Hello Smogoners. This is my first RMT and I consider myself as a noob (I'm new on shoody also) and After playing some little time on the server I realized this team has better success compared with other ones that I've been testing.
This team is focused on an Infernape sweep. Currently ape is walled by lots of things easily, something that is sad. But in this team, I tried to cover all Ape's counters, trying to clean the house to finally proceed to sent the monkey and kill.
Azelf @ Focus Sash
Naive Nature, 252 Atk / 252 Spe / 4 SpAtk
- Stealth Rock
- Fire Blast
- Psychic
- Explosion
To be sincere, I don't feel confortable with this lead, but Azelf achieves his role of Stealth Rocker very well. The thing that I like from Azelf is its speed and overwhelming power. U-turn is always an option, but Psychic has saved my ass lots of times, being necessary in some specific moments. Explosion is amazing, it destroys everything that may attempt to destroy me and Fire Blast to kill Steels. Stealth Rock transforms 3KOs into 2KOs, so this move is always needed to success in my strategy.
Zapdos@ Leftovers
Bold Nature, 248 HP / 228 Def / 32 Spe
- Thunderbolt
- Roost
- Hidden Power (Ice)
- Heat Wave
Zapdos works as my defensive wall, stopping Scizor or Lucario. Gliscor falls also with hidden power. Zapdos may does effective damage to Bulky waters otherwise they complicate Ape's job. Although I'm not convinced about Zapdos, It works very well covering some deadly treats.
Celebi@ Life Orb
Modest Nature, 232 HP / 244 SpA / 32 Spe
- Thundewave
- Leaf Storm
- Hidden Power (Fire)
- Recover
A dangerous offensive Celebi, still able to take some hits, and at the same time, to deal great damage. Scizor falls under Hidden Power and Leaf Storm deals gigantic wounds to non-resistant things. Life Orb adds a little kick and Recover to heal all life orb's effect. His job is to counter some bulky waters and also Ground monsters, both types extremely dangerous against Ape.
Scizor@ Life Orb (Technician)
Adamant, 176 HP / 100 Atk / 176 SpD / 56 Spe
- Roost
- Bullet Punch
- Pursuit
- U-Turn
The trapper set, designed to kill some nasty ghosts and specially some pokemon that are weak to pursuit and at the same time, a problem to infernape (Cresselia, Latias I hate you)...and also U-turn works in a similar way. Life orb is powerful, but I'm taking the choice band set into consideration to add more power to this bug.
Scizor@ Choice Scarf (Natural Cure)
Modest Nature, 4 HP / 252 SpA / 252 Spe
- Trick
- Surf
- Ice Beam
- Thunderbolt
Choice Scarf Starmie as my revenge killer and also it is a good Gyara/Mence counter, outspeeding everything. Blissey is annoying, so Trick is to crippling her and also works with other annoying things like Suicune and Cresselia. Surf / Ice Beam / Thunderbol for coverage. Starme is a good complement besides Infernape because both cover each other's weaknessess.
Infernape@ Life Orb
Timid Nature, 4 HP / 252 SpA / 252 Spe
- Nasty Plot
- Flamethrower
- Vacuum Wave
- Grass Knot
My final blow. I try to always keep it untill the end. Nasty Plot Infernape is amazing. Sometimes I miss Close Combat, but Vacuum Wave gives me Priority, being able to fight Dugtrio in some cases. Grass Knot is an obvious choice to shot Waters and Flamethrower just to rape around. When the match is finishing and all those nasty counters has been sent to hell, I'm ready to free the fire-monkey to doom the field.
Finally let me say I need to polish my team so please..rate it..give me all the necessary critics...everything will be accepted and taken into consideration! good bye!