Everything you know is wrong! [OU RMT]

EVERYTHING YOU KNOW IS WRONG

INTRODUCTION:
The concept this team came from was sets for Pokes tailor made to destroy their most common counters. Basically 2/6 of the Pokemon in the team with kill their common swap ins, allowing a sweep with Heatran at the end as it appreciates the things removed by the others. I'm trying out a new angle to the game, so please be gentle. It plays similarly to Suicide Offense and Resistance Offense in that you rarely swap the 2 that beat their counters, but you can at any point if you feel compelled to do so and it won't ruin the play.

THE TEAM AT A GLANCE:
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Swampert @ Leftovers
Torrent
Impish Nature (+Def, -SpAtk)
252 HP | 6 Atk | 252 Def
  • Earthquake
  • Avalanche
  • Protect
  • Stealth Rock
Comments/Description:
Swampert was the last member added to help check the ever-present Dragons of OU and as a reliable Stealth Rock lead that could survive until late game. He is one of the four not made to defeat it's own counters. The set I picked was Physical Swampert, as it deals with Latias better. It might not do as well against Salamence, but it still does well enough for my purposes. I also prefer the -SpAtk nature Physical Pert allows me to use, since many leads are EVd to outspeed Relaxed Swampert.
Swampert fits a nice niche in this team due to it's reliability and it's useful resistances. Being weak to only one type that a great deal of my team resists is another plus he brings to the table, especially since he will rarely be OHKOd by anything not Super Effective. Stealth Rock support was essential to the team and Protect is useful for Scouting unconventional leads, or ones that may, or may not, have a way to beat Swampert (Azelf/Infernape). If so I swap to the appropriate Poke to take the attack instead of losing Rocks which net me many of the OHKOs I need.

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Lucario @ Shuca Berry
Inner Focus
Adamant Nature (+Atk, -SpAtk)
196 HP | 252 Attack | 60 Spd
  • Swords Dance
  • Close Combat
  • Extremespeed
  • Stone Edge
Comments/Description:
This is BetterThanLori's Bulky Shuca Berry Lucario.
BetterThanLori said:
Let me explain the concept behind this set. In todays metagame everything is built around outrunning Lucario. If it can outrun Lucario, and conceivably tangle with the metal jackal it probably will run enough speed to do so. Things slower then Lucario such as defensive Suicune, Scizor and Steel-trapping Magnezone do not even hit Lucario's minimum speed due to how pointless it is to sacrifice bulk. In other words, 252 Speed Lucario wastes a lot of energy outspeeding things that don't exist. This set runs 60 speed to outrun 88 speed Rotom. You may drop all the speed if you'd like, since you aren't missing out on anything. The idea behind this bulky Lucario is to survive its counters hits long enough to overwhelm them with Swords Dances. Swords Dance as they switch out, SD again as the counter fails to OHKO, then viciously retaliate. +4 Lucario with no item hits with about 125% the power of a +2 Life Orb Lucario.
I run Stone Edge to deal with Gyarados better, but this set beats Scizor, Zapdos, Starmie, Salamence, Gyarados, Magnezone, Swampert, Machamp, most Suicune, and Infernape swap ins easily, while crippling Hippowdon and Mamoswine swap ins (who rarely, if ever, come in anyway). Many of these Pokes have the ability to revenge or stop Heatran's sweep, so Lucario is key to unlocking Heatran's end game sweeping potential on this team. I make sure to bring in Tyranitar before Lucario, to remove or damage Gliscor, allowing for more effective hole punching with this Lucario.
Ice Punch was changed to Stone Edge at august's suggestion

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Scizor @ Choice Band
Technician
Adamant Nature (+Atk, -SpAtk)
248 HP | 252 Atk | 8 Spd
  • U-Turn
  • Superpower
  • Pursuit
  • Bullet Punch
Comments/Description:
Scizor has been changed to standard CB Scizor at august's suggestion. U-Turn allows me to scout for counters and Bullet Punch is deadly. Scizor provides important resistances as well, and can attract Fire attacks for Heatran to absorb. He checks most Tyranitar for me as well as weakening opposing Pokes with the strongest U-Turn in the game. anything that comes in on Scizor that is scared of Lucario allows me to set up with him, near guaranteeing a KO against whatever comes in to stop Luke. In terms of utility, nothing stop this Scizor, being able to Pursuit trap and Superpower the swap ins when predicted is very useful as well.

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Celebi @ Leftovers
Natural Cure
Bold Nature (+Def, -Atk)
252 HP | 220 Def | 36 Spd
  • Recover
  • Grass Knot
  • Reflect
  • Thunder Wave
Comments/Description:
Celebi has been changed to DefensiveBi at august's suggestion. Celebi allows me to scare off opposing Gyarados that come in on Swampert or Scizor and make them come back in to attempt another set up later against Lucario or Heatran, only to be beaten. Reflect is greatly appreciated by the rest of the team, as is Thunder Wave support. Celebi having more survivability than Tinkerbell isn't a bad thing either. I lose the win against Tyranitar and Scizor, but I earn more general use against more threatening opponents for this team.

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Tyranitar @ Babiri Berry
Sand Stream
Naive Nature (+Spd, -SpDef)
116 Atk | 144 SpAtk | 248 Spd
  • Fire Blast
  • Ice Beam
  • Crunch
  • Dragon Dance
Comments/Description:
MixDance Tyranitar is another example of something expected on a team like this. For two main reasons:

1. Sandstorm is required for several key KOs and 2. It assists in beating Gliscor, Rotom, etc if my other Pokes that I use to check them are out for the count.

Crunch is my STAB move of choice as it allows me to beat all forms of Zapdos despite Pressure and rivals Stone Edge in overall power due to it's accuracy and the Defense drop chance. There is only one major change in this set compared to the Smogon set. The Babiri Berry. By having it I deal with Scizor better and can bluff regular DDTar against Latias, Rotom, or other Pokes that take Crunches making the Ice Beam or Fire Blast all that more surprising to the opponent. Luckily Tyranitar, unlike Scizor, has enough SpAtk power to use a Special set outside of it's narrow group of counters making it even more of an asset to this team. He also acts as an amazing Dragon Check, Ice Beaming Flygon and Mence, Crunching Latias or Kingdra after a few boosts. After a Dragon Dance it can outspeed and take out Starmie and Azelf as well. Tyranitar is a beast.

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Heatran @ Leftovers
Flash Fire
Timid Nature (+Spd, Atk)
252 SpAtk | 6 SpDef | 252 Spd
  • Substitute
  • Fire Blast
  • Earth Power
  • Hidden Power [Electric]
Comments/Description:
Heatran, the final member of the team and one of the last ones added. The other one of the two not designed to take out the counters swapped in. In fact, I only decided on Heatran because I was thinking about what could sweep easier without bulky Grounds, Waters, and Tyranitar and immediately though of Heatran. If there's something else that fits this slot better, I'd welcome suggestions. SubTran in case some odd Earthquake runner is hidden in their ranks. Fire Blast from Heatran is amazing, especially with a Flash Fire boost which is somewhat easy to get given the rest of my team. I think of it as leaving an opening to attract an attack there, only to counter attack harder because I knew it was coming. This is why I don't reveal Heatran until my main threats are dealt with, to pretend it doesn't exist on the team only to catch them off guard with it. If there's another sweeper that could work in this position that would be preferable, please let me know.
Dragon Pulse was changed to Hidden Power [Electric] to allow better checking of Gyara at the suggestion of august.

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CLOSING REMARKS:

Like I said, this is a new venture for me and perhaps in general. I'm not sure exactly it will perform on higher play levels, as I've been testing on a fresh alt, but thus far it has performed as I had expected. Any insight to better sets would be appreciated greatly. Scizor and Heatran seems to be the most replaceable members of the team given their uses.

Well, that's it. [RMT]
 
RED means the threat can sweep my entire team if I give it the chance.
ORANGE means the threat may require a sacrifice to kill, but I can generally deal with it.
GREEN means the threat is easily dealt with.

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Abomasnow: Tyranitar, Lucario, Scizor and Heatran destroy it.
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Aerodactyl: Swampert, Lucario, Tyranitar, Scizor and Celebi destory it.
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Azelf: Tyranitar, Lucario, Scizor together beat it, but it may take a combination to beat it.
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Blissey: Tyranitar, Lucario, and Scizor beat it.
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Breloom: Celebi, Heatran and Tyranitar (if it's set up) can deal with it. Taking the Spore is the biggest decision, but likely nothing will die to it.
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Bronzong: Lucario, Tyranitar and Heatran all kill it,
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Celebi: Tyranitar, Lucario and Heatran destroy it.
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Cresselia: Tyranitar is my main thing to beat it. Sandstorm makes Moonlight near useless, and high powered Crunches can beat it in time. If Tyranitar is crippled or dead I just have to wear it down with Heatran, Lucario, Scizor, etc.
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Dugtrio: Scizor and Lucario destroy it, but if it comes in on Tyranitar it's a problem.
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Flygon: Lucario, Tyranitar, Scizor (does decent damage), Swampert, and Heatran (with a Sub or if it's Outrage locked) all beat it handily.
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Forretress: Tyranitar and Heatran beat it.
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Gengar: Scizor, Tyranitar, and Heatran all check it.
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Gliscor: Tyranitar and Lucario draw it in and beat it.
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Gyarados: Scizor beats it easily with HP [Electric], Lucario can do serious harm to it.
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Heatran: Lucario, Tyranitar and Scizor beat it.
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Heracross: Lucario, Scizor, Swampert, and a Subbed Heatran beat it.
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Hippowdon: Lucario, Swampert, and Tyranitar beat it.
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Infernape: Lucario, Swampert, Scizor, and Subbed Heatran all check it.
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Jirachi: Swampert, Lucario, Tyranitar, Celebi and Heatran all check it/counter it.
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Jolteon: Lucario, Swampert (if it runs HP [Ice]), Tyranitar, and Heatran beat it.
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Kingdra: Lucario, Tyranitar, Scizor, Swampert and Heatran if subbed can all deal it massive damage or beat it, but none are reliable swap ins.
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Latias: Tyranitar, Swampert, Lucario, Scizor, and Subbed Heatran beat it.
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Lucario: Tyranitar if set up, Heatran if set up, Celebi, Scizor if set up, and Swampert work to deal with it.
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Machamp: Lucario, Scizor, Heatran, Swampert and Celebi check it.
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Magnezone: Scizor, Lucario, Tyranitar, Swampert, and Heatran destroy it.
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Mamoswine: Lucario, Tyranitar if set up, Heatran if Adamant or with Sub and Swampert can all deal with it.
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Metagross: Swampert, Heatran, Tyranitar, and Lucario all deal massive damage to it while depending on the set the amount of damage it can do can be very limited.
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Porygon-Z: Depending on the set it can do some damage, but Scizor and Lucario can deal with it for the most part.
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Raikou: Tyranitar can set up if it doesn't run HP [Grass], Lucario does good damage, and Heatran with a Sub can kill it easily enough.
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Rhyperior: Swampert, Celebi, Lucario, Scizor, Tyranitar, and Heatran all have ways do doing good damage to him.
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Rotom (all formes): Depending on the set it can be difficult to deal with. Heatran does well in general, as does T-tar if Set up or it lacks Will-O-Wisp. Wearing it down is my best option.
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Salamence: Swampert, Tyranitar, Lucario and Celebi can beat it, Celebi can cripple it, and Heatran if set up can beat a weakened one.
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Scizor: Tyranitar, Heatran, Swampert, Celebi, and Lucario can all check it.
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Skarmory: Tyranitar, Lucario, Scizor, Celebi, and Heatran can all deal good damage to it.
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Slowbro: Tranitar and Celebi are my main ways of dealing with it.
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Snorlax: Lucario and Scizor are my main ways of dealing with it.
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Suicune: Celebi, Lucario, and Scizor are my only ways of dealing with it. If it sets up too many Calm Minds it's dangerous.
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Starmie:Lucario, Scizor, Celebi, and set up Tyranitar are my ways of dealing with it.
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Swampert: Lucario, Swampert, Celebi, and set up Heatran (assuming prior damage) can deal with it.
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Togekiss: Lucario, Scizor, Swampert, Heatran (if set up), and Tyranitar can beat it.
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Tyranitar: Swampert, Lucario, Celebi, and Scizor deal with it easily.
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Yanmega: Swampert, Heatran if it doesn't run HP [Ground] or if Heatran has a sub up, Lucario, and Scizor deal with it.
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Zapdos: Lucario, Tyranitar, Heatran if set up.
 
I would suggest a revenge gengar running

Gengar @ Choice Scarf
Ability: Levitate
EVs: 4 Def/252 Spe/252 SAtk
Modest nature (+SAtk, -Atk)
- Shadow Ball
- Thunderbolt
- Focus Blast
- Hidden Power [Ice]/Trick /Explosion


Focus Blast takes care of Heatran, outspeeding it (even if it has a Choice Scarf) and OHKOing all but the most Defensive Heatran. Focus Blast also OHKOs Tyranitar, Weavile, and Lucario. Thunderbolt hits water types hard, and easily KOs any Gyarados even with a Dragon Dance under its belt. Shadow Ball is for obvious STAB and a quick KO on Azelf and Starmie. It also does massive damage to other Psychic Type Pokemon. And of course, HP Ice is for the lovely dragon family. Almost always OHKOing Salamence, Flygon, and Garchomp.
 
Heya Ciaran, the only problem I see is Bounce Gyara, he can OHKO or 2HKO everyone on your team.
good luck!
 
Hello.

I received your PM this morning. While I approve of the type of strategy you are attemping to use, I don't really think you are using Lucario and Scizor like you should be. With Tyranitar luring Gliscor in with Ice Beam you can just as easily get a sweep with standard Swords Dance Lucario and Choice Band Scizor. CBScizor and SDLuke are also excellent offensive partners. For example if Lucario weakens Rotom then Scizor can come out and finish it off and suddenly Scizor is no longer contained by it's counter and is free to spam U turns and Superpowers. This will also allow you to run HP Electric SubTran to lure out Gyarados since you have Mence covered via CB Bullet Punch. Your still rather Gyara weak after that though, so I'd suggest running defensive Celebi.

In short, Extreme Speed / Stone Edge / Close Combat / Swords Dance Lucario over your current set
Standard CBScizor over your current set.
GK / Twave / Reflect / Recover Celebi over Tinkerbell
HP Electric > Dragon Pulse on Heatran

I realize this may make your team too standard for your strategy, but I can vouch for the offensive combination of Scizor/Luke as it really is a great combination and the free turns Scizor gives Lucario via U Turn are sensational.

For your Scizor EVs you have several choices. You can use the standard 252 Atk / 248 HP / 8 Spe spread, you can go with 252 Atk / 252 Spe / 4 SDef to outpace other CBScizor, you can go with 176 HP / 100 Atk / 176 SDef / 56 Spe to provide a little more special bulk, or you can use 240 HP / 56 Atk / 212 SDef for even more special defensive bulk. As it is right now, I feel that the standard 252/248/8 spread would be best for you as you have special attacks covered through Tar/Celebi/Pert and Scizor can still take weak Dragon Pulses / -2 Draco Meteors. Feel free to use other spreads though!

Good luck, hope you enjoy the rate!

EDIT: Defensive Celebi soemwhat helps with Lucario, you can paralyze it and easily revenge kill it after that. If it continues to be a problem then use Choice Scarf Heatran.
 
Interesting how a Standard SD Lucario with Crunch can sweep your entire team (OHKO on 70% Swampert with LO + 2 Close Combat, OHKO on Tinkerbell Celebi with +2 LO Crunch since you aren't using the defensive variant, OHKO on Tyranitar, outruns your Lucario and OHKO's, gets dented by weak Bullet Punch from Scizor and OHKO's, outspeeds Heatran and OHKO's). The moment your opponent learns three things:

- Celebi isn't defensive variant
- Heatran isn't Scarfed
- Lucario isn't Jolly with 252 Spe EVs

Lucario sweeps your team. Hard. However, since I suppose Lucario could only set up on Tyranitar, and Tyranitar has Fire Blast and outspeeds with DD, ignore my above statements xD Just make sure he never gets a chance to set up. Good luck with your original sets!
 
Hello.

I received your PM this morning. While I approve of the type of strategy you are attemping to use, I don't really think you are using Lucario and Scizor like you should be. With Tyranitar luring Gliscor in with Ice Beam you can just as easily get a sweep with standard Swords Dance Lucario and Choice Band Scizor. CBScizor and SDLuke are also excellent offensive partners. For example if Lucario weakens Rotom then Scizor can come out and finish it off and suddenly Scizor is no longer contained by it's counter and is free to spam U turns and Superpowers. This will also allow you to run HP Electric SubTran to lure out Gyarados since you have Mence covered via CB Bullet Punch. Your still rather Gyara weak after that though, so I'd suggest running defensive Celebi.

In short, Extreme Speed / Stone Edge / Close Combat / Swords Dance Lucario over your current set
Standard CBScizor over your current set.
GK / Twave / Reflect / Recover Celebi over Tinkerbell
HP Electric > Dragon Pulse on Heatran

I realize this may make your team too standard for your strategy, but I can vouch for the offensive combination of Scizor/Luke as it really is a great combination and the free turns Scizor gives Lucario via U Turn are sensational.

For your Scizor EVs you have several choices. You can use the standard 252 Atk / 248 HP / 8 Spe spread, you can go with 252 Atk / 252 Spe / 4 SDef to outpace other CBScizor, you can go with 176 HP / 100 Atk / 176 SDef / 56 Spe to provide a little more special bulk, or you can use 240 HP / 56 Atk / 212 SDef for even more special defensive bulk. As it is right now, I feel that the standard 252/248/8 spread would be best for you as you have special attacks covered through Tar/Celebi/Pert and Scizor can still take weak Dragon Pulses / -2 Draco Meteors. Feel free to use other spreads though!

Good luck, hope you enjoy the rate!

Thanks for the rate!

Scizor and Heatran I'm certainly going to change based on your rate, but this Lucario set is very effective. Tyranitar can beat Gliscor, but consider these calcs for Lucario (although I will change to Stone Edge for Lucario, as it makes sense):

Jolly
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EQ - 41.82% - 49.39% (45.45%)
+4 Extremespeed - 55.65% - 65.54% (60.17%)
+2 Ice Punch - OHKO
*Gliscor remains a counter assuming you lack Ice Punch. But with Ice Punch you always win.

Timid 80 SA
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Heat Wave - 75.76% - 89.70% (82.42%)
+4 Extremespeed - 76.04% - 89.58% (82.29%)
*With Stealth Rocks down Zapdos is guarenteed a OHKO. Run Sandstorm to make sure Leftovers don't ruin this.

Impish
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Earthquake - 48.48% - 57.27% (52.12%)
+4 Close Combat - 87.38% - 103.10% (94.52%)
+2 Ice Punch - 48.57% - 57.62% (52.86%)
*.. what the fuck is up with this. Does Hippowdon even KNOW he's being hit with a +2 super effective hit and NOT being 2HKOed? All the same, +4 Close Combat does heavy damage. Should it be damaged at all it risks being KOed.

Adamant CB
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Bullet Punch - 32.73% - 38.79% (35.45%)
+2 Close Combat - 110.76% - 130.23% (119.77%)
*Survive its Bullet Punch and wreck it. Should you have previously taken an Earthquake (from Gliscor or Hippo), you will also survive this Bullet Punch too.

Spinner
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Surf - 41.82% - 49.39% (45.45%)
Modest Scarfmie's Surf - 57.58% - 68.18% (62.73%)
Modest Specsmie's Surf - 86.67% - 102.12% (93.94%)
+2 Extremespeed (vs Spinner) - 84.46% - 99.66% (91.55%)
+4 Extremespeed (vs Spinner) - 126.01% - 148.99% (136.82%)
*Specsmie's Surf can't OHKO on average. Should you know its set beforehand, you should be able to wreck it with little threat to yourself.

(+0) LO DD
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Earthquake - 58.18% - 68.79% (63.03%)
Mixmence Flamethrower - OHKO..
DD Mence Flamethrower - 80.00% - 94.55% (86.67%)
-1 Ice Punch - 77.34% - 91.84% (83.38%)
-1 Stone Edge - 51.36% - 61.03% (55.59%)
+1 Stone Edge - OHKO
+3 Extremespeed - 77.34% - 91.24% (83.69%)
*You are playing a dangerous game against mixmence. If it Flamethrowers you die. However, should it do anything else (even Brick Break) you will live to pull off a second Swords Dance and OHKO (you DO have Stealth Rocks down right?)

LO
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EQ - 61.52% - 72.42% (66.36%)
LO Gyarados Waterfall - 73.94% - 87.27% (80.00%)
-1 Stone Edge - 51.96% - 61.63% (56.19%)
+1 Stone Edge - OHKO
+3 Extremespeed - 78.25% - 92.15% (84.59%)
*In other words, Gyarados will lose even if you lack Stone Edge. "Crodos" will not be able to land a 2HKO as you Swords Dance in its face. Only bulkydos has a chance, and Stone Edge will end its dreams.

Timid Scarf
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HP Fire - 61.82% - 73.33% (67.27%)
+0 Close Combat - OHKO lol
*Fuck it up. Only Timid Specs Magnezone with max speed can win against you. It will obviously never switch in.

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Earthquake - 47.58% - 56.36% (51.82%)
+2 Close Combat - 73.02% - 86.14% (78.96%)
+4 Close Combat - OHKO
*Kill it with plenty of health left over.

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Dynamic Punch - OHKO duh
+2 Close Combat - OHKO (even bulky Rest/Talk)
*Obviously, don't let it hit you.

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Surf - 38.18% - 44.85% (40.80%)
+1 Suicune Surf - 56.67% - 67.27% (61.82%)
LO Suicune Surf - 63.94% - 75.45% (69.09%)
+2 Close Combat - 61.88% - 73.02% (67.08%)
+4 Close Combat - 92.82% - 109.41% (100.50%)
+2 Close Combat (vs LO) - 90.35% - 106.43% (97.66%)
*Generally, you will rip it apart. Defensive Suicune is setup bait as you easily reach +6. Offensive is more dangerous, but you can still carve into it with a +2 Close Combat.

Jolly LO
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Mach Punch - 60.00% - 70.91% (64.24%)
+2 Extremespeed - 77.13% - 90.78% (83.28%)
*Stealth Rocks and Life Orb means Infernape dies.

Adamant
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Earthquake - 73.03% - 86.36% (79.09%)
+0 Close Combat - OHKO
+2 Extremespeed - 56.79% - 67.04% (61.50%)
+4 Extremespeed - 85.04% - 100.28% (92.24%)
*CB Mamowsine will OHKO, and LO Mamoswine will OHKO 66% of the time. Is still not bad odds when you consider it will never switch in.
There are obvious problems with Scarf Tran, but no non-Scarfed Heatran would come in on Lucario, so if it comes in you immediately know the set. That's one of the reasons I was using the Scizor, the other was obviously for Gyara, but you've solved that weakness. But now DDTar and Scarf Tran become big concerns and swapping to regular SD Luke isn't helping much with DD Tar and Scizor can't check it alone, which was why I have Tinkerbell to draw it in and kill it since it beats Heatran one on one. ScarfTran is, well, Scarfed and would be far easier to work around in that case, but I think with the Tinkerbell swap DDTar becomes a bit of an issue.

Plus I've realized something obvious, which is why I made the team...No matter how any things you have counters for, all you do is scare them away. You're not getting the KOs unless you make it more worth losing the Poke than swapping. On the other hand, having the opponent spoon feed you KOs could be considered more effective simply because of the fact that their say in it is what allows you to get the KOs instead of what loses them for you. Having the Celebi there would certainly be helpful, being able to Scare off Gyarados that come in on Swampert and the new Scizor, and letting him try to come in on Lucario or Heatran only to be KO'd later.

EDIT: I was told this was unclear, so I'm going to try and clarify/simplify/organize it.

Basically, if I run Zapdos to counter Scizor it will leave when I bring Zapdos in, letting Scizor cheat death only to come back in once my counter is gone (if I make a mistake or am forced to sacrifice it for some reason). Their move allowed Scizor's escape. But if they bring in the counter, and I win that one on one, then they have no chance to cheat death and I get the KOs disallowing more use in the late game and throwing off their synergy. In my opinion this is the preferable outcome, which is why I made a team based on this thought. However it has a few issues if it all works that way, so I've changed a bit.


So, in case I made no sense:

-I'm swapping Ice Punch on Lucario to Stone Edge, but keeping the set the same
-I'll change out Scizor to CB at your suggestion
-I'll change Celebi to DefensiveBi at your suggestion
-I'll put HP [Elec] over Dragon Pulse on Heatran at your suggestion
-I'm a little scared of DDTar

I'm sure both Lucario sets appreciate the free turns Scizor gives, and with T-tar and Luke together I can either sweep or do some real damage since their counters just don't work the way they want them to, lol.

EDIT:

@DarkCyberElf: Assuming I play the team right, I shouldn't have Luke problems, but Luke can be an issue for any team, just to varying degrees. Making some of the changes august suggested should easy that a bit, but the lack of set up space is still deadly for it. If could, I suppose, come in on an alive, but damage ShucaLuke, but by then I'm likely +2-4 and Extreme Speed would do a lot before I die and he's not set up, alloing Pert or Celebi to come in to finish the job... I think I was rambling, lol.
 
I really think you should go with the standard set. Even if you manage to use SD twice, the damage increase is almost exactly the same as a single SD boost with Life Orb, just .2% difference. Once you do beat those counters, Lucario is put at really low health and will be revenged easily. The offensive set has more power and with Scizor weakening up Lucario's counters, you shouldn't have trouble getting those KOs even without the slightly extra power. Also, some poeple may not rely on a EQuake user to beat Lucario. Several people use things like Gyarados or rely on Mach Punch to stop him. As long as you send him out late game, you shouldn't have to worry about counters because the rest of your team should have gotten rid of them by now.

Good Luck
 
I really think you should go with the standard set. Even if you manage to use SD twice, the damage increase is almost exactly the same as a single SD boost with Life Orb, just .2% difference. Once you do beat those counters, Lucario is put at really low health and will be revenged easily. The offensive set has more power and with Scizor weakening up Lucario's counters, you shouldn't have trouble getting those KOs even without the slightly extra power. Also, some poeple may not rely on a EQuake user to beat Lucario. Several people use things like Gyarados or rely on Mach Punch to stop him. As long as you send him out late game, you shouldn't have to worry about counters because the rest of your team should have gotten rid of them by now.

Good Luck
The calculations account for non-EQ users, including Infernape and Gyarados. And Lucario isn't meant for the late game on this team. Also, it's more than a .2% damage increase. I calced mine at +4 against my lead Pert and the Standard at +2 against the same Pert:

Standard:
700 Atk vs 306 Def & 404 HP (120 Base Power): 382 - 451 (94.55% - 111.63%)

Mine:
1050 Atk vs 306 Def & 404 HP (120 Base Power): 441 - 520 (109.16% - 128.71%)

It's a 15% boost in damage for that hit, plus all subsequent hits, including a +4 Exptremespeed hitting whatever it is that comes in to revenge it, assuming it's not Rotom who Tyranitar should deal with, or Gengar who Scizor should deal with.

Thanks for taking the time to comment.
 
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