Mafia Policy Review

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yes.. you read right, this is Policy Review... for Mafia.

I've talked to Mekkah many times about how people are simply messing small things in Mafia games which end up ruining what could've been a great game. We finally decided to post a thread where everyone can talk about these issues and prospective hosts can get tips and tricks for when they design their very own game.

Do note that all of this is for discussion. However, I do expect you to think about what you are saying before you say it. If someone just talks bullshit in this thread or cracks stupid/unnecessary jokes, don't expect us to take it kindly.

FYI, all this is from a discussion between me and Mekkah and isn't just my opinion but rather both of ours.

Anyway, without wasting more time, lets get into these:

Moles / Charles Dickens' type roles

This is a huge no. There simply is no place for sure overpowered roles in mafia games anymore. On Smogon, people play under one major assumption, that the host does not lie.

Moles simply allow the mafia to gain an entry into the village, an entry they should have to work to attain. They weaken a village which simply by statistics is not a favorite to win anyway.

I know that Brain and me were actually responsible for introducing the first Charles Dickens type character in a mafia game when we did Apoc but you have to realize, it was a new concept then. It was meant more as a test than anything else. Additionally, we tried our best to nerf it. With it needing a new story each time as well as being limited to only Dickens' characters (so if it ever died, all the people it covered up were going to be exposed). Plus, it really wasn't supposed to run into the wolf on N0 due to a perfect rand target.

What I'd like to say is, just don't do this. If you want something that gives inaccurate results, try a Paranoid Cop or something, make it with the person doing the inspecting not the person being inspected. Even in that case, I'd leave a hint that all results may not be 100% accurate.

If you still want to keep moles in the game, there ARE ways to balance it out. Make sure there are enough ways for them to exposed and they could turn into a fair role.

NPC's

Now, as of recent games you'll see the number of NPC's has been increasing like mad. When we brought this idea into play in Apocalypse, it was just for a small number of roles. You can't have 10 people getting revived in a game, thats just stupid. I'd suggest you attempt to limit NPC's to a maximum of 3-4.

Additionally, you'd do well to do what we did with "Marge" in Apoc. Basically, if I give Mekkah a rogue role, I'd also tell him "the NPC you'd turn into is Superman, if it dies, your lose your power". This would surely not be inspect-able by anyone so its just information for Mekkah. This way, you don't have a "pool" of extra NPC's just lying around like you have had in many games.

What we'd done in Apoc was say Shiv was assigned to Batman and Mekkah was assigned to Superman. If both Superman and Shiv died, thus rendering both Mekkah and Batman useless, we'd assign that to Mekkah. Thats still "fair". You just don't want to have 10 NPC's which kinda end up ruining games.

A good side-effect is, with lesser NPC's, lesser people try and "act" like an NPC. This forces people to become more active and post more. For example, with 2 of our aliases in YCI mafia, we simply kept them as an NPC and one of them was never touched right until the end. Now if there were lesser NPC's, I'm sure we'd have to be posting more and thus making the game way more interesting. Mekkah put it well:

<@Mekkah> main reasoning is that NPCs encourage people being quiet
<@Mekkah> and a game isnt as fun with quiet people
<@Mekkah> and this way finding quiet people becomes a guessing game

Neutrals

Okay guys, I've hosted games myself, I know its really tempting to have a bunch of wicked neutrals wrecking shit up. However, the only people who enjoy that is the neutrals themselves and the game hosts (hell i've been in both positions many times). The rest of the people don't take kindly to it at all.

Neutrals are supposed to have minor effects on the game. They aren't supposed to be the characters the game revolves around. Do remember, this game is called mafia, not neutral.

More on the topic of neutrals, stronger neutrals are actually better in terms of gameplay when compared to weaker neutrals. A wolf needs to do many things to win, he tries to take out the strongest people while helping the weakest, this helps keep the game in check and balance it out.

However, a weak neutral is simply along for the ride. He knows he doesn't have to do much to win, just chill and do whatever the hell he wants to. For example, dak in YCI mafia had a very straightforward role, one which really required no skill at all. He allied with the Milkmen and once he heard of me and Jackal being wolf, he thought it would be "cooler" to sell the Milkmen out and help us (not that i didn't like it but still). People who don't have to do anything to win are actually the most dangerous, they simply have nothing to lose.

Just remember, the harmless ones are actually the most harmful.

CWC's

Right, I honestly think the concept of CWC's is great. However, its been implemented completely wrong. CWC's like "Post ______ in the thread each day to get 1 point" is absolutely useless unless the character actually needs something like that.

I'd love to see creative CWC's which actually make people work towards things. Be it a side-goal, a simple quest, anything, it has to require some work other than posting. Hell, it could even be something that challenges a person's knowledge about the game. For example a CWC like "10 points to guess the number of villagers in the game by night 6, you get 2 guesses" may be useless in terms of gameplay but it actually requires the guy to go out and figure out how the village is structured. It brings skill into the picture.

Here are mekkah's views on the matter:

<@Mekkah> CWCs are not explored yet enough to make extremely fine guidelines for them
<@Mekkah> personally i think they should be used to encourage thinking for yourself
<@Mekkah> you have to force peopl to break loose from "just send in my night actions and vote for what my leader hip/thunda/mekkah/avatar/dak says"
<@Mekkah> that may involve going agiansrt your team's wishes, but not something as extreme like wasting skynet on a user that had no undoable actions
<@Mekkah> good examples of CWC are for example
<@Mekkah> neutrals winning/losing
<@Mekkah> having the highest amount of kills in the game
<@Mekkah> people complaining about being silenced (this one's for comedy but still)
<@Mekkah> or flavour-wise a certain role interaction
<@Mekkah> like terminator wanting skynet dead
<@Mekkah> CWC is kind of like making everyone a mini neutral
<@Mekkah> another good use of CWC is giving every faction one man with the same CWC
<@Mekkah> this encourages team work across factions
<@Mekkah> very small team work though
<@Mekkah> but again it's highly experimental

Now, moving onto some more definite stuff:

Host Interference

As a host, you really need to keep a lid on things. I always tried answering most questions with "maybe" because even if you don't want to, you end up giving a LOT away.

You want to have a solid game with priorities, role interactions, everything decided beforehand. I hate it when hosts just decide stuff on-the-go because no matter what you think, you ARE biased.

So, before you want to host a game, make sure you can keep quiet about things and also that you have a solid game ready in which no real decisions would ever need to be made.

(Note: By role interactions I mean stuff like say uhh, BNC being RPSI champ (thus being unlynchable) when dak died. You need to figure out what'd happen BEFOREHAND. Does he keep his power or lose it? It could also be a specific role targeting another one which causes a weird question or two to come up.)

Impersonation

This is probably the most important thing here. Here's the deal:

You guys have two identities in each game, one being your Smogon identity and the other being your Alias. You have two ways to express yourself or even conceal stuff, you simply do NOT need a third.

Impersonating another user will lead you to be permanently banned from mafia games, there's no two ways here. Even creating a new account completely to talk to people about the game without letting out your smogon identity will do the same.

Do NOT do this shit.

Lastly, a more administrative thing:

Blacklist

We will be implementing a "blacklist" for all mafia games soon. The concept is like this, if you join a game and don't bother to care about it, the host can notify us and if we deem it correct, you will be blacklisted.

From there on out, other hosts may choose to not take you in their game, even if you have Priority One. A couple of games where you weren't inactive or a period of say a month - 2 months (whichever comes first) and you'll be taken off this list.

If people complain about you while you are already on the blacklist, you may end up being banned from mafia. NOBODY is exempt from this rule, not even "friends". If a host doesn't inform us of people doing this and we find out, the host is liable for them.

Do note that playing badly does not qualify, this is mostly for people who just didn't care and simply ate up a spot in the game.

Mekkah might have another idea to handle this but I'll let him post about that.

Anyway, thats all we had, please feel free to give comments / suggestions and even bring up more topics you think are relevant.
 
Impersonating another user will lead you to be permanently banned from mafia games, there's no two ways here. Even creating a new account completely to talk to people about the game without letting out your smogon identity will do the same.

Is this referring to IRC?
 
That probably covers both forum (which is banned already) and IRC, plus any other form of messaging service.

I am looking forward to the blacklisting being put in place.
 
I honestly think that the problem with moles has rectified itself to a certain extent - ie, people know that inspection results are not 100% infallible. I honestly dislike moles a lot, though, since the effect they could potentially have if inspected is really sort of gamebreaking.

The thing I think that CWC's need to do (which they haven't been doing enough of) is create conflict. There's nothing to lose if you're posting sentences related to your character, and if you gain CWC points from something like stalking correctly if you're rogue, it doesn't matter because that's something you're going to be trying to do anyways.

Rather than the custom win conditions, something I'd been playing around with is the idea of alternate win conditions, where you would gain a full victory from accomplishing your goal OR winning with your team. Obviously these would have to be pretty difficult to achieve, and most likely only a few players in the game would have them so you didn't have teams falling apart left and right.

Also I completely agree with the idea of a blacklist.
 
Very pleased to finally see that a blacklist was a good idea after all. I was worried about namedropping (People still harp on LonelyNess for ruining Simpsons Mafia even though he did a fine job in Super Mario Mafia) but hopefully the blacklist will provide the incentive for people to not fucking idle (or otherwise ruin a game) and actually be respectful of the work that a host puts into a game.

Edit; On CWCs:

I'm in agreement with CWCs currently being somewhat bland (post a certain way, makes x number of references or what have you)... I think specific targets between players that make each character a mini-neutral- as Mekkah coined it- is a fantastic idea. For example, in my first mafia, Super Smash Brothers mafia, my goal as Fox was to <contact> Falco AND have the Smash Bros. win. I was paranoid of outright asking "Falco" to reveal himself to me, as I figured he would be a mafia member, and also hesitant to share this information with other players, in case we were getting moled and I would be targetted. This ended up with me contacting the wrong player and losing, which lead me to helping the wolf of the game win since I had already lost. This kind of interaction really makes mafia games fun *and* random, even though I kind of ruined things for the village who would have had a lockdown on victory without my interference. If I may say so, I strongly recommend to any host that they should include interesting CWCs for certain characters in their games, whether it be contacting, killing, or otherwise targetting/interacting with another player in a different way. You could even make a villager have to target a neutral player, which would make neutrals think twice about allying themselves completely with one faction or another.
 
A person who literally cannot fulfil their win condition should not be left in the game / have their win condition stay the same. Your behaviour in SSB mafia was a great example of why. xD (Not attacking you, just saying.)
 
I think that's fair. Thorns said that in hindsight, he would have godkilled me if he knew I was going to help the wolf, but by the time I told him it had been 2 in-game days and it was too late to godkill me. It won me the X Factor award from Thorns in the postgame though! X)

But yeah leaving people who have "lost" (as it were) in the game is just asking for trouble, so either make the CWC fair or just godkill them.
 
How so? Most mafias in games are united, leaving no room for moles. The only possible other role a mole in the village could assume is a neutral if to mole the mafias. Not only would this not be as succesful as the mafia moles, as neutrals aren't as trusted, but it would stop unisen within their own team, as this player would not be trusted whenever inspected. I just think it's kinda counter productive.
 
How so? Most mafias in games are united, leaving no room for moles. The only possible other role a mole in the village could assume is a neutral if to mole the mafias. Not only would this not be as succesful as the mafia moles, as neutrals aren't as trusted, but it would stop unisen within their own team, as this player would not be trusted whenever inspected. I just think it's kinda counter productive.

Well, usually in big mafia games there is 2 mafias. One united and more baseline while the other is divided and wee bit more powerful in the grand scheme. The divided mafia also usually has one person whose role is to find his teammates.

I'm just saying its something to look at. I like the concept of mole roles as long as there is something in the game that can see through them.
 
I believe that mafias should work to mole the village, but I like the idea of safeclaims instead of falseclaims. Something, for example, in Elements Mafia, 'You have killed Germanium prior to the events of this mafia, and as such he is not in the game. Use this knowledge how you will.'
 
on the subject of having a village mole, fact is, the mafia's are generally in small groups. finding a single user will simply make them think twice about the "mole" no matter what. it just isn't that feasible.

lol what a dick I said I was gonna make this thread and you know it xD

although i guess you did an ok job

no i didn't :( and people talk about doing shit all the time but never get to it! also, blame mekkah, he MADE me make this thread (though i'm happy he did).

I believe that mafias should work to mole the village, but I like the idea of safeclaims instead of falseclaims. Something, for example, in Elements Mafia, 'You have killed Germanium prior to the events of this mafia, and as such he is not in the game. Use this knowledge how you will.'

I actually agree with this completely. I always like the idea of knowing a role to fakeclaim that won't have any collisions with other roles. for example, its kind of why i claimed i had to kill my OWN role in YCI mafia. made sure there actually wasn't a role called the juggernaut which would fuck me back up.
 
I've had conversations with multiple people and I have yet to speak with someone who disagrees with it, but I think that anonymous mafia is ruining the game. Anonymous mafia has one aim: to prevent namekills... but we already have a precedent for night 0, which already prevents namekills, because let's face it if you have no good kill target for night 1 beyond namekilling after an entire cycle of play, then your entire faction is probably doomed anyway. The problem I see, is that there is no "punishment" for fucking up.

Take moi and hipmonlee in this most recent anonymous mafia. They were ousted as mafia almost immediately because of poor play on their part (regardless of what you say, letting yourself idle in a room that could potentially out you as mafia is poor play... IRC is part of mafia), but they weren't punished at all for it... beyond an inability to mole. The just sat back, and said "good luck finding me" among the piles and piles of anonymous aliases... it's like searching for a needle in a haystack, and personally I find that to be bullshit. It gives mafia factions in particular an unfair advantage that they can outright be KNOWN as mafia but the village can't do a damn thing about it. It'd be different if we all went to a seperate server and actually ahd to play on our new aliases (which would serve the same purpose of preventing namekilling).

Personally I don't think that we need anonymous mafias to do what we originally needed them to do anymore. And if your problem is that the good players will get targeted... then maybe don't assign broken roles to good players, it's not like the good players won't actually be in control of the good roles anyway (anyone who has played on a mafia faction knows that unless you're a notable player, you're more or less a chess piece that your "good player" uses to win the game).
 
no i didn't :( and people talk about doing shit all the time but never get to it! also, blame mekkah, he MADE me make this thread (though i'm happy he did).

You were taking ages and you have Viva to finish, Noobal.

For falseclaims, this is why open themed or partial open themed >>>> closed theme. People will nearly always believe a claim of a popular character, and the more obscure ones will never be believed. This is one reason why Super Mario Mafia was so easy to collect claims for. This is also why I gave each mafia a way to get 100% safe false claims in my game.
 
(anyone who has played on a mafia faction knows that unless you're a notable player, you're more or less a chess piece that your "good player" uses to win the game).
No..... that is the way you play and you've made a ton of people pretty fucking pissed off because of it. I'm not saying you are the only one, but man your name gets brought up a ton when talking about getting bullied and being used.

Thorns brings up a good point and something that I will try to install in future small games I host. Having safe-roles rather than mole-roles is probably a much smarter balance.

EDIT: Sorry just to clarify, I wasn't talking about Big Mafias, I was talking about Small mafias. I think there is a huge difference between the play style of both of them. In big mafias, I have no problems with people being controlled since its basically tons of "little pieces" (ex. each villager) who make up the team; if you have a figure head who is leading and making sure they aren't gonna get moled, I get that. In small games, since the village has less people to worry about "medium sized pieces" if you will, having one person making all the calls sucks all the fun out of the game. Sorry LN, but in Mario a majority of the villagers weren't that happy that you didn't even give them spreadsheet access. Leaving people in the dark might be the smarter choice, but it ruins the fun of talking and planning if your just gonna call the shots just so that you can win. Hell, even in b_l's game I'm running around blind since I haven't seen a single fucking spreadsheet even though I'm confirmed villager. Why can't I see it? It's not like I'm gonna start running my mouth. Whatever

just my 2 cents
 
In LN's defense, this "one good player and the rest are chess pieces" approach has been in use for ages. Brain in DBZ kept everyone but a few just-in-case-i-die-back-ups in the dark. Hip in DBZ told his men what roles they had, but switched their aliases around. And it didn't do them much harm - in fact, it stopped leaks that could have killed them (well they did end up killed, but for different reasons).

Of course it's going a bit too far lately, and it makes the game pretty damn boring for anyone but that select few that are heading their factions.
 
matty, in YCI mafia I may as well have not even played as I was basically an extension of gmax / EW / village leader X, if you're not a notable player, and you have no info, you're a pawn... no matter how you look at it (whether or not people complain about it is beside the point, it's nothing you can control).
 
Anonymous Mafia is pure unadulterated fun for the simple fact that it is anonymous. I concede that it has some flaws. But so does the non anonymous system. This does not make one better over the other. If you really wanna settle this have non anonymous big mafias sprinkled in for good measure, but it should by no means be the norm.
 
I have to agree. In YCI, I basically did nothing but take orders from Gmax (and after that lesm and rev), and didn't get to do a fucking thing because I got subbed in and the smart play is to keep as many people in the dark because in anonymafia you might reveal information to an idiot, and just never letting people have information is the "smart" play. It's terrible, and it makes the game super fucking boring for anyone not Mafia, Neutral, or a village leader.
 
How is this any different than smogon forums mafia? Mekkah said it flat out. This has been going on forever. It's a part of mafia. I honestly don't see what you guys are getting at.
 
matty, in YCI mafia I may as well have not even played as I was basically an extension of gmax / EW / village leader X, if you're not a notable player, and you have no info, you're a pawn... no matter how you look at it (whether or not people complain about it is beside the point, it's nothing you can control).

It might have been a good thing you were kept in the dark, considering you gave us (thunda) a ton of info whereas iirc Gmax told you to be quiet. This is exactly why people take that approach.

And it's not a trait of anonymous mafia at all. You should know that, you've played Super Mario Mafia exactly like it.
 
How is this any different than smogon forums mafia? Mekkah said it flat out. This has been going on forever. It's a part of mafia. I honestly don't see what you guys are getting at.

that's why after touhou mafia ends i will be hosting a mafia like the ones that i am used to that are honestly much better

17 players

6 mafia

4 power roles

maybe 1 neutral

no contact outside of thread unless you are mafia and you may only contact other mafia in that case

no cardflip

the way mafia was really meant to be played
 
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