An Ape is in my Garden! (OU RTM)

AN APE IS IN MY GARDEN!!!!!


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Hello Smogoners. This is my first RMT and I consider myself as a noob (I'm new on shoody also) and After playing some little time on the server I realized this team has better success compared with other ones that I've been testing.

This team is focused on an Infernape sweep. Currently ape is walled by lots of things easily, something that is sad. But in this team, I tried to cover all Ape's counters, trying to clean the house to finally proceed to sent the monkey and kill.

Note: sorry for my English..I'm still in process of learning ;)


azelf.png

Azelf @ Focus Sash
Naive Nature, 252 Atk / 252 Spe / 4 SpAtk
  • Stealth Rock
  • Fire Blast
  • Psychic
  • Explosion
To be sincere, I don't feel confortable with this lead, but Azelf achieves his role of Stealth Rocker very well. The thing that I like from Azelf is its speed and overwhelming power. U-turn is always an option, but Psychic has saved my ass lots of times, being necessary in some specific moments. Explosion is amazing, it destroys everything that may attempt to destroy me and Fire Blast to kill Steels. Stealth Rock transforms 3KOs into 2KOs, so this move is always needed to success in my strategy.



zapdos.png

Zapdos@ Leftovers
Bold Nature, 248 HP / 228 Def / 32 Spe
  • Thunderbolt
  • Roost
  • Hidden Power (Ice)
  • Heat Wave
Zapdos works as my defensive wall, stopping Scizor or Lucario. Gliscor falls also with hidden power. Zapdos may does effective damage to Bulky waters otherwise they complicate Ape's job. Although I'm not convinced about Zapdos, It works very well covering some deadly treats.



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Celebi@ Life Orb
Modest Nature, 232 HP / 244 SpA / 32 Spe
  • Thundewave
  • Leaf Storm
  • Hidden Power (Fire)
  • Recover
A dangerous offensive Celebi, still able to take some hits, and at the same time, to deal great damage. Scizor falls under Hidden Power and Leaf Storm deals gigantic wounds to non-resistant things. Life Orb adds a little kick and Recover to heal all life orb's effect. His job is to counter some bulky waters and also Ground monsters, both types extremely dangerous against Ape.



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Scizor@ Life Orb (Technician)
Adamant, 176 HP / 100 Atk / 176 SpD / 56 Spe
  • Roost
  • Bullet Punch
  • Pursuit
  • U-Turn
The trapper set, designed to kill some nasty ghosts and specially some pokemon that are weak to pursuit and at the same time, a problem to infernape (Cresselia, Latias I hate you)...and also U-turn works in a similar way. Life orb is powerful, but I'm taking the choice band set into consideration to add more power to this bug.



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Scizor@ Choice Scarf (Natural Cure)
Modest Nature, 4 HP / 252 SpA / 252 Spe
  • Trick
  • Surf
  • Ice Beam
  • Thunderbolt
Choice Scarf Starmie as my revenge killer and also it is a good Gyara/Mence counter, outspeeding everything. Blissey is annoying, so Trick is to crippling her and also works with other annoying things like Suicune and Cresselia. Surf / Ice Beam / Thunderbol for coverage. Starme is a good complement besides Infernape because both cover each other's weaknessess.



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Infernape@ Life Orb
Timid Nature, 4 HP / 252 SpA / 252 Spe
  • Nasty Plot
  • Flamethrower
  • Vacuum Wave
  • Grass Knot
My final blow. I try to always keep it untill the end. Nasty Plot Infernape is amazing. Sometimes I miss Close Combat, but Vacuum Wave gives me Priority, being able to fight Dugtrio in some cases. Grass Knot is an obvious choice to shot Waters and Flamethrower just to rape around. When the match is finishing and all those nasty counters has been sent to hell, I'm ready to free the fire-monkey to doom the field.




Finally let me say I need to polish my team so please..rate it..give me all the necessary critics...everything will be accepted and taken into consideration! good bye!
 
Somewhat refreshing as you don't usually see a Life Orb Celebi everyday as most usually have Leftovers.

One thing I noticed, half of your team has a Dark-Type weakness, which isn't too good. While they covering Infernape's weaknesses, they aren't really protecting themselves from say a DD Tyranitar. If it's able to set up, and it outspeeds Starmie, you may have left a large weakness open, due to your Dark-Type weakness.
 
Somewhat refreshing as you don't usually see a Life Orb Celebi everyday as most usually have Leftovers.

One thing I noticed, half of your team has a Dark-Type weakness, which isn't too good. While they covering Infernape's weaknesses, they aren't really protecting themselves from say a DD Tyranitar. If that outspeeds Starmie, you may have left a large weakness open, especially if it carries a Dark-Type attack (Which it normally does). At least that's how I see it.

yes you're right...but Scizor is supposed to be there when Tyranitar appears, but concerning the Dark Weakness, that is something I have to solve, but I don't know how :/ Thanks for your suggestion, I'm trying to fix it ASAP.
 
Problems:

synergy

How to fix:


Excellent team, I like NP Infernape, severely underrated. Now there are not alot of prominent threats that will dent the team. What I will suggest is a Choice Band Scizor for that Scizor. The needed power is great. It absolutely traps Gengar and Latias with a boosted Pursuit, where a Life orb can sometimes fail to KO Latias. Scizor is fantastic because it attracts guys like Gyrados, Salamence, and Calm Zapdos who are severely hurt with SR + Choice Band U-turn putting them on KO range for Infernape to finish them off (Gyra, Sala, Zap are checks to Infernape). I will a secondary suggestion you might take into consideration:

Latias
@ Choice Scarf
Timid Nature (Spe+ / atk-)
212 SpA / 44 SpD / 252 Spe

- Thunderbolt
- Draco Meteor
- Surf
- Trick

Replacement for Starmie, and let me tell you why. They are very similar to each other but one has better advantage: Higher Special Defense. This is important because Starmie can't possibly take constant Fire Blasts from Heatran, while Latias could do it significantly better. If Starmie goes down, your team might be a wrecking ball without your precious Starmie. Another thing I'll say is that Latias can check Jolteon nicely, where Starmie can't and your team is sort of weak to it. Latias still revenges Gyarados and locked in Salamence. Trick screws with special walls. EVs are random but its to give some bulk SpD to take Jolteon's Thunderbolt three times. 212 SpA still enuff to beat Gyarados and Salamence. overall gl with this.
 
Hello!

First thing. Scizor does not need those speed EV's. Shedinja rarely tries to enter OU due to Sandstorm, Hail, Stealth Rock, and plenty of super effective hits surrounding it. You're better off putting those EV's into attack. However, like you said, I think your Scizor would benefit from a Choice Band. You can still keep a 'bulky' EV spread to ensure Latias gets destroyed.

Scizor @ Choice Band
Ability: Technician
EVs: 68 HP/252 Atk/190 SDef
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Pursuit
- Superpower
- U-turn

This allows you to survive two Spec's Draco Meteor's from Latias and KO with Pursuit. Cresellia has no chance of breaking Scizor, but you will probably get paralyzed. You also gain a Choice Band and a lot more Attack, which means you will be putting out a lot more damage across the board.

For Infernape, Vacuum Wave is not a bad choice by any means. However, your team is very specially based and having something that guarantees Blissey's demise is nice to have. Dugtrio really isn't a threat in OU anymore (it was moved to UU!), so the only thing Vacuum Wave is REALLY saving you against is Empoleon, who will probably have a bit of a difficult time setting up on your team as long as you keep the offense on. For that reason, I recommend you change Vacuum Wave to Close Combat (and also change your EV's to 64 Atk / 252 SpA / 192 Spe and make your nature Naive.)

I hope this helps!

edit: I also approve of Franky's Latias suggestion.
 
Problems:

synergy

How to fix:


Excellent team, I like NP Infernape, severely underrated. Now there are not alot of prominent threats that will dent the team. What I will suggest is a Choice Band Scizor for that Scizor. The needed power is great. It absolutely traps Gengar and Latias with a boosted Pursuit, where a Life orb can sometimes fail to KO Latias. Scizor is fantastic because it attracts guys like Gyrados, Salamence, and Calm Zapdos who are severely hurt with SR + Choice Band U-turn putting them on KO range for Infernape to finish them off (Gyra, Sala, Zap are checks to Infernape). I will a secondary suggestion you might take into consideration:

Latias
@ Choice Scarf
Timid Nature (Spe+ / atk-)
212 SpA / 44 SpD / 252 Spe

- Thunderbolt
- Draco Meteor
- Surf
- Trick

Replacement for Starmie, and let me tell you why. They are very similar to each other but one has better advantage: Higher Special Defense. This is important because Starmie can't possibly take constant Fire Blasts from Heatran, while Latias could do it significantly better. If Starmie goes down, your team might be a wrecking ball without your precious Starmie. Another thing I'll say is that Latias can check Jolteon nicely, where Starmie can't and your team is sort of weak to it. Latias still revenges Gyarados and locked in Salamence. Trick screws with special walls. EVs are random but its to give some bulk SpD to take Jolteon's Thunderbolt three times. 212 SpA still enuff to beat Gyarados and Salamence. overall gl with this.

haha..I will miss Starmie, but that Latias sounds great. Thanks for your rate Franky..
 
Hello!

First thing. Scizor does not need those speed EV's. Shedinja rarely tries to enter OU due to Sandstorm, Hail, Stealth Rock, and plenty of super effective hits surrounding it. You're better off putting those EV's into attack. However, like you said, I think your Scizor would benefit from a Choice Band. You can still keep a 'bulky' EV spread to ensure Latias gets destroyed.

Scizor @ Choice Band
Ability: Technician
EVs: 68 HP/252 Atk/190 SDef
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Pursuit
- Superpower
- U-turn

This allows you to survive two Spec's Draco Meteor's from Latias and KO with Pursuit. Cresellia has no chance of breaking Scizor, but you will probably get paralyzed. You also gain a Choice Band and a lot more Attack, which means you will be putting out a lot more damage across the board.

For Infernape, Vacuum Wave is not a bad choice by any means. However, your team is very specially based and having something that guarantees Blissey's demise is nice to have. Dugtrio really isn't a threat in OU anymore (it was moved to UU!), so the only thing Vacuum Wave is REALLY saving you against is Empoleon, who will probably have a bit of a difficult time setting up on your team as long as you keep the offense on. For that reason, I recommend you change Vacuum Wave to Close Combat (and also change your EV's to 64 Atk / 252 SpA / 192 Spe and make your nature Naive.)

I hope this helps!

edit: I also approve of Franky's Latias suggestion.

As you and Franky said, Choice Band is better in order to deal more damage on Cresselia or Latias..yeah I will change my Scizor Ev's also. but Dugtrio in UU!! you're so right. A mixed Infernape is a valuable option, due to Close Combat working together with other special moves is devastating, although Vacuum Wave is a safe way to finish an opponent..but sometimes I found myself with no power to kill a full health opponent. Thanks for your great suggestion.
 
uhmm i kinda agree to franky..

but what i do suggest is starmie being a bulky type rapid spinner. it will help your team alot more, trust me. with a team that sets up rocks, spikes etc, your team will get finish quickly and your infernape won't do its thing lol.

also i see you lack thunder moves, thats very crutial to your team, you need to find a pokemon that is not accessible to electric. well to whay i think..

reason why is because if you switch into like infernape and they use thunder wave, your done. so i suggest you to hop on that quick.

also celebi, i like the ev set and moves, but it does not fit right into the team. you need a bulky
celebi and if you want make it with like thunder wave so that its easier for your scizor to attack with no speed ev's.

for your infernape, i prefer vacumm wave over cc if nasty plot. it is because, your opponent will already think you have cc, thats usually nasty plot mixape sweepers.. your going to need vacum wave for scarfed heatrans, scarfed magnezones, and plenty more.. you get the point.. and there is no reason to be worried about a blissey because you have a scizor that can take it out or use trick with latias..

well i hop i helped. good luck
 
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