Truant?

But Porygon's stats still suck.

OK, I guess with Flash Fire you kind of neuter Ninetales and threaten with TWave or something, another +1 (though Gardevoir pulls off this feat much easier with its inflated SpDef). Offensive Flareons can simply Superpower you.

The only Water Absorber I've seen are Lapras and a few Mantine. Mantine likes to carry Toxic making it risky to stay in against it, and Lapras has STAB ice moves to hit you with, and enough defense to laugh at your weak unSTABed Thunderbolt (it has the same defensive strength as Vaporeon, and Porygon is much weaker than Porygon2). And unless you're facing a dragon dancer they don't particularly care about T-wave either.

Lol Aftermath and Traunt.
 
has anyone else tried subpunch poliwrath? I've been running substitute, focus punch, waterfall, hypnosis, and it's been working out really well. lots of walls can't break his sub, and with a sub up it's a lot safer to use hypnosis against something threatening.
 
Status
Not open for further replies.
Back
Top