♦♣Timeline Paradox♠♥ OU Trick Room

The Theme
========
The Space Time Continuum is a well known aspect of science fiction novels and movies. Countless books and movies have based on the idea of time travel or time manipulation. Many of the greatest authors in history have written about this fascinating principle, and many of the greatest philosophers have pondered on it. Through the years of thinking, these intellectuals have brought many paradoxes that could be presented through chronomancy (Time Travel). I have decided to nickname my pokemon and base this thread on the Paradoxes proposed by these great minds.
=======
Overview
=======
Offensive, Balanced, Stall, and Bulky Offensive. All of these are strategies we all see some of the most succesful pokemon players use on a daily basis. I'm sure all of you have tried one of these builds before, most of you are probably using them currently, and some of you are probably like me and have used all four strategies. But I wasn't satisfied. I didn't want to just use one of the four proven methods of a team, I wanted to explore into a fairly unknown realm. I wanted something more out of my team. I didn't just want a team that won matches by using the proven pokemon, I wanted a team that I could feel was MY team. I wanted to know that my team was unique, and that I didn't just rip it off of someone else. Before my entrance into the competetive scene about 2 years ago I had I always wondered about the move Trick Room. I knew there had to be potential there, and I wanted to find it. Trick Room would be my white t-shirt to write on, my canvas to paint on, and my blank paper to draw on. I was going to try my best to mould one of the least succesful strategies into a decent team. This team wasn't about the wins and losses for me, this team was about knowing that I have done something few have done before. Knowing that I have made one of the more potent Trick Room teams to have ever blessed the competetive scene. I'm not saying mine is the best, I surely doubt it is, but after recieving countless "Wow, best TR team I've played against" and "OMFG, first time this team has lost to TR ever!" I realized that I had actually reached my goal. I had created a workable, fun to play Trick Room team with the ability to win matches.

My strategies with this team are fairly basic. I use everything on my team in order to destroy 6 of the opponents pokemon. I rarely 6-0 people with this team (happening only thrice in the 2 months I have had this team). This team sacrafices users for the gain of the whole. Sure, my Bronzong will explode and only do 50% damage to the opponents Metagross on occasion, but that will bring out my Marowak fresh and ready to bring the hurt. Porygon 2 will come up to destroy a Breloom's Sub while getting OHKOd by Focus Punch, but from that comes a full health Tyranitar with a vulnerable Breloom to play with. The sacraficial strategies often come with outspeeding the opponent though, and my pokemon are slow. The only way to overcome this was through bending the time line with the use of Trick Room. That leaves alot of pressure on keeping Trick Room active. Through practicing with nothing but Trick Room over the last few months, I have been very successful in getting into the groove of the Trick Room, the 5 turn rhythm as it has been called. There really is no hands-down strategy of a team like this-- it's all about getting into the groove early and reacting to the opponent.
=======
A Glance Into the Time Loop
=======

i_dootakun.gif
i_porigontuu.gif
i_yadoran.gif
i_bangirasu.gif
i_garagara.gif
i_raikou.gif

=======
bronzong.png

Grandfather
Bronzong @ Lum Berry
Ability: Levitate
EVs: 252 HP/86 Atk/80 Def/92 SDef
Relaxed nature (+Def, -Spd)
- Explosion
- Trick Room
- Gyro Ball
- Stealth Rock

The Grandfather Paradox is probably the most widely known paradox. suppose a man travelled back in time and killed his biological grandfather before the latter met the traveler's grandmother. As a result, one of the traveler's parents (and by extension the traveller himself) would never have been conceived. This would imply that he could not have travelled back in time after all, which in turn implies the grandfather would still be alive, and the traveller would have been conceived allowing him to travel back in time and kill his grandfather.


Bronzong is the first of my three member core. He, Porygon2, and Slowbro are the only things that hold this strategy together, and he is probably the most reliable of the three. His insane defenses paired with amazing typing allows him to set up Stealth Rocks and Trick Room in the face of nearly every non anti-lead. Since most anti leads are fast, Gyro Ball takes a large chunk out of them. Explosion was my last choice, and was chosen mainly as a sub breaker. After setting up Trick Room, Bronzong often explodes for little to no reason, simply to get one of the pain-makers into the action unscathed. Bronzong truly is the setup man of the team, with three moves devoted to it. The ever important Stealth Rocks, the more important Trick Room, and the Sub Breaking explosion. There truly is and never will be a replacement on this team for Bronzong, he simply fits his niche too well for anything else to be considered.

The EVs are to maximize Bronzong's potential, with the minus speed nature to maximize Gyro Ball damage. The EVs allow me to OHKO ScarfGar and Weavile, while 2HKOing the average Tyranitar. The defenses give me enough to survive MixApe's Flamethrower and Timid Heatran's Fire Blast, as well as a Fire Blast from SpecsMence.
Code:
Bronzong vs. Common Leads:
[B]Metagross- I [/B]Stealth Rock as he does, Trick Room, and switch out.
[B]Azelf-[/B] I Gyro Ball twice for the KO, since they usually pack Trick or Taunt.
[B]Jirachi- [/B]I Trick Room first, and then Stealth Rock, making me faster than whatever they can U-Turn to.
[B]Swampert- [/B]I Stealth Rock, Trick Room, and switch out.
[B]Aerodactyl- [/B]I Gyro Ball twice.
[B]Infernape- [/B]I Trick Room then Stealth Rock. If they are the fake out Variant I just switch out all together.
[B]Hippowdon- [/B]I Stealth Rock then Trick Room and switch out.
[B]Bronzong- [/B]I Stealth Rock then Trick Room and switch out.
[B]Ninjask- [/B]I Gyro Ball as he subs, Stealth Rock as he protects, Gyro Ball as he subs, Trick Room as he protects, and Gyro Ball for the KO.
[B]Tyranitar- [/B]I Stealth Rock then Trick Room and Gyro Ball.
[B]Heatran-[/B] I Trick Room then Stealth Rock and usually die.
[B]Roserade- [/B]I Trick Room as Lum Berry activates, then Stealth Rock, then switch out asleep.

As being part of the core, the synergy here is very important. Bronzong was mainly placed to synergize with Porygon2 and Slowbro, which he does very well. the Super Effective fire attacks are flipped over to Slowbro, and he in turn takes (although, doesn't resist) the dark and bug attacks fired at Slowbro. Porygon2 and Bronzong synergize more because of Porygon2's ability than because of typing. Porygon2 traces flash fire from Heatran, bringing his KO attempts to a stop.
porygon2.png

Predestination
Porygon2 @ Leftovers
Ability: Trace
EVs: 252 HP/122 Def/136 SAtk
Quiet nature (+SAtk, -Spd)
- Thunderbolt
- Ice Beam
- Trick Room
- Recover

The Predestination Paradox states the time traveller is in the past, which means they were in the past before. Therefore, their presence is vital to the future, and they do something that causes the future to occur in the same way that their knowledge of the future has already happened. An example comes from the Twilight Zone. A man travels back in time to discover the cause of a famous fire. While in the building where the fire started, he accidentally knocks over a kerosene lantern and causes a fire, the same fire that would inspire him, years later, to travel back in time.

Porygon2 is the second member of my Trick Rooming Core. He was chosen not only for his ability, but for his unique Ghost Immunity, as very few Trick Room users have that blessing. While he may not have the stacks and stacks of resistances that Bronzong brings to the table, he has Recovery, which keeps him ticking long past the 100% health he starts with. The standard boltbeam combo is to help him best use his ability. Trace Intimidates Gyarados and Salamence, and the boltbeam combo allows them both to be OHKOd. The other uses of Trace aren't near as vital to get OHKOs on, such as vaporeon and Jolteon. While tracing their respective abilities, they can do little to nothing to Porygon and he can slowly widdle their health down, not needing a massive attack that does over 9000 to them.

The EVs are to maintain maximum physical Bulk while mainting a few important OHKOs and 2HKOs. I opted for Physical Defense over Special because there are simply more physical threats that concern me than that of special.

As another member of the core, synergy is very important. Porygon was, as he is in many teams, the glue here. I found Bronzong not lasting long enough, and Slowbro not being able to counter enough things, so I needed something that wouldn't share weaknesses with Slowbro, but would have more longevity than Bronzong, and I found that in this guy. Recover truly is a godsend and Porygon2 traces more useful abilities than he gets credit for. The Fighting attacks aimed at this beast are sent over to his Slack Offing brother, Slowbro.
slowbro.png

Newcomb's
Slowbro @ Leftovers
Ability: Own Tempo
EVs: 252 HP/252 Def/6 SAtk
Quiet nature (+SAtk, -Spd)
- Trick Room
- Slack Off
- Grass Knot
- Surf

Newcomb's Paradox is too long and complicated to explain, click here if you are interested in knowing what it is. http://en.wikipedia.org/wiki/Newcomb's_paradox

Slowbro is the third member of the core, and I often dispute having him. In the beginning of this team, I kept trying to find replacements for him, thinking there had to be a better option, but there really truly wasn't. I thought "hey, with all the psychic using Trick Roomers, there has to be a better option than this UU tadpole" but there truly wasn't. Slowbro has massive defense, capped with a max hp max defense EV spread that allows him to take hits like a champ. And besides that, he basically true counters a pokemon my team had problems with in the past, Machamp. His combination of Surf and Grass Knot has quite terrible coverage, but he isn't here for damaging anyway. He's here to be a giant fat thing that absorbs damage, uses Trick Room, and then Slacks the damage off and prepares to come back in again. Grass Knot fits an extremely niche roll, and is basically used solely on Swampert, who is 2HKOd by it. Slowbro probably has the least damage output on the team, and in many battles does a grand total of 0 damage. But he truly shows that pokemon is a game of strategy and not just raw power, and that niche rolls can be as useful as a rabid garchomp in UU.

As for the EVs, I opted for a simple 252/252 spread, maximizing his physical bulk to take advantage of his fighting resist, as well as his steel resist. I decided to put the last 6 into Special Attack, simply because it's my Slowbro and I do what I want. If anyone would be kind enough to find a few magic EV numbers for me and help me with this spread, that would be absolutely amazing.

As the last member of the core, Slowbro really cleans up the corners. He is probably the closest thing to an actual sponge out of the 3, given his massive defense and HP paired with a reliable recovery. His great defensive typing in water gives me a few key resists that are often abused to get Trick Room up and running. Unlike Bronzong, he doesn't have a way to get an abuser in unscathed, but hey, he can't have everything, he only has 4 moveslots after all.
tyranitar.png

Chronomancer
Tyranitar @ Life Orb
Ability: Sand Stream
EVs: 6 HP/252 Atk/252 SAtk
Brave nature (+Atk, -Spd)
- Crunch
- Flamethrower
- Ice Beam
- Stone Edge
The term "chronomancy", stemming from the Greek word chronos (meaning time), and the word manteia (meaning divination) is also used in fiction to refer to a school of magic involving supernatural manipulation of time.

This slot actually took the longest to fill. I looked through literally every possible option for an amazing mixxed sweeper here, and ended up with the beast Tyranitar. Not only does he have massive attack, he is one of the bulkiest pokemon to boast useable attack stats. His Special Attack is nothing to scoff at when a full 252 EVs can be invested without having to worry about speed investments. Tyranitar tears down walls bigger than the one in China with ease. I opted for Crunch and Stone Edge for the STAB to come off of his massive attack stat, while Earthquake was an option, I decided to not go for it since Marowak has a STAB Earthquake coming off of over 500 attack. Then I moved on to the special attacks. I realized that the most common physical walls are going to hate either Fire or Ice, and some simply aren't going to beable to take a Super Effective STAB move to the face, even if it is physical. Tyranitar with his Dark typing pairs with the team amazingly, as it is otherwise difficult to handle Latias and the Rotom Forms.

The EVs are a less conventional 252/252 spread, maximizing both attack stats. Not many pokemon can boast both great attack and good special attack, so I figured "hey, why favor one when they are both useful"

As we finally move out of the core pokemon, I had to use my final 3 pokemon to handle as many threats as possible. I figured something that could crush walls would be able to destroy offensive pokemon when he is faster them in result of Trick Room, and I was correct. Tyranitar very very often nets 3 OHKOs in the 3 turns he is out under active Trick Room, which is exactly what a Trick Room team needs, they need to hit hard and "fast". Tyranitar does this amazingly with his 403 Attack paired with 289 Special attack and a great movepool.
marowak.png

St. Germain
Marowak @ Thick Club
Ability: Rock Head
EVs: 252 HP/252 Atk/6 Def
Brave nature (+Atk, -Spd)
- Earthquake
- Stone Edge
- Fire Punch
- Double-edge

The Count of St. Germain is a recurring subject in occultism. He is believed by many to be an alchemist who defies time with eternal youth.

This was the first pokemon I started with. When thinking of a Trick Room team, everyones mind should go straight to this monster. boasting 568 Attack and not having paper thin defenses, Marowak is an asset everytime he gets to attack. Even the best of physical walls are 2HKOd by his might. I ran many calcs earlier over the top 50 pokemon, and of all the pokemon that I would leave Marowak in on, Hippowdon is the only one that doesn't ahve a decent chance at getting 2HKOd by one of these attacks. His attack power is simply on a level of it's own, even surpassing the great Groudon and taking his title as the most powerful Earthquake user in the game... unless Groudon has a CB, but that's a whole 'nother issue. After the obvious earthquake, the remaining 3 were chosen for coverage. Fire Punch gets Scizor on an easy revenge kill, as Bullet Punch does less than 50% damage, Stone Edge can OHKO gyarados after the intimidate with SR ups, as it does Salamence. Double Edge are for the things that resist ground, but are nuetral to normal. It's 120 base power is great asset, and it has no recoil thanks to Rock Head. Please don't tell me to use Brick Break, because 90% of the things I would use fighting attacks are on nuetral to Ground, and 75*2= 150 power for Brick break, and 100* 1.5 (STAB) = 150 on Earthquake.

The EVs are for maximizing Attack first, allowing him to reach a massive 568, and then HP to fully maximize his overall bulkyness. Maxing defense would make him able to take Bullet Punches about 3% better, but the overall Bulk outweighs that advantage 100:1

Marowak is my second and probably most freightening abuser. Unlike Tyranitar and his massive type coverage, Marowak doesn't really need to rely on Super Effective hits. His massive damage can outweigh the defenses of some of the more defensive pokemon and net an easy 2HKO on almost every threat OU has to offer, provided Trick Room is up to allow him to fire an attack off. Marowak is also used to absorb any Electric attack that might go flying in Slowbro's way. Chain switching is often needed in a team like this.
raikou.png

Deja Vu
Raikou @ Life Orb
Ability: Pressure
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Hidden Power [Ice]
- Reflect
- Shadow Ball

Deja Vu is the feeling one gets is he or she thinks she can remember doing the exact same action in the past, and is often used as a way out of time warps in science fiction.

Raikou is the wildcard on the team. I didn't want my team to be absolutely useless under Trick Room, and when it comes to one pokemon teams, Raikou would be one of the top choices. He has decent bulk, a good defensive typing, great speed, good special attack, and a... well a mediocre move pool, but that's okay. Reflect is a huge asset, and the one extra move it can buy me could allow me to set up Trick Room and sweep the rest of the 'mon. Shadowball is to further help me with those dastardly rotom forms, as well as Gengar and Latias. Thunderbolt is simply an amazing move with good coverage, as I"m sure you know, and that coverage is complemented even more with Hidden Power Ice, which allows me to OHKO Salamence and Flygon (if flygon gets scarfed into Earthquake I get a free Trick Room set up with Porygon2 or Bronzong). Raikou truly is the only end game clean up that would fit in this team, except for potentially Latias, but not even she fits this position this well.

The classic 252/252 Speed over Special Attack spread is what I went with, as there really isn't anything else that a Raikou should run. The Speed is needed so I can outrun some huge threats, most noteably beaing Gengar and Latias. The Special Attack is because, well, as you can tell by Marowak, I like doing damages.

Raikou truly is the only pokemon that would round this team off, and I'm insanely glad I found him. He resists exactly what I need, especially grass, of which I have 3 weaknesses to. He has great backup for his weakness in Bronzong, and he backs the team as a spare Scizor Revenge killer, in case Marowak went down, Raikou truly can do it all for this team, and has netted me 3 kills on weakenned foes many times for the victory.
 
Time Machine Schematics
=======
I knew if I was going to have any justification to use this team over a standard team, I would need a secret weapon. Something with power that a standard team just couldn't copy or cope with. I thought "maybe Rhyperior was the answer," but I was wrong. I thought "hey, what about Rampardos," but was wrong again. I was looking in the wrong place. Instead of looking for something with raw base stats to show it's power, I should have been looking for pokemon with signature items. I remembered long ago when I was making Trick Room teams that absolutely failed, before I knew much about the metagame, I always wanted to use Marowak. His Thick Club made his Attack sky rocket to an impressive 568, and he had access to boosting moves if for whatever reason I found myself wanting more power. I quickly plugged him in as the anchor of my team and he hasn't moved since.


Since the most vital part of a themed team is to, well, include the theme, I decided I would need to add a Trick Room user. I ran a search on the move Trick Room, and started to get kind of disgusted. Nothing really popped out at me for a few minutes and I thought "Wow, what have I gotten myself into." I had already bragged to everyone how I was going to make a great Trick Room team, so I couldn't just give it up. I decided to look through the list one more time, and then I saw him; Porygon 2, sitting right there waiting for me to put him in my team. I knew his amazing ability would allow me to get him out there and set up Trick Room against some of the biggest threats of the metagame, and there he was, sitting clean as my second round draft pick.


I knew from my prior experiences with themed teams that I would need three set up men. I decided to add the second one now. I went back to the Trick Room list, and still nothing really popped out at me. I knew I didn't want something with terrible attacking type to be put in this early in my team, so that left all of the steels and pure Psychic pokemon out. I contemplated on adding Celebi, until I went to a speed chart and seen all of the things that would be slower than even a minimum speed Celebi. Then I scrolled up a little farther and seen Slowking. I thought "well, he would be better if he could take a bullet punch, he's got that amazing steel resist and not too great of Physical Defense." so I kept looking. Then I seen another Water/Psychic, Slowbro. He seemed like a Godsend to me. Decent Special attack, good physical bulk, good Nuetrality from STAB water attacks, a reliable recovery, virtually everything I wanted in my second user. I put him into the team, and he's performed well every since.


I decided to take a little bit of break from adding Trick Room users, and decided to look for a wall breaker. I knew that if I didn't have atleast one mixxed attacker that could bust through a few walls I was completely helpless against Stall teams, and there wasn't much I could do against a good player with a balanced team with good resists. I knew that if I wanted someone with decent bulk that could attack decently from both sides of the spectrum I was going to need a high base-statted pokemon, so I started there. When I was looking through the 600 base stats, I seen this beast. His ability would be both a blessing and a burden, adding to his bulk, but hurting some team members, namely Slowbro and Porygon2, my two Trick Roomers, but I decided to try him out anyway. He has performed great thus far, and is even bulky enough to have some use outside of Trick Room. As my fourth pick, I chose the amazing tyrant that is Tyranitar.


Now I knew it was time to add my final Trick Room user. I noticed that I didn't have a vast amount of resists. I had no stand out weaknesses yet, but nothing amazing on the resist chart either. I opted I'd go with a steel type to round off the defense chart. There were two steel types that learned Trick Room, being Jirachi and Bronzong. Jirachi, while he is amazing and I love him, didn't fit the team. He was just too fast for a Trick Room environment. I chose Bronzong and he fit in perfectly. I knew I still needed a lead, so I set him in the lead off spot, mainly because he was the only Trick Roomer I had chosen that had access to Stealth Rock. I knew his coverage was going to be terrible, no matter what two attacks I gave him, so I looked back at my team and decided that I had enough bulk to deal around his terrible coverage, and plugged him in.


That left me with the hardest decision I had to make with this team; do I go for the do-or-die with another Trick Room abuser, or do I throw a safety back there and use a quick sweeper that can wreak havoc outside of Trick Room? I decided to go with the latter. I knew with the quick paced nature of Trick Room teams, I might throw a dumb move in there and lose my Trick Room users, so I wanted something I could fall back on. I wanted speed and bulk, fully expecting that I was setting my standards much too high, but then I came across a legendary beast that fit perfectly. He was faster than most of the threats that concerned me, had good Special Attack, and was decently bulky. To top it all off, I threw him in the weakness chart and he didn't throw it into chaos. He seemed to be the perfect fit, so I threw added him last. My sixth round pick, Raikou.

*borrowed this from my previous thread*
=======
 
Defensive Threats
=======
Blissey - Marowak, Tyranitar, Bronzong's explosion
Bronzong - Marowak, Raikou, Tyranitar, Slowbro
Celebi- Revenge killed. Porygon 2.
Cradily - Revenged.
Cresselia - Tyranitar, Raikou.
Crobat- Anything under Trick Room.
Donphan - Porygon 2, Slowbro
Drapion - Marowak
Dusknoir - Marowak
Empoleon - Raikou, Porygon2, Tyranitar
Forretress - Marowak, Tyranitar
Gliscor - Marowak, Porygon 2, Raikou
Gyarados - Raikou, Porygon 2
Hariyama - Marowak, Slowbro
Heatran- Marowak, Slowbro, Porygon 2
Hippowdon - Takes a few turns to KO, doesn't really threaten anything though...
Jirachi- Marowak
Latias - Raikou, Porygon 2
Ludicolo - I've never been up against one, I'm sure I could get around it.
Machamp - Slowbro
Magnezone - Marowak, Tyranitar
Mesprit - Tyranitar
Metagross - Marowak, Slowbro
Milotic- I work my way around it; Slowbro, Raikou
Miltank - Marowak, Tyranitar
Porygon2 - Raikou, Tyranitar
Regirock - Marowak
Registeel - Marowak
Rhyperior - Marowak
Rotom-A - Tyranitar
Salamence - Porygon 2, Raikou
Scizor - Marowak
Shaymin - Never seen one
Shuckle - Marowak, sub up and game over.
Skarmory - Marowak, Tyranitar
Slaking - Never seen one
Slowbro - Porygon 2, Raikou
Snorlax - Snorlax is a beast under Trick Room
Spiritomb - Never seen one; Marowak?
Starmie - Porygon 2, Raikou
Suicune - I work my way around it, most of the time...:pirate:
Swampert - Slowbro
Tentacruel - Slowbro, Raikou
Togekiss - Marowak?
Tyranitar - Marowak
Umbreon - Marowak, Tyranitar
Vaporeon - Marowak revenges, Raikou?
Walrein - Tyranitar > Hail.
Weezing- Tyranitar
Zapdos- Porygon 2, Bronzong explosion

Offensive things really dont concern me very much, provided I have a Trick Room use left. The only things that really give me trouble is the priority users, namely Lucario. and sometimes Scizor.
 
This isn't really a rate (I'm unfamiliar with Trick Room regardless), but there's some things I want to say about your time-travelling stuff.

The Grandfather Paradox is probably the most widely known paradox. suppose a man travelled back in time and killed his biological grandfather before the latter met the traveler's grandmother. As a result, one of the traveler's parents (and by extension the traveller himself) would never have been conceived. This would imply that he could not have travelled back in time after all, which in turn implies the grandfather would still be alive, and the traveller would have been conceived allowing him to travel back in time and kill his grandfather.

The grandfather paradox is actually an illusion; it cannot possibly occur unless time-travel is meaningless. Assuming you have a single timeline (having multiple parallel timelines defeats the notion of 'time travel'. You're actually just jumping into parallel worlds, and so you're never able to affect your universe in order to affect a change to your future); if you go back in time, anything you do there would have already happened before you departed from your present. Consequently, any 'changes' you made after travelling backwards in time would only serve to create the present that you left from. Which seems to be what your next piece is about.
The Predestination Paradox states the time traveller is in the past, which means they were in the past before. Therefore, their presence is vital to the future, and they do something that causes the future to occur in the same way that their knowledge of the future has already happened. An example comes from the Twilight Zone. A man travels back in time to discover the cause of a famous fire. While in the building where the fire started, he accidentally knocks over a kerosene lantern and causes a fire, the same fire that would inspire him, years later, to travel back in time.

This is self-consistent, there is no paradox here.
 
Didn't you post this same team, under a different name? Anyway, I suggest this replacing Raikou:

i_sandaasu.gif

Jolteon @ Life Orb
~Charge Beam
~Thunderbolt
~Shadow Ball / Signal Beam
~Hidden Power [Grass]
Timid Nature
EVs: 4 HP / 252 SpA / 252 Spe
Ability: Volt Absorb

Okay, the reason this should be over Raikou is two reasons. One, your "wildcard" is very important because it is your best choice outside of Trick Room. Jolteon's ability to heal itself is very important to the cause, especially since Slowbro lures in Zapdos like.. well, it lures it in well. I suggest a Charge Beam set because after your Trick Room attackers brutally assault your opponent's pokemon they should be weak enough for Life Orb Thunderbolts, boosted or not, to sweep them. And of course the extra oomph from Charge Beam means you are more often than not OHKOing faster threats like Salamence (who is always OHKOd by SpecsJolt with SR up, so I'm pretty sure +1 Life Orb OHKOs with or without SR).

Good luck with your team!
 
Didn't you post this same team, under a different name? Anyway, I suggest this replacing Raikou:

i_sandaasu.gif

Jolteon @ Life Orb
~Charge Beam
~Thunderbolt
~Shadow Ball / Signal Beam
~Hidden Power [Grass]
Timid Nature
EVs: 4 HP / 252 SpA / 252 Spe
Ability: Volt Absorb

Okay, the reason this should be over Raikou is two reasons. One, your "wildcard" is very important because it is your best choice outside of Trick Room. Jolteon's ability to heal itself is very important to the cause, especially since Slowbro lures in Zapdos like.. well, it lures it in well. I suggest a Charge Beam set because after your Trick Room attackers brutally assault your opponent's pokemon they should be weak enough for Life Orb Thunderbolts, boosted or not, to sweep them. And of course the extra oomph from Charge Beam means you are more often than not OHKOing faster threats like Salamence (who is always OHKOd by SpecsJolt with SR up, so I'm pretty sure +1 Life Orb OHKOs with or without SR).

Good luck with your team!

Thanks for the Rate!
Yes, I did post this same team (almost, a few tweaks here and there) under Six Simple Machines, but I decided to repost the final version with better descriptions of synergy.

I have thought about using that same Jolteon, but I wasn't sure if his lower bulk was acceptable. Raikou often has to revenge kill Lucario and Scizor in order to allow me to set Trick Room up another time, and if Jolteon can't take a Lucario's Extreme Speed, I can't have him in the slot. Raikous extra HP is almost invaluable. If you would like to run some calcs for me and back the point further, that would be amazing.

I surely hope that JOlteon will work, as he is much easier to get in game.
 
Adamant 252 ATK + Life Orb Lucario ExtremeSpeed vs. 4 HP / 0 Def Jolteon: (61.40% - 72.43%)

Never an OHKO, unless it's got a Swords Dance, although you do get seriously dented. He's not getting a Swords Dance any time soon except against Porygon2, but really Quiet 120 SpA Porygon2 Thunderbolts WILL hurt it. Lucarios almost always stat-up vs. Tyranitars, so you should OHKO it straight off the bat.

Charge Beam + Life Orb gives you some serious power, so here's a slightly bulkier EV spread:

200 HP / 56 SpA / 252 Spe (Timid)

Let's see how much Luke can do to this bad boy:

Adamant 252 ATK + Life Orb Lucario ExtremeSpeed vs. 200 HP / 0 Def Jolteon: (52.02% - 61.37%)

Softens the blow much more. You still can't switch in directly, though. How about soaking up those Scizor Punches?

Adamant 252 ATK + Choice Band Technician Scizor Bullet Punch vs. 200 HP / 0 Def Jolteon: (38.01% - 44.86%)

Adamant 252 ATK + Choice Band Technician Scizor Bullet Punch vs. 4 HP / 0 Def Jolteon: (44.85% - 52.94%)

Still a hefty chunk but you can easily Thunderbolt this fool. Importantly, Scizor will ALWAYS 2HKO you with SR up.

You do lose a LOT of power without those 200 SpA EVs, but lets see how much SpA +1 Life Orb Jolteon has, eh? I'll compare a SpecsJolt's Thunderbolt with +1 Life Orb Thunderbolt on a (pokemon) with 200 HP and 200 SpD. So here we go.

Jolteon 479 SpA Thunderbolt vs. 200 HP / 200 SpD: (123.00% - 144.50%)

Jolteon 270 (ours) +1 SpA Thunderbolt + Life Orb vs. 200 HP / 200 SpD: (134.00% - 158.00%)

So even after all that power loss, you still retain more power than SpecsJolt! The fact that you don't hit as hard off the bat and you are taking recoil doesn't mean as much because 1) Charge Beam should only be used as a finishing blow and 2) you have Volt Absorb (and Speed) which make this superior to Raikou!
 
Wowsers, thanks for all the in depth work on that. I think you've made your point quite thoroughly. Although, I think I could drop some of the Speed investment to make it either even bulkier or pad the lowered Special attack a bit because, lets face it, nothing over 115 base speed is going to do much to the bulk of the majority of this team.

I am replacing Raikou with Jolteon, it's official. I don't really wanna deal with the RMT right now anyway, as I spent a few hours on it last night and really don't feel lke messing with it right now.

EDIT: maybe not, testing isn't going so hot.

By the stats, Raikou is superior. The extra speed isn't used on a team like this, since nothing that's THAT fast does anything to it's insane bulk. Even using the bulkiest of spread, and leaving speed at 1 point above the 115 line, Jolteon is only better because of his ability. I will maintain testing, but as of now, Raikou stays.
 
Hey there, I got your pm, so I'll see what I can do to help your team.

I'll go through your team individually at first and see if I can fix/change some of your Pokemon.

Porygon2

Well, as I look at your team as a whole, I notice that you fail to carry a Pokemon that uses Trick Room and abuses it at the same time. As in, when one of your Pokemon use Trick Room, you need to switch out to one of your sweepers to deal nasty damage. So, with Porygon2, I suggest you use an offensive Trick Room set, so you don't necessarily have to always switch to your TR sweepers. The set looks like this:

Porygon2 @ Life Orb
Ability: Download
EVs: 252 HP/100 Def/156 SAtk
Quiet nature (+SAtk, -Spd)
- Trick Room
- Recover
- Ice Beam
- Thunderbolt

This set allows Porygon2 to become decently bulky, yet still have enough power to severely damage the opposing Pokemon. Download + Life Orb and having the BoltBeam combination is extremely brutal. With that being said, Porygon2 can set up Trick Room and sweep under it as well, instead of forcing you to always switch out to your sweepers to actually hurt things.

Now, if you dislike using Porygon2 offensively, then of course, there's another suggestion you can try instead of using an offensive version. I'm talking about Slowbro.

Slowbro

Now, as I said above, you need a Pokemon that can set up Trick Room and abuse it at the same time. You can do that with Porygon2, or you can do this with Slowbro. How can Slowbro become a powerful sweeping force? Well, the moveset looks like this:

Slowbro (M) @ Leftovers
Ability: Own Tempo
EVs: 252 HP/252 Def/6 SDef
Relaxed nature (+Def, -Spd)
- Calm Mind
- Trick Room
- Surf
- Slack Off

With this set, Slowbro becomes a powerful mono attacker, just like Crocune or Cursepert. The procedure is quite simple; use Trick Room first, then attempt to boost up Slowbro's stats with Calm Mind while recovering off damage taken. It becomes an absolute beast on Trick Room teams, as most players aren't ready for such thing. I use this Slowbro on my own TR team, and it's fantastic. I honestly don't think you should replace him, not at all.

Tyranitar

I understand that you have Tyranitar has your mixed wall breaker, but I have another suggestion, that being Nidoking. Nidoking has an incredible wall breaker movepool, and is capable of beating every wall with the following moveset:

Nidoking (M) @ Life Orb
Ability: Rivalry
EVs: 120 HP/252 Atk/136 SAtk
Brave nature (+Atk, -Spd)
- Fire Blast
- Earthquake
- Megahorn
- Ice Beam

All of the walls will hate to be up against this beast, and it's definitely slow enough to abuse Trick Room (reaches 157). Not only that, but its ability, Rivalry, powers its moves even further, allowing Nidoking it run through a team with relative ease (Shoddy's default gender setting is male, so expect to see some high damage :P). 136 SpA ensures that you 2HKO bulky Zapdos, while 252 Atk makes Nidoking's STAB move destructive. The remainder of the EVs are put into HP for more durability, but you can max out SpA if you want. You might want to look into that if you want. I also forgot to say that Nidoking also has the typing to absorb Toxic Spikes, which can severely cripple your team as every Pokemon is affected by it.

Raikou

I honestly think that Trick Room teams shouldn't have a fast Pokemon, a Trick Room team should be designed to have TR set up at all times. Now, it's really just my opinion, but you can keep Raikou if you want. If you want to change it, then I suggest you look into Jirachi. Jirachi is reliably fast (which is a good thing) and can set up Trick Room quite well, and it even has Wish to heal itself up again. The reason why I say it's a good thing is because of U-turn. When Jirachi uses Trick Room, it has a good shot at moving last, meaning it can U-turn as the opponent hits it, allowing you to switch in one of your sweepers unharmed. It can also abuse Iron Head, as it can use it on slower Pokemon, and use it on faster Pokemon under Trick Room.

Sorry for the huge rate! Hope I helped!
 
Hey there, I got your pm, so I'll see what I can do to help your team.

I'll go through your team individually at first and see if I can fix/change some of your Pokemon.

Porygon2

Well, as I look at your team as a whole, I notice that you fail to carry a Pokemon that uses Trick Room and abuses it at the same time. As in, when one of your Pokemon use Trick Room, you need to switch out to one of your sweepers to deal nasty damage. So, with Porygon2, I suggest you use an offensive Trick Room set, so you don't necessarily have to always switch to your TR sweepers. The set looks like this:

Porygon2 @ Life Orb
Ability: Download
EVs: 252 HP/100 Def/156 SAtk
Quiet nature (+SAtk, -Spd)
- Trick Room
- Recover
- Ice Beam
- Thunderbolt

This set allows Porygon2 to become decently bulky, yet still have enough power to severely damage the opposing Pokemon. Download + Life Orb and having the BoltBeam combination is extremely brutal. With that being said, Porygon2 can set up Trick Room and sweep under it as well, instead of forcing you to always switch out to your sweepers to actually hurt things.

Now, if you dislike using Porygon2 offensively, then of course, there's another suggestion you can try instead of using an offensive version. I'm talking about Slowbro.

Slowbro

Now, as I said above, you need a Pokemon that can set up Trick Room and abuse it at the same time. You can do that with Porygon2, or you can do this with Slowbro. How can Slowbro become a powerful sweeping force? Well, the moveset looks like this:

Slowbro (M) @ Leftovers
Ability: Own Tempo
EVs: 252 HP/252 Def/6 SDef
Relaxed nature (+Def, -Spd)
- Calm Mind
- Trick Room
- Surf
- Slack Off

With this set, Slowbro becomes a powerful mono attacker, just like Crocune or Cursepert. The procedure is quite simple; use Trick Room first, then attempt to boost up Slowbro's stats with Calm Mind while recovering off damage taken. It becomes an absolute beast on Trick Room teams, as most players aren't ready for such thing. I use this Slowbro on my own TR team, and it's fantastic. I honestly don't think you should replace him, not at all.

Tyranitar

I understand that you have Tyranitar has your mixed wall breaker, but I have another suggestion, that being Nidoking. Nidoking has an incredible wall breaker movepool, and is capable of beating every wall with the following moveset:

Nidoking (M) @ Life Orb
Ability: Rivalry
EVs: 120 HP/252 Atk/136 SAtk
Brave nature (+Atk, -Spd)
- Fire Blast
- Earthquake
- Megahorn
- Ice Beam

All of the walls will hate to be up against this beast, and it's definitely slow enough to abuse Trick Room (reaches 157). Not only that, but its ability, Rivalry, powers its moves even further, allowing Nidoking it run through a team with relative ease (Shoddy's default gender setting is male, so expect to see some high damage :P). 136 SpA ensures that you 2HKO bulky Zapdos, while 252 Atk makes Nidoking's STAB move destructive. The remainder of the EVs are put into HP for more durability, but you can max out SpA if you want. You might want to look into that if you want. I also forgot to say that Nidoking also has the typing to absorb Toxic Spikes, which can severely cripple your team as every Pokemon is affected by it.

Raikou

I honestly think that Trick Room teams shouldn't have a fast Pokemon, a Trick Room team should be designed to have TR set up at all times. Now, it's really just my opinion, but you can keep Raikou if you want. If you want to change it, then I suggest you look into Jirachi. Jirachi is reliably fast (which is a good thing) and can set up Trick Room quite well, and it even has Wish to heal itself up again. The reason why I say it's a good thing is because of U-turn. When Jirachi uses Trick Room, it has a good shot at moving last, meaning it can U-turn as the opponent hits it, allowing you to switch in one of your sweepers unharmed. It can also abuse Iron Head, as it can use it on slower Pokemon, and use it on faster Pokemon under Trick Room.

Sorry for the huge rate! Hope I helped!

Alrighty, Thank you very much!

I absolutely see your point on the offensive TR user. I will definately have to look into SOMETHING along those lines, although, I'm not sure if Porygon2 is able to be removed, as it GREATLY helps with it's ability, countering namely Gyarados, which can DD in the face of Slowbro. I might have to rework the team to include something along these lines, which I'm not opposed to. I'm not super attached to this exact team, I'm attached to the idea of Trick Room itself. Perhaps I will find something if I try hard enough

As for the Nidoking suggestion, I haven't found any walls that Tyranitar can't 2HKO, I belive that my Tyranitar set does a huge number on all the walls in current OU as well, unless you concider Heatran a wall. I think I'm going to stick with Tyranitar here, as he is many times bulkier than Nidoking.

As for Raikou, I share your belief. I don't believe a Trick Room team should have a fast sweeper. But to be competetive, one must. From my experiences, it's virtually impossible to counter everything in 6 slow pokemon. Raikou really rounds out the revenge kills time after time after time. I think I'm going to have to keep him in there

I will definately use your suggestion, thank you!
 
Back
Top